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Posted: Thu Aug 09, 2012 9:51 pm
Not sure how ranged combat versus lightsaber is going to work, or what rank my merc is supposed to be. So i'll assume it is the lowest, and if i'm doing this attack wrong let me know, but since I do have the advantage of range and am being aggressive I'm just going to roll my attack die. neutral
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Posted: Fri Aug 10, 2012 2:56 am
T.A.D Not sure how ranged combat versus lightsaber is going to work, or what rank my merc is supposed to be. So i'll assume it is the lowest, and if i'm doing this attack wrong let me know, but since I do have the advantage of range and am being aggressive I'm just going to roll my attack die. neutral I would like to hear some feedback on this as well, since I'm starting as a lightsaberless character.
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Posted: Fri Aug 10, 2012 9:06 am
Well Je'daii we did it! *round of Applause*
We may not have completely destroyed the Sith Base, but we got the intell, blew up the control room and several other areas on the base, caused numerous causualties and even managed to rescue the beautiful young Light Force User. Je'daii (1) Sith (0) Woohoo!
Rather than leave while the Sith assess damage and Lord Esuritio gets his butt handed to him by the Emperor (sorry Liam) crying we'll move over to the Cantina to celebrate, but mostly to allow any of our new members to board the Cruiser and join us on Tython if they so wish!
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Posted: Fri Aug 10, 2012 10:08 am
I finally posted in the rp! A bit too late i see, I missed all the action. But still! Yay!!
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Posted: Fri Aug 10, 2012 3:26 pm
robertsanidiot I finally posted in the rp! A bit too late i see, I missed all the action. But still! Yay!! Yay! is right! I gotta' go read it - Later! biggrin
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Posted: Fri Aug 10, 2012 4:19 pm
Just like you, always late to the party
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Posted: Fri Aug 10, 2012 5:00 pm
Ok, I got the profile for this account done, a little different than the old JvS and CoF profiles but I think this one is pretty good
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Posted: Fri Aug 10, 2012 5:18 pm
And in case you guys were wondering, here is Cor'Dair's profile from CoF: Seifer Almasy 2k9 Section 1 : Character Bio
Gaia Name: Seifer Almasy 2K9 Character Name: Cor'Dair aka Darth Cerebrus Species: Zeltron Gender: Male Age: 31 standard Zeltron years Faction: Sith Rank: Master (Ascendant) Class: Inquisitor History: Born on Zeltros, Cor'Dair grew up hating his parents, he hate them so much that when he ran his own underground crime syndicate, he almost had them killed till one of the people under him leaked it out and the Zeltron authorities were notified, Cor'Dair escaped vowing to return to finish what he had started, he joined the only evil organization he knew of, the Sith Empire, he was taken under by a master who did not give the young Zeltron his name, after achieving the rank of knight, he realized there was only one way he could become stronger and be a master, kill his master, so he waited for the right moment and did the deed Appearance: Standard male Zeltron with tattoos and piercings, stands 6'1" tall, muscular build
Section 2 : Force Powers Normal Force Powers: -1- Force Fear The user is able to strike intense fear on his opponent, the advanced form Force Horror allowed the user to strike fear on several adversaries, while Force Insanity allowed the user to render anyone in a 10 meter radius to become insane with fear and paranoia for a short period of time -2- Darksight Is the name given to the force ability used by the Sorcerers of Rhand to foresee the various possible futures and then use that knowledge to manipulate certain events in order to achieve the desired outcome -3- Mind Control Allows the user to take full control of the target or targets -4-Force Kill Enables the user to inflict an amount of pain to the target by just thinking about it, in extreme cases and if not resisted, the target could die -5-Force Wind The user is able to manipulate the wind currents and create a powerful tornado and blow away targets -6-Force Corrupt Takes control of a target to serve the user's purposes by a period of time -7-Create Force Wraith Is the Force power which allowed Force-users to create Force Wraiths. Because of the nature of this power, creating a being of dark side energies, the user was seduced more and more by the dark side each time they used it -8-Force Travel Is a Force power which allowed a being to travel great distances instantly by creating a momentary rift in space. This power caused the user to be corrupted by the dark side, as it broke the normal rules of the galaxy by ripping the Force asunder. This power became more difficult to use depending both on how far away the target was, as well as how familiar the Force-user was with the location -9- Far Sight
Mental Force power that allows the user to see current events in far places -10-Force Persuasion The user is able to spread his influence on the weak minded, except on Hutts, Toydarians, Yinchorri, Dashade and Falleen -11- Force Stealth
Conceals the user's Force Signature from other Force Sensitives -12-Force Whirlwind Reference Force Push: Force Whirlwind; enables the user to control nearby wind currents causing a small maelstrom, lifting opponents to immobilize them or forcing hovercraft off course or out of the game -13-Precognition Allows the user to have Force Visions of a possible future, or during a battle -14-Telepathy The user can mentally communicate with someone else -15-Force Cloak The user is able to blend with the environment, turning invisible -16-Force Flight Enables the Master to fly -17-Force Scream A scream filled with rage, frustration or sadness that would create aggressive ripples through space and attack everything nearby the user -18-Malicious Telekinetics The user's impassioned proficiency with telekinesis enables him to both immobilize and crush a soft target, initially, the apprentice is only able to crush weaker parts of their opponent, such as the neck. As the user develops their power, they may go after smaller, softer target's innards. A Master can lift and crush nearly anything he can manipulate; Combines and Scales: Force Choke (App), Force Grip (Kni) and Force Crush (Mas) -19-Force Lightning The user can summon an energy discharge against one enemy, this Force Power is able to kill the adversary. Force Shock, a variant, would strike a target and repulse him, injuring him in the process, Force Storm, another variant, would be used against several targets at once, and Chain Lighting, another variant, was used in a way that the energy would strike a target, then jump to the next and so on -20-Force Rage The Force user would tap into his or her innermost fears, pain and hate, converting them into intense anger. The user could then channel the anger to increase his or her own speed, strength, and ferocity. However, the body could not handle such rage for long periods of time, so the user became greatly weakened for some time after the rage subsided -21-Lightning Grenade Was a devastating move which combines Force lightning and Force grip. The user would use Force grip to grab a person or an object, then shoot it with lightning, and throw it high speed at a target, causing an explosion -22-Spear of Midnight Black
It enables the Force-user to summon the Force and forge with it an invisible spear from dark side energies which could be hurled at opponents, killing or injuring them as if it was a real physical spear -23-Force Destruction Enables the user to concentrate an enormous amount of dark side power and blast it through his or her hand, causing severe injuries and in the worse cases, death, even those not in direct contact will get pushed away by the backlash -24-Force Storm/Wormhole
t's the ability to create hyperspace wormholes via the dark side of the Force. A Force storm could range from the size of a small starship, like a freighter, to huge maws capable of obliterating whole starfleets. The smaller storms appeared to be more easily controlled from great distances than the larger ones -24-Doppelganger The user creates an illusion of himself, the user is able to make the doppelganger interact with everyone else -25- Force Burst Was a Force power that could be used by a Jedi or Sith. The strength of the Burst depended on the amount of time and energy put into it. A Burst's size and intensity could range anywhere from huge and combustible, to small, but relatively deadly. It was usually semi-transparent with a blue or green hue, where as the Sith variant had a reddish shade. The sphere of Force energy sought out it's intended target with the utmost accuracy and speed -26-Niman -27-Shii-Cho -28-Shien / Djem So Developed Powers: -1- Dark Blade Blast Transfers dark energy into his lightsaber and with a swing, Cor'Dair creates a blast of Dark Side energy. After firing, he can use the force to guide the blast. PCs can dodge this -2- Force Consume When weakened, Cor'Dair can use dark powers to consume the energy of all living non force sensitive creatures within a 25-30 foot radius and will replenish him until he is fully revitalized -3-Droid Control Using the force, Cor'Dair rewires the circuits in a droid to turn on its master and programs said droid with any instruction he desires, even to attack its master
Section 3 : Fighting Ability Lightsaber Forms: Mastered: -1- Form VI: Niman "Way of the Rancor" or "Moderation Form" Form VI seeks to balance the emphases of forms I through V. Niman allows a Jedi to fight with harmony and justice without having to resort to powerful, aggressive movements or overt emotion-2- Form I: Shii-Cho "Way of the Sarlacc" or "Determination Form" Form I is the most basic of the seven forms and is learned by every Jedi Youngling. Shii-Cho includes the fundamental elements of all the lightsaber forms, including the basic attack, parry, body target zones, and practice drills called velocities Experienced: -1- Form V: Shien / Djem So "Way of the Krayt Dragon" or "Perseverance Form" Form V was also created in response to the advancement and frequency of blaster use in the galaxy. Unlike the strictly defensive style Soresu, Shien exploits the ability of a lightsaber to block blaster bolts and deflect them back at an opponent in a counter-attack maneuver. In a duel, the Djem So variation of this form, which focused on strength, would be used Armed Combat Styles: Mastered: -1- Jar'Kai Jar'Kai was originally a style of swordplay that utilized dual blades, developed by the Yovshin Swordsmen. A similar dual-blade technique referred to as Niman was developed by the Royale Macheteros of the Kashi Mer monarchy. Niman was adopted by the Darksider group known as the Legions of Lettow during the First Great Schism, as well as the Jedi Order itself. Niman was developed into the sixth form of Lightsaber combat, retaining its name, while Jar'Kai became something of a blanket term for dual-blade combat -2- Trà kata Trà kata was a form of lightsaber combat. It took advantage of a lightsaber blade's ability to be turned on and off, a unique quality in a melee weapon. Quickly shutting off then re-igniting the blade could cause confusion in one's opponents, allowing for diversionary feints in combat. Sith Lords would occasionally use this form to free their blade hand, allowing greater control of some force powers, such as Force lightning Experienced: -1- Dun Möch Dun Möch was a form of combat that used distraction and doubt, usually through taunting, in conjunction with lightsaber battle. The Sith aimed to completely dominate an opponent's spirit through whatever means possible by employing their own lightsaber combat doctrine. Dun Möch commonly involved spoken taunts, jeers, and jests that exposed the opponent's hidden, inner weaknesses and/or doubts, which had the end result of eroding the opponent's will. Such a thing could be quite deadly, especially against Jedi, since concentration was of vital importance when using the Force. As such, Dun Möch embodied using the Force as a form of psychological warfare. Because of the nature of Dun Möch, only Darksiders used it, however, there exists some sort of "Inverted Dun Möch" which would use praise to try and throw an opponent off balance, this style was suitable for Light Siders Unarmed Combat Styles: Mastered: -1- Echani The Echani Art was an unarmed combat discipline developed by the Echani. Tradition dictated that combatants (usually) made no use of armor, weapons or Force techniques, as the art was focused on mastering the body itself as a weapon. Echani culture held the belief that combat was the only means to truly know someone, a pure form of expression where words were swept away, allowing for action to reveal the true nature of the people involved. Their duels were rituals, and it was important to follow etiquette, for that would allow them to read each others' stance and fight accordingly. In this manner, battle was seen as a form of communication similar to art. Exposing emotions in combat, however, made the duel a personal thing; engaging in repeated sessions was a courtship of sorts, in which one's favors were won through superior fighting prowess -2- Teräs Käsi Teräs Käsi, or "steel hand" in Basic, was an unarmed combat discipline. It was created sometime prior to 3,678 BBY on the planet Bunduki by the Followers of Palawa, refugees of the planet Palawa, which was devastated earlier in a war somehow involving the Jedi Council. The Followers of Palawa created Teräs Käsi solely to defeat Jedi, and presumably, ensure that another world would never be destroyed by the actions of the Council. The Followers of Palawa studied the Force and Midi-chlorians, even though they themselves were not necessarily force sensitive. Teräs Käsi enabled a user to develop extreme speed, and an aptitude for anticipating strikes, most notably shown by clone assassins. In addition to this, Teräs Käsi taught non force sensitives how to close their minds to Jedi and Sith, thus protecting themselves from mental based attacks Experienced: -1- Gravik Nes Gravik Nes was an ancient art of hand-to-hand combat. It consisted of mostly of direct hand and arm strikes associated with solid stances. When striking, the practitioner would shout or make some other verbal utterance to frighten their opponent and focus their attack -2- Hijikata Hijkata was a Martial Arts discipline that the Galactic Republic's Senate Guard were drilled in. It focused on deflecting and countering the attacks of your opponents, turning their attacks and maneuvers against them -3-Jeswandi Jeswandi was an ancient art of meditation and martial arts among the Bothan people. Girov Dza'tey mastered it, and that ability allowed him to overcome the power of the Sith Temple on Malrev IV. He later used Jeswandi to harness the dark power of the temple in an attempt to destroy Rogue Squadron -4-K'Tara K'tara was a martial arts style often used by Alliance Special Forces and other military units, focusing on stealth by maximizing damage to an opponent while making a minimum amount of noise. The style featured short, quick movements, most beginning from the set position and moving within the small area framed by the target's shoulders and hips. A skilled practitioner could quietly silence an opponent, disarm him, and disable him within a very short period of time
Section 4 : Possessions Primary Weapon: -1- Lightsaber - - - - - Lightsaber crafted as part of becoming a Sith Knight which he later used to end his master's life Secondary Weapons: -2- -3- Blaster Reserved Weapons: Cybernetics: -1- REPLACEMENT - - - - - ENHANCEMENTS Transport:
Deathbringer While running his criminal organization on his home planet, Cor'Dair had a friend on Corellia authorize construction of The Deathbringer, he only used it for his operations and had Commander Vasho use it, after his self imposed exile from Zeltros, he started using the ship to get around and to avoid capture from the Zeltron authorities, however, upon joining the Sith Empire, the ship was confiscated due to the fact he could not have a ship of it's size, he complied and upon becoming a Sith Master, he had reclaimed ownership
Model/Class: Corellian Corvette Length: 165 Meters Hyperdrive Rating: 1 Backup Hyperdrive Rating: 1.5 Maximum Acceleration: FILL IN THE BLANK Maximum Speed (Atmosphere): FILL IN THE BLANK Shielding: Equipped with basic shields Armament: 4 quad laser cannons
2 laser turrets 1 Ion cannon
Complement: N/A Minimum Crew: 100 Zeltron + 4 trusted officers: Commander Vasho- Second in Command Lieutenant Ordis- Main pilot Security Chief Menkar- Weapons Chief Engineer Prosec- Engineering Maximum Passengers: N/A Escape Craft Capacity: N/A Maximum Cargo Capacity: N/A Consumables: 9 months Other Systems: - - - - - DETAILS
Section 5 : Other Foul mouthed and ill tempered, Cor'Dair is not the standard Zeltron, as a matter of fact, he hates how his fellow Zeltrons are so passive and just lets his actions speak for themselves
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Posted: Fri Aug 10, 2012 6:16 pm
The Lone Wolf Jedi Just like you, always late to the party yeah I know :/ But better late than never, right? biggrin
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Posted: Fri Aug 10, 2012 7:40 pm
robertsanidiot The Lone Wolf Jedi Just like you, always late to the party yeah I know :/ But better late than never, right? biggrin Well in Cor'Dair's case, never, I'm gonna put him en route to Coruscant
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Posted: Fri Aug 10, 2012 8:47 pm
Leave it to the Je'daii to run away once the Mandalorian starts to take aim...
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Posted: Fri Aug 10, 2012 10:22 pm
The Lone Wolf Jedi robertsanidiot The Lone Wolf Jedi Just like you, always late to the party yeah I know :/ But better late than never, right? biggrin Well in Cor'Dair's case, never, I'm gonna put him en route to Coruscant I probably should have done the same thing. I don't know what I'm going to now that the mission is done with.
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Posted: Fri Aug 10, 2012 10:24 pm
robertsanidiot The Lone Wolf Jedi Just like you, always late to the party yeah I know :/ But better late than never, right? biggrin Tell me about it.
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Posted: Fri Aug 10, 2012 10:36 pm
robertsanidiot The Lone Wolf Jedi robertsanidiot The Lone Wolf Jedi Just like you, always late to the party yeah I know :/ But better late than never, right? biggrin Well in Cor'Dair's case, never, I'm gonna put him en route to Coruscant I probably should have done the same thing. I don't know what I'm going to now that the mission is done with. I thought it would go longer but apparently not. Btw, GET A HAIRCUT!
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Posted: Fri Aug 10, 2012 11:13 pm
The Lone Wolf Jedi robertsanidiot The Lone Wolf Jedi robertsanidiot The Lone Wolf Jedi Just like you, always late to the party yeah I know :/ But better late than never, right? biggrin Well in Cor'Dair's case, never, I'm gonna put him en route to Coruscant I probably should have done the same thing. I don't know what I'm going to now that the mission is done with. I thought it would go longer but apparently not. Btw, GET A HAIRCUT! yeah, I thought the same thing. I had a whole plan thought out. Now I have to wing it. Also, NEVER! scream
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