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Posted: Sat Jul 30, 2005 2:27 pm
Name: Rasa
(optional)Name Meaning/Nicknames: Rasa means blood in Romanian
Gender (you got a 50/50 chance buddy): Femal
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Half Demon
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): She has red eyes and pink hair. She has a slim figure, but is remarkabley strong. Rasa has very pale skin and a slightly pouting mouth.
Allignment(Good, Neutral, Evil,): She hasn't decided yet, that makes her neutral
Personality: She is very happy go lucky and caring. She treats everything as if it were a game. She is an extremely good cook and loves to cook for others. She has a horrible temper and when she's against an enemy, she becomes completely ruthless and doesn't take her eyes off of her objective.
History (if your character has one): Rasa was born to a demon father and an ordinary mother. Her mother was a Romanian, a gypsy, and when her people found out what she had done, they banished her and she died soon afterwards. Her father took pity and took the child to his new wife, a haughty woman who soon sent her to Ria to get her out of the way.
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): She has pretty much no armor, and carries a few Colt revolvers and two short katanas.
Any items you have: She carries an item called Shiva's claw that restrains her full demon side, but allows her to use her demon powers.
Any battle skills/magical powers you have: She can manipulate and summon the elements, and is excellent with martial arts (including weaponry). She can use full demon spells and powers, but afterwards, needs to sleep for a few hours to recover her energy.
Character Flaws(You must have at least two.): She is often bumbling, which causes her to make mistakes and very hotheaded which gets her into dangerous and sticky situations.
Friends in the Realm: None so far
Enemies in the Realm: None so far
Lover: None so far
Pic: Working on it.
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Posted: Sat Jul 30, 2005 5:49 pm
Name: Kayla Vinci
(optional)Name Meaning/Nicknames: "Pure". Nicknames are Kay.
Gender (you got a 50/50 chance buddy): Female
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Human, or so she appears
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Bright green emerald eyes and long, dark brown hair. She is a bit on the pale side and stands at about 5'7". She is light, only weight about 100 lbs. and she is fairly thin. She usually wears black, navy blues, greens and dark purples. She's 16.
Allignment(Good, Neutral, Evil,): Neutral, though, surprisingly she leans towards the evil side.
Personality: She's sweet, shy and on the smart side. Her mood can change very quickly and she can be very impatient or very patient depending on the circumstances. She can be very friendly and sometimes surprisingly open; on the surface. Nobody has ever seen the darker side of Kayla, seeing as nobody has ever seen her angry; except her step-father. And the state that she left him in, wasn't a good one.
History (if your character has one): Nothing to really say about Kayla. Her father died when she was very, very young and then her mother re-married. Her mother died a few years ago and she was stuck with her step-father, who wanted her to learn how to "control" her energy. She knew perfectly well how to control it... she just liked to use it on him when he made her angry. Kayla secretly has two sides; almost like a second personality, or a second spirit living within. There's herself; and then there's her strong darkness within. Like a second being within her... (aaah, I can't explain. You'd have to get her very, very, VERY mad to understand. Which is near impossible)
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): She has a dagger, with a black handle with a bright green emerald at the top.
Any items you have: She has a big book about dark magic, which she carries around with her almost everywhere.
Any battle skills/magical powers you have: In battle, she is good at using a sword, bow and arrows and an axe. Anything else seems impossible to use... except her own two fists and her feet. As for magical powers, she can manipulate darkness and ice.
Character Flaws(You must have at least two.): Her mood changes constantly. The tiniest thing can send her mood flying to the other side of the spectrum. She also can panic very easily when in a stick situation. Also, her dark magic can take over sometimes.
Friends in the Realm: Rivin Darkwood, Ekail Judia
Enemies in the Realm: Alexis Ivy
Lover: Ekail Judia
Pic: 
Darkness Within, if it had it's own body:
Signatures:


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Posted: Sun Jul 31, 2005 6:40 pm
Has Ceased To Be, see Pg.17 for Coma's Profile Name: Abaddon Christovich Gregoroff
Gender (you got a 50/50 chance buddy): ummm, MALE, wait, no, fe-- no, male, yes, im male, that sounds good. xd
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): errrr... Human?
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Abaddon has long black hair, pale blue eyes, weighs 250lbs, is 6"2, and has a heavy build. He wears a black trenchcoat, a tight black t-shirt, multiple ammunition belts, a pair of lose black leather pants, and a pair of black, steel-toed, leather workboots.
Allignment(Good, Neutral, Evil,): Chaotic ebil(you cant count on him to do anything, where as with lawful evil you can count on to have an evil plan, and neutral evil you can count on to be makeing trouble, but you CAN count on the fact that when he dose somthing, it will be big and poorly planned out.)
Personality: Abaddon is a dark, brooding sociopath. He likes 4 things, Booze, Drugs, Overkill, and Exessive Bloodshed. He is usually found smokeing and stareing into space, drinking heavily, passed out, or blowing things up.
History (if your character has one): Screwy childhood, neglagent parents, abusive peers, and an injust system warped his consiousness into a level of hatered and loathing not seen since Atilla the Hun.
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): A thin, straight edged short sword with a skull on the end of the hilt.
Item Description:
Decadence: A pair of revolvers which shine brightly in the sunlight, each baring an 8" box like structure which contains the barrel within, a "Box Barrel" as it is called. These two guns are both .45 Calibers with a pistol grip resembling that of a semi-automatic. Besides the black pistol grip, there is no other identifiable markings besides their rather sizable appearance when compared to other revolvers, and the inscription on the right pistol's left side, and the left pistol's right side. The right pistol's inscription reads: "Decay of the Saint" and the left pistol's right side reads: "Decay of the Sinner". The pistols are meant as a set, that of which is called "Decadence".
Along with these are a series of different ammunition types, to be described here, both per request and by the merchant's own creative addition:
Kraken Pattern Frag Shells: Heavy weapons type shells with a liquid nitrogen core. These shells bare a bright red tip with what appears to be a small, squid like design in white. Whether this be a joke or simply a reminder, one cannot deny the power of these shells which bare the name of the mighty sea monster from times long past. Their primary use it to perform heavy damage on targets and break or destroy armor.
Hellfire Rounds: Said rounds have been altered from costumer's previous desire. The idea of an acidic venom is impossible, as acid will burn through the body and venom merely spreads until it reaches a certain point, often the heart, which is the purpose of its fatal capabilities. In knowing this, and due to a similar round created by the merchant, the rounds have been altered to merely house venom which is meant to spread through the body and react violently to the heart. Upon entering the heart chamber, which may take roughly an hour, the mixture of oxygenated blood and blood without oxygen causes the individual venom strain to thicken greatly, then heat and burst. This causes the heart to effectively combust or "Explodes" within the victim's chest. Obviously, said combustion is instantly fatal. The rounds appear as metallic red shells with a black tip, signifying their deadly and brutal nature.
Shadow Pattern Compressed Rounds: Appearing with the standard metallic shell and a black tip, these rounds are meant to be silent. Their use of compressed helium gas instead of gunpowder reduces the sound caused by the shot, however reduces the actual propelling force. Therefore, this round is suitable for stealth, but not direct combat as standard rounds are easily more cost effective and efficient for such situations.
Sabot Rounds: Much like the very same kind used by tanks, these bullets resemble a long spike, and are a bright silver hue. Because of their aerodynamic shape and mass, they can puncture right through even the heaviest and strongest of armor.
Burrower, Variant 1: A common copper toned shell comprised of Spincie shell coated in the Ciremor Monitor's saliva protecting a small, insect like creature composed of various plants and other organic material. The small, green colored creature remains within the shell, dormant until said shell strikes against a hard surface of penetrates a body. The creature is then released, to where it slowly moves its way through the body to the nearest point of interest, which depends on the point of impact. It is instinctively attracted to the specific flesh found within joints, and will search for the nearest joint then begin to feed. As it feeds it releases a toxic substance which swells and stiffens muscles, as well as corrodes bone. Hence, as the creature slowly eats away at the tissue, the body joint is paralyzed and slowly burned away to hurt the victim's ability to move. Obviously this causes a great deal of pain, only furthering the degree of distress caused when being hit.
Burrower, Variant 2: Unlike Variant 1, this one's shell breaks after being fired from the gun. The insect creature within uses a pair of wings to fly after the target, which it knows as it is the first one it senses upon leaving the shell. The creature will not cease its chase until it eventually dies after four hours or is killed. Also different is that this variant contains a very corrosive substance within it that, when it impacts with a hard surface or the target, will burst from within the creature. The acid will then splash against the area it hits, burning through the victim's armor, clothing, and or flesh upon impact and continue to burn through for a good thirty minutes. The pain, however, will last twice as long as that.
Burrower, Variant 3: Like Variant 1, this Burrower remains within its shell until puncturing the flesh or hitting a hard surface. And, like 1, it will hunt for the joint of the victim nearest to its entry. However, unlike the previous variants, this particular creature's chemical structure reacts violently to blood and organic matters that are not its own. When the insect begins to feed on the flesh and blood within the joint, its inner chemical make-up will mix with the foreign, organic substance, then heat greatly and force the creature to combust. Said combustion will effectively cause the victim's joint to "Explode" and most likely detach the body part which is connected to said joint.
Note: Burrowers are made of very similar components, save for the chemical make-up inerds which produce the various affects each variant has. They are able to withstand extreme cold conditions indefinitely. Electricity interacts with their systems in a way which makes them more active and move more quickly. They do not have eyes in the traditional sense, so cannot be blinded. Their truest weakness is, however, fire and extreme heats. Such temperatures will react badly to their systems and force them to combust in the same was Variant 3 is meant to. It is ill-advised that extreme heat or fire be applied to these creatures when near or on anything organic, as the resulting combustion can be harmful within or on said organic.
Sanctified "Pure" Rounds: Designed much the same was as a standard round, save for its entirely silver make-up and gold tracings along the bullet, these rounds are specifically for the tainted. The "Omni-Divine" structure of these bullets produces a pure energy when fired and impacted, which burns through and destroys the flesh, body, or soul of any impure or undead creature. Such creatures are, but are not limited to being: Werewolves, vampires, ghosts, specters, wraiths, zombies (The animated/walking dead), liche', dark wizards/sorcerers/magicians, tainted souls, and various other such creatures. These rounds are, however, limited in their use against beings who' dark power is linked directly to divine heritage, such as that of the Serenian or Neocarian.
Blood Vertigo Rounds: These rounds are colored in an entirely blood red coating and provide a very unique ability. When fired, these rounds will penetrate the body as any round normally would. However, the butt end of the round uses a small propulsion mechanism to stop itself from completely penetrating skin, to where it then begins to use said mechanism to deliberately pool blood from the wound. This round, due to this ability, causes the victim's wound to continue to bleed until the round is taken out (Which is near impossible without surgical tools) or the victim has no blood left. And by interacting with the Feragoth Matrix, can be used to transport the blood from the bullet into the Matrix device itself, which it is then converted into blood which is used to quickly aid in the healing of wounds.
Michael's Lance: Long, gold shelled rounds with a sharp, crystallized dark blue tip. These rounds, when fired, rupture instead of launch from the ground. The moment the hammer hit's the shell, it drives a great deal of heat which transfers into the gem tip. The gem gathers an enormous amount of energy which breaks and disintegrates it. This energy is then released through the barrel of the gun and fired instantly in a straight line which is about three times as wide as the barrel. This "Beam" hits instantly, and breaks through any form of physical armor. The beam carries with it a negative energy effect which allows it to cut straight through energy based defenses, whether they be technological or magical. The downside to this shell is that it merely penetrates, and will not cause massive explosive damage or wide damage. It also should always be the first bullet fired when loaded into the gun, as it is too long to fit into any other position. Another warning to consider is the great amount of heat it produces when fired. This heat has the capability to melt or shatter the barrel if the bullet is used too often in a set period of time. It is suggested that only three of these be used within a short period of time and that an hour is passed before using another.
Any items you have: None.
Any battle skills/magical powers you have:
Deadeye: Abaddon is extreamly accurate within 50 yards with his pistols.
Preditory Instincts/Possesion: When either surprise attacked or driven to a ceartin point of damage Abaddon loses control to a being with extreamly preditory Instincts and unlocks a few powers like slight Teleportation, and increased bone density<. The being is named "Coma White".
(LOCKED) Night-Vision: Once general mastery of Preditory Instincts has been achived, Abaddon''s eyes can adjust to any lighting, allowing him to see regardless of weather conditions, exceptions being heavy fog and blizzards.
(LOCKED) Eclipse: At the very end Abaddon can temporarily eclipse the sun blanketing the world in total darkness, which combined with his nightvision gives him a serious edge.
(LOCKED) Complete Stealth: Abaddon Can move without detection via natural/technological means, some magic may still be able to revela his position.
(LOCKED) Blood Scent: Abaddon can smell freshly spilled blood within 100 yards, and can taste freshly spilled blood on the water within 50 yards.
(LOCKED) Chamelion Reflex: When in a fight he knws he cant win, or is feeling extream fear, Abaddon's skin changes to blend with his surroundings.
Character Flaws(You must have at least two.): Alchoalic, Chainsmoker, Sociopath, Sadist, Compassion-less, Skitzophrnia, Extream Paranoia, light OCD, deep-seeded trust/woman issues, Temper control issues, abandonment Issues, Infiriority Complex, MPD, occasional Pyromania/Kleptomania and an extream love of all things minty. if i remember any more i''ll post them here.
Friends in the Realm: None Yet
Enemies in the Realm: None yet.
Lover: None yet
Pic: Please ignore the last line of text in the top corner.
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Posted: Mon Aug 01, 2005 2:50 pm
Name: Yasuo Wa. (optional)Name Meaning/Nicknames: Raven. Gender (you got a 50/50 chance buddy): Male. Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Human but has an strange DNA in him. When the human body isent longer capeble of function. (For example, The human body is uncounsios then the strange DNA takes over the body but ends quickly) His skin gets all black and his eyes turns red, and his pshycal strength rasies highly. Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.):
*Head: Dark gray hair that covers the forehead but dosent go lower then that, also he has bright green eyes.
*Neck: He has an red scarf that his alittle riped apart at the edge of it. It also covers the mounth and nose, it hangs along the back but when Raven runs the long scarf flys threw the air.
*Upper Body: He has an small leather chest shirt that starts from the neck and ends under the chest, from the he has gray fabric clothing that leads too the pants. On his hands is hard leather gloves with red finger holes on it xp .
*Under Body: He has an belt that containes Kunai(Ninja Knifes) and Shurkiens(Thorwing Stars). His pants are made of leather as most of the other clothing he wears, and on the front side of them there are little pockets where small iron plates hangs too protect the legs. And finally on his feats he has army boots.
Allignment(Good, Neutral, Evil,): Neutral. Personality: Loyal, Myterious, He is missunderstod by his clothing and apperence. Most of the people he had meet fear him before they get too know him, he always trys too make people like him, becusse of his past. Before they just liked him becusse he fighted well, now he want too have friends that like him for who he really are. History (if your character has one): As an kid he had been geten lots of respect by fighting. But now when he had grown older the fights had been alot more difficult so have been taken classes in the ways of the Ninja, when he had been too good for his class he now been transferd too one of the best Traning schools there is. Rai High. Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): Kunais, Shurkiens and Katars. Any items you have: He has an Neckless that he have been strapd around his palm. Any battle skills/magical powers you have: The Inteligent Of An Ninja And Is Way Too Fight. Character Flaws(You must have at least two.): He dosent pay any atention when it comes too leason that dosent have anythign too do with combat, also he gets very frustrated when losing an battle. Friends in the Realm: Zero, Enemies in the Realm: None Yet Lover: Fiery Pic:
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Posted: Mon Aug 01, 2005 3:36 pm
Name: June (optional)Name Meaning/Nicknames: The month in which she was born. Gender: Female Race: Dendril. The Dendril are people who are like humans in almost every way. Keyword almost. The have an affinity for magic and usually become wizards of some sort. Generally, a single Dendril excells in one element (i.e. Fire), but it is possible to excell in more than one. Another unique attribute of the Dendril are their exceptionally long lives. They live longer than humans, but are no where near immortalCharacter Looks: June has a pale, pinkish complexion and very soft features, with hazel eyes and short brown hair that goes to just above her chin, a small mouth, and a slightly curved nose. She's tall and slender, but curvy, with an...erm, large chest and hips and long legs. Allignment: Neutral, although when she's in a temper, anyone on the receiving end would say otherwise. -_-';; Personality: Don't let her sweet looks fool you. June is highly intelligent and clever if you take the time to converse with her, but one doesn't usually notice till then. She relies heavily on sarcasm and dry humor to get people to leave her alone, and prefers the company of boys, most likely because she tends to get quite rowdy. She loves fighting, and always tries to steer conflicts in a physical direction. Despite her rough nature and temper, she's usually quite cheerful and friendly. History: June's mother had her when she was very young, and her father was more of a one night stand deal, so she had more of an older sister then actual mother figure. Being a healer, her mother attempted to teach her the ways of herbs and medicine, but June's intrest was always in martial arts and magic. As her intrest in mage work and the arts grew, her mother grew worried that it might turn into something more dangerous then a hobby. A friend told her about Ria High, and how they might help June's control, and June grudgingly consented. Any weapons/armor you have: She prefers to use her fists and feet if neccasary, but she also keeps two daggers hidden in her pocket. Any items you have: Her knives and a small book on healing she stole from her mother's library. Any battle skills/magical powers you have: June can be deadly with her feet if she gets angry enough, but she still hasn't quite mastered any real techniques for fear of really causing harm. She can barely manipulate elements, but she still doesn't know which she's best with. Character Flaws: Raging temper, jumps to conclusions, and hates authority. Friends in the Realm: None yet Enemies in the Realm: Coming soon... Lover: None Pic:
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Posted: Wed Aug 03, 2005 3:50 am
Name: Charley Everton (optional)Name Meaning/Nicknames: Fiery Gender (you got a 50/50 chance buddy): Female Race: Human. But due to her fathers side of the family, in her body, she carries the trade-mark gene that triggers pyrokinesis. She is not a full pyrokinetic, just a half, due to her mother. Character Looks: Stands around 5ft 3, slender and elegant in stature. She has long, straight fiery red hair that ends half-way down her back, and frames her angelically featured face. Her eyes are a lapis lazuli blue colour but tend to shift to fiery amber if her mood changes to a worst. Her skin is slightly pale and seems to glow, like fine porcelin lit from within. She has a strange air about herself, with her grace and beauty she holds a deep and evergrowing fire within her that is seen in her eyes. She usually has a fiery circlet above her head, that glows at times. Allignment: Neutral Personality: She can be under-estimated at times due to her innocent and charming looks but that would all be forgotten when the fire shows in her eyes. She has a fiery temper that is hidden quite well, she hides it by being sweet and kind. She likes the company of boys and can be quite flirty if she wants to be. She likes to be alone at times, for she spends most of her time thinking. She has a quiet and shy side to her but when that's gone she is just your average girl. History: Charley has been a Pyrokinetic since the day she was born, she showed little signs of her gift and her parents expected this for they had slight in human abilities too. When Charley was only a few years old her parents were killed and she was sent to an Orphanage, she was too young to remember them but she somehow knew she had them once for a while. She was passed from home to home because no one wanted this dangerous child, the government kept her secret hidden and tried to make sure she grew up as normal as could be but that was impossible. She was sent into the care of one family and they decided to send her to a special institute, the only reason she wasn't sent there in the first place was because of her parents will stating she shall not be sent there, but because of Charley's power and inability to use it carefully they over looked it. So it was all set out to send her to the special institute when someone came along and took her. Julie, her foster mum now, understood Charley and taught her to use her powers. After three years of this, Charley was sent to Ria High. Any weapons/armor you have: She has none. She prefers hand to hand combat. Any items you have: Nothing. Any battle skills/magical powers you have: She is good with hand to hand combat for she is trained in martial arts. If she does not use her hands she uses the fire that burns within her. She never uses a weapon other than herself, she can be dangerous if she gets too mad for she has not yet got full control. Character Flaws: Her anger, she can sometimes be too kind and trusting Friends in the Realm: Dimi Deiod - Raven Enemies in the Realm: Lover: Dimi Deiod - Raven Pic:
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Posted: Wed Aug 03, 2005 11:01 pm
Name: Cecil O'Dell Name Meaning/Nicknames: Cecil = "Blind" Gender Male Age:17 Race: Human Character Looks: Blue-black hair that when not dyed regularly begins to show red at the roots. His hair hangs down to his shoulder blades though it falls over his face constantly. When they're viewable his green eyes glint almost magically in whatever light is available, but he keeps them hidden behind his sunglasses, even at night or indoors. His wardrobe consists of darker colors, mostly Black, Crimson, some darker shades of violet and he's usually wearing his favorite work shirt - made frayed end vest over a longsleeve black s**t, usually the only design on his clothing is the Maltese cross on the back of his vest. He's got a tattoo of a celtic cross on his chest with the letters "C,S,B,J" in each of the spaces made by the circle around the cross. Allignment(Good, Neutral, Evil,): Neutral Personality: Reclusive, but friendly...provided he gives you the time of day to let you speak to him. History: He grew up in a loving family. His father worked hard, day in and day out at the local chemical plant on the production line, his mother helped run her father's restaurant that she later inherited after he passed away. One night while his father was at work, there was a phone call. It was about 2am when the phone rang, and at first it was ignored. After the caller made a 4th attempt his mother got up and answered it. His father's foreman was on the other end of the line, and he took it upon himself, not only as the supervisor, but as the best friend to tell her the news. Whilst walking the narrow catwalks of the facility a spasm in his leg had caused the man Cecil admired more then anything to plumit to his death into one of the big mixing vats below, the chemical was harmless...though the mixing arms spinning inside were not. His mother was devastated, she fell into a rut of drinking and chain smoking. Several years later she was on her way home from the local pub, well over the legal limit, she ran a stop light. A pickup slammed into her side's doors, sending her car spinning. Inertia carried it to the curb where it'd find it's final resting place in a phone pole. The airbag went off but she wasn't wearing her seat belt, the final crash sent her forward into the bag snapping her neck instantly. With noone left to care for him in his even more mentally unstable state he was placed into the state foster care system, which eventually placed him into a well known boarding school. Any weapons/armor you have: His father's single action army Any items you have: backpack, various supplies Any battle skills/magical powers you have: his father started him shooting at a young age, being a member of the NRA. In his rage over the loss of the people he loved the most he discovered he had slight telekentic powers, though they're undeveloped Character Flaws(You must have at least two.): hot headed, loses touch with reality and flows with his anger very easily. has uncontrolled telekenetic bursts that usually hurt him rather then help him. Friends in the Realm: none Enemies in the Realm: none Lover: none Pic:
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Posted: Wed Aug 03, 2005 11:23 pm
Name: Dovesary
(optional)Name Meaning/Nicknames: Freedom, grace/everyone just calls me Dove
Gender (you got a 50/50 chance buddy): Female
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): half human, half Water Soul Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Shoulder length straight black hair, always down, deep-sea blue eyes hidden behind long lashes. Shes an average height, with a scar from her right hip across to her left shoulder, a slender, curved body, fare skin, nice complection. Her cheeks are slightly rosy and her lips are full and lusious. She wears a blue sleeveless top and an equally blue pair of shorts. Theres one single tatoo on her right shoulder blade, its a strange rune, black in color.
Allignment(Good, Neutral, Evil,): changes often but mostly neutral
Personality: She keeps her deepset emotions to herself but comes out happy and friendly, deep sorrows in her heart...
History (if your character has one): Very dark and sad...
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): A knife tied to her belt and her flute also on her belt.
Any items you have: Other than my flute, a small bag holding some griffin feathers.
Any battle skills/magical powers you have: Her main element is water but she can use other magical spells and powers. She used to know how to handle a sword but has forgotten over the years.
Character Flaws(You must have at least two.): She is very sensitive under her shell and trusts people quickly. When she gets angry she gets really angry, you dont want to piss her off, shes on friendly terms with Death so watch out, but if your kind and fare, she'll be your best friend...
Friends in the Realm: Uwasa, Ryan, Rivin, Alexi, Miki, Michio, Dave, and Ryan!! GO GUYS GO!!
Enemies in the Realm: None so far
Lover: RYAN!! I LOVE YOU MAN!!
Pic:
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Posted: Thu Aug 04, 2005 9:45 am
Name: Dave (He doesn't know his last name).
(optional)Name Meaning/Nicknames: N/A.
Gender (you got a 50/50 chance buddy): Male.
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Human.
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Handsome features. Medium length, straight, black hair. Soft brown eyes. He has a medium build, not chubby, not skinny.
Allignment(Good, Neutral, Evil,): Neutral.
Personality: Is hard to get close to. Courteous. He likes to observe other people.
History (if your character has one): His Mom was killed when he was 6, and his Dad neglected him. He taught himself basic kung-fu, and at age 10 he murdered his father with a pistol... or so he thought. Now his father and his crime organization is after him.
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): Two 9mm pistols, a thick trenchcoat, and the Baptised Blade of Kamashan.
Any items you have:
Any battle skills/magical powers you have: He has decent accuracy, basic kung-fu and knife fighting skills.
Character Flaws(You must have at least two.): He's afraid of animals, and he is haunted by his past.
Friends in the Realm: Dove.
Enemies in the Realm: His father and his fathers evil organization (secondary characters).
Lover: N/A.
Pic: N/A.
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Posted: Fri Aug 05, 2005 7:14 pm
Name: Kaikou Kurosawa (or Kurosawa Kaikou, if you wanna be Japanese about it. ^_~) Name Meaning/Nicknames: Kaikou means "mysterious light" in Japanese, and her last name, Kurosawa, translates as "dark valley". Ultimately, her name means "the mysterious light in a dark valley". Gender: Female Race: Human Age: 17 Character Looks--Hair color: Her hair was originally a sleek black which cascaded to her waist. Now, however, after a purification ritual gone wrong when she was thirteen, her hair was turned a light silver/lavender hue. Her hair's darker roots can almost be seen under sunlight. Character Looks--Eye color: An odd, amber flecked brown. Character Looks--Height: Around 5'8" Character Looks--Build: She is fairly tall and slender, and does not have a "child-like" build. Character Looks--Common Dress: Though Kaikou prefers modest clothing, she is more commonly found wearing knee-length skirts and fairly fashionable dresses on the weekends. During the week, she tends to wear a traditional yukata or kimono, as she retains her strong Shito beliefs and olden way of life. Allignment(Good, Neutral, Evil,): ...confused... Personality: She is a bit reserved a times, but merely due to her family's cling to the olden times. She is slightly shy, but her desire to break away from her family's control on her life has brought her more into the open. She compassionate and forgiving to others, but not trusting. Though she is not afraid to smile, she is hesitant to be affectionate. History (if your character has one): Kaikou's family has been obssessed with the secret practices the Shinto village they came from, Ohashii, for generations, drawing her into their almost crazed dedications. They lived in a small shrine within Kyoto, where her parents were instructers. When she was born, her father designated her as the "White Madien" who would protect their family's legacy from demons and evil spirits, thus her destiny came to carry the legacy of Kurosawa magics and attend Ria High. When she did show detections of developing holy powers around 9, her parents heavily trained her in the art of white magics and martial arts. Upon every birthday, they would practice rituals to recleanse her spirit. Upon her 13th birthday, they preformed the "coming of age" ritual, in which she was to be "connected" with Saro, the first white madien of the Kurosawas. The ritual went terribly wrong, and the stress upon her soul that the failed connection burned turned her hair white. Her parents then decided to send her to Ria High, the best school for young magic users in Japan, where she would continue her training... Any weapons/armor you have: She does not wear any armor, but she does use two weapons: a ceremonial bow (as is the traditional weapon), and a katana. She prefers, however, to fight hand-to-hand. Any items you have: A red, crystal necklace. She stores her powers within this crystal so as not to burden her soul when repeatedly casting spells during battle. This crystal has been handed down from each "white madien" to the next for seven generations, holding a bit of each of their powers within it. Any battle skills/magical powers you have: Fairly skilled in martial arts, very skilled in spell casting (such as purification spells, light spells, and wards), and fights decently with a sword and bow. Character Flaws: She is very inexperienced in battle, since she has only sparred with her parents, and could not use her magic against them. She is not very decisive, and she is not very good at... flirting with men... XP Friends in the Realm: She has yet to truely make any friends... but she is eager to meet others who also weild magic. Enemies in the Realm: She does not truely have any enemies. At least none that she knows of... Lover: She does not yet have one. Pic:  (Extra note on the picture... I believe the artist, YanaGoya--Oh my GOD, her art is unbelievable--intended for her to be male, but she turned out too feminine. I loved this picture so much that I designed my character off of it... ^__^ Just imagine her with a little more chest, though...)
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Posted: Fri Aug 05, 2005 8:02 pm
Name: Alexi Winters
Name Meaning/Nicknames: Lex, Lexi, Winter
Gender: M
Race: Neko/Vampire/?
Character Looks: Long ebony hair that reaches down to his ankles. His eyes change from an icy sapphire blue, to a deep emerald green, to a firey ruby color, and to an empty black. Skin that is so tan it lookes as if it was kissed by the sun and stays that way permently also. His build is healthy and beautiful. Very often is causes both males and females to swoon over him, although honestly all he wants is the males. Wears lots of tight clothing. Sometimes he is seen walking around in his human form, or his partial neko form (black ears and a tail) or he might reveal another side of his race. With nine black tails behind him.
Allignment: Only he knows and he will not tell
Personality: Cold and lonely at first not really trusting anyone. But the more he begins to trust you the more he becomes more talketive and mean. Although dont get this fooled with him being just a b***h anyway. But once you gain his trust you will be fine and he will be loyal and true to you and very loving. Just dont cross him.
History: Something he would rather not talk about. You must discover this on your own.
Any weapons/armor you have: His nails are as sharp as diamonds and can easily cut through almost anything on earth. The only thing it can not cut through is holy steel. His nails are able to grow to any length. Also if he gets his hand on any paper he can make it into anything and make it as sharp as blades also.
Any items you have: Only a simple looking necklace adorned with a large crystal he never removes from his neck.
Any battle skills/magical powers you have: Paper, Wind, Ice, Water magics mainly.
Character Flaws: He absolutely hates rejection and if you ignore him it will set him off. Also he has a big heart and may act tough (which he is) but he is mainly a big softy, but never shows it.
Friends in the Realm: none
Enemies in the Realm: none
Lover: an outsider to Ria someone not part of the school.
Pic: none as of yet.
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Posted: Sun Aug 07, 2005 11:47 am
Name: Rivin Darkwood
(optional)Name Meaning/Nicknames: N/A
Gender (you got a 50/50 chance buddy): Male
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Human
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Short dark brown hair that he has spicked all the time, he has brown eyes, with a tinge of green right around the middle. Rivin has tan skin from being in the sun alot (Always wear sun screen), he has promenent facial features a small cleft, and high cheek bones. Rivin wears a black leather bicker coat, and a grey shirt underneath, he also wears dark blue jeans, and white sneakers with a strip of red down the outside of each.
Allignment(Good, Neutral, Evil,): Good
Personality: Rivin is a friendly kid once you get to know him, but he is very shy about talking to new people. Hes very talkative for a shy person, but the problem is when he talks he just says jibberish when speaking to someone new, or a teacher. He loves to laugh and smile; thus he is always smiling and laughing.
History (if your character has one): Rivin doesn't have much history, he was an ordinary kid with a two parents and a little sister. Then one day on his 16th birthday something strange happend, he could feel that he was diffrent. Some how he was able to make thing happen, the birthday cake began to float and the blinds of the house went crazy, so the next day he herd of this high school with people that were diffrents, people who could do things that weren't of the norm. So Rivin set off to find Ria High School. After two weeks of searching he finally found his new school, and now...
*Update* Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): Rivin so far has one wepon a wand, The part where Rivin holds it is curved and black wood, it rises 4 inches then curves and after that the wood is sliver and about 6 inches. The sliver part is large where the handel is and slowly begins to become smaller where it curved at the top.
Any items you have: Just the cloths on his back, and some money.
*Update* Any battle skills/magical powers you have: So far from Rivin's usage with his wand Rivin has the ablitie to Suspened animation, Reanimation, give inanimate objects life for a short amount of time, and Rivin is able to conjure powerful sheilds but do not lest for an extended period of time. Rivin has only used his Reanimation twice so he is not fluent with the proccess so far and needs more practice with the others.
Rivin's Magic Abilities: Suspended Animation, Reanimation, Deanimation and powerful sheilding.
Character Flaws(You must have at least two.): He is very shy, and has trouble saying anything that makes sence around new people. He is very klutzy and has no hand-eye skills.
Friends in the Realm: Kayla Vinci
Enemies in the Realm: Azrael
Lover: N/A
Pic: N/A
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Posted: Mon Aug 08, 2005 10:41 am
Name: Ryan Farfeild
Gender (you got a 50/50 chance buddy): Male
Race(Immortal races are okay but not encouraged, as long as you do not use them to powerplay.): Human
Character Looks(Hair color, eye color, etc. Try to give as much detail as possible, please.): Tall, a bit skinny, dark brown hair he keeps in a braid, dark green eyes, a bit on the pale side, usaly wears a black T-s**t and darkblue jeans.
Allignment(Good, Neutral, Evil,): Good
Personality: Shy, timid, kind, careing
Any weapons/armor you have(You should not have very much as a beginner, and you should earn more through rping. Same goes for the next two.): Rapier
Any items you have: old fastion pocket watch
Any battle skills/magical powers you have: Telekinesis and Pryokinesis (sorry about changing it so much)
Character Flaws(You must have at least two.): Shy, timid, soft spoken, nervous around women, klutzy
Friends in the Realm: Dove
Enemies in the Realm: None yet
Lover: None yet (although has a chrush on Dove)
Pic: Don''t have one
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Posted: Tue Aug 09, 2005 2:08 pm
Hopefully both characters are acceptable, and being allowed to play them is acceptable. >.> They kind of go hand and hand after all. Name: Yusake Akimoto Name Meaning/Nickname: As he would say "Hell if I know." Some people have called him Dumbass or b*****d though. But many more have called him "Artificial Devil" for the sole fact that his right arm and certain sections of his body are metal. Gender: Male Race: As far as he's concerned or knows, he's human. Character Looks: Yusake has a decent height of 5' 8", and still growing. His hair is short, though not too short and quite unkept looking. It mostly falls about to the length of his ears on either side, longer then that on the back of his head and just to the mid piont of his forehead in the front. His eyes are a dark brown color, and carry the look of a rebellious spirit within them, determined and unyielding to others. Yusake's skin is a brown color, appearing quite tanned, but this is his natural coloration. He has a generally lithe and atheltic seeming build, the kind one might expect from a boy between fifteen and sixteen years of age. As for his clothing, the first and only thing people will see when he first arrives will be the beaten, worn, a bit torn up cloak around his body...worn for the obvious reason of covering his metal arm. Yes, he indeed has a metal right arm which appears to be made from pure silver and gold, the gold being the joints of the arm and hand. The metal travels over his shoulder, and is also the same kind of metal which has been put in place of his shoulder bones, the left most side of his chest, his lower right abdomen, left side of the waist, as well as his left knee and ankle. The reasons for why he needed these are as of yet unknown. Allignment: Good, if you can call him that. Although a pain to deal with, generally ill-tempered and rude, Yusake is actually a good man at heart. He has strong convictions and will actually protect those who otherwise cannot protect themselves. Never the less...he's still an a*****e... Personality: Yusake has a generally tough and cocky attitude. It actually matches the character by the same name (which he was incidently named after by his now deceased father). Though he is prone to showing kindness...in his own way, he is for the most part a loner and not one who is easy to get close to. He is quickly recognized for being lude and quite mouthy, which tends to get him on the bad side of others or simplly get him in trouble. Beyond that, there is a much deeper side of him that comes from his deep convinctions based very much on the idea that a person should stand firm against all obstacles and never run away. History: At the moment I will only give details on parts of his history he himself would give to others. There are various details about Yusake that he himself must give away before I make post them up here, so on that note, please bare with me. Yusake lived most of his life in the streets, and became a kind of scrapper, learning to fight or die was his way of life. This is how he lived until meeting with the "Old man" he's now alongside of, Solumone Graves. Yusake now travels with and works for the self employed merchant of whom is a mystery in his own right. Yusake has already made a presence and a name of sorts for himself with his outspoken nature. He hasn't spoken much about his past though, besides the fact that he met Solumone two years prior. Possibly another aspect which, as of yet, is known to only one student would be the strange mental images within Yusake's mind. By pure chance his mind was scanned a young woman named Keila while she slept. His very inner thoughts were read, terrible images of death and suffering of which Yusake seems oblivious too. Any weapons/armor: Ziakesetsu, Yusake's sword which was given to him by Solumone Graves. The sword has a straight blade which reaches about four feet in length, and splits at the center starting from about half a foot away from the point. The split, so Solumone says, can be used to capture a sword much like a knife can slide between the openings in a fork. Yusake just thinks it's something to look cool...and still to this day wonders at which point Solumone actually handed him the sword. Any items: The only item, per say, of which Yusake owns is the pendant he wears. It is a simple, gold circlular design with a thin diamond shaped, clear gem in the center. He refuses to tell the signifigance of the object, and perhaps doesn't even know it himself...not that he would admit to that. Any battle skills/magical powers: Yusake has an uncanny ability to use his sword. For a man who never has trained a day in his life with a sword before aquiring it, he uses the blade as if it were as natural as breathing. That's not to say he's perfect, far from it...of course, much of his problems in combat could be attributed to his cocky attitude and poor focus. Yusake always wields Light, or so Solumone tells him. This is an ability he is not so capable in, even though he has carefully honed a few little moves out of it. His lackluster use in this power is actually his primary reason for attending the school. Character Flaws: Cocky, arrogant, hot-headed, rash, doesn't pay attention well, doesn't handle authority well or show the best respect to figures of authority. Tendancy to make an a** of himself, as well as gain enemies from his rude behavior. His fighting is rather undesciplined and a bit reckless. Doesn't often restrain himself, whether it be socialy or in battle. Not exactly a 'tank' among men. Friends in the Realm: The only friend he himself can name would probably be Solumone. Though not incapable of making friends, the great deal of traveling often prevents long term relationships. Though, as of recent he has befriended a young woman named Alef who holds an obvious crush on Solumone, as well as another young woman named Rose, whom of which seems to have a similar fighting spirit as Yusake. Enemies in the Realm: An individual he refers to only as "Faust" of whom he has a great deal of resentment toward. As well as a creature he does not know the name of. This creature was responsible for a terrible event in Yusake's past, something which has haunted him since, something he holds as a reason to kill this creature. Thought not necessarily considered an enemy in the truest sense, Dante is considered a rival of Yusake's, due to a possible encounter they may or may not have had. Lover: None, but who knows? >>;; Pic: Name: Solumone Graves Nicknames: Some have a tendancy to just call him "Graves" Gender: Male Race: Azuriteth Character Looks: Solumone stands at a fair six foot height, two feet taller then Yusake. His skin is somewhat dark, though several shades lighter then Yusake's. His hair is very short, and black toned, with two longer strands of hair which fall on the front left and front right of his face (Think Original Zero, I noticed you have a few images of him. >.>;; ). His irises and pupils are both the same shade of pale gray. This gives his eyes an almost completely white appearance, and might cause some to believe he is blind. Solumone's build is somewhat lithe, though not truly muscular, but physically fit. He is known to wear completely white suit and tie, which gives him a rather 'good' appearance. Allignment: Totally Nuetral, never one to take sides of a great conflict, never one to fight, and never one to refuse a sale to anyone. Personality: Solumone is a very peaceful type of man, very passifistic. He refuses to enact in violent acts, and will only defend himself if necessary. Solumone is almost never seen not smiling, a trait which is considered both sweet and a little unnerving. History: Solumone is a very old man, and one who is never unwilling to talk about his past if asked. He hails from an old race called Azuriteth, a race of very human like people who were ruled mostly by politics and governement systems. A people who would rather backstab then go to war, he lived his life as an average citizen, his father a smith at the time. He lived an average life, eventually taking the position of smith his father had, but never one for hard labor (Nor was most of his race). Through sheer accident, a desperate thief who had stolen a very valuable artifact of his people's history had stumbled into his shop. The man, desperate to survive against the gaurds which were hounding him, offered to give this azure gem to Solumone in return for a weapon. Solumone accepted, giving a prized sword of his now deceased father to the man. Unfortunately...the sword had failed to defend this man but five minutes after he left the shop, and the gem had dissapeared from sight. Solumone knew, as all his people did, this perticular gem grants the improvement of one's natural mind abilities, for his people were a race of psychics. Mr. Graves knew an oppertunity when he saw one, and used the stone's powers to help him craft items without having to lift a finger. And so he did craft wonderful works, not just weapons, but so many other items and designs which were unique and loved. However, Solumone's tendancy to put proper business etique before his own nation was a mistake. After being caught for selling rather powerful weaponry to a race which was currently considering war against the Azuriteth, Solumone was exiled. But this did not impare or hinder Mr. Graves, oh no. Instead, he built a great and respectable reputation through the crafting of weapons, armor, well loved items, clothing. Most of his trades were made either with large amounts of money or rare, unique things. Solumone always loved the most rare and unique of all forms of anything, from knowledge to gems to spells and whatever else could not be fouund anywhere else! This was Solumone's trade, his profession, and it was through this he had attained his vast collection, including immortality which he had traded to a crazed sorcer seeking a powerful weapon. Solumone, who has always been one to sell indescrimantly, made the trade. Unfortunately...the sorcerer added a drop of an acid into the new device instead of a drop of a base, which caused the device to explode. But he was crazed so who cares? Solumone didn't, he only traveled onward, through time and through the ages to sell, trade, and live his life. Any weapons/armor: Solumone has no weapons or armor, per say. However he does bare a series of accessory pieces (which I have to look up again on another site to get the damn list. ><). He also has the straight, four foot long wood cane, that of which carries an azure gemstone placed at its base, a stone which is a very old antique with a very long history. Any items: Items to be listed very soon. Any battle skills/magical powers: Solumone's heritage naturally gives him psychic abilities, those of which are mostly untrained. It is, however, through the azure stone he keeps in which he is able to use rather strong telekinesis, and even telepathy at times, depending on how close he is to the individual. Solumone is also well versed in many battle tactics, weapons, magic, and various other forms. That is not to say he can use any of them, Solumone may know a great deal but is not truly able to practice such arts, simply able to hold the knowledge without applying it. Character Flaws: Though not truly 'weak' Solumone is physically inept at fighting. He is niether agile nor strong, and does not have the mind set to even truly engage in battle much less hurt another. Solumone's rather gross disregard for the result of one of his trades also tends to enrage others and has made him quite a few enemies. Many dislike this indesciminante trading philosophy he keeps. He is also not one to grow angry, which though can be a good thing mostly it is also a very debilitating thing. To not understand anger or feel it is to almost be without a complete soul, without absolute balance in one's self. Friends in the Realm: Yusake could be considered a friend, though Solumone doesn't officially keep friends, as friendships can get in the way of proper business practices. Although he has managed to make good aqaintances out of the majority of the students among Ria. Enemies in the Realm: Though some may hate him, he is never one to return the hate or hold a grudge. Solumone has no official enemies in this respect. Lover: Like with friends, Solumone is not known to be one who holds a lover or a person in his heart. But who knows, it could happen. Pic:  Well, I hope this is acceptable, because I'm hella tired after writing all that. I'll still probably enter in somewhere though. >.>;; And I will be updating these profiles as more information becomes available in RP's, can't have you knowing everything about these characters right away can I?
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Posted: Tue Aug 09, 2005 3:39 pm
Name: Pippa Hala
Name Meaning/Nicknames: Hala means Moon's halo
Gender: Female
Race: Neko-human
Character Looks: A slinder looking girl with beautiful blondish white hair that falls down about her shoulders. With her pale complexion her beautiful deep blue eyes stand out as well as her mauve colored lips. Her lovely black ears usualy laid flat against her head as her tail peeks from under the usual maid looking dress that she wears. Being short was usualy an advantage to her since she was only about 4'11 and about the age of sixteen or so but her body was full in most areas and skinny in those that girls most want skinny. Her stuffed rabbit usualy held close to her stomach in her left arm. Her small hands held fingernails that were sharp and pointed for those times she felt as if she were in danger.
Allignment(Good, Neutral, Evil,): Pippa is mostly good, although she has her days.
Personality: Being as quiet as she is she usualy never shows her what a beautiful personality she has. She loves helping people and making friends although there are times when she just wants to be alone and hide all her fears from those who scare her.
History: Pippa doesn't really remember where her life started or anything about her parents, but the things she does remember sadden her. For not being very old she could write a book about her life. The first thing she remember was being a slave since she was young. She had grown acustom to wearing maids outfits because she mostly cleaned and sometimes done unspeakable things for her masters. She's been sold quite a few times because she didn't speak much but she was very repectful when she did. Her body held scars from her mistakes she'd made in her life and they each told a story much like a picture ingraved into her skin. Always making sure she had them covered so that no one would think badly of her. It seemed that each master would add to it to make it a real picture. Pippa wasn't sure of what it actually was for she couldn't really see it as it was on her back. Finaly being set free she had visited many schools and most had turned her down because she was diffrent or she was neko so she traveled alot in hopes that she would find a place she could call home and people she could call friends. This time she thought that maybe she had found what she was looking for.
Any weapons/armor you have: Pippa has her fingernails but is able to make things but doesn't make weapons very often.
Any items you have: A suitcase full of clothing and her stuffed rabbit Ananta.
Any battle skills/magical powers you have: Is able to read thoughs as if the person was actually saying it to her. Is also able to make things with her mind, but if she stops thinking about the object it will disappear.
Character Flaws: Studders when extreemly nervous and she tends not to look at people when she talkes to them. Is also frightened very easily and is very short.
Friends in the Realm: Taqune, Uwasa, Tatsu
Enemies in the Realm: none yet
Lover: extreemly too shy for one right now
Pic: 
Pic of Ananta:
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