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ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Mon Jun 16, 2014 9:52 am


In chapter 7 where Hannibal is talking to the Thracian soldier about the suspicious figures that they caught sneaking around the area that talk like brigands and such, I got this image of Othin and Halvan in a prison cell with Othin gripping the bars and shouting obscentities all over the place. And when he comes back he's all "RRARGHGALH YOU THRACIAN BASTARDS." It makes me laugh imagining him going nuts in there with Halvan being all all "eargh why me" in the background.

Halvan wishes he was as awesome as Othin. Mabe if Halvan's brave axe was exclusive to him he would have more value, but you can just hand it on over to Othin. Poor Halvan.

Though Othin and Halvan are not the first gang of axe wielders, I feel like they are the starting point of the "two earlygame axefighers" thing that FE stuck with for a while. With Othin being the loud musclehead and Halvan being the more levelheaded (and unfortunately more vanilla) of the pair. Othin even gets to support with Tanya, and at the end of the game they apparently get together and have lots of babies.

I do like that Othin is muscleheaded without being turned into a constant punchline, like some later FE's like to do. I like Boyd and Vaike is... okay I guess, but them being turned into the butt of jokes too often can get old. Boyd does have the substance to back it up, what with his family situation and some good support conversations, but it would be better if they didn't do it so often in the beginning of the game.

I'm sort of perplexed that Othin's handaxe made it into Awakening but Othin himself didn't. He's the only character that happened to. Maybe they planned for him originally but replaced him with another Thracia character? I like Thracia's awakening lineup though so I'm not complaining. It's more than what the other awakening-worthy characters that didn't get in got.

Also his name is Orsin according to Awakening. That sounds too proper for him, if you ask me. Also too close to FE8's Orson.

But yeah, Othin's great. If you've played FE5 i probably don't need to tell you this. He's got WRATH and MUSCLES and BUILD and MANLY TESTOSTERONE. RRRRRRGH.
PostPosted: Mon Jun 16, 2014 8:07 pm


I would just like to think that going off of the leather harness he wears in his TCG art, Othin is really into S&M. Hot. It's an image that can suit axe-types more easily, too.

Anyway, if you play FE5, you use Othin and you know to serenade praises unto him. And what it really comes down to for him being so amazing is FE5's idiosyncrasies all play to his advantage:

-Wrath is insanely strong in Jugdral. Although they nerfed Wrath+Ambush in FE5 compared to FE4 and you shouldn't combine them in FE5, they arguably made Wrath stronger by itself since it makes ALL your hits crits when you're attacked first. That means if Othin is attacked on the enemy phase, ALL his hits are crits (Pugi+Tanya seals the deal literally - Pugi by itself on Pursuit attacks gets a guaranteed 90% crit and Tanya pushes it to guaranteed).
-PCC3+support units. If you get supports that join at the same time you do and you have a decent PCC number, you're going to crit a lot. Othin already does that on the enemy phase without fail, but he can do it reliably on the player phase too because of what he's given.
-crits multiply Mt instead of the damage you would do without a crit. This makes crits much more powerful and much more dangerous most of the time. Othin crits constantly.
-Personal weapons are much more common and much more powerful than usual. Having a Pugi Axe from the first chapter of the game with 60 uses and range and the stats it has is just... yeah. The way personal weapons get handled is another boon for Othin.
-skills+weapons/items>stats due to low caps in many situations. You can have 20 in everything and still be a less useful unit than one with certain skill combinations or utilities or exclusive weapons/items. Othin doesn't have bad stats at all, but the reason he's so good is Wrath and the Pugi Axe. Not his stats, though they obviously matter too.
-HP is arguably a more important stat than usual in FE5 just because of fatigue. And axe fighters... you get the point. You can actually guarantee HP level ups with scolls and Othin's very nice 85% HP growth. So Othin can be deployed very often.
-Capturing requires Build. And what type of unit can you expect to have good build? Axe fighters! Extra relevant on indoor chapters where you can't cheat with mounts. The nature of Pugi and Brave Axe make Othin an especially good capturing unit.

In any other FE, Othin would still be very good, but FE5's context specifically makes him amazing in it. He's very lucky.

It's no wonder whenever we argue over whether Othin or Nolan is the best Fighter in the series it's so tough to pick. Othin is just insanely good.

Manic Martini


Ninja Ryu11

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PostPosted: Tue Jun 17, 2014 8:14 pm


Oh I see... So Wrath only activates during a counter and the effects are decreased with ambush. So maybe Wrath could be better on its own? I suppose it'll get the job done with just that skill alone...

I can totally see why it was nerfed compared to FE4. Wrath+Ambush always activates but with half or less HP. But I mean doesn't that make the situation a bit dangerous? I rarely find myself really relying on Wrath+Ambush all that much in FE4. But maybe that could be me...

But I don't think Wrath+Ambush in FE5 is a bad combination at all. On the contrary, I'd actually rather have it become fully activated and slightly nerfed a bit. Maybe it won't always work all the time, but I do find myself getting more use of the skills there to be honest.
PostPosted: Wed Jun 18, 2014 5:19 pm


Yeah, Ambush+Wrath works in FE4, but then nerfed it in FE5 because of how well it works in FE4. They're both good skills, but bad paired up in FE5 unfortunately. Wrath works much better on its own in FE5 as a result.

If you combine Wrath and Ambush, when you attack first with Ambush you will never be able to activate Wrath on that first attack and can only activate it on the second attack. If you have JUST Wrath, when you're attacked BOTH of your attacks will activate Wrath.

Of course, it's rare to use it in FE4 because the only way to get it is by combining Tiltyu with Lex, which doesn't make sense for stats.

Manic Martini


Manic Martini

PostPosted: Mon Jun 23, 2014 6:55 pm


Could've sworn I updated this yesterday.

Anyway, it's Alec Week! The FE4 social knight with personality!

And he's got a turban. All FE characters with turbans are cool. So I anticipate a great week.
PostPosted: Tue Jun 24, 2014 8:06 am


Yes, not only does he have personality, but he also has HAIR.

User Image - Blocked by "Display Image" Settings. Click to show.

Look at this handsome ladykiller, that wavy green hair playfully peaking out from under that loose headwrap. He's got a look all his own, and I'll bet he's had his way with quite a few ladies. He's been known to be a little flirty. I'll bet the fans line up for a piece of this hot stuff, his verdant locks blowing in the wi-

User Image - Blocked by "Display Image" Settings. Click to show.

Ohhhhhh... .....Too bad, Alec. Too bad.

ThePersonInFrontOfYou

Wheezing Wench


Ninja Ryu11

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PostPosted: Wed Jun 25, 2014 2:04 pm


Heh, Tiki that just made my day.

So Alec week it is! Screw the rules, I have both a turban and GREEN HAIR. All silliness aside, I rather dig the turban myself.(Even though Levin is much more awesome...)


I do have a little bit to say about him seeing how I did use him a pretty good chunk of the FE4 draft, which was disbanded unfortunately... Alec and Noishe are both your starting cavaliers in FE4. Noishe suffers from lack of speed and no personality syndrome, and while Alec is very much the opposite. He's got pretty good speed, skill, and even defense too! His strength and luck may not be all that great, but I think everything else makes up for it.

As a unit he'll generally have no problems doubling most enemies.(Aside from speedy sword users)If you're going to choose either of the two, I'd say go with Alec. I don't have to mention about how he's a mount and obviously it's important to make use of them in FE4 considering what kind of game it is. He'll at least have the pursuit and awareness skills, and he can be useful for a good deal in the beginning parts of the game. Like in the plan of seizing Genoa, he could be used as a distraction for luring out Ayra by getting her out of the way. And just in case he does engage combat with her, the awareness skill prevents her from using combat related skills.

Alec also starts out with a rank in B for swords and C in lances, and surprisingly enough, he can actually use the hero sword very very well. Or even magical swords if you want to give them to him. Once, he promotes to Paladin he'll still be a good asset to the team. He may not be the best mount by any means, but he does the job well enough.

For his personality, Alec is certainly more like the bull. And he's miles away a much more interesting compared to noishe. He's at least entertaining in that sense. He's very outgoing and is eager to jump into the action of the battle. Like in the prologue chapter, he's all like: "Yeah, let's kick some a**!"

Alec can become a fairly good father too. A lot of people say SylviaXAlec is a bad pairing, but I don't really agree with that. He could pass over pursuit and awareness to his kids and I think it's worth something here. I'd honestly take that pairing over LevinXSylvia any day. And their conversation is pretty darn funny too.
PostPosted: Fri Jun 27, 2014 12:23 am


Levin may be more fly, but Alec really does commit to the turban look more fully. He even takes it to the grave wink

LOVE his character. Trouble-maker, this one. He teases Arden about Arden being Arden. Between that and his special conversation with Sylvia you know exactly who this guy is, and he's a pretty endearing, human guy. For such a side character of little importance, in an era without real support conversations, I call that success for Alec.

Plus, by now, we all know how awesome Awareness is for recruiting Ayra, who is amazing. So he technically is the most reliable way to get an incredibly good unit and her children by extension, so he's kind of valuable indirectly like that. Good for you, Alec!


I actually really like Sylvia/Alec as well but for VERY different reasons. I like their characters together because I think they're very true to themselves, but speaking about actual gameplay, it ensures you can use Sylvia for all of part 1 without her marrying the wrong man since it's easy to pair her with Alec. I always fear Sylvia accidentally tying the knot with Levin (so we swap him out for his lesser doppelganger and she doesn't notice!). It's not that you're making strong children, because you're not (and a Dancer and Priest shouldn't be taking hits to use those skills he passes at all), it's that it allows for smooth sailing for whatever you're planning to set up in the second half of the game:

-want Laylea and Sharlow instead of Leen and Corple? You'll have to kill Sylvia off. But who wants to lose Dancer utility? No one, but that means you have to watch out for Sylvia falling in love with a father intended for someone else. Alec can swoop in and let the studs of the pack get the correct pairings much more easily.

-want Leen and Corple? While certain parents might give them skills they could use (Claud passes 'dat Staff if you want - it basically comes down to having Sylvia pass rings to justify it), Alec doesn't harm their purposes and most of the better possible fathers are more useful elsewhere. Alec doesn't hurt their performance really but he does ensure their easy existence.

I'd agree that I'll take Sylvia/Alec over Sylvia/Levin ANY day. But it's not because Alec makes the kids better. It's because it wastes Levin's potential. I'd sooner do ARDEN/Sylvia than Levin/Sylvia.

Alec: Helping you keep the right fathers for the right children where it matters most.




He certainly consistently brings more to the table than his red counterpart.

Manic Martini


ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Fri Jun 27, 2014 8:18 am


Manic Martini
I always fear Sylvia accidentally tying the knot with Levin (so we swap him out for his lesser doppelganger and she doesn't notice!).


I never thought of that (in relation to Alec looking like Levin, I mean). It's the perfect crime!

Sylvia probably has a thing for green haired ladies' men in headwraps.
I've actually got a huge soft spot for Sylvia, but that will come later when I throw it down for the Gen 1 Dancer of such controversy.

Alec is an interesting character in gameplay. He's more useful than Noishe on the whole, but the fact that he has awareness makes him have some very niche uses. Without it he wouldn't be anywhere near as notable as he is, but having the skill adds a bunch of points.

On the subject of awareness in FE4, I've got a question about it. Does it nullify weapon effectiveness? I'm talking about FE4 only since I know it doesn't in other games, and weapons like horseslayers (and critical hitting in general) work differently than in other games. But I seem to recall it being useful against units with horseslayers and such, and I recall having Alec take a wing clipper to chapter 5's Thracian dracoknights without issue. Maybe I just got lucky?
PostPosted: Fri Jun 27, 2014 5:49 pm


ThePersonInFrontOfYou
Manic Martini
I always fear Sylvia accidentally tying the knot with Levin (so we swap him out for his lesser doppelganger and she doesn't notice!).


I never thought of that (in relation to Alec looking like Levin, I mean). It's the perfect crime!

Sylvia probably has a thing for green haired ladies' men in headwraps.
I've actually got a huge soft spot for Sylvia, but that will come later when I throw it down for the Gen 1 Dancer of such controversy.

Alec is an interesting character in gameplay. He's more useful than Noishe on the whole, but the fact that he has awareness makes him have some very niche uses. Without it he wouldn't be anywhere near as notable as he is, but having the skill adds a bunch of points.

On the subject of awareness in FE4, I've got a question about it. Does it nullify weapon effectiveness? I'm talking about FE4 only since I know it doesn't in other games, and weapons like horseslayers (and critical hitting in general) work differently than in other games. But I seem to recall it being useful against units with horseslayers and such, and I recall having Alec take a wing clipper to chapter 5's Thracian dracoknights without issue. Maybe I just got lucky?



I'm pretty sure it only negates combat related skills in FE4. I always figured awareness worked similar to Nihil...

Or FD will chime in if I'm wrong about it. XD

But I actually remember using Alec against Zyne for some reason...(That one knight with the reused portrait mug) And as far as I know, horseslayer's effect still took in place in that battle...

And I too used the wing clipper against the thracian dracoknights with Alec btw. Maybe that could be luck eh... ? XP

EDIT: So, I'm actually wrong. It's probably a different mount I was thinking of and not Alec... Even though I could've sworn I tried attacking with Alec. But.. Nom just corrected me. According to Serene's this is what Awareness does in FE4:

"Negates enemy critical attacks, sword skills and effective bonus towards user."

Ninja Ryu11

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Manic Martini

PostPosted: Fri Jun 27, 2014 8:33 pm


Yeah, FE4 is the only entry in the series where it does more than just skills.

It DOES let you do things like no-weaknesses Fee and the like and could be fun to experiment with, although it's not going to win father-of-the-year.
PostPosted: Sun Jun 29, 2014 5:59 pm


As always, thanks for posting.

It's now Sully Week.

I'm expecting puns at some point.

Manic Martini


ThePersonInFrontOfYou

Wheezing Wench

PostPosted: Sun Jun 29, 2014 9:31 pm


Don't be Sully, who would ever make puns in here?
PostPosted: Fri Jul 04, 2014 1:06 pm


As a character I'm sort of split on Sully.

I have no problem with strong women. Especially in FE, which has some awesome knightly ladies in it. But ladies that are all RRRARGHLG MEN sometimes miff me. If that's all they talk about it makes them seem more like caricatures and for the character herself, look more like they're trying to put on a persona, all bark and no bite. Sully does have her great moments, though. I love her design and her voice, that's a big part of it. She's all like "yeah you talk big, whatchoo gonna do about it?" and I like that. You can tell from her design that she is strong and won't take any of your s**t. I also like how in some of her conversations she is shown as strong and admirable, wanting to be the master of her own destiny, be deserving of her position, and let no single person get in her way. Yeah sometimes she gets a bit to she-hulky for me, and it does seem a little forced and fake during those times, but she's got plenty of good moments, and I like her general attitude. I think that someone who wants to keep surpassing their limits and making themselves stronger in all ways is very worthy of admiration.

I talked about this when I used the pair during the FE13 draft, but I was super suprised at how good Sully and Vaike's supports were. Awakening's writing ranges from safe, cliche, and boring, to redeeming, great, and "WHY WASN'T EVERYTHING LIKE THIS YOU COULD HAVE HAD IT ALL!" quality. Dudebro Vaike and she-hulk Sully's supports could have easily been super painful. Like Vaike would be all "OH SULLY OH LET DA MENZ DO DA WERK" and Sully would be all "OH YEAH YOU MOFO GURLZ CAN DO DA THINGZ TOO" but the game gave us something much better. Vaike is jealous of how so many people admire Sully, and Vaike wants advice from her on how to get people to respect and admire him. Gender doesn't even come up. They eventually end up talking about their reasons for becoming Shepards. Vaike's reasons make Sully see that Vaike isn't just a beefhead (just mostly a beefhead, but one that does deserve some respect at least) and Sully's reasons, the crown jewel of the A support, thinks her goals to become a self-made woman are inspiring. Bravo, Awakening.
Vaike acting all nervous around Sully in their S support (which I did get due to the aforementioned draft run, Kjelle looks funky as a blonde) is actually kinda nice. Sully is a big presence, he's the little guy in the room. It's kinda cute.

On a little side note, I once heard that in the Japanese version of Awakening, in MU and Sully's supports, Sully was much more focused on attractiveness rather than physical fitness. While I'm not a fan of the support in general, I like that change, and focusing on health and fitness goes with her character much better.

As a unit, I have only really used her in one of my playthroughs (draft again), so I don't have a feel for how I like to use her as much as some of Awakening's other characters. Sully is the speedier and more resistant of the two, and Stahl is the beefier stronger one, but they both have base stats and growths that are fairly similar, at least in their default classes. They're both good in their own ways, though I tend to gravitate towards the more defensive cavaliers in general. In my first file I married Sully to Kellam, which probably doesn't provide her with too many extra classes, but it worked out fine.

I really like that we got a lady red knight. We've had lady Jeigans and lady "third cavaliers that come in early but aren't in the red/green duo," but not a red or green knight. Shakes things up a bit, Sully's a red knight of a different color. A different shade of red. I like that she was so popular, too, even if she's not my favorite. If I recall correctly, there were folks in the blast fighting over her before the game came out and everyone fell in love with different characters. Truth in storytelling, I suppose.

Also, this will always be wonderful.

ThePersonInFrontOfYou

Wheezing Wench


Manic Martini

PostPosted: Sat Jul 05, 2014 2:32 pm


To be honest, when Awakening came out I was really not feeling Sully at all. She rubbed me the wrong way as so much of a caricature of what she represented that it worked against its intended purpose. Nowadays, I really don't dislike any of the characters in Awakening. They're just what they are. And Sully does have some crowning moments. FE is full of strong women (hey Calill!), and Sully is definitely among their ranks, the way she defines strength and obsesses about it is occasionally off-putting though. Not too fond of most of her supports, frankly. I' also not a fan of pairing her and Stahl although I can see why some people are.

As a unit, very good. Of course, that's typically to be expected of a Cavalier. Can be easily used in a playthrough and will be a good unit. With the plethora of physically oriented husbands, she can easily pair efficiently with the majority of them and have great synergy. Her daughter's paralogue is one of the easiest and most readily generated, so on a playthrough where you're just playing through the story, she provides another chapter to play with. She can also be reclassed and perform well in any of the classes she offers. Having Discipline makes this a lot smoother for her than for most too.

As a parent for postgame, her hand is effectively dealt on her behalf. She has a daughter that gets Galeforce under very specific circumstances and the way she brilliantly pairs with Donnel seals the deal. Donnel!Kjelle just has so many options. Plus, the hair color looks swell on her armor. But I guess we can talk about that more for Kjelle week. The important thing is Sully does pretty good for her kid (and she's the only parent that gives four classes instead of three!).

As a unit for postgame herself, she doesn't have Galeforce. But she has supports with units who have it, so I guess there's that. It's not entirely efficient but it would work well enough.

I AM glad they broke into new territory with a female red/green unit.
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