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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Divinity Luciano rolled 1 20-sided dice: 10 Total: 10 (1-20)

Divinity Luciano

Wealthy Genius

3,250 Points
  • Millionaire 200
  • Tycoon 200
  • Hygienic 200
PostPosted: Sat Jul 07, 2012 4:49 am


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XXXXShirome FubukiXXXX


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| Fubuki | Hyouton | Fuuton | Level 1 | Academy Student |


XDestruction, death, I'm merely something outta control . . .X





Shirome, being the one to stand closer to Tenshi smirked as he turned a light pink. Deciding she should do something about it, Shirome moved her lips close to his ear, her warm breath heating it. "You're pink," Shirome stated in a seductive, somewhat alluring voice. Before she even allowed Tenshi to react to it, she stood up straight and performed the hand seals, going back into the shape of a Stringed Koto, pretending to be concentrating when she knew it was actually getting quite easy to hold the shape and talk at the same time now. Shirome would never actually tell Tenshi though, it was just who she was. Smirking to herself she breathed in and out, calming and concentrating her chakra.




Hp: 8
Cp: 5
MHp: 9


OCC//:


Jutsu: Henge no Jutsu (Transformation Technique)
CP: 4 / 5
Chakra Control: 2
Formula: 1d20 [10] + Chakra Control [ 2] + Intl [2] = 14
Success: 8 / 10



X. . . Do you really thing you're able to control the fire deep with my soul? No I don't think so!X


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Divinity Luciano rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Sat Jul 07, 2012 4:58 am


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XXXXShirome FubukiXXXX


User Image


User Image
| Fubuki | Hyouton | Fuuton | Level 1 | Academy Student |


XDestruction, death, I'm merely something outta control . . .X





Shirome held her shape, even if her chest rose and fell as she breathed softly, it didn't show as she appeared to be no more than a Stringed Koto. The fact that one was out here was really strange, meaning that she'd have to find something appropriate to transform into if she were to be in a battle and she used such a jutsu. Shirome ignored Tenshi, pretending not to be able to hear him when his voice was actually very much so obvious to her. After all she was practically tuned into his voice and could probably hear him from around a few metres back. Holding the seal she was on last she concentrated her chakra to a higher degree.




Hp: 8
Cp: 5
MHp: 9


OCC//:


Jutsu: Henge no Jutsu (Transformation Technique)
CP: 3 / 5
Chakra Control: 2
Formula: 1d20 [17] + Chakra Control [ 2] = 19
Success: 9 / 10



X. . . Do you really thing you're able to control the fire deep with my soul? No I don't think so!X


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Divinity Luciano

Wealthy Genius

3,250 Points
  • Millionaire 200
  • Tycoon 200
  • Hygienic 200
Divinity Luciano rolled 1 20-sided dice: 14 Total: 14 (1-20)

Divinity Luciano

Wealthy Genius

3,250 Points
  • Millionaire 200
  • Tycoon 200
  • Hygienic 200
PostPosted: Sat Jul 07, 2012 5:10 am


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XXXXShirome FubukiXXXX


User Image


User Image
| Fubuki | Hyouton | Fuuton | Level 1 | Academy Student |


XDestruction, death, I'm merely something outta control . . .X





Shirome sighed, she was almost drained, still though she was able to maintain her shape even if it drained bit by bit of her Chakra, it was a necessarity, there was no choice, she needed to learn this in order to graduate. Getting her head back on track to the jutsu which she needed to finish, she found it was alot easier than she thought it would be now. Figuring that she was done with it, she released her form, sweat trickling down her forehead and down her neck until it landed in the small amount of cleavage she had. Shirome didn't mind it though she actually had hoped that no one at all was able to see what happened to it.




Hp: 8
Cp: 5
MHp: 9


OCC//:


Jutsu: Henge no Jutsu (Transformation Technique)
CP: 2 / 5
Chakra Control: 2
Formula: 1d20 [14] + Chakra Control [ 2] = 16
Success: 10 / 10



X. . . Do you really thing you're able to control the fire deep with my soul? No I don't think so!X


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PostPosted: Sat Jul 07, 2012 6:11 am


User Image❆ ╔════════╗ ❆
TABTABGenin
TABTALevel: 8
TABTʜρ: 112/112
TABTIϹρ: 64/64
TADѳɗɢє βѳɳus: 13

❆ ╚════════╝ ❆

He was as stiff as a board as she got close to him. What was with Fubuki girls? He remained motionless as she went off and finished her jutsu. Even then he didn't move from his spot. It was all the women in Kirigakure. Even Bumu-sensei had done it with him and Tsubaki-sensei as well! He ran his hand through his hair, finally able to move, those the pink was still in his cheeks. What's the world coming to? He finally was brought back to reality and realized she was done.

"Oh... uh... sorry," he said sitting down where he was seated before. He had to give himself something to do and so grabbed one of the sugar sweets and placed it in his mouth. "You should rest..." He didn't need her passing out on him, or possibly dieing.

Exodus Revel
Crew

Fashionable Millionaire

7,800 Points
  • Survivor 150
  • Peoplewatcher 100
  • Invisibility 100

Hoshigaki Hiru
Crew

PostPosted: Sat Jul 07, 2012 6:48 am


[Now back to regular timeline]

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What had been supposed to be a good night's rest turned out to be an absence of nearly 7 months. The morning after he had paused his training, Hiru had been called by Kuurukame to the Sameru Springs for diplomatic events with the tortoises. Even though these few months had been demanding, the Sameru Springs are, practically to all accounts, a 24 hour resort, and Hiru had taken the opportunity to recuperate.

He came back to the Grove with the intention of completing his training for the water prison shark dance technique. However, once arrived, he was pleasantly surprised to see two young shinobis training near the lake he had inadvertantly created in the course of his training.

As a chuunin, he though it appropriate to introduce himself. He actually didn't really need a reason as he just liked meeting new people and company in general, but he felt it was as good a reason as any. He headed towards them thinking he could offer them his help if they needed it.

As he approached, he recognized Tenshi, which he had already met before. But, he was with a second young Fubuki that he was seeing for the first time.

"Hello there both of you!", he said with a huge smile. "I'm Hiru, a chuunin here." He waved at Tenshi as he indrectly adressed him "I've already met Tenshi before, nice to see you again." He then turned his attention to the little girl "However, I've never had the chance to meet you."

"What's your name?", he asked in a friendly tone.
Gideon Commando rolled 5 20-sided dice: 16, 12, 11, 15, 15 Total: 69 (5-100)
PostPosted: Sun Jul 08, 2012 11:24 pm


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Name: Shinzu Akara
LV. 12
Experience: 627/650
Hp: 180
Cp: 72
MHp: 168


Shinzu walked rather quietly into the Grove, not wishing to gather too much attention, even as he passed Hiru, Tenshi, and a new girl he'd yet to meet. If they wished to talk they'd have to come to him. Once he stumbled upon a small pond he took a deep breath, closing his eyes as he did so. He needed to relax himself, what he was about to do wasn't very natural.
d20 (17) + Chakra Control (26) = 27 Pass
Stage I: Chakra control DC: 20, Focusing chakra under the soles of your feet.
6/10

It had been a while since the last time Shinzu had focused his chakra in an attempt to perform this technique. In that time however Shiznu had gone through a great change in terms of his Chakra control abilities. One couldn't simply open gates by using Chakra, and not kill oneself, without excellent chakra control.
d20 (17) + Chakra Control (26) = 27 Pass
Stage I: Chakra control DC: 20, Focusing chakra under the soles of your feet.
7/10

If someone saw the bottom of Shinzu's feet they'd see a light radient glowing. It was a sign of the sheer amount of chakra was being aimed towards his feet, and of the sheer amount of control it took to do so. Not that it was very hard for him at this point, if he wanted to he could've redirected some of his chakra most anywhere, though not very quickly or precisely.
d20 (17) + Chakra Control (26) = 27 Pass
Stage I: Chakra control DC: 20, Focusing chakra under the soles of your feet.
8/10

He could feel his Chakra getting close to the point that he would feel comfortable using it to walk on water. Now he had to control it to the point so as to cover his whole foot and stay there consistantly. If it wasn't focused right, or consistant, he'd sink slightly, or outright fall through.Unlike last time Shinzu was hoping to avoid getting his clothes wet.
d20 (17) + Chakra Control (26) = 27 Pass
Stage I: Chakra control DC: 20, Focusing chakra under the soles of your feet.
9/10

Shinzu took abother deep breath as he began to finalize the chakra on the bottom of his feet. The pond wouldn't be deep enough for him to fall through, not by a long shot. Still he really didn't want to walk home with soaking wet clothes, nothing about that would be fun.
d20 (17) + Chakra Control (26) = 27 Pass
Stage I: Chakra control DC: 20, Focusing chakra under the soles of your feet.
10/10

(Continued from The Harbor)

Gideon Commando
Crew

Gideon Commando rolled 5 20-sided dice: 5, 1, 18, 10, 10 Total: 44 (5-100)

Gideon Commando
Crew

PostPosted: Mon Jul 09, 2012 12:32 am


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Name: Shinzu Akara
LV. 12
Experience: 627/650
Hp: 180
Cp: 72
MHp: 168


As far as Shinzu thought, the hard part was over, after all once he had the correct amount of chakra focused to his feet, all he had to do was walk normaly, right? What Shinzu didn't know was jsut how unstable a flat hard surface was, on a liquid one. Thus from the very begining his step was off, and his foot sank right into the water, though he was able to keep himself from falling in.
d20 (5) + Chakra Control (5) = 10 Fail
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
0/10

This frustrated Shinzu, he'd gone through all that collecting and focusing, even, admitingly, being dramatic about it. It had frustrated him so much that he immediately picked up the foot that had just sank into the water, and slammed it down onto the water. Naturally this didn't work, his focus being thrown completely off, and thus his control over his chakra as well.
d20 (1) + Chakra Control (5) = AutoFail
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
0/10

Now stomping into water, tends to cause one's foot to sink into water, and throw one's foot off balance. Thus Shinzu went straight into the water, getting his entire outfit wet. Grumbling he climbed out of the pond, and took a deep breath, remembering that he needed to focus. Once he had regained the proper balance he took another step, which worked out perfectly.
d20 (1 cool + Chakra Control (5) = 23 Pass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
1/10

Carefully Shinzu took one step at a time, going out further and further into the small pond. 'So far so good.' Shinzu thought as he continued to walk on top of the water, so far maintaining perfect balance. Still it felt odd, very odd, directly under his feet felt solid, but everything around it and under it was liquid. thankfully he was fairly accomplished when it came to his dexterity.
d20 (10) + Chakra Control (5) = 15 Pass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
2/10

Stopping for a second Shinzu took a deep breath, and took another step. He'd only gone a few yards into the pond, and still had a little ways to go to make it to the center. As things were he planned to go to the center and then come back. Once back he would set about learning some new techniques, both Taijutsu and Ninjutsu. He'd brush up on his stealth skills as well, and perhaps some other things too.
d20 (10) + Chakra Control (5) = 15 Pass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
3/10
Gideon Commando rolled 2 20-sided dice: 10, 18 Total: 28 (2-40)
PostPosted: Mon Jul 09, 2012 4:43 pm


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Name: Shinzu Akara
LV. 12
Experience: 627/650
Hp: 180
Cp: 72
MHp: 168



Things continued to go great for Shinzu, nothing going wrong so far. At least not since he fell in, but that had been early on, and this was now. Right now he was nearing the center of the pond, if he fell now he would become completely sumerged. Shinzu had to stop and relax a bit, he didn't want want to do Taijutsu training completely soaked, that was never any fun.
d20 (10) + Chakra Control (5) = 15 Pass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
4/10

After a moment Shinzu continued on, going the last few yards to the middle of the pond, perhaps a little too quickly. Once he was there however he forced himself to stop and completely calm and focus himself. All he had to do now was jsut make it back to the other side, no biggie right? Taking one deep breath Shinzu lifted his foot for his next step, and the journey back.
d20 (1 cool + Chakra Control (5) = 23 Pass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
5/10

Gideon Commando
Crew

Gideon Commando rolled 5 20-sided dice: 7, 4, 20, 9, 20 Total: 60 (5-100)

Gideon Commando
Crew

PostPosted: Mon Jul 09, 2012 4:55 pm


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Name: Shinzu Akara
LV. 12
Experience: 627/650
Hp: 180
Cp: 72
MHp: 168


One foot in front of the other, one foot in front of the other. Generally speaking walking on water wasn't that hard, in fact it wasn't much more difficult then walking on land. You know once you got passed the whole WALKING ON WATER thing. Eh so far it hadn't proven very hard for Shinzu, Taijutsu Ninja extraordinaire. With a slight grin Shinzu leaned forward, betting he could run the rest of the way.
d20 (7) + Chakra Control (5) = 12 Pass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
6/10

As was the usualy, when Shinzu got cocky he lost his focus, and in this situation that resulted ina loss of balance. So just as he was about to take off running, his foot began to sink. Off course he idn't realize this until he had lifted up his other leg, putting all pressure onto that one.
d20 (4) + Chakra Control (5) = 9 Fail
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
6/10

Luckily Shinzu was able to act fast enough to get his foot down and secure, before he could fall under. This near disaster didn't deter him, oh no, in stead it energized him. He was done with this pond, and it's cold annoying water. So mear moments from his near total failure Shinzu was running again, the sooner he got out and away from this pond the better.
d20 (20) + Chakra Control (5) = AutoPass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
8/10

Running as fast as he did put a strain on his chakra control abilities, but soon he learned the big secret to walking on water. He needed only to relax and keep his Chakra constant, there was no need to be thinking about it at all times. As long as he relaxed he could let his mind wander, and he'd still stay on top, with very little chance of falling through.
d20 (9) + Chakra Control (5) = 14 Pass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
9/10

Cranking it up to full Shinzu charged across the lake, a large grin plastered across his face. So to speak he owned the water, at least as long as he could walk on top of it. Regardless even the syrup field jutsu couldn't catch him, which would normally be a death sentence, as long as he saw it coming. Maybe he should work on his awareness after this.
d20 (20) + Chakra Control (5) = AutoPass
Stage 2: Dexterity DC: 12, Keeping the chakra in a uniform and steady manner to maintain balance on water.
11/10
Hoshigaki Hiru rolled 5 20-sided dice: 18, 13, 13, 13, 1 Total: 58 (5-100)
PostPosted: Mon Jul 09, 2012 8:10 pm


Suiton: Suirō Sameodori no Jutsu (Water Release: Water Prison Shark Dance Technique)
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After using a jutsu that generates massive amounts of water, the user acts as the center of the giant dome of water. The dome shifts in the same direction he moves, making it difficult for his target to escape. This technique gives a Hoshigaki great field advantage as he can breathe and freely move underwater, while his target drowns.
Dice Rolls: 4
Rank: B
Cp cost: 130 to create the water (if no water source present) + 35 per turn to move it around
Damage: (40 - 80)
Reflex DC: n/a
Fortitude DC: 15 + 5 per turn he is trapped underwater.
Requirements: Hoshigaki Clan or taught by member of the clan, means to breathe underwater, chakra control 35, ninjutsu 28, chakra 34.
Training:4 stages
Stage I: Chakra DC 22 Infusing a massive amount of water with chakra.
Stage II: Chakra Control DC 45 Attracting the water equidistantly around yourself.
Stage III: Chakra Control DC 47 Maintaining sphere intergrity.
Stage IV: Ninjutsu DC 38 Moving around while staying at the center of the sphere.
Special:
*User creates a water sphere that has a radius of [15 + Chakra Control + 2 per 10 in Ninjutsu] meters.
*As long as he or she is in the sphere, victim is considered underwater and suffers all penalties accordingly.
*Each turn he is stuck in the sphere, the victim rolls a fortitude check to hold his breath. If check fails, user takes jutsu damage.
*The user or the victim may use any dice roll to roll an athletics check to either swim away from or swim towards the other. Each single point from the Athletics Check increases or reduces the distance by 1 meter. If the attacker catches up to a target that is running away, his next attack will count as a sneak attack since initiated from behind.
*Leaving the sphere for even one turn resets the fortitude DC.


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Stage 1: Creating a massive amount of water with chakra.
DC: 22
d20 + Chakra Modifier [17]
9/9 (-1 check because of 20 intelligence)

Stage 2: Attracting the water equidistantly around yourself.
DC: 45
d20 + Chakra Control [43]
9/9 (-1 check because of 20 intelligence)

Stage 3: Maintaining sphere integrity.
DC: 47
d20 + Chakra Control [43]
9/9 (-1 check because of 20 intelligence)

Stage 4: Moving around while staying at the center of the sphere.
DC: 38
d20 + Ninjutsu [39]
0/9 (-1 check because of 20 intelligence)

d20 [18] + Ninjutsu [39] = 52 (pass/fail) [01/09]
Cp: 365

Once the introductions were done, Hiru reluctantly left the group to resume his training. Usually he would have spent more time with these genin to learn a bit more about them but he was so close to mastering this technique that he could taste it. He just needed to get one last part down. It was the most important of course, but after all he had already done he did not anticipate it would be too much trouble.

d20 [13] + Ninjutsu [39] = 52 (pass/fail) [02/09]
Cp: 352

Taking a short dash he dove head first into the water, all the way down to the bottom. He settled both his feet on the bottom of the lake, at the very centre where he had most likely created this entire water mass. Trying to remember the principles he had develloped a few months back, he stretched his chakra to the outer edge of the lake until it completely wrapped it, not leaving a single drop escape. This training with the water prison jutsu sure came in handy!

d20 [13] + Ninjutsu [39] = 52 (pass/fail) [03/09]
Cp: 339

Then, once he felt his grip was strong enough, he pulled everything towards himself, transforming the lake into a giant water snowglobe of which he was the centre. "Just like riding a bicycle", he couldn't help but think, very happy to see he hadn't gotten too rusty during his few months at the Sameru Springs. So far, everything was develloping fairly well, he felt he was ready to make this final step which would certainly prove to be a hassle.

d20 [13] + Ninjutsu [39] = 52 (pass/fail) [04/09]
Cp: 326

Just to warm up, he ran around a little, just to remember the feeling of keeping this enormous mass steady while it followed his movements. To his great surprise, it seemed as still as a rock as it apparently slid across the surface of what had become its bed. Pretty sure of himself, Hiru stopped for a second, retightened his wetsuit over his hands and head, and started focusing for the next step: swimming up in that liquid ball.

d20 [01] + Ninjutsu [39] = 52 (pass/fail) [04/09]
Cp: 313

It took maybe the whole of two seconds... Hiru jumped up, took a few swings with his arm to swim upwards, and then the top of the ball started weakening and irrupted water towards the sky like a volcano. Seeing this unsettled Hiru who lost focus. Once he lost focus, leaks started occuring all around the ball which threatened to cede at any moment. Wanting to avoid a "natural" disaster, Hiru dropped back down to the bottom of the sphere and struggled to find his composure back and stabilize the sphere.

Hoshigaki Hiru
Crew

Hoshigaki Hiru rolled 5 20-sided dice: 12, 2, 2, 15, 10 Total: 41 (5-100)

Hoshigaki Hiru
Crew

PostPosted: Mon Jul 09, 2012 8:40 pm


Suiton: Suirō Sameodori no Jutsu (Water Release: Water Prison Shark Dance Technique)
User Image
After using a jutsu that generates massive amounts of water, the user acts as the center of the giant dome of water. The dome shifts in the same direction he moves, making it difficult for his target to escape. This technique gives a Hoshigaki great field advantage as he can breathe and freely move underwater, while his target drowns.
Dice Rolls: 4
Rank: B
Cp cost: 130 to create the water (if no water source present) + 35 per turn to move it around
Damage: (40 - 80)
Reflex DC: n/a
Fortitude DC: 15 + 5 per turn he is trapped underwater.
Requirements: Hoshigaki Clan or taught by member of the clan, means to breathe underwater, chakra control 35, ninjutsu 28, chakra 34.
Training:4 stages
Stage I: Chakra DC 22 Infusing a massive amount of water with chakra.
Stage II: Chakra Control DC 45 Attracting the water equidistantly around yourself.
Stage III: Chakra Control DC 47 Maintaining sphere intergrity.
Stage IV: Ninjutsu DC 38 Moving around while staying at the center of the sphere.
Special:
*User creates a water sphere that has a radius of [15 + Chakra Control + 2 per 10 in Ninjutsu] meters.
*As long as he or she is in the sphere, victim is considered underwater and suffers all penalties accordingly.
*Each turn he is stuck in the sphere, the victim rolls a fortitude check to hold his breath. If check fails, user takes jutsu damage.
*The user or the victim may use any dice roll to roll an athletics check to either swim away from or swim towards the other. Each single point from the Athletics Check increases or reduces the distance by 1 meter. If the attacker catches up to a target that is running away, his next attack will count as a sneak attack since initiated from behind.
*Leaving the sphere for even one turn resets the fortitude DC.


---------------------------------------------------------------------------------------

Stage 1: Creating a massive amount of water with chakra.
DC: 22
d20 + Chakra Modifier [17]
9/9 (-1 check because of 20 intelligence)

Stage 2: Attracting the water equidistantly around yourself.
DC: 45
d20 + Chakra Control [43]
9/9 (-1 check because of 20 intelligence)

Stage 3: Maintaining sphere integrity.
DC: 47
d20 + Chakra Control [43]
9/9 (-1 check because of 20 intelligence)

Stage 4: Moving around while staying at the center of the sphere.
DC: 38
d20 + Ninjutsu [39]
4/9 (-1 check because of 20 intelligence)

d20 [12] + Ninjutsu [39] = 51 (pass/fail) [05/09]
Cp: 300

It took Hiru a couple of seconds to get this incredibly heavy mass of water to calm. He managed to rewrap his chakra fully around it and even had to pour some extra chakra into the water itself to gain control of its currents again. He had been cocky, that was for sure, it was something he could not let happen again. Taking a deep breath (through his gills) he focused deeply once more on the structure of the sphere and decided to take his time this time around instead of rushing into it.

d20 [02] + Ninjutsu [39] = 41 (pass/fail) [06/09]
Cp: 287

Very slowly, he put one arm up and pulled it back down gently, just to delicately propel himself upwards. It took just about two seconds for Hiru to realize what he had one wrong on his first try. Since he had only practiced running along the ground, he had only worked on regulating the pressure behind and in front of him. However, swimming upwards now mean he had to control pressure in 4 dimension instead of simply two.

d20 [02] + Ninjutsu [39] = 41 (pass/fail) [07/09]
Cp: 274

Once he realized that, however, execution came naturally. He actually started accelerating pretty fast, almost swimming at a normal pace. He barely noticed it, but he could feel the sphere moving with him laterally, following his every movement with him as its core. It was incredibly taxing on his chakra reserves, but for Hiru who loved swimming to such an extent, this technique was a dream come true. He could now literally swim anywhere!

d20 [15] + Ninjutsu [39] = 54 (pass/fail) [08/09]
Cp: 261

Wanting to increase the difficulty coefficient, he started doing figures in the water. Loops, barrel rolls, jumps, dives, it seemed as though nothing influenced the sphere's integrity anymore. Hiru seemed to have gotten the perfect hang of it. He was pretty certain he could use it in combat to trap an enemy and gain complete terrain advantage against practically any foe. With the amount of chakra it required though, it would have to be a last resort.

d20 [10] + Ninjutsu [39] = 49 (pass/fail) [09/09]
Cp: 248

His training complete, Hiru swam upwards as he slowly released the jutsu. The water sphere gradually lost its form and returned to the state of a calm lake inside a peaceful grove, with Hiru lying on his back, floating in its centre. This training had been all but easy, but Hiru rejoiced at the idea that he now had another arrow in his quiver which he could use to protect Kiri and its inhabitants, like these two funny Fubuki kids over there and that Shinzu who was practicing water walking.

It had truly been a wonderful day.
PostPosted: Mon Jul 09, 2012 11:14 pm


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XXXXShirome FubukiXXXX


User Image


User Image
| Fubuki | Hyouton | Fuuton | Level 1 | Academy Student |


XDestruction, death, I'm merely something outta control . . .X





Shirome nodded to Tenshi, deciding to take a rest, lest she could kneel over and die, well frankly Shirome thought that it was awfully too early for herself to die here and now. After all, she had many a pranks to play on Tenshi and torture the life out of him. Then she needed to embarrass him when and if he got a girlfriend, however as that seemed not likely, she wasn't going to have any fun for a long shot. Puffing out her cheeks, she thought long and hard who Tenshi's ideal girlfriend would be. She'd probably wear kimonos and have long dark hair which is straight, she also would be quite tradition, soft spoken and gentle.. she thought smirking to herself a little. Luckily Tenshi would never ever know what she was thinking. Sighing she rolled to her side and peeked at her basket, one thing came to her mind then.

Candy she thought to herself. Taking out a larger bag of candy than Tenshi's she plopped a piece in her mouth before returning it to the basket. Swirling the piece of candy in her mouth she was delighted with the flavor that hit her tongue. When Shirome finally got bored with it, she moved it near her teeth and crushed it with her teeth. The candy spreading everywhere in her mouth as she did so. Humming she played with the dead candy in her mouth before swallowing it. Smiling to herself gleefully, she brought one of her knees to her face. Yummy, she thought to herself. Shirome wondered what she would try to do when she got older and got stronger. Her thought that was maybe she could try to get a sword.. that was her thought anyway.

Turning her attention to Hiru, it took Shirome quite some time until she had noticed he had asked her of her name. A light pink heated her cheeks as she smiled at Hiru. "Fubuki Shirome, Fubuki Shirome is my name," she said in a polite way, bowing her head to Hiru. Standing up she looked over to Tenshi, "Which one to you thing I should learn first Ten-chan?" Shirome said, shortening his name and giving him a cute little nickname. Well, she thought it was quite cute anyhow. Peering curiously back at Hiro she noticed the blue skin. Right, is he a .. she forgot the name, but she probably guessed she was right in any case. Taking her mind off of the Chunin and onto Tenshi she waited for him to answer.

Hp: 8
Cp: 5
MHp: 9


OCC//:


Jutsu: Henge no Jutsu (Transformation Technique)
CP: 5 / 5
Chakra Control: 2
Formula: 1d20 [0] + Chakra Control [ 2] = 0
Success: 0 / 10



X. . . Do you really thing you're able to control the fire deep with my soul? No I don't think so!X


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Divinity Luciano

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PostPosted: Mon Jul 09, 2012 11:52 pm


User Image❆ ╔════════╗ ❆
TABTABGenin
TABTALevel: 8
TABTʜρ: 112/112
TABTIϹρ: 64/64
TADѳɗɢє βѳɳus: 13

❆ ╚════════╝ ❆

Tenshi was glad when Hiru had shown up. He didn't know him well, but he knew him enough. "Ah, hello Hiru-senpai." Tenshi turned his attention to what the next jutsu should be to teach her. He had the perfect one to start with. "If you would excuse me for a quick moment," he said as he quickly grabbed the metal wire and began binding her hands and legs togethermultiple times as quickly as possible. Of course his face was pink long before he even touched her. "I'm sorry Shirome-sama, but it's the quickest way to learn..." he stepped back after she was tied together. "Nawanuke... use the aid of your chakra to escape from your bindings. Good luck," he said with a small smile. Now try and fluster me...

[[I'm on my phone to pasting the info is impossible... its on the academy first page I believe. Either that or in the technique list in the game system forum]]
PostPosted: Tue Jul 10, 2012 1:13 am


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Name: Shinzu Akara
LV. 12
Experience: 627/650
Hp: 180
Cp: 72
MHp: 168


Shinzu emerged from the his little section of the grove, and into the area Tenshia nd company currently inhabited. "Use your chakra to slowly lubricate and then move the bindings, thus loosening them." Shinzu said as he observed Tenshi trying to help what appeared to be a Fubuki Girl train. "Do it right and eventually you they'll just slide on off." He added. It wasn't quite his place to sorta interupt thier training session, but they'd hadn't kicked Hiru off yet, so he figured he could join. Besides watching someone learn the basics brought joy to him, especially when the Chuunin Exams loomed right around the corner.

(+2 to your next roll)


Quote:
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.

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Divinity Luciano rolled 1 20-sided dice: 6 Total: 6 (1-20)

Divinity Luciano

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PostPosted: Tue Jul 10, 2012 1:22 am


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XXXXShirome FubukiXXXX


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| Fubuki | Hyouton | Fuuton | Level 1 | Academy Student |


XDestruction, death, I'm merely something outta control . . .X





Shirome tumbled over as Tenshi began to tie her up, Looking up at Tenshi a heated blush covered her pale cheeks. "W-what?" she questioned, finally being able to sit up right, she began to listen to the Advice both Tenshi and a strange man was giving her, nodding she took the advice silently. Using her chakra to her arms and legs, she tried, to somewhat loosen it, focusing it mainly on them, she was able to loosen it, thus she was able to take it off. Shirome would kill Tenshi later for letting her drop, but for now it was important for her to learn the rest before she was able to maintain her standing point in a battle with Tenshi. Shirome would probably take his candy away or something.




Hp: 8
Cp: 5
MHp: 9


OCC//:


Jutsu: Henge no Jutsu (Transformation Technique)
CP: 4 / 5
Chakra Control: 2
Formula: 1d20 [6] + Chakra Control [ 2] + Intel [4] = 12
Success: 1 / 10



X. . . Do you really thing you're able to control the fire deep with my soul? No I don't think so!X


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Kirigakure ((Hidden Village of Mist)) [Water Country]

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