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Posted: Sat Mar 31, 2007 9:25 pm
gonk .. I hates you crying
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Posted: Sun Apr 01, 2007 3:52 am
heavenly angel goddess .... rules can be interpreted differently 3nodding ... either way they each form some squads. Some rules may have various interpretations attached to them because of poor wording or ambigious intent. This is not one of them. The rule is clear; when drones detach from a Piranha squadron, they all do so at once, and form a single squad. heavenly angel goddess .... what are some peoples thoughts on the changes from old codex to new codex.. personally I glad hounds and krootox don't count as a fastattack and a heavy support stare ... that made them almost useless because they took up valuable space..... 3nodding with the new codex I use them more frequently now for my planning and such... kroot would do good in a city fight as well as vespid.... god those vespids are cool mrgreen Meh. I like some of the new additions. Sniper Drones are interesting, Piranhas are okay filler, some of the special issue stuff has promise, and Battlesuit Targeting arrays are a godsend. However, by and large, everything new is crap, and the real gains in the codex come from the shifting and recosting of units and upgrades from the old codex. Vespids don't do a whole lot more than suck and die, Skyrays are anemic Hammerheads, Sniper Drones are seriously outperformed by the other Heavy choices, Krootox still stink for thier point cost and the special issue equipment is largely useless. Furthermore, in terms of writing and layout, the new codex is inferior to the old. The new codex has a busier, less friendly layout for army building. Since the writers saw fit to outright rewrite some of the rules, many of the rules are no longer airtight, leaving loopholes and problems with the rules. Issues that were present in the previous codex were left unresolved; infantry multitrackers still only allow a model to fire two battlesuit weapons. Serious temporal anomalies have appeared in the background writing for the new codex, outright contradicting previous background material with no explanation whatsoever. Tau are supposed to be short lived, with Commander Farsight's longivety being a strange aspect of him. However, in the new codex we have multiple Tau with ages in excess of 300. In short, while I am grateful for 25 point battlesuits and cheaper weapons, I am largely dissappointed with the new codex.
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Posted: Sun Apr 01, 2007 8:24 am
... yesh thats very harsh if you have so much trouble with tau units then don't play the race. Thats all i can really say... the gamesworkshop people have a much different tone to say when it comes to new tau stuff Tau Tactics Part 1Tau Tactics part 2they are links to a very very good section on gamesworkshop ^_^.. easier then giving directions to it.. this is where I get most of my good starting plans and such... the new units are amazing if used well 3nodding
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Posted: Sun Apr 01, 2007 12:23 pm
Thank you for those links. Much appreciated. 3nodding
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Posted: Sun Apr 01, 2007 12:33 pm
lol your welcome ^_^ I find they give much good advice for using tau units in fairly unique ways 3nodding .. specially love the tactic of using a devilfish and a squad of firewarriors. Have them deploy from the rear of the vehical within rapidfire range of an approaching assault unit and depending of how you set up and whats ahead you can force the enemy to go around the devilfish and be unable to assault your warriors allowing for more rapidfire 3nodding
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Posted: Sun Apr 01, 2007 12:50 pm
With this information, Im thinking of my next 500 points. 2 Broadsides, maybe with that stabilization upgrade and/or plasma rifles. Ill upgrade my 2 squads of 8 firewarriors to squads of 12 Stealth team of 3-6 2 Crisis Suits And Ill need a rulebook of course I think that pretty much is 500 pts if not way over, but if I could I would add maybe more sniper drones or gun drones, but most likely piranhas.
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Posted: Sun Apr 01, 2007 1:44 pm
heavenly angel goddess gonk .. I hates you crying Don't worry, I didn't pay for all of it. I got some of it for free! wink I'm getting a job soon, so i'm going to start paying for my own units. I plan on getting farsight up and running before anything, then I will get the rest of my suits. I have most of what I need, I just need to fill my elite slots and maybe some fast attack slots.
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Posted: Sun Apr 01, 2007 1:55 pm
heavenly angel goddess ... yesh thats very harsh if you have so much trouble with tau units then don't play the race. Thats all i can really say... the gamesworkshop people have a much different tone to say when it comes to new tau stuff Tau Tactics Part 1Tau Tactics part 2they are links to a very very good section on gamesworkshop ^_^.. easier then giving directions to it.. this is where I get most of my good starting plans and such... the new units are amazing if used well 3nodding I've looked over the new stuff. Like I said I'm not terribly impressed with it. However, just because I dislike the new units doesn't mean I'm going to ditch my Tau army and pick up a new one. I still like the old units, I just don't feel that the new units add anything really significant to the Tau list. I don't have trouble with Tau units, I've just been far happier with the old units than any of the new stuff. I love my Hammerheads and Broadsides. Stealths are great. Fire Warriors aren't impressive, but they're good enough that I field 2 full size squads. I still like my Crisis Suits. My big gripe is that the new codex hasn't given me much incentive to add any of the new stuff to my list. Some of the Crisis suits have changed thier configurations a bit, and I'm happier to take an Ion Cannon on my Hammerhead, but I am unimpressed with all the new units except Sniper Drones and Piranhas, and neither of those will be in my list in games over 1000 points. The only special issue equipment I'm prone to using is the Stim Injector. All of the rest of the SI stuff is either overpriced, underpowered, or both. Furthermore, I now have a pair of Ethereals that will probably never see the field. While the old Ethereal rules saw me field one now and again, the only reason to take one now is to get the Honor Guard. Amazing, huh? I like the Sniper Drones, they can be very effective. However thier massive drawback of not being scoring, in addition to replacing one of my Hammerheads or my Broadsides, forces me to leave them aside. Vespids are crap. They can move fast and die fast and that's about all they're good for. They're flying GEQ's with a fancy peashooter. And peashooter is the proper term for it, because the range is abysmal. If they had a 4+ save or an 18" range, I'd consider using them, but as it is, they fly up to some Marines or Necrons, knock a few over, and then get HAMMERED by the return volley. Sure, you can hit them in exposed flanks or smack isolated units to limit damage, but then you are spending 180+ points for your fancy Vespids to do nothing for most of the game. I'd rather have another Hammerhead or trio of Crisis Suits for that price. Piranhas show promise, but for their points, I can get a Crisis Suit with a better weapons loadout. Using more than one per choice is silly, because vehicle squadrons are severely gimped. The only real advantage they have is mobility. Frankly, I would not quote GW on the supposed value of the units they are trying to sell. Go to a more dedicated forum like Warseer or AdvancedTauTactica to see actual players' opinions of said units. Otherwise all you're hearing is GW pimping thier product. Of course they aren't going to say anything bad about it; they want you to buy it.
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Posted: Sun Apr 01, 2007 4:57 pm
I revised my list of units I'd like to get in addition to my 500 pt army right now. I added the points values, and I have enough left to do some upgrades on my broadsides. Ill have 3 squads of 10 firewarriors. 2 broadsides, plasma rifles (maybe) and I can't decide if I want to take multi-trackers, targeting arrays, or the stabilization thing. 2 more Crisis suits.
And Im pretty sure thats it
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Posted: Sun Apr 01, 2007 8:06 pm
piranhas rock imho, think land speeders with front armor 11 (bolter immunity)... great for being fast (taking quarters, tank hunting, objectives)
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Posted: Sun Apr 01, 2007 9:02 pm
Im thinking of making a very stationary army. I might give up some mobility with this, I won't be using many crisis suits in it (if I do, probably 2 fulls squads). I was thinking of 4 squads of 10-12 firewarriors, probably each with shas''el, a markerlight, and a hardwired target lock. For heavy backup, two squads of sniper drone teams, and two squads of two broadsides. Whether or not I give them plasma rifles or whatever upgrade will depend on something not thought of today.
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Posted: Mon Apr 02, 2007 4:40 pm
.. piranha skimmers make there worth quite clear 3nodding , fought against my cousin who was using imperial guard.... the piranha toasted his sentinals and tied up almost 80% of his leman russ fire... he just couldn't get the rolls needed 3nodding .. he fired krak grenades and lascannon shots but nothing worked... in the end he did get both but that was going on to turn 6 and that allowed me to claim 2 objectives and I never recived one battlecannon shot into my lines which i am glad i got so lucky gonk .. those cannons are EVIL crying
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Posted: Mon Apr 02, 2007 5:57 pm
What is the deal with the smart missile systems on Broadsides? The description for the broadside says it is equipped with a smart missile system, but there are two of them. Are they one weapon? Are the twin linked? Are they just two separate weapons?
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Posted: Mon Apr 02, 2007 6:34 pm
[Sanity_is_for_the_Weak] What is the deal with the smart missile systems on Broadsides? The description for the broadside says it is equipped with a smart missile system, but there are two of them. Are they one weapon? Are the twin linked? Are they just two separate weapons? Why do people have so much trouble understanding this one? No offense intended Sanity, but I've heard this one alot from new Tau players. The system is comprised of two pods of missiles. Smart Missile Systems are not twin-linked, they don't fire twice, and there are not two of them. Two pods = one system. That's it.
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Posted: Tue Apr 03, 2007 11:06 am
lol smart missiles.... no line of sight and heavy 4... mix with targeting arrays or markers and advanced stablization and you got some deadly weapons 3nodding ... lol
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