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A fantasy strategy game where almost anything can happen. We are starting again and are accepting new characters! 

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Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
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  • Ultimate Player 200
PostPosted: Fri Dec 23, 2011 7:31 pm


Aeronathe
User ImageFa-Qi; Rossotum; Za; Quelin; Bodut
₪ Unknown ₪ Warforged ₪ Player Nine ₪
₪ Stalwart ₪ Heavy ₪ Silent ₪
Aeronathe


Already up. =3
PostPosted: Fri Dec 23, 2011 8:19 pm


User Image
Gian Lino Abbiati
₪ 78 ₪ Nymph ₪ Team One Leader ₪
₪ Polite ₪ Protective ₪ Calculative ₪
Crazy L Fangirl

Little Fluffette

Dapper Phantom


Little Fluffette

Dapper Phantom

PostPosted: Fri Dec 23, 2011 9:04 pm


Leader
Team One


User Image

N a m e
Gian Lino Abbiati


N i c k n a m e
Gigi

A g e
78

G e n d e r
Male

R a c e
Nymph [Fire Type]

T e a m
Team One Leader

P e r s o n a l i t y
Gian first and foremost is very polite. While he can come off with an air of “I am better than you”, he never intends to act that way and usually counteracts this “superior” aura about him with sheer civility. Not only that, but also tries to act like “one of the gang”, often talking more like an equal with others than a superior. Though he can easily abandon that equality dare anyone disobey him. Gian can also be very protective, and not just for those he cares about. If there is one thing that’s ingrained in his mind, it is that he should protect everyone as each person, no matter how young or old, has a use. Thus he will do anything to make sure his team is safe, even willing to go in and save them himself. Finally, Gian is a hard thinker and tends to calculate a plan before running right on it. This can be both useful and a hindrance.

While it helps to be organized and plan out his actions, it can also become bothersome in moments where there is little time to plan. Plus his calculative ways often leaves Gian sometimes thinking too logically, and often getting extremely conflicted at times where his protective side tells him to save someone ASAP, while his calculative side tells him to plan something out and possibly save them later rather than now or as soon as possible.


B i o
Gian came from a rather influential family with loads of power that, oddly enough, they never seemed to use. Yes they attended high-class galas, and yes they lived in splendor. Yet for some reason, the Abbiati family just never really shoved their high class status in other’s faces. They much enjoyed their privacy and preferred keeping things balanced and organized. Thus for Gian, it was no surprise that he was never really heard of when he entered the Game. Many did recognize the last name, but only due to the fact that his sister Luisella was much more social and out there. For Gian, he truly preferred and enjoyed his privacy, and was much like his mother and grandfather rather than his father and sister.

As a child, Gian didn’t have much of a childhood, per say. Yes he got to play, but because his parents had chosen Gian to represent the family once adulthood was reached, he was often tutored, schooled and given very little time to be a child in order to prepare him for adulthood. It certainly made him intelligent, and it matured him quite quickly. However this lack of a childhood also left Gian a little too mature, making the young boy come off as a “superior” to other children which, as a result, left him with little friends. It also didn’t help that all of his family’s hopes and dreams for the future lied solely on Gian’s shoulders, since his sister was quite willing to let him take on all of the work so she could simply live the life of a care free heiress.

While Gian grew from childhood into young adulthood, more pressures were being placed onto the young man and this over time accumulated into a full-blown panic attack that left him requiring some rest and relaxation for quite a long time. So much so that, by the time he returned it seemed that his sister had gone off and taken over for him, apparently maturing in the time he was gone and quite willing to do the work he was prepared for since childhood. Now with no purpose, Gian spent another large gap of his life fighting and training while his sister dealt with all of the political issues. Things seemed fairly peaceful from here on out, until he received a letter from Luisella updating him about one of the more recent problems.

Apparently Zeladis had chosen to call all non-native races “non-citizens”, even going so far as to enslave them. Not only that, but some of the other royals and politicians feared that, in the up coming Games, Zeladis would fight to obtain the stone and use it to do more than just have an iron-fisted control in their own nation. Realizing that his land and others were in danger, and finding that he had nothing to do; Gian decided to try and take up the reins as a “leader” again and join the games to lead Ithus to victory.


O t h e r
For those who do know Gian and know him too well, he often hates to talk about "those years" he spent alone with his grandfather in their remote cabin. Not only does it embarrass him that he had just a mental shut down to the point where he had to abandon all work for years, but it shames him even more that his sister of all people (who he does love, there is no lie there) took over for him and possibly could be doing a better job than he.

T h r e exxT r a i t s
Polite, Protective, Calculating
PostPosted: Fri Dec 23, 2011 9:12 pm


Crazy L Fangirl


Accepted. =3 And thank you! heart heart heart

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
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Kiri sai

Dangerous Hunter

7,300 Points
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  • Gaian 50
PostPosted: Fri Dec 23, 2011 10:44 pm


Team one
Player seven


User Image

N a m e
Sylvanis Toetemarzo DeLascortzia

N i c k n a m e
Syl

A g e
looks roughly 17-18, but claims to be older

G e n d e r
Male

R a c e
Tatterdemalion: A race of spirit-like beings that are manifested through the collection of memories of dead or lost children, often giving them an ethereal, yet young appearance. Technically neither living nor dead, their existence is rather sad and fragile for the first few years of their time. Most will either break down after this point or have been destroyed by some outside force, namely demons. Those that live beyond this point actually become significantly stronger and develop an aptitude for spirit magic. They are fairly resilient and can turn intangible to avoid damage, some can even vanish completely for short periods of time. They are also often stronger than they look, but tend to avoid close-range combat. Spirit magic itself is actually fairly effortless, but takes time to learn and understand how to pull the necessary energy from the spiritual plane, meaning they also must have a certain level of mental discipline while casting. They also do not require food or sleep, as neither is crucial to their existence, though they can be given memories from others to help strengthen themselves.

Limitations: Due to their broken memories, tatterdemalions can sometimes be distracted while casting spells, resulting in a cancelation or even a backfire. They are also vulnerable to fire, even when intangible, and have an innate fear, hate or general dislike of demons.


T e a m
one

P e r s o n a l i t y
Syl is bit odd for his appearance, often seeming a bit dreamy in his gaze, as though his mind is wandering somewhere else, yet at times seems far wiser than his appearance would let on. Ironically, he seems to have a poor understanding of privacy among living beings and will strike up a conversation regardless of what the other is doing. In combat, his mind seems to shut down and he has a particular preference for a spirit-fire type spell, despite his species having an aversion to all kinds of fire. He's also proven to be quite capable with the ornate staff he carries in close-quarters.

B i o
Ask Syl about his past, and it will start differently every time. Tatterdemalions do not have many memories of their own, and can only pull knowledge from their own experiences and the experiences of the children whose memories they possess. Either way, it is rare to find any of their stories as fun, happy or heartwarming. Most are often deeply sad, morbid or outright disturbing. Syl, however, seems to always reach a similar point within each telling of his past, the point where he gained his spirit magic and his staff and his adventures after that where he learned and trained. How he ended up in the games, however, remains somewhat unclear.

O t h e r
Apart from his staff, Syl's attire seems to imply some sort of religious worship, though he will claim he has none. This may be part of one of the memories he holds or simply an unconscious design in his personal appearance. It is also unclear why his name is so long or who chose it for him as he claims he did not give himself a name.


Three Traits:
Distant - Broken - Confused
PostPosted: Fri Dec 23, 2011 10:50 pm


Kiri sai


Accepted. =3

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

ASUND3R

Desirable Conversationalist

PostPosted: Sat Dec 24, 2011 12:33 am


Predator

User Image

N a m e
Shaitan

N i c k n a m e
Shaitan refuses to be addressed by any other name.

A g e
She is ageless, but her mortal form appears to be twenty years-old.

G e n d e r
Female

R a c e
Djinn

The Djinn: Djinn are humanoid, parasitic creatures that prefer to live in large ruins with a lot of places to hide. They feed on blood, preferably human blood, and can poison their victims with a touch if they so choose. Their poison paralyzes and causes reality-altering hallucinations that can be used either to kill their victims quickly, or to leave victims in a coma-like state while the djinn feeds on their blood over a long period of time. Some cultures consider them to be similar to genies since Djinn are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, they use their hallucinogenic poison to make their victims believe their wish has been granted and then the djinn can drink their blood slowly over the course of days. The coma-inducing hallucination lasts for only a matter of minutes on its own, but if the individual falls for the illusion of happiness and gives into it than it lasts for as long as the victim believes the trick to be real. If they remain unconvinced and awaken, then the Djinn is forced to quit feeding. When djinn access their powers, either their eyes or hands glow blue.

Limitations: Physically they are extremely weak -- to the point of frailty, even. This is why they rely on subtlety and trickery. They cannot be killed but are immobilized by any type of metal being stabbed into them. Also, if a person can obtain a djinn's possession (a piece of clothing they have worn or treasure from their lair), than they have the means to bind a djinn into their service for the remainder of their lifetime. A djinn remains bound to someone for as long as their possession remains in the hands of another being.


R o l e
Predator

P e r s o n a l i t y
Shaitan is extremely crafty, malicious, and manipulative. She enjoys toying with her victims or as she calls it, " playing with her food", before finally disposing of them and has been known to be a bit sadistic. She is incredibly intelligent and because of that she finds a great deal of entertainment from mind games -- whether they be riddles, puzzles, or brainteasers she will gladly partake in them and has been known to let a person go free if they can give her a good one. Shaitan is unsympathetic to the situations of others and cares not for the plans or needs of other people unless it benefits her in some way to do so. She's selfish and when she wants something becomes incredibly frustrated if it is denied to her. She always wants her way and will become stubbornly determined to get it by any means necessary. Perhaps the one characteristic she has that isn't flawed would be her loyalty. While she is completely untrustworthy when unbound to someone, her loyalty is unmatched if one proves themselves worthy of being her ally or her master.

B i o
Not much can be said about Shaitan's history -- she has been around for longer than she cares to remember. When her spirit had first originated, it was deep within mountainous caverns where a lost civilization had once dwelled and she was surprisingly alone which was unnatural for a youth of her species. Normally, djinn are born amongst others of their kind, but it is suspected that those behind her parentage may have been bound to a master and so they were commanded to leave. She remained there for centuries feeding off of any animals that were trapped inside the ruins or were foolish enough to wander inside until finally she developed a corporal form. Once that occurred, she became daring enough to travel away from her home and that was when her desire for more consumed her. She wanted more blood, more riches, and more victims to add to her headcount. Plus, she wished to move up on the food chain and attack what was considered the delicacy of all delicacies -- human blood. Using her human guise, she managed to trick and wipe out entire towns with her insatiable appetite. Her elusive habits made her very hard to capture, but she slipped up and accidentally allowed herself to be bound to someone. They brought her to the island and offered her up as a predator to be used in the games. Her first and only master commanded her to remain on the island for the rest of her endless life. She has long been unbound now, but is true to her unbreakable promise and so has claimed a cave on the island for her usage. She roams the forest whenever she grows hungry and proves to be a deadly creature to come across.

O t h e r
She has no impressive capabilities other than her poisonous touch. It has the power to momentarily paralyze people by putting them into a pleasurable, dream-like state that lasts for about five minutes. It can only last longer if the victim chooses to let the illusion of happiness continue. It's virtually like a drug addict choosing whether or not they want to remain high.


Three Traits:
sneaky - alluring - treacherous
PostPosted: Sat Dec 24, 2011 1:43 am


Zippy the Lazy One


Accepted. This is a really neat character. X3

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

ASUND3R

Desirable Conversationalist

PostPosted: Sat Dec 24, 2011 1:57 am


Miss Fruit Loops
Zippy the Lazy One


Accepted. This is a really neat character. X3
Awesome, and thanks! I'm excited to write for her.
c:
PostPosted: Sat Dec 24, 2011 2:00 am


Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One


Accepted. This is a really neat character. X3
Awesome, and thanks! I'm excited to write for her.
c:


I'm excited to read her! X3

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

ASUND3R

Desirable Conversationalist

PostPosted: Sat Dec 24, 2011 2:03 am


Miss Fruit Loops
Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One


Accepted. This is a really neat character. X3
Awesome, and thanks! I'm excited to write for her.
c:


I'm excited to read her! X3
Awww, shucks!~
you're so sweet.
= u =

maybe I'll have her lurking creepily around team one's territory for a while, hehehe
PostPosted: Sat Dec 24, 2011 2:08 am


Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One


Accepted. This is a really neat character. X3
Awesome, and thanks! I'm excited to write for her.
c:


I'm excited to read her! X3
Awww, shucks!~
you're so sweet.
= u =

maybe I'll have her lurking creepily around team one's territory for a while, hehehe


That would be greatly appreciated. =3 We need something to slow our team down while the others catch up. X3

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

ASUND3R

Desirable Conversationalist

PostPosted: Sat Dec 24, 2011 2:10 am


Miss Fruit Loops
Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One


Accepted. This is a really neat character. X3
Awesome, and thanks! I'm excited to write for her.
c:


I'm excited to read her! X3
Awww, shucks!~
you're so sweet.
= u =

maybe I'll have her lurking creepily around team one's territory for a while, hehehe


That would be greatly appreciated. =3 We need something to slow our team down while the others catch up. X3
Ooooh, I could easily have Shaitan be a hindrance.

some of you guys are still out and about in the woods, right? ;3
PostPosted: Sat Dec 24, 2011 2:11 am


Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One
Miss Fruit Loops
Zippy the Lazy One
Awesome, and thanks! I'm excited to write for her.
c:


I'm excited to read her! X3
Awww, shucks!~
you're so sweet.
= u =

maybe I'll have her lurking creepily around team one's territory for a while, hehehe


That would be greatly appreciated. =3 We need something to slow our team down while the others catch up. X3
Ooooh, I could easily have Shaitan be a hindrance.

some of you guys are still out and about in the woods, right? ;3


Indeed. But, Saiuri, Kiri, and Robin are about to get brought back to base by Derik.

Miss Fruit Loops
Captain

Dangerous Cutesmasher

12,300 Points
  • Megathread 100
  • The Perfect Setup 150
  • Ultimate Player 200

ASUND3R

Desirable Conversationalist

PostPosted: Sat Dec 24, 2011 2:17 am


Miss Fruit Loops


Indeed. But, Saiuri, Kiri, and Robin are about to get brought back to base by Derik.
Oh darn. /:

hmm, I'm currently stuck between two introduction ideas.
I either want to have her pinned to a tree by a sword from the last games that were played on Minevica and have someone set her free thinking she's harmless OR have her pretend to be an invading opponent so that she's taken into a base. Then she can attack unsuspecting victims while they sleep, muahaha.
depending on who finds her skewered she could get into a base too, though. by faking a need for medical attention..

Decisions, decisions, decisions. X3
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