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Komenusai

PostPosted: Fri Nov 21, 2008 9:39 am


Komen Usai
Hidden Leaf

Made Up Technique: Eight Trigrams: The way of Purification , This technique is a special technique that gives Komen the innate ability to shut down and cure himself of any technique that hinders him. Shutting down a certain aspect of his character (tenkesu damage from other hyuugas or any that has that ability will still be treated the same), sealing parts of his body, or dealing with any involvement of dealing a crippling blow to some part of his ability to use any of his techniques. This technique can only be used on himself, and cannot be used on any other shinobi. This technique is not a healing technique, so anything that deals a physical condition cannot be negated (poison, cripple, disease, etc). This technique works only against shinobi that are on par or weaker than Komen.

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PostPosted: Sat Nov 22, 2008 3:32 pm


Dcme
Damn it....let's try again...

Unforgivable Blades: Zangetsu: This blade is the all black one that Shun carries with him. It is harder than steel itself, most likely that trait comes from Shuns bad times in life. The blade allows him to send off a dark chakra wave that resonates from his blade. When Shun utters the words "Getsuga Tensho" then this wave of chakra is sent off. The attack costs 3,000 cp to launch but is well worth it for it's power. Since it is comprised from Shuns being it may not be affected by flame. All his blades have this attribute in them.

let's try again....again...

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I'm not quite sure what this technique does. Could you clarify for me?


It's basically a blade Shun carries with him, having a trait tht it can't be affected by fire becuase of the fact the uchiha have a close relation with fire. Can't be melted or anything like that....oh and it can send off a black wave of chakra, the wave is 3000 cp strong....

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Deecee Sama


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GoldDragon1188

PostPosted: Sun Nov 23, 2008 1:59 pm


Ian 'Deadeye'
Hidden Moon

Starter Made Up Technique: After-Image: Using the basic arts of illusion taught to him by his clan, Ian can take hold of the remnant chakra particles that drift within the atmosphere and cause them to fixate on his image for a few seconds; like one would take a snapshot of a photo; leaving the image of himself behind for a few seconds and draw an enemy's attack while he slips away from the attack aimed at his after-image. As this is a basic illusion; it only works when facing off against a single-target attack; and it can only be called upon once per 500 Skill Points Ian possesses.

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PostPosted: Wed Nov 26, 2008 5:44 pm


These are just for who my character Adonis will become once he revives.

Innate Fear -
Something that has developed within Sano as he grew older and more skilled in the use of genjutsu. He has become so accustomed to using disabling techniques like fear me that he now almost always seems to exude a sense of fear to his opponents that mirrors the effect of the technique it's named after. Of course making ones opponents constantly afraid of them isn't all that is it cracked up to be, with the fear comes the ability to sense where the user is. Of course when a persons senses are affected by a genjutsu the sense of the users location fades away, giving them another slight indication that they had been ensnared by the genjutsu. It is unlikely that the opponent will immediately pick up on these slight changes, but it is possible. Additionally this power has been shown to be able to halt the piercing and reversing abilities of Kekkei Genkai if the person wielding the Kekkei Genkai is significantly weaker then the opponent at their base level of chakra. [[Sano x2 greater CP's then his opponent]].

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Event Rejection-
Being of the Paradox clan and the most powerful member at that it is easy to say that Sano probably understands the ideas of time and space manipulation better then anyone else in his village. This very taxing healing ability is something Sano saves for only the most gravely injured patients that cross his path. Using a specially designed symbol on his left palm, Sano will place his hand on the injury of a patient whether it be a ally or himself. Once the symbol has been placed on the target area, Sano will surge chakra through the symbol and the area warping the time and space around the affected space literally rejecting the last few minutes of history. If treated quickly, this skill can save the wounded from serious and even fatal wounds. Sano can only use this skill twice in a battle, more then that would overtax even him. It's effects can only be applied to a select area, rejecting the area around a whole body while possible would in all likelihood kill him. This skill can make wounds seem like they never happened even though they did.


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Twilight Dragon-
A unique Paradox skill that Sano learned after studying the various variations of the Tekken style perfected by Maito Guy and Rock Lee. Used mostly for close combat, when Sano steps forward with his left foot he stops time with their powerful Time Stop genjutsu and then strikes the opponent 100 times with their right hand. The attack only seems like a single punch to the opponent, but instead strikes a full hundred blows. This rapid style of punching creates enough friction in the air that when the attack has finished flames have gathered around the users arm and hand in the shape of a large dragon that finishes that attack by closing it's large maw around the opponent. The flames have the strength to rip away limbs while the punches are simple normal punches of an average strength.

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This technique confuses me a bit. If it relies on a genjutsu that stops time, it doesn't ACTUALLY stop time so why would there be any friction? Is that just for the opponent to think of a logical explanation for the dragon? Also how large is this dragon?

noir_kama


Ryuu Sanada
Vice Captain

Divine Knight

PostPosted: Thu Nov 27, 2008 3:44 am


Yukimura Uchiha
Hidden Leaf

Sakurian Illusion - After activating Sharingan eye, Yukimura does the dragon hand seal to activate this genjutsu. Once this genjutsu is activated a swirling mass of cherry blossoms wash over the area drowning out the scenery. Opponents in the illusion lose their sense of direction as the sea of swirling cherry blossoms even swallows Yukimura to them. Even the sense of smell is affected since the area is filled with the smell of cherry blossoms. Yukimura cannot attack while this jutsu is in use.

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PostPosted: Thu Nov 27, 2008 8:41 am


Hedoro Koutai


Imperial Edict: Art of the Sword: Mein Körper als ein Schild (My Body as a Shield)- Using the time she spent in Hidden Craftsman, she put it to good use and studied the art of smithing. This ability lets her craft a weapon after she fights and kills someone. The weapon will be based on them, and will have a single ability based on their fighting style. This ability can not be an actual clan ability. The weapon will be of superior quality, but will not be a Special Item. She does not need the body to craft the weapon, she just needs to kill them.

Examples:
Drago Blade: While wielding, Tamao is 10% faster.
Hedoro Blade: The size of the sword's blade can change at will, from a dagger to a longsword. If the blade ir broken, it can recombine with it's broken pieces.
Generic Byakugan Blade: The blade emits a slight pull in the direction she is getting attacked from.

Generally nothing extremely powerful, just an ability based on how her opponent fought her. The ability can not change her, like a Ryuugan Blade would not make her immune to Genjutsu. A Yakushi Blade would probably help her recover, though.

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Fides et Aqua (Promise of Water)- This is a very special ability of Hedoro's. With it, she can exact a vow from a fallen opponent, a vow that bonds to their very soul. This vow must be carried out within three months' time. This vow cannot be anything that would specifically put the other person in extreme danger, or something that is impossible to do. If she immediately kills them after exacting the vow, it shall remain with them when they return to life. If someone else kills them, the vow is nullified. If she kills them again at a later date, the vow is nullified, though she could exact a new vow at that point in time.

Ones that would be not allowed:
-Change clans
-Learn a harmful technique (Like Ninjutsu Mode Downgrade)
-Go get killed intentionally
-Fight an impossible fight
and so on.

Ones that would be allowed:
-Fight me again
-Give me an item
-If you fight and kill someone in the next three months, give me the corpse
-In your next fight, don't use a specific jutsu. (Only as long as the forbidden jutsu does not make other jutsu unusable. Like Sharingan or Byakugan.)

The vow itself will linger until fulfilled, or the three months are up.

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I'll be monitoring this technique.

Dr Entropy

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Shuriken99

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PostPosted: Thu Nov 27, 2008 2:39 pm


I still have to make a profile and I read that we can't make up clans. I can't find a clan these jutsu would fit with, so is it possible not to have a clan, but have worked on these techniques as an individual?

Shippuurei-Sochi Ba-suto (Hurricane Ghost Step Burst):
--An advanced form of the Shippuurei-Sochi (Ghost Hurricane Step). Originally, the user of this jutsu could only use their speed to seemingly disappear, while only making a sharp turn and maintaining max speed with their chakra being exploded from their feet in controlled bursts. In this form, the user can do said ability several times, up to the potential and training of the individual. You could quite possibly break past an infinite amount of enemies based on skill alone. However, this obviously takes more chakra to be used and keeps the individual maintaining a high speed. However, this allows more variation such as a spin or turn to further avoid the enemy or attack in the process.


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Shippuurei-Sochi (Hurricane Ghost Step):

--The user of this jutsu must be able to move quickly, efficiently, and at high speeds. When first using the jutsu, the user must hit a high speed and focus chakra into their feet. Then, as the user approaches an enemy or threat of some kind, they shift the smaller strides, turn sharp, burst chakra from their feet, and realign themselves after use. The speed never changes, so the user appears to pass right through the opponent, vanishing before their eyes as a ghost, like an optical illusion.


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PostPosted: Thu Nov 27, 2008 3:48 pm


Nyu Bikou (Yamikage)
Hidden Void

Everlasting Emptiness - Through the course of time Nyu realized that he had been slacking and decided to find a way to perfect mostly all of his skills by mastering his affinity of Darkness. Once Nyu uses his chakra through any jutsu that in some way shape or form creates a shadow, that shadow will continue to exist through Nyu's chakra. This allows Nyu to never have to fear light to kill off his power source, but rather embrace it by using it to create large shadows that will stay as long as Nyu is around. The shadows will only stay if Nyu is within 100 feet of them, after leaving the area all supposed "shadow areas" will return to normal.

(( I realize this skill seems to be pretty powerful, but the skill on it's own is just making shadows stay. Think about it xD))

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I can allow you slight resistance to light but not complete immunity to light. Like it takes time for chakra infused shadows to be broken down by light instead of just instantly vanishing.

Nyu_Panda_King


GreenTigerr

Original Prophet

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PostPosted: Thu Nov 27, 2008 6:18 pm


Shuriken99 there's this ghost clan in Hidden Twilight, check that out. You can choose not to have a clan but there is nothing beneficial about it
PostPosted: Thu Nov 27, 2008 9:27 pm


Wave motion fist- this is a ninjutsu move that allow you to thrusts his palms forward, sending a surge of chakra flying towards the opponent it takes the form of a ball of energy and when you increase your chakra flow you can turn it into a beam for a short time. it can also be use for defense as well you can charge the ball of energy forming a huge bubble of throbbing energy around the users body then you are protect against any attacks for one post you can use it again and again but this moves eats away at you chakra

Majora only perform the offense move 4 time cause it use less chakra
Majora can only perform the defense move 2 time it uses the most chakra

each time Majora gain 10,000 CP he can use the move plus one for offense and defense.

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Hayabusa812


GoldDragon1188

PostPosted: Thu Nov 27, 2008 10:48 pm


Quote:
Edited: 12/1/08: Changed it so it can only be used once per 15,000; a little higher than you asked.
Wasn't sure if you meant "one turn per 10,000" as opposed to "one turn per 5000"
Or if you meant "can only activate a number of times equal to one turn per 10,000"
So I went with the latter and upped it a notch so it's more likely approvable.


:: Eluamous Nailo ::
Hidden Federation --> Hidden Mythology
Spartan


Made-Up Tech 30,000 CPS: Nether Form: Legends speak of the Nether Realm, a dimension suspended between life and death, a limbo of some form or shape; whose beings are both light and dark, everything and nothing at the same time; and one may always identify a being of the Nether Realm, as they cast no shadows. Intent on gaining the power spoken of in the legends of the Netherpeople, Eluamous generates Chakra into his own Shadow to give it substance and anima for a brief moment before the Shadow disintegrates and pools into his bloodstream; creating what he calls a "Shaded Blood State". In this form, Eluamous's hair lengthens and turns to black; and his shadow will become non-existent.
Eluamous is able to use the shadowflesh now flowing through his bloodstream to move his body at full function despite injuries he has received. The shadowflesh within him is also alive, as it has been given anima; and thus has its own conscious; allowing Seto a "second set of reflexes" which increases his reaction time; and because of the shadowflesh within him, his physical attacks gain a great boost in power!
Eluamous can remain in this form for one turn per 5000 Chakra Points he has; and after this technique ends, he will be drained of 2000 Chakra Points. He cannot re-enter this state again until 2 turns have passed after ending this technique. Eluamous may only activate this technique once per 15,000 CPS he possesses in a single battle.


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Fraise it to using it once per 10k CP he has
PostPosted: Thu Nov 27, 2008 11:32 pm


Agito Tokita
Hidden Stone


45,000 CP made up

Lifeless Saki- Agito has three bottles of a special ski. This saki is pitch black and tastes awful. If Agito hadn't trained himself to drink it, he would most likely barf ever time a drop his his tongue. If Agito drinks some of this saki, he looses all emotion for the rest of the battle. This is helpful against certain abilities that make people depressed, angry, or in love. Because as he loses all emotion, those type of techniques lose their effect on him. When Agito drinks this, his skin becomes rather pale and his eye become blank as no emotion is shown on his face anymore. If someone has 2x CP than Agito, he can still be affected by these emotional techniques.

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Add that if someone has 2x CP than yourself, you'd still be affected by these emotional techniques.

Master Agito

Dangerous Prophet


KLOB MK Pauloo

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PostPosted: Fri Nov 28, 2008 4:19 pm


Ella [Dante]
New Dogs, New Tricks

cp none | ability | range: homunculi

With this skill in Ella's arsenal. Each of her homunculi can use a vacant or taken up made up slot and have something else placed there. Each move must be approved in the Made Up forum like any other move. This move simply allows a Made Up slot that a fallen ninja had to be changed to something else or used for a skill.


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What exactly do you have in mind to replace these slots?


More Power

increases amount to gain cp by two | ability | range: homunculi

This allows a homunculi to train and gain chakra. But there is a twist. Like ninja have cp caps, so do the homunculi. They can only accumulate 10,000 more cp than they already have and to even get that much they have to train twice as hard. So to gain 100 cp they would have to make 200 words. In addition, the homunculi cannot learn any moves when gaining chakra except for clan moves which limits them more. Homunculi cannot gain Made Up slots and only have what they were created with.


User ImageA rather strong technique. Its one thing to revive someone's body for your own. To have them gain chakra and clan techniques is just having another character budding off from one. Aside from that I already have a technique incredibly similar but with a greater limit.

Advanced Soul Sealing: Soul Fusion

1,000 cp but when used more than once it drains double after each time | alchemy | range: Ella and opponent(s)

This is a more advanced version of Ella's clans Fusion ability and Ella's Soul Sealing ability. If Ella can completely fuse with an opponent then she is able to take a small portion of their soul. No matter how long she remains fused, the portion will remain the same size. She can use and manipulate this soul the same way as she could with the Soul Sealing ability.


| Seeing as how hard it is to fuse with a ninja nowadays, I figure this will work. |

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Why arn't homoculi enough?

Shaneko Warabe
Protect and Repair

1,000 cp and 300 cp per weapon after protection post | passive | range: any weapon

With this move Shaneko can cover one or more weapons in a protective coating of chakra. For as long as Shaneko can expel chakra, the weapons will be protected. This very same chakra can also repair a weapon if she wishes. The weapons can be repaired over and over without spending the 1,000 cp but it drains Shaneko of chakra until she dispels the jutsu. The weapons can be protected from minor jutsu with ease but moves such as Cloak: God of Decay, which is powerful enough to erode away buildings, her weapons will be damaged but she can repair them with this in time. Continuous use of the move would eventually damage the weapon greatly. When the weapon comes close to breaking it with absorb the chakra and remain in its rusted shape. It is still protected if Shaneko has the chakra but can no longer be used. Shaneko would have to tend to the weapon in her leisure and feed it plenty of chakra before it can be used again. However many letters, similar to Shaneko's Weapon Replicant Made Up, the weapon has is how long it will take to repair it times two hundred. Ultimately, Shaneko's weapons cannot be completely destroyed unless she runs out of chakra to protect them or if she dies.


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| Those are all for now. More coming eventually. I hope at least one of them gets approved. 3nodding |
PostPosted: Fri Nov 28, 2008 5:29 pm


Name: Bone (Series 00-00-00-01 Realian)
Village: Hidden Gear


Alright. There are a few things I need to be done on my profile if it hadn't been done already:

1)The removal of the made up techniques: Yin Yang Split, Kamikaze, Dark/Light World, Above the Limit, Curse of the 12 Zodiac Seals, Puppet Eyes, Puppet's Library, Play of William Shakespeare, Phantom of the Opera, and Puppet Clan Switch.

2) Removal of all Akasun Clan techniques as I shall not be an Akasun


Alright. After all that is taken care of, here are my techs that needs to be looked over:

Ether Circuit/Chakra Gate – Because of nanomachines within his body, Bone has been programmed to be able to control them at will. Although they cannot be used to reconstruct destroyed limbs or repairing damages during battle, they can be used to reconstruct limbs to create weaponry out of them, or be expelled from the body for short periods of time to create external weaponry. However, only the Ether Circuit or the Chakra Gate can be active one at a time.

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There seems to be a conflict of interest. I've bolded the flaw.

R-Weapon Series – AKA the Realian Weapon Series, they can only be created after the activation of and continued use of Ether Circuit. List of creatable weapons and name is as follows:
R-Cannon
R-Blade
R-Drill
R-Hammer

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F-R Shot Weaponry Series – Advanced weapons created for battle-grade realians to fight on the battlefield. However, they are limited in use and, as a result, are used sparingly used. Can only be used while Ether Circuit is active.
F-G Shot: Gattling Gun (2 rounds)
F-M Shot: Missile Launcher (2 silos)
F-R Shot: Rifle (4 shots)
F- Scythe: Sickle (4 posts)

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Ether Abilities – Techniques and abilities that contributes to the mechanical performance of his body or deals damage with external nanomachines. Ether Circuit activation is required.
Mode A7: Increases Strength (5 Posts)
Mode S4: Increases Bodily Speed (5 Posts)
Recharge: Fixes damages upon the body that can be repaired quickly and easily.
Infuse: Breaks chakra based techniques down into an absorbable form and quickly is absorbed for half the cost into the user. (1 time per battle)

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add a cooldown.

Hilbert Effect – revealing the lenses hidden within the eyes that amplifies a wave of energy that disrupts the chakra flow from any source other than the person’s own chakra. (i.e. Demons, Curse seals, Orochi powers, etc.)

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Add a limit. And how much can you disrupt that chakra?

And then one I just thought of:

Assimilation Android - taking a small sample of a recently defeated or willing participant, Bone shall be able to create a new android over a period of 3 full posts that contains all the techniques of the sample's origin with one weapon specialty each. However, they cannot function if Bone is destroyed or too far away (about the length of 10 football fields. 1000 yards)

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Your not in the akasun clan anymore. xD

bonedragon17


KLOB MK Pauloo

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PostPosted: Fri Nov 28, 2008 6:43 pm


Akou Rose [Ichazuki]
Gift of the Psychic: Bilocation

double the amount to create a clone cp | ninjutsu | range: current village | time length: continuous

Using this jutsu, Akou can use his psychic powers to increase the travel distance of all of his clones as well as those of ninja who he chooses. They can travel all over a village freely but cannot leave the village or will disappear just like normal clones. Normally, a clone could travel away from a village while being in the vicinity of their creator but this is not the case. The clones are bound to the village and not the creator. This is active throughout a battle. It ends when Akou leaves said village.


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Seems like an easy way to slip out of a battle.

Gift of the Psychic: Psychokinetic

1,000 cp | ninjutsu | range: one opponent / in plain sight

With this jutsu, Akou is capable of causing an opponent to use a single move other than the move they planned on using and instead using one of his choice from his opponents skills. This can only be done once every ten posts and can be negated with a special move.


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Gift of the Psychic: Advanced Telepathy

2,000 cp | ninjutsu | range: to initiate must be in plain sight but afterward the range limit is the village

With this jutsu, Akou’s telepathic powers are increased. He can read the mind of a single ninja when they are in his plain sight. He is even capable of communicating with them through the mind. Though he could easily combine this with a jutsu to attack the foe, he cannot do that. He does not have the power to harm the opponent in this state. He is passive when linked with his opponent. If he chooses, he can also tap into the emotions of his opponent, creating a link between the two through emotions if the two make eye contact before or after the skills activation. This move can only be combined with one special move which is called Gift of the Psychic: Reverse Telepathy. Other than that, Akou cannot attack or defend in this state. He can, however, maintain a defensive jutsu he had already created. But that takes one move away from possible moves he can do. Meaning, only two defensive jutsu can be maintained after activating this jutsu. And only one if Akou wishes to combine this move with another.


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Add that if a person has 1.5x more chakra than you, they're not weak-minded enough to be read

Gift of the Psychic: Reverse Telepathy

1,500 cp | ninjutsu | range: hand contact or a skill combination requiring only handseals

With this skill, Akou can also share memories he’s stored into another living thing or a nonliving thing. He can transfer however much information he wants while still retaining the information himself. The act of transfer does not need to be voluntary though Akou must make hand contact with the subject the information is being transferred to or into unless combining this with Gift of the Psychic: Advanced Telepathy.


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Gift of the Psychic: Range Extend

1,000 cp | ninjutsu | range: adds 12 feet

With this jutsu, Akou can extend the range of his Clan moves. Moves can be used at a slightly farther range; 12 feet. This does not include Made Ups and can be continuous without exerting chakra to keep it in play. This move can also only be used once. Meaning, range cannot be increased with this move more than once.

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Those clan moves are strong enough. Having them available at range would make them all incredibly powerful



Reina Rose [Huedini]
Genjutsu Reversal

1,000 cp if active throughout the battle then it drains 500 cp each time ubut using it once can affect a post of genjutsu attacks | taijutsu | range: Reina and opponent

With this move, if Reina knows a skill herself she not only can negate the effect but she has the choice to counter it by sending the attack back at her opponent. The jutsu will continue as usual but will turn on them. Genjutsu only affected.

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Too similar to the Uchiha's genjutsu reversal

Ex. The Sleep Melody is sung but Reina does not fall asleep instead her opponent, who launched the attack, will fall asleep.


Sleep melody is a ninjutsu ._.


| That's not all. I have a few more but they are incomplete. I'll post them eventually. |
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