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Majikal Mayhem rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Fri Jul 13, 2012 11:53 am
"I'm quite sure I can do that. You haven't been the only one training around here. But whenever you're through playing with your toys let me know. Oh, a helpful hint, try not to place your tags in such obvious places. There are other places you can hide your tags like bushes and such." The boy grabbed a senbon and hurled it at one of the tags Shinzu placed... essentially deactivating it.
((+2 to your next roll))
((Awareness: 1d20 [11] + Awareness [19] = 30 vs. your first tag or whatever))
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Posted: Fri Jul 13, 2012 7:16 pm
❆ ╔════════╗ ❆TABTABGenin TABTALevel: 8 TABTʜρ: 112/112 TABTIϹρ: 104/112 TADѳɗɢє βѳɳus: 11❆ ╚════════╝ ❆Tenshi watched as they conversed and then Batsu threw a senbon and deactivated one of the tags, "Hey! I payed good money for those! Don't be wasting them!" He did pay good money for them and though he wasn't going to use them, he thought better to let Shinzu have them for training. Tenshi had no other use for them anyway. Though he wouldn't mind seeing a match between the two. He could learn a thing or two.
Tenshi thought that maybe he would keep training and perhaps meditate to restore the chakra lost AND increase his skills. It was a tactic he used previously while training, and it had gotten him far, he didn't see why it wouldn't this time around. Though he really did want to go and talk to his mother about their kekkei genkai...
d20 + Chakra Mod (4) = vs. 18 0/10 Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
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Divinity Luciano rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sat Jul 14, 2012 2:11 am
❝XXXXShirome FubukiXXXX❞ | Fubuki | Hyouton | Fuuton | Level 1 | Academy Student | ❝XDestruction, death, I'm merely something outta control . . .X❞ Shirome used her chakra to loosen up the metal wires holding her arms and legs. As they became looser she started to concentrate harder. Yet when she heard the sound of an Arrow buzzing by and hitting the tree near Shinzu she dropped her focus. The metal wires slapping her wrists as she did so. "That was dangerous.. ow.." she muttered, she still wasn't even close. Even when she made such a great start, that didn't stop it from failing her right at this very moment. Hp: 8 Cp: 5 MHp: 9 OCC//: Ahaha that sucks! Jutsu: Nawanuke no Jutsu (Rope Escape Technique) CP: 2 / 5 Chakra Control: 3 Formula: 1d20 [2] + Chakra Control [3] + Intel [0] = 5 Fail. Success: 6 / 10 ❝X. . . Do you really thing you're able to control the fire deep with my soul? No I don't think so!X❞
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Posted: Sat Jul 14, 2012 8:01 am
Samehada Cp: 6 - 3 = 3
Hiru returned to the grove after his encounter in the library to see if Tenshi and Shirome were okay. The first one he found was the young student Shirome, whom he had just met a hours before. What he saw when he arrived was, surprising, to say the least. It took Hiru a second to realize it but it the scene suggested she was most likely training for the Nawanuke technique since she was tied up, nearly out of chakra, and looked a bit desperate.
Hiru, remembering his own training for the technique, thought he'd give her a hand with it. He got a bit closer to Shirome and crouched to address her. "Heh, see you're struggling with the Nawanuke a bit. If it's any help, what helped me back when I did this was to visualize my chakra as little fingers pushing the strings out. The idea is just to loosen the knots enough to be able to break them apart by jiggling.", he explained, hoping it would help.
+3 to Shirome's next training roll
Finally, grabbing Samehada's handle he thought he'd give her one last bit of help. "I just go out of a fight and I think you could use this chakra more than me right now." , he said with a smile. Just as he finished, the blade's handle stretched out until it came in contact with her wrist. A faint glow appeared as chakra transferred from the blade to the young shinobi, refilling her reserves to full capacity.

Shinome Cp + 3
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Posted: Sat Jul 14, 2012 8:07 am
 Mizuiro noticed his fellow clansman, Hiru, who he once called a "p***y", but now, he had different thoughts about him. He knew exactly what that sword was, and knew that if his father approved of him having it, then he must be worth admiring. "Hiru-niisan! Can you train me in some Hoshigaki arts?"Just a repost...
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Posted: Sat Jul 14, 2012 8:18 am
❝XXXXShirome FubukiXXXX❞ | Fubuki | Hyouton | Fuuton | Level 1 | Academy Student | ❝XDestruction, death, I'm merely something outta control . . .X❞ Shirome was shocked at the appearance of Hiru again. She listened to him as he spoke, making sure she drank in every drop of information that he gave her. Even if his kindness on helping her with some information wasn't enough, she felt quite energetic now that he had allowed Samehada to give her some chakra. Visualize my chakra as little fingers pushing the strings out. The idea is just to loosen the knots enough to be able to break them apart by jiggling she thought to herself, repeating what Hiru had just said word by word in her mind. Shirome closed her eyes, a calm serene expression on her face as she began to visualize her chakra as little fingers which had begun to push the metal wires apart and loosen them just enough for her to jiggle out of them. Getting up, She fully jumped and hugged Hiru with a giggle fit. "Thank you Hiru-kun!" she said cheerily, letting him go as to not strangle him, what with her being so much shorter than him and all. Hp: 8 Cp: 5 MHp: 9 OOC//: Tanks sooo much HIRU! C: Jutsu: Nawanuke no Jutsu (Rope Escape Technique) CP: 4 / 5 Chakra Control: 3 Formula: 1d20 [10] + Chakra Control [3] + Intel [3] = 16 Success!. Success: 7 / 10 ❝X. . . Do you really thing you're able to control the fire deep with my soul? No I don't think so!X❞
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Divinity Luciano rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Sat Jul 14, 2012 8:20 am
I is the idiot who forgets to roll = 3 =;
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Posted: Sat Jul 14, 2012 8:43 am
 Not expecting that vivid a reaction from the student, Hiru was a bit surprised by her outburst. "It was nothing really, don't hesitate to ask if you need anymore help!"
Turning around, his heart nearly stopped when he was surprised by a short Hoshigaki, whom it appeared, had been standing right behind him. "Gah! How long have you been here?!", he asked on instinct, a bit still in shock. Hearing the instantaneous inquiry from the young boy with whom he had had mixed interactions in the past, Hiru was a bit surprised.
"I'd be glad to help, however, I'm not sure I have many jutsus who would suit your more... let's say aggressive... style. Did you have anything specific in mind?", Hiru asked, still always glad to help a young shinobi.
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Posted: Sat Jul 14, 2012 9:03 am
Mizuiro didn't know what to ask about first now. He got Hiru's attention, but that is as far as his train of thought went, it took a while for the question to come back to him. But then he clicked. "Why do you summon Turtles?" This was weird to him, he was used to the sharks, that anything else a Hoshigaki summoned was so out of this world, that it just didn't really make much sense. He did have another question, but his father didn't like being asked to many at once, so one at a time seemed to be the way to go.
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Posted: Sat Jul 14, 2012 11:24 am
 "Oh the turtles?", Hiru answered, a bit surprised. "That is a bit of a funny story actually. I just happened to be training on a jutsu along the shoreline when I bumped into Kuurukame. After the initial shock of stumbling upon a giant blue talking turtle had passed, we got to talking and it turned out we had a lot in common. You see, all summons are powerful in their own way, you just have to find the one you'd make a better team with. In my case, the Sameru Springs Tortoises were a bunch who were joyful laid back turtles with a penchant for protection, we got along from the start and they were as enthusiastic as I was to enter a contract!", he explained with a smile.
Understanding Mizuiro porbably had interest in the Kuchiyose jutsu, Hiru concluded, "Summoning is somewhat of a complex art though and requires significant training, I'm sure in a little while you could do it, but this might be a bit too soon."
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Exodus Revel rolled 5 20-sided dice:
2, 3, 17, 2, 4
Total: 28 (5-100)
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Posted: Sat Jul 14, 2012 6:21 pm
❆ ╔════════╗ ❆TABTABGenin TABTALevel: 8 TABTʜρ: 112/112 TABTIϹρ: 84/112 TADѳɗɢє βѳɳus: 12❆ ╚════════╝ ❆Tenshi needed to complete the jutsu, he couldn't just hold it off and work on another one. Then he would completely forget where he was and have to start over. So he made the handseals and forced his wind chakra out of him, but the wind only blew slightly, just enough to move his hair and parts of his clothing. He sighed, This is extremely difficult...
But he kept moving on. If he didn't stop, perhaps he'd have a good go and get the technique down pretty quick. With his luck he would have some success. He formed the handseals, and the wind came, but he doubted it was because of him. He needed the wind to actually pick up and do something. Some ninjutsu user I'll be...
He formed the handseals again, this time it almost seemed like someone was possessing his hands to do it for him, because he couldn't remember doing them all. He dispersed his wind chakra and added more to it, the wind actually picked up and began whipping around him. His clothes were actually moving violently. Lucky no one was close enough to feel the current, but maybe an after effect.
Excited with a success and the visual and feel of it actually working he quickly made the seals again and dispersed his chakra, but alas, he failed at controlling it and hardly anything happened. He sighed and ran a hand through his hair. He wondered if anyone else had learned the technique to give him pointers.
Ah, it is much more fun to teach yourself. He enjoyed the accomplishment he felt after figuring something out for himself. Help was always appreciated, and he would never turn it down, not to mention being more social while training seemed to help him relax... well, somewhat at least. Shirome always seemed to know the buttons to press. Probably from living with her for so long.
d20 + Chakra Mod (4) = 6,7,21,6,8 vs. 18 1/10 Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
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Gideon Commando rolled 2 20-sided dice:
3, 7
Total: 10 (2-40)
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Posted: Sat Jul 14, 2012 7:31 pm
 Name: Shinzu Akara LV. 13 Experience: 242/700 Hp: 195 Cp: 156 MHp: 182
Shinzu listened to what Batsu had to say, and scratched his chin as his friend spoke. He did have a point after all, for the trap to work they would have to be hidden. The big thing he was dealing with right now was how close they should be, vs how much area it should cover. The closer they are together the more effective the explosion was. Roll (1 cool + Craft (3) + 2 = 21 vs 12 Pass 4/10
On the other hand the farther apart they were the more area, and thus people, could be devastated by the explosion. So what wold be the optimum distance? Shinzu wondered as he began to pace back and forth, this would require some experimenting. Thus he went over to an area that was relatively far away from the others and placed an explosive tag on a tree. Roll (1 cool + Craft (3) + 2 = 21 vs 12 Pass 4/10
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Posted: Sun Jul 15, 2012 7:51 am
Mizuiro was intrigued, not that he would ever use that word, it was just the feeling he had. He pondered the summoning technique a little, knowing he probably couldn't do it like Hiru said, but he wouldn't mind a demonstration of some of his techniques. "Could you show me this technique? I want to meet a turtle." He was curious at how strong these guys were really. It was weird even thinking of a turtle in that way, one that could fight and to be able to use jutsu. It confused him, but it also made him realize maybe anything is really possible.
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Posted: Sun Jul 15, 2012 2:26 pm
❆ ╔════════╗ ❆TABTABGenin TABTALevel: 8 TABTʜρ: 112/112 TABTIϹρ: 86/112 TADѳɗɢє βѳɳus: 12❆ ╚════════╝ ❆Tenshi noticed that Shirome had managed to get out of the rope once again. "You seem to be able to wiggle your way out of this pretty easily... If I ever have to tie you up, remind me about this." He grabbed the rope and bound her hands together, "There we go, try and get out of that. You can also use your chakra to stretch the rope and wear it out, allowing your wrist to just fall out. Like a bubble around your wrists."
[[+2 to Shirome's next roll]]
d20 + Chakra Mod (4) = vs. 18 1/10 Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
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Exodus Revel rolled 5 20-sided dice:
13, 14, 7, 1, 8
Total: 43 (5-100)
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Posted: Sun Jul 15, 2012 2:41 pm
❆ ╔════════╗ ❆TABTABGenin TABTALevel: 8 TABTʜρ: 112/112 TABTIϹρ: 66/112 TADѳɗɢє βѳɳus: 12❆ ╚════════╝ ❆Tenshi made the handseals for the jutsu he was working on and disperesed his chakra into the air and attempted to manipulate the current. He got that far, but then the wind had died down. He was getting frustrated with it and was hoping that he could finish the jutsu quickly... though it appeared that would be far from happening...
He resolved and made the handseals again. Giving up was completely out of his mind. He placed his chakra into the wind and began manipulating it further. He moved his chakra around faster and harder and soon the wind picked up, getting more and more violent. He had to stop, his breath getting heavier. The toll on his chakra was quite a bit... he wasn't quite as experienced as he had hoped.
At least he had another success. With his luck so far, it would take him a few days to master the jutsu. He did enjoy learning them however. It was exciting being able to manipulate things around him and cause some serious damage. He formed the handseals and attempted to move the wind, however, nothing happened.
Tenshi was getting tired each time. He could feel his chakra draining and he was having very little success. He wondered if he would ever finish the jutsu. He made the handseals again, but he couldn't find his chakra. He gave a sigh. Perhaps he really should just give up. It would be so much easier to return to the training once he was a little more skilled with his chakra.
He didn't want to. He wanted to learn the technique and show Bumu-sensei what he was capable of. He had went through a lot of training already and would continue to better himself. To get stronger you needed to be presented with a challenge, and this was it. He formed the seals and dispersed his chakra, though nothing of note happened besides a faint breeze.
d20 + Chakra Mod (4) = 17,18,11,AutoFail,12 vs. 18 2/10 Fusajin no Jutsu (Dust Wind Technique) This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent. Cp cost: 40 Dice Rolls: 3 Damage: ---- Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15 Training: 3 stages. Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind. Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current. Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery. Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.
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