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Black Company: The 10 Year Old Guild - CLOSED

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Tags: Role Playing, Mercenary, Technomancy, Magic, We are the champions, deal with it 

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xXKronoXx

PostPosted: Fri Jan 12, 2007 6:35 pm


Name: Krono

Age:Undetermined

Race: Archangel/Demon Hybrid

Gender: Male

Height 6'

Appearance: Commission of Krono

Allignment: Depends, fights for what he wants or who hired him.

History: Krono was an elite archangel for the forces of heaven. He helped lead a campaign against a very powerful demon who had tried to invade Heaven. Krono had cut his way through the battlefield fairly quickly in an attempt to destory the demon who had invaded Heaven, the demon known as Mephisto. He found Mephisto and the two did battle for quite some time. Krono emerged what he assumed to be the victor, however things weren't all clear cut. The demon forces had subsided and Krono was seen as a hero amongst the angels...however it was later discovered that the Demon Mephisto had manifested himself inside Krono. This was found out when Mephisto's power overwhelmed Krono and he went on a murderous rampage. It was because of this that Krono was cast from heaven down to earth, and at that point in time he had sworn revenge. He also found that he had the ability to use demonic magic and abilities.

After some wandering and training, Krono discovered a place where there were people who wished to wage war against the heavens, and he found himself joing them in their struggle. He quickly arose to Captain of the Knights and had made some friends surprisingly. He had learned several new skills both demonic and angelic in nature while training there. Eventually he confronted the demon Mephisto and managed to conquor the remaining energies, however he was able to still harness the power, and he liked it. Eventually heaven was made aware of his exploits and they had sent an elite angel to try and assasinate Krono. There was a long and drawn out battle, Krono eventually slaying the elite warrior known as Artorious, and absorbed his energies. Krono remained there for quite some time before leaving abruptly one day, he then dissapeared and was assumed dead. However he was in reality training on earth, the underworld, and even made a trip back to heaven.

Krono managed to ascend back into heaven unnoticed for a while, the reason for him going back was just to see how things were and explore his homelands. While exploring the vast realm that heaven was, he managed to come across a sacred katana that was immense in power. He wanted this sword as he swore it called out to him despite his demonic taint. He wanted bad enough to slay those who were guarding it, numering to be slightly under one hundred. When allw as said and done he obtained the sword, but when he first laid hands on it, it revealed its name....Abel. It also revealed that it had a twin sword which resided in the underworld. Krono was eager to get there and out of heaven, as his crimes would without a doubt be reported soon enough. He decended down to the underworld and managed to keep a low profile while down there. Surprisingly, no one knew of the second blade and because of this he was able to take the blade uncontested.

After obtaining those blades, they awakened new powers within him and also showed him how to manipulate his DNA which opened up the possibility of a fully demonic form, an angelic form, and a mixed form. He went back up to earth where he continued wandering and training for quite some time. Eventually heaven sent more advocates to destroy Krono, however Krono was more then a match for them and the advocated of heaven banished him to a realm outside of earth. It appeared to him that he would remain there for all eternity when he encountered the lord of time, Cronos. It was there that it was revealed to him that Krono had the ability for much advancement and that he had a purpose that was directly link with Cronos himself. Cronos blessed him with his seperate dimension and sent him back to the realm of the living. He now continues to wander, now in seek of ascending to higher level of power.

Skills:

Regenration: Krono has the ability to instantly heal small wounds without a second thought. He can also repair major damage, however this takes a lot of energy and time which is almost impossible to do in the midst of battle.

Immunity: During his experience Krono has come across a wide array of poisons and diseases and has an excellent immune system. Some toxins may have no effect on him. New and powerful ones will lose effectiveness over time

Mastery of demonic and angelic energies: Krono has a lot of experience in demonic and angelic arts, and when repeatedly exposed to a spell or skill demonic or angelic in nature, he has the ability to replicate said spell or skill. It will start off extremely weak and grow with time. He can also see traces of these energies and sense them etc.

DNA manipulation: Krono is able to change his DNA to that of a pure demon, pure arch-angel, mixed, and neutral so he is composed of neither. This can come in handy in a variety of situations.

Portal mastery: Krono is able to open portals and use them as transportation. On the battlefield they can be used to confuse the enemy. He also likes to keep weapons in these portals so he doesn't need to carry them and they are easily accessed by him. These portals lead to an alternate dimension of sorts which only his portals or copies of them can access.

Forms: Just walking around and for basic battling Krono uses his human form as seen above. While in this form he has access to all his abilities. He also has a pure demon form, pure archangel form, and a mixed form. Pictures and details on these will be seen later.

Heightened Senses: Pretty basic, improved sight, smell, hearing, the basic stuff.

Absorption: When Krono kills an opponent, he has the ability to absorb them into his being, making him stronger and allowing him access to some of their abilities.

Acidic Blood: Self explanatory.

Telekinatic Swordsmanship: Krono can control his weapons with his mind in order to distract and overwhelm the opponent.

Swordmastery: Self explanatory

Marksmanship: Krono has a very accurate shot.

Demonic/Angelic Skills: A variety of angelic and demonic skills which will be elaborated on later.

Weapons:

Abel: This is one of Krono's dual Katana's that he always carries with him. It is longer than a typical katana, but only by about 5 inches. Its hilt is wrapped in white grip tape with black diamonds down its middle. Along the blade itself are a series of mystical angelic runes. Krono obtained this weapon from heaven, and was specifically engineered for him, in what way he doesn't know but it belongs to him.

Cain: This is the second Katana of the duo that Krono carries. It is the same size as the other one and is slightly different. The hilt is wrapped in black grip tape with white diamonds running down the middle. Along the blade are a series of demonic runes. Similarily to its brother Abel, Cain was made specifically for Krono to wield. He doesn't know who it was made by or why it was amde for him but it is his, he found it in the underworld.

Chaos & Emperor: The titles he affectionately gave to his twin revolver pistols. He carries theses around with him at all times as well, like his Katana's. They are imbued with a special spell which gives them not only infinite ammo but allows him to charge the bullets with demonic and angelic energy. He can also make them explosive rounds or just regular rounds as well.

Seth: This is a mystic broadsword which Krono sometimes uses in his combos. It looks as if it were blue crystal, but it is of an unknown material which changes colours during battle. It is unknown what the colours represent.

Shadow Chains of Binding: Krono can open up his portals all around the enemy releasing many chains which actually look more like metalic whips. They are also constructed of an uknown material and can rise to a searing hot temperature almost instantaneously if required by Krono.

Deathbringer: This is one of the least used weapons in Krono's arsenal. It is a scythe which is comprised of his own blood and because of this it is extremely powerful. The blade itself is hughly acidic. The handle has a very intricate design and only Krono can wield the weapon. Parts of it can dematerialize and re-materialize on command and Krono can control it from a far distance.

Buster Rifle: This Rifle is actually comprised of two rifles that can be split into two different guns. They are extremely powerful and because of this they can only be used in short spurts because they do need to be recharges. They are a little smaller than Krono's body size,not offering hima lot of mobility with these two guns.
PostPosted: Thu Jan 18, 2007 11:36 pm


Username: Tacitus
Character Name: Tacitus Nusradai
Title: Temporal Overseer
Aliases:
Tac (common Mortal nickname)
The Fated
Genesis
Age:
Body: 38
Tac: 4k+
Race: Touched Human
Gender: Male
Height: 5'11"
Weight: 189 lbs

Appearance: Tacitus appears as a male in his late fourties with ashen grey hair hiding two small black horns which protrude from his head. He prefers to wear black shirts with green cargo pants and boots, regardless of formality. Over this he wears a trenchcoat magically enhanced to hold what he needs. To finish off the look he wears a pair of emerald shades hiding a similarly shaded right eye and a brilliant orange left, and hand wraps to keep his hand from twitching too much while wielding a weapon, while prominently displaying his Genesis badge for all to see.
History:
FATE
Tacitus was born of the religous tendencies of a small group of pagans who were dedicated to the pasage of time and what was to come. In an age none left remember, Tacitus was a Pagan God of Fate. Against the will of the high council at the time, he took a mortal as a bride, without raising her status to that of an immortal, fearing it would corrupt her purity. To stave off death of himself, but more importantly his wife, he made a plea to the council and offered up a solution he knew they would think worse than death. Tacitus set into motion a long string of events that would force him to forget everything he was, his wife, and everything he knew. He also wove in a clause that would slowly recover his memories, if they could be found. As he slowly began losing himself he set his wife into stasis until a day he could be with her once more and banished himself from the heavens.
Wheel of Fate
Over the long years he had many mortal forms, and skipped through time, not aging for long periods, but always forgot with each death. In one of his more recent forms his son that had come from what would have been his future killed him and stole the powers the body contained. To make sure his father would never oppose him, he hired three men to always track and kill him. These men were the Gorokian Hand, a band of three Ancients, with power rivaling the gods themselves when working as a unified force.
Ascension Begins
The cycle of killing continued until the stasis on Tac's wife was unlocked and she was returned to the mortal realm, though lacking her memories as well. The two were fated to meet and lived a life as farmers, until the Gorokian Hand found Tac. He was forced to watch them rape his wife until they killed them all one by one, Tac being the last. In a vengeful rage, and with his dying breath he was flooded with memories and energies as the killing of his wife took him back to the day he was sentenced to death by the Council. In his rage he leveled the countryside with one fell swoop and passed into his next mortal body.
The Fated Path
This is the body that has been seeking his pasts lives, always searching and always finding just one more clue. The clause to break the cycle had been set into motion and he was remembering things of his past lives at an alarming rate. Could he be returning to his natural state?
Breaking the Bond of Mortality
Taint flooded the body of Tacitus Nusradai, the evil deeds of his past and the blaspheme against his very existance tearing at his soul. A depression fell over him and he killed the only two individuals of his ninth life, his secretary Niishima and Lucas Blaize. His being was split in two by the conflict, producing the mortal and immortal forms of Tacitus. These two entered into combat on several occassions, chasing one another through the timeline as the mortal form, tainted by evil, attempted to right his life the way he saw fit. The tainted mortal half was subdued and the taint was removed by First Rank Officer Cora Serenis of the House of El.
Ressurection
His wife was ressurected by the weakened Gorokian Hand and was released because she had no knowledge of Tacitus they could use to find his new form. She was reunited with Tac in an off-hand way, the Herald of Aetas, Tac's immortal half, linked the two and now she lives as a diety of nature with Aetas in the Chronos Tower helping him tend his gardens.
Exile
For a time Tacitus was banished from the main timeline by his own abilities that were hijacked by Nicoli Aquila. Nicoli had been under the sway of Viper, but this is unknown to most. During a lengthy exile Tacitus exchanged places with a Chosen Human, Jordan Daize, thus heralding the rise of a new era, the newest incarnation of the great Tacitus Nusradai.
Genesis
Though what had happened to The Fated? He was unable to be reinserted into the Gaian timeline by the restrictions his own powers had placed upon himself when Nicoli hijacked his abilities. He was left to float in timelessness, not longer bound to time or space. He eventually found his bearings and set to creating the GePD commonly known simply as Genesis, for he was still a police Commissioner at heart, but now was no longer bound to Gaia. He established it and brought it to power, seeking out beings not unlike himself whose sole goal was the protection of time and space.

Personality: Tacitus is highly concerned with the wellfare of others and making sure plans go as they are laid out. While he is flexible, he is a bit overprotective as a GePD commissioner of the balance of the timeline and of the existance fof Gaia. This is counteracted slightly as he knows he can't stop everything all the time, but he tries his hardest to always acheive the best end to any situation. Other than that he can seem completely random at times and sometimes what he does has absolutely no meaning. He also seems to be really lazy. REALLY lazy.

Weapons and Armor: Caritas and Orcus each have a symbiosis with Tac based on their connection to his mind and soul.
Caritas: Right hand firearm of emerald color. This is actually a female, and why the consciousness became female after it broke off from Tac is unknown.
-Creates Defensive Temporal Steel.
-Ammunition regenerating/morphing.
-Augments the Sight of the Fated, allowing extra uses per day.
-Normal non-nanopistol in antimagic field.
Orcus: Left hand firearm of orange color. This evil component of Tac's mind is enamoured with killing and gives Tac his horns.
-Creates offensive Temporal Steel.
-Ammunition regenerating/morphing.
-Offensive spell augmentation through 'mana' burning.
-Normal non-nanopistol in antimagic field.
Temporal Steel:
-Indestructable...until time catches up with it. This means that it has a set lifespan and damage shortens that lifespan. When this end is reached then the metal crumbles to dust.
-As a weapon's edge or point it has an impossibly sharp edge/point. The cutting edge is refined to a point where time seems to converge on a single point or line, drawing in the surrounding metal. This makes the edge/point able to cut through molecular bonds it is so fine.
-Never dulls, chips, breaks or otherwise becomes damaged until its lifespan is ended.
-Unaffected by antimagic fields.
Others:
-Two standard issue nanopistols forged of Temporal Steel, which can alter the ammunition loaded with nanites and fire with extreme force.
-Kinetic Maces of Temporal Steel. These store kinetic force within and then unleash it in a devestating blow.

Abilities:
Temporal Flow: Tacitus can, quite simply, control the flow of time. This manifests in several ways, but mostly hasting and slowing effects, if not stopping sections of the plane entirely for a few moments. He can even temporarily reverse small fields to heal wounds, or ultimately revive the dead.
Temporal Immunity: Tac is immune to any effect that alters the flow of time or any other temporal ability unless he wills it so.
Temporal Phasing: Tac is shifted slightly out of phase with the timeline, disabling any and all illusions in relation to him. He also is unaffected by gaze attacks, polymorphing, paralysis, stunning, sleep, and death effects.
Temporal Body: Tacitus's body moves at an incredibly slow rate. He ages at about one hundreth normal speed. Nothing can survive within his body and all attempts to alter anything within his body takes 100 times longer to do. His metabolism is also mind numbingly slow, this means, however, that he can't heal normally.
Temporal Adjustment: He will adjust to the component nearby that is running the fastest in relation to the timestream in the surrounding area.
Temporal Sensitivity: Tac can 'see' the Threads of Fate or someone's Temporal Signature. This means that nothing can hide from him as long as it exists and he has seen the creature or object at least once and noted their signature.
Temporal Stasis: This is an extension of Temporal Flows, allowing him to lock someone in stasis for a set amount of time. Any attempt to alter the being in stasis is frozen in time. Any recreations, clones, astral projections, or reproductions as per psion-planar abilities will also freeze as the being would have the same temporal signature. Tac MUST analyze a temporal signature to completely stop someone and then leave them without constant focus.
Temporal Displacement: Tac can move through time and space. This usually is represented by a transmission along the space-time grid much like instant teleportation on a short range scale, no more than 100ft. Focus and analyzation allows him to go anywhere, anywhen.
Temporal Gateway: Given time Tac can open up a gateway to another time and place. He can do this once per week and it takes him five posts to open. Atomos has no restrictions.
Sight of the Fated: A number of times per day Tac can watch a series of events in a third person perspective as they would play out, go back, and alter those events. This cannot extend beyond five seconds away from 'the present.' One uses is granted by his Lord on High with Caritas granting one extra usage. Sacrificing some of his ability to call upon his god to enforce his will in the terms of spells he can expand the number of uses per day.
Atomos Incomplete-Offensive: Orcus joins with Tacitus, disabling defensive capabilities in exchange for incredible speed increases and weapon modifications.
Atomos Incomplete-Defensive: Cari joins with Tacitus, eliminating blade and projectile type assaults in exchange for increased defensive capabilities.
Demonic Manifestation: The Taint upon Tac's soul is brought forth, giving evil components to spells, ability to call on demonic counterparts, and increase his physical attributes. This ability is under control and he remains in control during its use, but he prefers not to enter this state.
Timestream Split: Tacitus can, quite literally, cause a diversion of the timeline, duplicating the current timeline. This has zero offensive capabilities and is usually for storyline elements.
Timestream Convergence: Used in conjunction with Timeline Split, a superfluous timeline can be erased. Any foreign components are placed in the current timeline, meaning no object can be placed in an alternate timeline and thusly erased. Objects in the current timeline taken from the superfluous timeline are temporary.
Temporal Eidolon: Tacitus can pull himself from the past or a duplicate of another subject from a timeline he himself has diverged.
Ghosts: Projections through time are generated to produce illusions that are quite real.
Remnants: Pulling from previous incarnations Tacitus can temporarily infuse himself with knowledge and skills of another life.
Ties to the Gods: Tacitus can call on his Lord on High to alter reality in small ways. This ability is usually called Spellcasting.
Atomos United: Tacitus can call upon his Lord on High for permission to reassemble Atomos the Indivisible. When on a mission for Genesis Tac always has permission. Atomos stage allows Tac to open temporal portals at will and banish assaults through time. His control of the timestream also increases dramatically.

Tacitus

Codger


Cole Eastcott

PostPosted: Sat Jan 20, 2007 3:53 am


((So the more I worked on this, the more his weapons seemed like the Needlers from Halo. So I'm not really going to make an attempt to say I didn't steal the idea from there. ^^

I finished off the abilities section around 4am, if there's a large problem I'll probably figure it out eventually.))

Name: Basaran "Bass" "Sara"
Race: Machine Soldier
Height: 5 ft.
Weight: 1250 lb.
Appearance: Rather short for a mech, one has to meet Basaran up close and personal to really appreciate the amount of violence this little guy can inflict. Basically human shaped with shoulder and hip joint extensions. His forearms are around three times the size they should be if proportional to the rest of his body and perforated with thousands of quarter inch diameter holes. The entire mech is made of burnished metal in almost the same hue, with a signal thin blue band across the front of its spherical head. Basaran walks with a slightly slumped over gait reminiscent of an orangutan, with claws on its hands and feet.
Equipment:
---Armor; A high speed unit, Basaran's defense abilities are slightly lacking in most categories. Its armor is lightweight, and while strong enough to stand up to most modern weaponry it is largely ineffective against futuretech. It has rather powerful forcefields localized around its forearms that protect the technology stored within, and while they can be used defensively that isn't their main purpose. (See weaponry section below)
---Weaponry; Needle Storm: The main purpose of the forearm shields is to assist the firing mechanism in Basaram's forearms with targetting and striking. All these functions are controlled through the primary processor in Basaran's head. Weapons control specifically is slaved through the secondary processors in his gut and tertiary firing control in his elbows. Should primary and secondary processing become damaged tertiary firing control is also protected by the forearm shields. A second party with the proper codes could in fact use Basaran's arms as weaponry. Speaking of weapons, what the hell do these arms do you ask? Well its quite simple really, they recomposite carbon atoms into hollow needle-like structures two inches long and a quarter of an inch in diameter. These needles are composed on a nanoscopic level to perform a multitude of tasks, most of which involve the more proficient delivery of the contents of said needles. Which brings us to the purpose of Basaran's chest cavity.

The chest cavity is an intricate processing plant for various forms of biological, technological, and artificial "poisons" that are stored inside the needles. Most of this is done through additional carbon atom recompositions, while the rest is the work of nanomachines. This processing plant uses the majority of Basaran's available power, hence the lack of additional offensive systems or advanced defensive powers.
---Power Plant; Classified
Skills:
---Fighting Style: Basaran has no specific fighting style, merely a set of actions and reaction which prove quite adept at killing things. However, this unit is capable of adaptation, so that may change.
------Defense: As stated above, Basaran's defense is rather low. However, anything it can't dodge is often met with the forearm shields or a volley from the Needle Storm. The shields are a useful blocking tool, but won't last long under repeated attacks.
------Offense; Ranged: Alright, so now that we've reviewed all the boring crap lets get down to the good stuff. Ranged combat is handled solely by Basaran's Needle Storm weapons. They can be fired in four ways. 1. Full-Auto: Just like it sounds, Basaran sprays the area with needles. These differ from their Halo counterparts in the extremely high rate of fire, vastly superior velocity, homing ability, and unique composition. Okay, so its not exactly like Halo, just the look is similar. ^^ 2. Semi-Auto: Another self-explanatory firing mode. This mode is far more accurate than Full-Auto, but the concept is the same. 3. Single-Shot: Staring to see a tread here? Yeah. The difference is that single-shot mode can be used as a sniping tool and a controlled seeking shot as well. 4. Scattershot: Firing simultaneously from multiple ports creates the "Storm" part of the Needle Storm. This attack is wild, erratic, and vastly more powerful than any other firing mode.
------Offense; Melee: By far the strongest physical aspect of Basaran's body is his claws. Hands and feet, these cruelly hooked weapons are made for ripping and slashing apart even the most stalwart of defenses. About as close to unbreakable as something can get without god-modding, sundering these weapons is out of the question. As close to a fighting style as Basaran gets, he attacks with all four limbs in a frenzy of destructive prowess. These limbs aren't limited by the standards of human joints, and may surprise an unexpecting opponent.
------Speed: So what does high speed unit mean? Well I'm glad you asked! Have you ever seen one of those super-bouncy balls? Well fire one of those out of a cannon at an angle and you might come close to how Basaran moves. He literally bounces off the walls to attack his enemies from as many angles as possible, as fast as possible. In terms of movement speed, Basaran is propelled by a series of boosters set into his legs and lower back. Given some time to warm up, these boosters can easily catch and surpass a jet engine. Needless to say, dodging isn't much of a problem for this warrior.
------Awareness: Basaran's body has four main sections. Speed, weapons, power plant, and processor space. In addition to the three processing systems already mentioned every available space remaining in his frame has been packed full of additional "brain power" to help with combat.
Personality: No one likes a smartass, or a clown for that matter. Well, too damn bad.
Quirks: Enjoys baiting those more physically powerful than himself. He'll answer to Sara, but always snaps back with something to the effect of "Screw you whore."
Other: Unit loyal to KB
PostPosted: Thu Jan 25, 2007 6:06 pm


Name: Hashii
Appearance: Picture
Bio: Hashii use to be a friendly face at the Black Company Dojo, but after a while no one knew what happened to her. Now time has passed and she has shown up again. All that is known about her is that she is now a member of KB's Army.

Name: Joozu
Appearance: Picture
Bio: Though he was never properly introduced, Joozu has changed as well. Not much is known about him.



((I don't know anything concerning Mokubo, sorry))

taylorNOTashley


Demir23

PostPosted: Mon Jan 29, 2007 1:42 pm


Name: Ridith
Age: Robots don't age, fool.
Gender: Male for all practical purposes.
Height: 6'4"
Appearance: Ridith has the appearance of a young human male, with an apparently muscular body and silver hair which hangs down messily around his face and head down to his shoulders, though it never obscures his auburn eyes. He tends to wear a simple silver jacket over a black t-shirt and black pants with silver strips runing down vertically along the sides of each pant leg, his pants hanging loosely around his legs and partially covering his immaculately polished black boots. He doesn't have any excess luggage or weapons on him, having no need for such trivial items.
Personality: Strangely human, he tends to be sarcastic and can be amused by the strangest of things. He enjoys a good debate and likes proving his point through any means.
Bio: He was created by a strange race, now long since forgotten, in an effort to create the ultimate guardian, a being who would protect them from all outside forces. However, he was deemed defective, as his programming didn't see them as worthy of his protection, and sent to be scrapped. Unfortunately he didn't take this very well and easily escaped from his potential destroyers. What happened next is not known in great detail to any but Ridith, however the race which created him no longer exists and their planet is a wasteland, a monument to his abilities. He now roams the stars in an effort to amuse himself, hoping to find a race worthy of his serives.
Weapons: Whatever Ridith needs can be procured by his own internal generators, be they weapons, tools, or otherwise. He is quite handy so long as he has resources at his disposal.
Quirks: Easily amused, he tends to burst into laughter at the most innopportune times.
Other: He currently is on his third fleet, the first consisting of useless pieces of flying scrap and the second being destroyed in the process of destroying his former creators.
PostPosted: Fri Feb 02, 2007 11:13 pm


Brief Team Overview. To be added to as time permits, will likely have all KB-related units into one massive profile eventually. Until then each is subjective to their respective NPC, to be dealt with accordingly during events.

Radio Star

Weapons -

x1 Heavy Ion Cannon, special disabling, rifle.
x3 Barbed Electromagnetic Restraints, special durosteel length of wire, special EMP focus.
x1 EMP, left forearm mounted.

Additional information -

Multidirectional shield generator, ranged application possible.
ASG system incorporated to systems.
Sealed Medical Capsule within, full life support options, enhaced surgery area included.
Pilot - Quinton
Callsign - MESSENGER



AD-508

Weapons -

x1 Hyper Beam Cannon, special charge time, special firing conditions, mounted right shoulder.
x1 16 Slot Missile Rack, special munitions type, special enhanced range, mounted left shoulder.
x1 Durosteel shield, special mounted 50mm gun, left arm mounted.
x3 35mm Anti-Troop Guns, mounted chest (1), mounted either side of head(2).
x2 Beam Sabres, leg holstered.
x1 Electromagnetic Pulse Tether, right wrist mounted.
x1 Deep Entry Spiker, special KB viral injector, special radial deconstructor, right palm mounted.
x4 Durosteel retractable joint blades, mounted knees, mounted elbows.

Additional information -

Power supply dual mircofusion reactors.
Attachable secondary dual microfusion reactor.
Short range teleportation device installed.
Jump Thrusters located back.
ASG system included.



Blood Wing

Weapons -

x2 180mm cannons, shoulder mounted.
x2 Durosteel retractable swords, lower-back mounted.
x2 Electromagnetic pulse tethers, special grapple function, palm mounted.
x2 30mm anti-personal guns, hip mounted.
x8 Amorphous tendrils, special wing function, special shock function, special shield function, Durosteel tips.
x1 Ultra Beam Cannon, Y visor eye mounted.
x1 Beam Sabre, special sizeable, left forearm mounted,
x1 Durosteel retractable shield, special flesh integration point, special venom tip, mounted right forearm.

Additional information -

Jump Thrusters mounted back of feet and upper back between wings.
Amorphous cyborg entity.
ASG included.
Fuel base, plasma.
Pilot - Jezebel
Callsign - CADEN
Height - 18 meters.
Weight - 60 tonnes.

[ KB ]

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