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Posted: Sat Jul 11, 2009 8:49 pm
Thats counting casualties. Thats 2/3rds of what sided with me, Two battalions out of three.
Think of these guys as the Easy Company of the ships troop compliment. Most of them are battle hardened aliens, with a small percentage of humans and new recruits.
They are also quite unorthodox and tend to be dirty fighters. You've got the jackals.
Hmmm....Jackal Regiment, I think thats what I'll call them.
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Posted: Sat Jul 11, 2009 8:59 pm
Until your mind changes? Either way, the rules look good stellar. It's a bit mroe fleshed out than usual, but in reality that's how it's been working since forever in theswe rps...
I'm so in the mood for some trepenation. Maybe I can even whip up some nice torture truth serums...
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Posted: Sat Jul 11, 2009 9:01 pm
Nelowulf Until your mind changes? Either way, the rules look good stellar. It's a bit mroe fleshed out than usual, but in reality that's how it's been working since forever in theswe rps... I'm so in the mood for some trepenation. Maybe I can even whip up some nice torture truth serums... I was hoping you'd offer some of your services. twisted
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Posted: Sat Jul 11, 2009 9:06 pm
Gentlemen, I give you Miss Empire 1 ABY, clad in Bikinitrooper uniform as per contest rules. 
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Darkened Angel Vice Captain
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Posted: Sat Jul 11, 2009 9:08 pm
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Posted: Sat Jul 11, 2009 9:13 pm
Seems way to big. A full regiment is not gonna side with the Ship. A battalion or company would, but not a full regiment. Plus the average battalion is 875 men.
I'd say a battalion plus the less loyal in the rest of the division which would equal that 1,350 you gave me. Then you got to add casualties. The crew suffered 85% casualties. The armor would lower the number of fatalities, but most your men are in the hands of our good doctor when this starts out. You have 891 men remaining of which ~450 of them are wounded and in need of medical attention.
Considering the normal police/population ratio of around 1/300 people you'll still have enough people to enforce security on the ship and then some.
Additionally thats pretty much in line with the rest of the casualty rates I've got for the destroyer at start.
65% losses among crew (13k/37k) 90% losses among pilots (30/300) 91% losses among stormtroopers (891/9.7k) 88% losses among Zero-G Stormtroopers (5/40)
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Posted: Sat Jul 11, 2009 9:17 pm
Your math gives me headaches. But that works.
But I still don't see why we had such catastrophic loses.
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Posted: Sat Jul 11, 2009 9:21 pm
It's all about kill loss ratios, if the stormtroopers are halfway competent they inflict a 2v1 kill loss ratio. If there are 9,700 aboard, of which 13% ally with the ship, they're going to kill a ******** ton of people before they themselves are killed. Its simple as that. Your force's siding with the ship is probably what stopped them from wiping out the remaining 15% of the crew.
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Darkened Angel Vice Captain
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Posted: Sat Jul 11, 2009 9:35 pm
How does 13k out of 37k left alive equal 85% losses? That looks like it'd be closer to 50%. If we had 40k crew, and 10k survived, that's 75% loss. Just pointing it out. It's no big deal to me.
Anyways, I'll make my character bio tonight if I can.
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Posted: Sat Jul 11, 2009 9:35 pm
Des Voh Nelowulf Until your mind changes? Either way, the rules look good stellar. It's a bit mroe fleshed out than usual, but in reality that's how it's been working since forever in theswe rps... I'm so in the mood for some trepenation. Maybe I can even whip up some nice torture truth serums... I was hoping you'd offer some of your services. twisted *starts drill up* Okay, just hold still.... @ DA: now i'm seriously going to personally make sure someone else performs your physical.
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Posted: Sat Jul 11, 2009 9:38 pm
I understand the math, I just don't see why they would start killing. But whatever, it plays out how its told.
Stellar, do you have any plans to chart the ships specs?
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Posted: Sat Jul 11, 2009 9:39 pm
Darkened Angel How does 13k out of 37k left alive equal 85% losses? That looks like it'd be closer to 50%. If we had 40k crew, and 10k survived, that's 75% loss. Just pointing it out. It's no big deal to me. Anyways, I'll make my character bio tonight if I can. My bad. Thats 65% losses among crew. Ship specs? Standard Imperial-I with a couple bits missing. 60 Dual Turbolaser Turrets, 60 Dual Ion Cannon Turrets, 3 Triple Medium Turbolaser Turrets, 6 Dual Heavy Turbolaser Turrets, 2 Dual Heavy Ion Cannon Turrets, 6 Capital Ship Proton Torpedo Launchers. (We're missing a shield upgrade and the modification and replacement of the torpedo launchers with heavy quad lasers.)
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Posted: Sat Jul 11, 2009 9:44 pm
Stellar brings out a good point. We don't have the numbers to outgun or outlast stormies, unless we have a few of our own to offset them.
That's why the Empire put so many stormies on ISDs in the first place: not just for occupations on planets, but occupating the ship itself.
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Posted: Sat Jul 11, 2009 9:44 pm
Nelowulf Des Voh Nelowulf Until your mind changes? Either way, the rules look good stellar. It's a bit mroe fleshed out than usual, but in reality that's how it's been working since forever in theswe rps... I'm so in the mood for some trepenation. Maybe I can even whip up some nice torture truth serums... I was hoping you'd offer some of your services. twisted *starts drill up* Okay, just hold still.... @ DA: now i'm seriously going to personally make sure someone else performs your physical. The Gustopo of the Resolve.
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Posted: Sat Jul 11, 2009 9:48 pm
I wasn't asking about how big the ships balls are Stellar. I meant an accounting of personnel, ships, vehicle, damages, equipment, fighters.
Our Holonet transceiver could even be damaged, who knows what happened during the mutiny. Maybe we're limping around while being pecked at by the Imperials in the first chapter
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