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OnionGrump rolled 1 100-sided dice:
34
Total: 34 (1-100)
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Posted: Thu Dec 23, 2010 3:09 pm
Alright. He helped the imp, now this boulder better be nice too! He could only hope. Unfortunately, it wasn't. Once again, it remained silent after he told it a riddle. Though this time it moved a little; giving Tybalt the impression that it was letting him pass. Only for a familiar white paw to appear and start scraping at the ground from the opposite side.
"Yeah, no thank you!" He squeaked and ran back towards the entrance. Looks like this was yet another failure for the black dog.
Tybalt 0! Maze 5!
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Smerdle rolled 1 100-sided dice:
16
Total: 16 (1-100)
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Posted: Sat Dec 25, 2010 7:05 pm
Weird. It was maze time, but instead of the place's usual ominous silence or soft animal whuffling, West was greeted by tuneless whistling.
When he finally crossed paths with an imp, he wasn't particularly surprised to find the whistling was coming from it.
"Whatteryu so happy 'bout?"
"You're gonna diiiIIIIIiiiiiieeeee," the thing sing-songed.
This wasn't his regularly scheduled imp.
"We'll seeyuhbout that," West said with a scoff. He continued deeper into the maze.
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Smerdle rolled 1 100-sided dice:
45
Total: 45 (1-100)
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Posted: Sat Dec 25, 2010 7:07 pm
"STORY!" the boulder man demanded when he saw West coming. The rock creature seemed out of sorts and pouty.
West chuckled. "Whasswrong? Did tha'creepy imp stealyer cookieser somethin'?
"YOU OWE MEEEEEEE"
The wrath demon tried to remember what had gone down the last time he had been in the maze. Oh, right. He hadn't gotten much farther than where he was standing right now. It turned out the rock monster was sensitive about his divorce.
"Hmm. Al'right fine."
He launched into a wholly saccharine tale starring a wonderfully attentive stone father and his two adorable moppets as they went on a trip to the zoo. Each animal they met had a different voice and some were even accompanied by poorly realized hand gestures. It wasn't West's style, but it seemed this rock man had a long memory.
"BETTER." It shuffled off to one side, leaving West free to pass.
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Smerdle rolled 1 100-sided dice:
92
Total: 92 (1-100)
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Posted: Sat Dec 25, 2010 7:09 pm
The path ahead remained quiet as West approached until, finally, he heard the sound of muffled snoring. Huh. He supposed giant maze monsters had to sleep sometime.
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Smerdle rolled 1 100-sided dice:
46
Total: 46 (1-100)
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Posted: Sat Dec 25, 2010 7:10 pm
"Okay where'arya?"
The bucket of odd purple balls sat where it always had, but the horse's skull and skin was nowhere to be found. West stood there for a moment, arms crossed across his chest, before he realized that meant he could probably take one of the ghost's treasures without interruption. He reached forward, wrapping his fingers around one of the warm spheres, but just as he rolled one into the palm of his hand, he heard a whistling shriek and something sliced across his face.
"Dammit! Fine I'm leavin'!" He scrambled to his feet, dropping the scareon and pressing his palm to the blood welling from his cheek. "Wassa horse doin'raisin' a buncha cat... things anyway," he muttered as he stormed off out of the maze.
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S a l l y S h e e p rolled 1 100-sided dice:
12
Total: 12 (1-100)
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Posted: Sat Dec 25, 2010 9:23 pm
The Reaper headed into the familiar maze and strolled to the imp, plucking out the splinter and marching on. Oddly enough, this time it started to growl at her viciously before she pulled it out. She suspected it would've attacked if she did nothing any longer.
She was getting tired of this. Very tired. Why did it always get splinters in its feet? She would have to remember to find it some sort of makeshift shoes.
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S a l l y S h e e p rolled 1 100-sided dice:
75
Total: 75 (1-100)
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Posted: Sat Dec 25, 2010 9:23 pm
As Colette approached the boulder, her mind failed to come up with any quick riddles. Her only solution would be to make up a story.
Standing there awkwardly, she stared at the ground in thought. "Hmmm."
Finally, she thought of something and called for the boulder's attention.
"Alright! There once was a lepus, as fat as can be, and he longed to go to sea. However, every ship he set foot upon sank. Determined to be a great pirate someday, he swam through all the bodies of water he could find, too fat for anything dangerous to eat him. Once he returned to the start, the lepus discovered he was now fit and buff, and he enrolled into a pirate crew and set sail the next day to begin his new life."
Watching the boulder somehow shed a tear, she folded her arms and waited. After a few more odd tears, it had finally recollected itself, but soon lost it again after Colette had said, "Well?"
With another great sob, it moved out of the way and she strolled on. Better not stick around log, dealing with others' strong feelings weren't really her thing.
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S a l l y S h e e p rolled 1 100-sided dice:
93
Total: 93 (1-100)
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Posted: Sat Dec 25, 2010 9:25 pm
Upon coming to the spot that had given her problems so many times before, Colette broke into a sprint. Before, she had crept around quietly until the creatures had heard her, but this time she decided to take a different approach.
Peering down each way, Colette didn't stop running, especially once she heard the creatures bounding around a wall over. She made sure to not choose a path in the direction the noise was coming from.
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S a l l y S h e e p rolled 1 100-sided dice:
75
Total: 75 (1-100)
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Posted: Sat Dec 25, 2010 9:26 pm
Turning down another path, Colette saw her goal in the distance. Anxious, she continued forward, hoping to finally complete the maze.
There they are! She continued to run, hoping to beat the ghost horse to the punch, with her right arm outstretched and prepared to grab a ball. Sadly, just a yard away and the skull disappeared, its owner materializing right in front of her.
With a squeal, the Reaper made a nice, 180 degree turn and headed out empty handed, hoping to at least outrun the spectral horse chasing her. Next time. She was sure of it.
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Appeal rolled 1 100-sided dice:
43
Total: 43 (1-100)
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Posted: Sat Dec 25, 2010 9:28 pm
Lilwolfpard Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle) Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.) Today Lucien wasn't actually in all that good of a mood and having to go to the class was not something the air spirit really wanted to do. He got there and no surprise, there was a maze waiting for him. He went in, but when he seen the injured imp on the ground he almost didn't stop. But he couldn't do that to the poor thing, regardless of his mood.
After taking a moment to help it, it allowed him to pass. It seemed his mood was a little better.
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Appeal rolled 1 100-sided dice:
35
Total: 35 (1-100)
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Posted: Sat Dec 25, 2010 9:29 pm
Lilwolfpard Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle) Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. ) Deja vu, Lucien thought as he got to the stone boulder that just could magically speak. Whatever possessed this boulder to want to use its talent of speaking to ask people for stories and jokes was beyond the air spirit's grasp.
"Once upon a time there was a magical stone boulder stuck in the maze of a classroom that could speak and while it could speak it only wanted to ask about stories and jokes."
The boulder moved. It loved stories about itself!
Lucien just shook his head at it as he floated past it.
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Appeal rolled 1 100-sided dice:
58
Total: 58 (1-100)
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Posted: Sat Dec 25, 2010 9:30 pm
Lilwolfpard Roll 3- If you roll a 51-100, you pass and can go on to round four. (RP meeting the below obstacle) You hear a deep rumbling growl of something near you. It sounds as if the noise is in the pathway next to you... but after pausing and holding your breath, you can somehow tell the creature has sensed you and is looking for a way to get over to you. A flash of white and red through the foliage of the maze tells you its something large... and mean. ( If you roll a 51-100, you pass the creature after hauling some tush away. If you roll a 1-50... The creature gets around the maze somehow and chases you out. ) Passing the boulder, Lucien was trying to find his way to the end of the maze. It had to end eventually, right? His plans to find his way out were put on hold for a second when he froze. He did not like the idea that he felt like something was looking at him, but he managed to shake it off and continue forward. He didn't meet anything sort of mean creature when he turned the corner and continued on.
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Appeal rolled 1 100-sided dice:
71
Total: 71 (1-100)
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Posted: Sat Dec 25, 2010 9:31 pm
Lilwolfpard Roll 4- If you roll a 76-100, you WIN. (RP meeting the below obstacle, roll a 6 sided die on this post so i can see which scareon you win) FINALLY! You made it to the end and you can see the little purple ball things sitting in a large metal bucket at the heart of the maze. A animal skin with a horse skull is sitting next to it... strange, but you take it as decor. As you approach though... you hear a whistling sound and suddenly feel like your being watched. Closer you go... as you try and reach out for one of the prizes, the horse head and skin somehow disappear... and behind you is a LARGE and angry ghost horse staring at you with large glowing green eyes. Rearing backwards it charges as you. ( If you rolled a 76-100, then you manage to grab one of the pokeballs before being chased out of the maze by the ghost horse... if you roll a 1-75, the ghost horse just chases you out empty handed.) Ah ha! The air elemental spirit had gotten to an open area in the maze, a good sign that he was at the center. He found himself looking around and soon his eyes settled down on a basket with some interesting balls in it. He was about to reach in and grab one when he felt a strange breeze on the back of his neck. That... that wasn't the air. Slowly turning around Lucien nearly squealed like a girl as he dropped the ball he had initially picked up and floated for the exit with the thing chasing him as if it were a love struck fan.
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Toshihiko Two rolled 1 100-sided dice:
81
Total: 81 (1-100)
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Posted: Sun Dec 26, 2010 6:06 pm
Barth took a while to think, and he had thunk until his thinker was sore.
He showed up to the maze with a skateboard tucked under one arm. Just boost and coast, boost and coast. The main thing he remembered was that the maze was VERY LONG an VERY BORING and VERY TIRING, so this should fix about 2/3rds of that. Also as devices go, skateboards were easy to acquire.
There was no way this could go wrong.
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Toshihiko Two rolled 1 100-sided dice:
35
Total: 35 (1-100)
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Posted: Sun Dec 26, 2010 6:07 pm
The skateboard took him right past the imp.
So good so far.
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