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The Tau Empire Goto Page: [] [<<] [<<] [<] 1 2 3 ... 166 167 168 169 170 171 ... 251 252 253 254 [>] [>>] [»|]

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[Sanity_is_for_the_Weak]

PostPosted: Sat Apr 21, 2007 10:15 am


A mechanized tau army that involves that many battle suits will require his entire army to get within 24 inches of the enemy's line.
This, allows me to wait for them to get within 36 inches of my line.
PostPosted: Sat Apr 21, 2007 11:05 am


[Sanity_is_for_the_Weak]
A mechanized tau army that involves that many battle suits will require his entire army to get within 24 inches of the enemy's line.
This, allows me to wait for them to get within 36 inches of my line.


Battlesuits are nice and all, but they aren't the defining feature of a Mech Tau army. The required element for Mechanized armies is that all your troops be mounted in transports. This gives them protection against assaults that a gunline simply does not have. Furthermore, it lets them run up, pile out the back/side of thier transports and be out of assault range while in Rapid-Fire range; putting your fire where you need it most. And of course, the most important fact about a Mech army, is that those transports give you the mobility to claim objectives at the last minute, something footslogging Tau would have a hard time doing.

Oh, and your ranges gripe is nonsensical. First off, your Firewarriors on have a 30" range, not a 36". Secondly, it's battlesuits that have access to the only 36" range weapon in the Tau armory. And lastly, if you're playing on a standard sized table, you're deploying 24" away from each other anyway. Getting inside 24" is as simple as a turn one move.

Oryn


[Sanity_is_for_the_Weak]

PostPosted: Sat Apr 21, 2007 7:42 pm


Oryn
[Sanity_is_for_the_Weak]
A mechanized tau army that involves that many battle suits will require his entire army to get within 24 inches of the enemy's line.
This, allows me to wait for them to get within 36 inches of my line.


Battlesuits are nice and all, but they aren't the defining feature of a Mech Tau army. The required element for Mechanized armies is that all your troops be mounted in transports. This gives them protection against assaults that a gunline simply does not have. Furthermore, it lets them run up, pile out the back/side of thier transports and be out of assault range while in Rapid-Fire range; putting your fire where you need it most. And of course, the most important fact about a Mech army, is that those transports give you the mobility to claim objectives at the last minute, something footslogging Tau would have a hard time doing.

Oh, and your ranges gripe is nonsensical. First off, your Firewarriors on have a 30" range, not a 36". Secondly, it's battlesuits that have access to the only 36" range weapon in the Tau armory. And lastly, if you're playing on a standard sized table, you're deploying 24" away from each other anyway. Getting inside 24" is as simple as a turn one move.


Im arguing against babbaluis battlesuit army, not just any army.
And I don't play on standard sized tables.
PostPosted: Sat Apr 21, 2007 9:40 pm


If there is no terrain, then good luck. Impguard will do that same thing you do, but the problem is that they have the battle cannons and the earthshakers, which have a far more powerful ordenance blast than a Railgun-submunition, so they would do far more damage. sweatdrop
You have to look at all of the possibilities. Yes, your idea may work for an army that does not have very good range and heavy, but once an enemy gains speed and strength, then you have a problem. sweatdrop

Babbalui


Babbalui

PostPosted: Sun Apr 29, 2007 5:38 pm


Hmmm... Odd. I'm double posting? Meh.
WOOT! I'm getting stealths finally! xd I've actually never used a stealth suit. I have no idea how. neutral sweatdrop
PostPosted: Sun Apr 29, 2007 7:29 pm


1. Infiltrate
2. Use cover
3. JSJ
4. take ml just in case you find a position to missile out that Whirlwind or Basilisk sitting behind building or hill and fearing nothing from railguns

Van Evok

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[Sanity_is_for_the_Weak]

PostPosted: Sun Apr 29, 2007 7:56 pm


Van Evok
1. Infiltrate
2. Use cover
3. JSJ
4. take ml just in case you find a position to missile out that Whirlwind or Basilisk sitting behind building or hill and fearing nothing from railguns

It still can't hit it if it's behind a building.
PostPosted: Mon Apr 30, 2007 9:35 am


i hate tau i was using my space marines by the time i got to the tau 3 quarters of my troops were killed and then sent in the bug allies and killed my remaining men

Fred smiths


FlashbackJon

PostPosted: Mon Apr 30, 2007 10:56 am


[Sanity_is_for_the_Weak]
Van Evok
1. Infiltrate
2. Use cover
3. JSJ
4. take ml just in case you find a position to missile out that Whirlwind or Basilisk sitting behind building or hill and fearing nothing from railguns

It still can't hit it if it's behind a building.

Markerlight. Seeker missile. Oh you certainly can. whee
PostPosted: Mon Apr 30, 2007 5:20 pm


FlashbackJon
[Sanity_is_for_the_Weak]
Van Evok
1. Infiltrate
2. Use cover
3. JSJ
4. take ml just in case you find a position to missile out that Whirlwind or Basilisk sitting behind building or hill and fearing nothing from railguns

It still can't hit it if it's behind a building.

Markerlight. Seeker missile. Oh you certainly can. whee

Rules state, and i'm not quoting, that a seeker missle does not need a line of sight (It pretty much goes around buildings and other obstacles, like a smart missle, hence the name "Seeker missle").
It also has no distance limits. As long as a marker light disignates a missle lock from any where accessable, then a seeker missle can be fired, but it hits on the side that the tank is facing. If the missle is fired from a Sky ray and the ray is facing the side of a tank from across the map, then the missle hits the side of that tank. 3nodding

As for the suits, thanks. I don't know what it is to see them, though. Is it 3D6 or 2D6?
I have no idea and I don't feel like looking in my codex. mrgreen

Babbalui


Dizy_lizy

PostPosted: Mon Apr 30, 2007 6:15 pm


i believe its 3D6
PostPosted: Mon Apr 30, 2007 6:47 pm


Babbalui
FlashbackJon
[Sanity_is_for_the_Weak]
Van Evok
1. Infiltrate
2. Use cover
3. JSJ
4. take ml just in case you find a position to missile out that Whirlwind or Basilisk sitting behind building or hill and fearing nothing from railguns

It still can't hit it if it's behind a building.

Markerlight. Seeker missile. Oh you certainly can. whee

Rules state, and i'm not quoting, that a seeker missle does not need a line of sight (It pretty much goes around buildings and other obstacles, like a smart missle, hence the name "Seeker missle").
It also has no distance limits. As long as a marker light disignates a missle lock from any where accessable, then a seeker missle can be fired, but it hits on the side that the tank is facing. If the missle is fired from a Sky ray and the ray is facing the side of a tank from across the map, then the missle hits the side of that tank. 3nodding

As for the suits, thanks. I don't know what it is to see them, though. Is it 3D6 or 2D6?
I have no idea and I don't feel like looking in my codex. mrgreen


I think he missed the part about the Stealths Marking the Basilisk. However, it is pretty difficult to infiltrate into a position from where you can see the Basilisk while still obeying the restrictions on Infiltrate. Seeing Stealths is (3d6)x2. Not nearly as much protection as I'd like.

Oryn


[Sanity_is_for_the_Weak]

PostPosted: Mon Apr 30, 2007 8:14 pm


No no no, read his post, it says that they can't hide from railguns which, last time I checked, do not have the same properties of seeker missiles.
PostPosted: Mon Apr 30, 2007 9:58 pm


[Sanity_is_for_the_Weak]
No no no, read his post, it says that they can't hide from railguns which, last time I checked, do not have the same properties of seeker missiles.


Uh, no. It says they are hiding, out of LOS, and thus fear no railguns. That's the point of using Seeker Missiles; because he's hiding, and thus can't be hit by direct fire weapons like Railguns.

Oryn


Azimaith

PostPosted: Tue May 01, 2007 4:48 am


Beyond that, with a 36" minimum range, it wouldn't be hard to get under the minimum range and force it to direct fire.

Mechanized wouldn't have a problem there.
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