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What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
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RosesxScythes

Sexy Snack

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PostPosted: Fri Nov 01, 2013 8:46 am


Signed on for game four. Also, I dont mean to sound stupid, but could someone PM or give me the direct link to the map? Gaia displaying posted images from my phone doesnt work and I just get a box with no image when I try to look at it. Blegh.
PostPosted: Fri Nov 01, 2013 6:26 pm


So! I've decided that people should get 100 points to make their growths custom instead of just 50.

Classes that go to level 30 instead of promoting might get their base growths boosted in the future.

Nomad Rath
Vice Captain

Dedicated Guildsman


RosesxScythes

Sexy Snack

15,925 Points
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PostPosted: Fri Nov 01, 2013 6:49 pm


Wargh, this means I'll need to further increase my stat growth...I had a hard enough time figuring the first ones, and that was with Roy's help. /flops. Is there any way I could just ask for you or someone else to calculate it for me based off of what I'd like to have for Shinon? Cause me + math and percentages = teh suck. And Stef isn't good with that stuff, either, since he is a product of my mind and we share certain flaws, unfortunately.
PostPosted: Fri Nov 01, 2013 6:50 pm


If I did, I'd get them to be pretty much what they are in either 9 or 10.

Nomad Rath
Vice Captain

Dedicated Guildsman


RosesxScythes

Sexy Snack

15,925 Points
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PostPosted: Fri Nov 01, 2013 7:23 pm


His stats in FE9 were decent enough...I kind of want a good def/res!Shinon. Because absurdly enough, he got awesome res stat growth in my files and his def was good. And everything else was to be expected from a Sniper. Buh, I suppose it's back to the growth-editing board for me.
PostPosted: Fri Nov 01, 2013 7:38 pm


Okay guys, I got this page up to make growths MUCH easier for y'all. Roy fixed all the coding, so thank him a bunch.

https://docs.google.com/spreadsheet/ccc?key=0AlD_JMyXpmUodFUwMVZjaXVxb1NzdU9Jal84OE5fZkE&usp=sharing#gid=2

Note that it's the same doc as where the class growths are, just on a different sheet/tab down at the bottom!

Nomad Rath
Vice Captain

Dedicated Guildsman


Kashigan

Omnipresent Loiterer

PostPosted: Fri Nov 01, 2013 7:57 pm


Nomad Rath
Okay guys, I got this page up to make growths MUCH easier for y'all. Roy fixed all the coding, so thank him a bunch.

https://docs.google.com/spreadsheet/ccc?key=0AlD_JMyXpmUodFUwMVZjaXVxb1NzdU9Jal84OE5fZkE&usp=sharing#gid=2

Note that it's the same doc as where the class growths are, just on a different sheet/tab down at the bottom!


WHAT I HELPED, WHERE IS MY RECOGNITION
PostPosted: Fri Nov 01, 2013 8:03 pm


It got lost in the wash.

Ninja_Maiden
Crew

Skilled Cleric


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Fri Nov 01, 2013 8:12 pm


OJ did things too guys
PostPosted: Fri Nov 01, 2013 8:23 pm


this wasn't mentioned in your patch, but what's the verdict on class changes?

Do we stay that class when we go onto the next game or do we revert back to our original class?

Kashigan

Omnipresent Loiterer


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Fri Nov 01, 2013 9:55 pm


Majority vote on that wins.
PostPosted: Fri Nov 01, 2013 11:46 pm


oujay's invisibility extends to his contributions to stuff D:

Ganon Firenight
Crew

Shirtless Powerhouse


Marshmallow Kitty
Crew

Adorable Senshi

11,825 Points
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PostPosted: Sat Nov 02, 2013 8:02 am


I didn't post because I don't really have an opinion, given that I haven't even played before. :p"
PostPosted: Sat Nov 02, 2013 8:04 am


I prefer being able to just go back to my original class if I change.

Chaotic Houndoom


Jisen Meizuki
Crew

Stubborn Gifter

PostPosted: Sat Nov 02, 2013 8:13 am


Marshmallow Kitty
I didn't post because I don't really have an opinion, given that I haven't even played before. :p"


Hey, I haven't play either, but I give my opinion and suggestions into it. =P
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