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The Sisters of Battle Goto Page: [] [<<] [<] 1 2 3 ... 14 15 16 17 18 19 ... 29 30 31 32 [>] [>>] [»|]

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Caleidah

Eloquent Lunatic

PostPosted: Mon Jul 14, 2008 11:21 am


Inquisitor KOH
painting takes me a squad every 2 full days of painting. I can paint for about 14hrs straight per day. So 11 sisters every 24hrs of straight painting.

So I should have my army completely painted in.... 1 year? 20k+ in 1 year isn't bad, especially considering my painting quality.

i'm no golden demon, but I must say I'm good at painting.

been hired more than once to finish off squads for the youngins.
Not to brag lulz


Then put up some pics in the proverbial "money where your mouth is" sense.
PostPosted: Mon Jul 14, 2008 1:06 pm


aight. Will have them up hopefully tonight but by the weekend at the latest.

I work 9-5, school 6-11 at night. so I'm never home.

Inquisitor KOH


princess_of_the_moon_2006

PostPosted: Tue Jul 29, 2008 12:33 pm


OK since i last posted my army has grown...not that much, i have 1 sisters of battle squad, Celestine, and a Penitent Engine (^_^ yay!), how should i back them up in battle? i have a few Dark Angels troops to help me out and some decent HQ for them but i still seem to get slaughtered more often than not when i play my boyfriend. he does Space Marines and Grey Knights thankfully he only has 2 squads of 5 (one with a rocket launcher) 1 grey knights squad and 2 HQ (one for each) what in the name of the Emporer am i supposed to do?!
PostPosted: Tue Jul 29, 2008 3:31 pm


Tell him that each battle that you waged beforehand is invalid, since you're not allowed to use both Grey Knights and Space Marines.

Also, you're not allowed to use any Adepta Soroitas and Space Marines together. Dark Angels also don't receive any special rules other than the Hunt the Fallen special rule.

Elegant Egotism


Caleidah

Eloquent Lunatic

PostPosted: Tue Jul 29, 2008 8:49 pm


princess_of_the_moon_2006
what in the name of the Emporer am i supposed to do?!



Three words to remember: Acts Of Faith

Used properly, you can completely turn the tide of any battle.
PostPosted: Thu Jul 31, 2008 7:11 am


litany of faith + cloak of St Aquinas = 2+ Invulnerable Save!!!!!

Inquisitor KOH


Caleidah

Eloquent Lunatic

PostPosted: Thu Jul 31, 2008 5:47 pm


Inquisitor KOH
litany of faith + cloak of St Aquinas = 2+ Invulnerable Save!!!!!


Yup. And its the Cloak of St. Aspira. Its kind of sad how its a (2 guard plasmagun) pt upgrade can potentially grant a 2+ Invuln.
PostPosted: Fri Aug 01, 2008 8:23 am


its artificer armor really

Inquisitor KOH


Caleidah

Eloquent Lunatic

PostPosted: Sat Aug 02, 2008 8:27 pm


Inquisitor KOH
its artificer armor really


Not really. The actual rule states that it grants +1 to an existing armor save, whereas Artificer Armor is a guaranteed 2+ Armor Save.
PostPosted: Sun Aug 03, 2008 12:26 am


It's a relic cloak worn by a saint, not artificer armour.

Hoxtalicious

Greedy Partner


Inquisitor KOH

PostPosted: Tue Aug 05, 2008 8:51 am


oh really? lulz

Dude all SOB's come standard with 3+ power armor, the +1 to existing armor will become +2. It's the same as artificer armor just worded differently. All Cannoness come with power armor and bolter, free chainsword pistol upgrade. 100pts for wargear.

word it however you want, it doest the same thing as artificer armor.
PostPosted: Thu Aug 07, 2008 1:50 pm


I know our battles arent exactly the most legal but more often than not we have our armies seperate since i do two armies, Dark Angels and my Witch Hunters we just feild them together for the bigger battle, but anyway...those are helpful but i dont fully understand WHEN would be a good time to use the Acts of Faith. I think its my timing but i'm not entirely sure...can someone pm me to help me?

princess_of_the_moon_2006


Caleidah

Eloquent Lunatic

PostPosted: Thu Aug 07, 2008 7:04 pm



It all just comes down to what you're doing. Obviously, Hand of the Emperor (or whatever the Act that gives power weapon status in CC) would only be used in CC. The Act that gives AP1 on all weapons would best be used when shooting at something with a high save or on a tank that you really need to kill.
PostPosted: Thu Aug 07, 2008 9:52 pm


Caleidah

It all just comes down to what you're doing. Obviously, Hand of the Emperor (or whatever the Act that gives power weapon status in CC) would only be used in CC. The Act that gives AP1 on all weapons would best be used when shooting at something with a high save or on a tank that you really need to kill.
And on a charge, where you'll have the most number of attacks to give that bonus to.

DarkElf27
Captain

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11,250 Points
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Inquisitor KOH

PostPosted: Mon Aug 11, 2008 10:30 am


The CC/AP1 are the same ability. It's AP1 on sixes, or power weapon on sixes. Both are to-hit rolls. Similar to a sniper shot from a Eldar Ranger.

Anyway the +3 invuln ability is awesome when they nail you with ap1 ordanance. Pisses off alot of players during an apoc game when they tell you the whole squad is dead but instead you make 8 out of the 10 +3 invuln saves. I love it. lol

Remember simaculum is your best friend. Somtimes you do roll a double 6, but the third dice makes it really hard to roll triple sixes.
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