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Posted: Sat May 20, 2006 7:38 pm
Something we should have in mind should the 4H alliance takes place
PKers/Spies/Saboteurs Duke Phillips Eugenius Moxley Squizzax, a Moxley alt. Lax, a Moxley alt. Ralph Stevenson Scrawn Caul Sylvester Uncas y2j23 Mark Nance silent fall Karl Johanson, generator fragger. GeekSquad Mister Nails
Brain Rotters: Dark Walker Donald Smith Edward Dock Duke Philips Mark Nance Mr. Stevenson Dancing elvenking Kooky Sir Chopsalot Zhara Kilo Furioso wagronti Lemonhead Dents Soul Sotha Patrick Fitzgerald
Clinic Griefers: Jonny Storm Yoshihiro kamul
Revive at own Discretion: Chuck Thunder Danger Thunder The Thunders were once prevalent PKers, but seem to have turned over a new leaf recently.
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Posted: Sun May 21, 2006 7:25 am
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Posted: Sun May 21, 2006 8:15 am
We are under attack by two rotters. Apparently the game odds is against me as I have missed all but one attack. Jax and Katia are unharmed but logged off. Some people seem to be helping out but they are mostly noobs.
Make that 3 zeds now
I've locked the zeds in with us, they can either risk getting killed or would aim at the barricades. My money is on the first, I would go Kamikaze in such a situation.
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Posted: Sun May 21, 2006 12:16 pm
So, I'm in Gibsonton now. Which means that I'm not that far away from Heytown, where you guys are (I think). However, since I don't know your exact location, I might stay a little bit here. I'm sitting in a building next to a hospital which is randomly attacked by some zeds, so it looks like a nice place to level up. If I don't waste too many APs, I'll start moving towards Heytown. ^^
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Posted: Sun May 21, 2006 12:28 pm
Huntley Heights. 68 , 20
Inside the Necrotech building
Zeds have been dealt with. You can come here and heal some people and get a GPS and DNA extractor as well. You won't be able to use the DNA extractor yet but you will eventually.
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Posted: Sun May 21, 2006 1:46 pm
Posted Lidya's and Zairyo's profiles as well as a guide in the RP character profiles subforum. Hopefully that should be enough
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Posted: Sun May 21, 2006 3:45 pm
We will need to go back to this and put it all in another E.C.H.O. thread but for the moment this should do.
E.C.H.O. Situation Control/Management whatever (name temp)
Assistance:
E.C.H.O. provides assistance whenever needed either by allies or random people as long as they aren't on the blacklist.
Depending on the situation the E.C.H.O. member offering assistance should post his/her location here before proceeding. Details on what is asked should also be posted. If the mission is a bit High risk Revivers and healers should be sent as near as possible.
Reviving:
Before reviving anyone that isn't an E.C.H.O. member the blacklist should be checked. Also if the Reviver can't go back to hiding because of the 10 AP wasted an offensive team should be sent there to guard him/her until enough APs are replenished.
Healing:
Just like reviving, the healers must check the blacklist first.
Bases/Buildings protections:
Buildings that we use to restock should always be barricaded at VS. Neighbor buildings should be EHB in case of an attack.
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Posted: Sun May 21, 2006 5:23 pm
Gonna ask the crew that if they encounter a brain rotter that they edit this post accordingly Brain Rotters: Doug
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Posted: Sun May 21, 2006 6:00 pm
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Posted: Sun May 21, 2006 7:07 pm
Following standard procedures, you press the syringe into the back of the zombie's neck and pump the glittering serum into its brain and spinal cord.
There is a thin pneumatic hiss, and the zombie staggers forward, limbs shuddering, before slumping to the floor as if dead. clemintine's skin shivers for a moment, and the contents of the syringe begin their slow, molecular work.
You have run out of Action Points.
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Posted: Tue May 23, 2006 6:35 am
Hey zai, I am currently 1W of your current location, I need a Revive if at all possible.
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Posted: Tue May 23, 2006 7:05 am
Since your last turn:
* A flare was fired 6 blocks to the west and 11 blocks to the south. (05-23 03:11 BST) * A flare was fired 2 blocks to the east and 9 blocks to the north. (05-23 05:13 BST) * Loyaleagle said "somebody get a generator, i have fuel" (05-23 05:39 BST) * A flare was fired 14 blocks to the east and 14 blocks to the north. (05-23 06:35 BST) * Mark Williams said "Everyone, up the barricades to EH, and find another place to stay. The COTR is back, and if their stay is anything like their last visit, you don't want to stay in here." (05-23 09:24 BST) * A flare was fired 1 block to the west and 13 blocks to the north. (05-23 12:41 BST) ...and again. (05-23 12:41 BST)
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Posted: Tue May 23, 2006 7:09 am
Massmurdajohn Hey zai, I am currently 1W of your current location, I need a Revive if at all possible. K, I'll look for you (REVIVED) Thanks to the power outtage of last night Lidya is dead You are lying outside Goldney Place Police Dept, a four-storey red-brick building with a collapsed roof. The building has been quite strongly barricaded. Lights are on inside. Somebody has spraypainted Choke on 'em!!!!!! onto a wall. There is a mob of 13 zombies here. There are 14 dead bodies here. Jax since you're headed that way make sure you have enough AP's to wander around in case every building is HB. But as you can see you can get into the PD, Problem is I will waste AP getting up as a zombie then waste some more getting up as a human to be able to barricade the building a little more.
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Posted: Tue May 23, 2006 9:19 am
gracias, ps your new hair is pretty damn hot.
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Posted: Tue May 23, 2006 9:31 am
Massmurdajohn gracias, ps your new hair is pretty damn hot. Not a prob ^^ and yup, love the new hair. Btw we might need to get moving soon, I had forgotten who the CotR were. Bunch of PKers so we have to be careful. Jax should head towards Lidya and I need more Syringes so I can't leave yet. would be nice if you enter the necro building in case we need another attacker. Katia can't help out.
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