|
|
|
|
|
___youwillknownihilism Captain
|
Posted: Sat Jul 02, 2016 5:15 pm
Lord Forrester I'm ok with it but if it turns out I was a fool it'll come back under review >o>
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 6:01 pm
A Nihilistic Revenant IN D O M IN U S [God of Monsters]
Rank: Sage Energy: 2400 Stats: 15/15
▰ ▰ ▰ DESCRIPTION As both seashell bond and dragoon dragon as well as being with a Centaur, Dominus's stats are raised from the dragon norm to 14/15 (an increase of +1/+1) and he has his own pool of energy as well, since he has taken up the summon slot. His Energy is: 2400 The things are all subject to change as the dragon ranks up. His scales are powered with Kalypso's energy, now so tough that he resists one rank of damage. His tail is now much longer while retaining maximum fluidity. He is as large and heavy as her other massive sea monsters. ▰ ▰ ▰ HISTORY Intet the Dreamer is the full name of the small Lizard who was adopted by Maria Kal a long time ago. The small creature was one of many living in a small seaweed garden in the small settlement just outside the main city of Los Anthos. The tiny lizard had always had a distinct love for Maria, who frequented those gardens when she wasn't fighting with her brother in their small barracks. She would give him just as much attention as the sea horses and crabs who called the small garden home, and she'd ferry him up to the surface whenever he needed air, or wanted to feel the warmth of the sun. Then she would return him to the seaweed gardens. He, as all small sea creatures are, was smitten by her. But that didn't help him much when that day arrived.
From his small slice of the vast ocean he was keenly aware that she was coming. Like a premonition came to him and all of his companions suddenly. He swam faster than he ever had to reach her. It was his warning that allowed Maria enough time to warn her small village. SHE didn't like them trying to live on their own. Not... one... bit. Maria was keenly aware of what was coming, why she had learned to fight in the first place, so she grabbed a trident and prepared for the worst. But what bore down upon themwas not just an army or a sea witch... but a monster of a different kind than any Maria had ever fought before... In the coming battle the entire village was destroyed. They never stood a chance, but Maria had escaped while her family kept her attention. She had only been able to take one of the creatures she'd cared for with her, and it broke her heart to choose one even in the heat of the moment. But she chose intet and ran to Luhkan's Landing, where she was welcomed by her fellow mer, and the abundance of Incubus around her. As she met the first one, Little did she know, the small lizard had bonded with her as she held him in her hands, his long tail wrapped around her arm protectively and his warmed himself to her touch, vowing to one day become for her what she was for him.
So her "dragon" actually never was hatched from an egg, but rather went through a rigorous evolution for the purpose of fulfilling his dream. He grew wings on his back, his body became more streamline to both increase aerial and aquatic speed. He developed a pair of special organs, ones dragons normally are born with, allowing him to produce elmental breath attacks. He grew rapidly along side her, his own power multiplying with her admiration and love until he was able to fight with her on the training grounds. It was his promise to her, the one he made when his tail coiled on her arm, that as long as he lived she would be protected; she'd have family still. Maria and Intet, now, are two of the most feared beings in Luhkan, second only to the Emperor.
Intet himself is blue, and quite long like a sea leviathan of reptillian nature. His wings, however, are large and are easily capable of sustaining flight. He has a long, powerful tail that increases his speed while underwater and hits with A rank force.
Following the death of Kaminae and destruction of the gate, Belfast was broken into three pieces by Akeem, one of the three heroes of the Battle at Sea. It was a game of the mind that slew her, but it was Intet and Maria who had the most personal stake in that battle. With her death, and the middle piece of the trident given to his master, electric power surged through it straight to him. It was almost like a curse, but it did not seem malicious. It was a curse of power. Suddenly everything was different. He fell to the ice below his hands and feet, the ocean frozen by his own power. He was regressing slightly, but at the same time evolving. The body of the dragon increased in both size and strength, muscle now more clearly defined and scales thicker and harder, like armor plating. Spines shot from his back down his tail haphazardously and his snout elongated slightly. From the winds and ice around him, a tornado rushed out around him. He had changed. He stood up, a feral roar freeing itself from his chest. His spines lit up blue as did his eyes, and a blast of cold energy fired into the sky. Even Maria was frightened at the sight, and as he closed his jaws, he tiled his head down, the radiation like energy now dripping from his lips and melting into the ice below. Maria spoke in Mertian to her baby, who kneeled before her. His words were clear. Intet the Dreamer is no more. I am Dominus the Unbound. Steam rose from him, creating a thick white cloud around his body until he was no longer visible, along with Maria. When it cleared he had shifted back into the flying sea beast, familiar of his new and old forms both.
Years passed as she ruled the Land of Kenai, a powerful ruler who sat atop a throne of benevolence to her people. From the Eyes of Dominus, gifted not with forsight but still far seeing, warned her when Solonor called. She heeded, and as the tale went she would save the forests from the corruption and harm being dealt, forgoing her mark for the power to protect the forest and it's creatures. Though the sun's mark relieved itself from him, Dominus could suddenly feel the entire forest around him as he grew in size, power, and wisdom. Through her, he was connected to the world. His arrogance seemed to quell, his worldview less focused on Maria, and more on her world, the one she chose. As her guardian, the Beast Queen's favorite beast, he was charged with protecting her, as well as her children. Now known as Dominus, The King of Monsters to all, he resides in the forest, a quiet, humble, but temperamental guardian who awaits his Mother's call.
With a final shift in Maria due to the massive power of Solonor's light, Dominus went back to his roots as a sea lizard. No longer was he a dragon. Rather now, he was simply a massive lizard the size of the deep sea beasts Maria has created for herself. He is, on order of size, large enough to wrestle with Maria's other special seamonster Summons. ▰ ▰ ▰ SKILLS
Call of the Storms B With a mighty roar, Intet can cause a thread to begin to rain heavily. The rain is so thick and heavy that every post of Maria's, two feet of water will remain on the ground. B rank upkeep.
Frost Breath A With a deep roar, the dragon will let loose a blast of winter like cold. It is so cold that it causes the air on the way to a target to freeze up as it rushes, creating blades of ice as hard as steel in the blast itself. This blast of ice can travel up to 30m away, and is more deadly and destructive the farther it flies from Intet. When used underwater, huge blocks of ice freeze over in it instantly. Alternatively, Intet can make a sustained breath of ice that will freeze over any target caught in it for longer than a few seconds. This sustained attack can only go 20m but can be maintained for two posts with the initial price paid.
My Domain SS Intet will roar as loudly as a dragon can and winds will rush away from the dragon as it does this. This will make the clouds appear and a blizzard to erupt in addition to this, creating a dangerous environment. Should it be raining, or water be already present, it will freeze it all nigh instantly, only taking around two posts before whole bodies of water become ice.
Defiance of Nature D Using this ability, should something happen to prevent the dragon from flying, this skill, using magic, will allow him to continue flying as long as the cost is paid.
Atomic Breath SS First his spikey back will glow blue as he inhales, and then fires a stream of bright, glowing blue energy from his mouth. The liquid inside of the beam scatters across whatever is hit, applying an effect worst than direct contact with liquid nitrogen.
|
 |
 |
|
|
___youwillknownihilism Captain
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 8:54 pm
KAI [Dire wolf] Direwolf Rank: Adept Energy: 900 Stats: 6/12
▰ ▰ ▰ DESCRIPTION Kai is a large grey Direwolf, he reached his maturity already and no longer grows, but it is shown that he reaches 6'5 when on his hind legs. He can be used by Grey to ride on and travel. ▰ ▰ ▰ HISTORY Kai is one of the few remaining Dire wolves known to date. Found as a pup by Greys grandfather, its found that when he reaches a certain age of maturity that he stops growing, and shows similarities to the Fairhair bloodline. He had stopped growing around the time Grey was 5 and cared for Grey starting when Grey was 13, treating him as if he was his pup. ▰ ▰ ▰ SKILLS
• Loud song Passive Kai will release a howl which is able to be separated from another wolf howl and allows Grey to locate him.
• Ice breath D-B Kai will inhale a deep breath before releasing a loud roar that would engulf part of what ever is in front of him in ice with the affects similar to dry ice.
•Air breath D-B Kai will inhale a deep breath and release a loud roar that would send a wave current towards the enemy strong enough to force him back 20 yards in total if a block is not attempted.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jul 03, 2016 7:30 am
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 15, 2016 5:37 am
THE SKINWALKERS [OF VENDERPOL]
Rank: Expert
Skinwalker Advent
Skinwalker Mystic
Skinwalker Crawler
Skinwalker Lord
Energy: Skinwalker Advent: 750 Skinwalker Mystic: 1250 Skinwalker Crawler: 1000 Skinwalker Lord: 1250
Stats: Skinwalker Advent: 6/16 Skinwalker Mystic: 4/14 Skinwalker Crawler: 1/18 Skinwalker Lord: 8/14
▰ ▰ ▰ DESCRIPTION The Skinwalkers are a race of monsters crafted by the Cordonus Icarus using biological sciences, chemistry, genetics and the amplification of energy alongside volatile chemicals. They were crafted with a specific ability in mind, related to their biology. The true form of the Skinwalkers is a large nucleus usually central to their figure. That sentient nucleus molds crafted flesh around itself, creating the visage of a real monster when - in reality - it is nothing but a temporal guise.
The Skinwalker Advent is a powerful, spear-wielding monster that is tall in height but with a long reach and exceptional mobility. It is highly acrobatic and with great senses - many call it the Hunter of the group, capable of tracking a foe and coordinating with its allies to quickly dispatch them.
The Skinwalker Mystic is a magical entity, known for its ability to tap into a magic that breaks the limitations on abilities, giving them strange effects. Other than his magic, he is unexceptional.
The Skinwalker Crawler is an extremely fast and sturdy beast with an exceptionally long, quick and powerful tongue that is very difficult to damage. He lashes out with his tongue as well as spits pools of acidic liquid.
The Skinwalker Lord is a jack of all trades, with the ability to transport his nucleus to any of his allies in order to survive what would otherwise be a deathblow. He can then recreate his body at will. He is known for boosting the potential of the Mystic and the Crawler, while also assaulting those hunted by the Advent.
All Skinwalkers can regenerate somewhat quickly due to their nucleus weaving physical material around it. Also, they cannot die unless the core of their nucleus is destroyed. The nucleus can leave the body if things grow desperate and slither at the same speed of the body itself.
▰ ▰ ▰ HISTORY They are a new race, thus have limited history.
▰ ▰ ▰ SKILLS
Skinwalker Advent • Big Game Hunter Passive If hunting another monster or summon, the Advent goes into 'suppression' mode and intimidates them into weakness. He lowers opposing monsters/summons stats by -2/-2, as well as making them less durable by a small margin.
• Nucli'i [A] The Advent may empower its nucleus to extend its abilities. It can move nearly instantly in a singular, straight direction for about 60 meters, then release a kinetic blast all around its body for 15 meters around it.
• Flamberge [A] The nucleus will radiate a powerful energy that quickly razes enemies around the Advent for 8 meters. It will deal a lot of burning damage to those who are not protected, at least in the direction leading to the Advent's body. This lasts for three posts.
Skinwalker Mystic • Tethered Mysticism [Passive] This will bind the Mystic to an ally summon, and this binding cannot be changed for two posts. The ally's skills are empowered by a rank, and they can quickly leap to the Mystic at exceptional speeds in the face of danger.
• Drawn Ire [ B ] This uses energy to draw an opponent physically to the Mystic, continuously pulling them into the Mystic. Enemies with lower than 6 speed will eventually be drawn to it, while those with higher speed can resist it though at the great impairment of their mobility. 7-11 speed foes lose 2 points. 12 and higher lose 3 points of speed. This lasts for three posts.
• Focal Point [A] The nucleus of the Mystic will draw ire to itself, attracting all of the enemy skills to hit it directly in the center. This can only be used three times in a fight. The speed at which the skills are pulled can be determined by the Mystic.
• Warp Matter Everything chosen around the Mystic within 20 feet is dismantled extremely quickly, even if it is an ability of a higher rank. This can only be used once in a fight.
Skinwalker Crawler • Acid Kisses [Passive] The Crawler is weak, but makes up for it with its lethal tongue and its ability to constantly unleash waves of acid from its maw. This acid burns fast and can kill most foes if met with direct contact.
• Acid Spit [A-SS] This can be used to unleash a massive torrent of acid breath at a foe, flinging to their location. It is empowered by energy and thus more lethal, while also melting through equal ranked abilities.
Skinwalker Lord • Core [Passive] The Skinwalker Lord wields a core that can mostly function without a body. The core, when not surrounded by a physical body, can levitate and move at exceptional speeds ( 18 ). It can use all of the skills allowed of the Lord while in its physical form. However, the strength of the core is 0.
• Channel Bastion [A-SS] This ability shields all of the Skinwalkers for two posts in a magical barrier that blocks attacks. It moves with them and appears merely as a bright glow. It may be thrown to an ally to defend them in times of need, moving very fast.
• Tether Back [A] The Lord can simulate the tethering of the Mystic for three posts on an ally.
• Big Game Killer [A-S] The nucleus or the physical body of the Lord can release a purple laser beam from its central core that will hunt the target constantly so long as they are being pursued in some form by the Skinwalker Advent.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jul 15, 2016 1:35 pm
((Yup... Revamping this with everything else. This is Damian's demonic summoning from his Tether ability. Not sure how powerful she's allowed to be.))  Astrid, Bride of Ba'taal [Infernus Praenuntia]
Rank: Matches Damian (Expert Currently) Energy: 1,300 Stats: 8/16
▰ ▰ ▰ DESCRIPTION Rage. Anger. Hatred. The dragon known as Astrid has now been twisted by the Hellfire Heart, turning her into as much demon as she is dragon. Killed in an act of betrayal, her soul was found by Ba'taal the Fiend even after he made his pact with Damian, and agreed to present her with a new chance at life. Now, her domination over the skies has been reborn from Hellfire and Destruction.
▰ ▰ ▰ HISTORY
(Yea... Gonna be adding A LOT to this later))
▰ ▰ ▰ SKILLS
• Shapeshift [Passive] Due to her necessity of hiding from dragons, she used a form of shapeshift to blend in with local populaces. Sometimes a giant form is too large for the space inhabited, or surprise tactics are necessary. Her preferred visage functions the same as it did in the past. She can shapeshift into a set humanoid form of about five feet six inches in height and weighs roughly the average of a female. Her stats while shapeshifted are reduced by 1 point each in strength and speed, but she still is just as durable, and can use her draconic abilities without having them impaired including the ability to fly.
• Aerial Dominance [Passive] Astrid is the queen of the straight up aerial combat, able to perform aerobatics unlike anything her kind has produced. In the air she is unmatched in dogfights, able to point turn or roll with ease even in the most death defying situations. When in aerial combat, Astrid has the advantage. No question about it.
• Fiery Blanket [D-S] Very simple: Fire comes from mouth. The damage and size of the fire stream is dependent on the energy used, and can last multiple posts or adjusted in power as long as the energy required to use it is expended per post. This can be used as a fiery core or a concentrated beam for longer distance attacks.
• Burn Out [C-A] A technique one of two functions, Astrid is able to surround herself in a fiery veil that acts as a shield of sorts. This can absorb a C-ranked to A-ranked attack or lower and consume the shield. Or she summons that same fiery veil then condenses the fire and has the veil explode, damaging an area around her.
• Cataclysm [SS] Technically an enhanced version of Burn Out, Astrid builds up enough energy to engulf a district or a city and ignites it, dealing massive damage to the area. This damage is done by hundreds of beams of ignited plasma that emit from between her wing joints and pelt the area. This technique costs one post to charge, and effects, in many cases, the entire thread.
• Infernum Iudicium [SS] When he was a dragoon, Damian and Astrid fought as a pair, a unit, a sycronized killing machine. Having both been reborn by the Fiend himself has given the pair a way to truly become one. Doing this technique, Astrid condenses into pure energy that invades Damian's body. Afterward, Damian becomes something from mythological tales of the end times. During this time, Damian's stat caps are increased by 4, he gains the ability to fly as a passive, and it able to use energy from Astrid's energy pool. After 6 posts, Astrid's energy leaves Damian as he reverts. His body takes a massive hit in terms of the load this technique exerts on his body. His stats are reduced by five points for both strength and speed. These reductions last until he has had proper time to rest. X
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 15, 2016 3:03 pm
|
|
|
|
|
|
|
Posted: Sat Jul 16, 2016 9:04 pm
CAWS OF DEATH [For whom the bell tolls]
Rank: Scaling Energy: Scaling Stats: 11/7 (+0/4 when Flying)
▰ ▰ ▰ DESCRIPTION Four gryphon adolescents roughly the size of a small dragon. They have the upper bodies resemble something between a crow and a raven, with a ferociously powerful beak capable of tearing flesh and crushing bone. Legs powerful and scaled like a dragon, but with talons sharp enough to rend things apart. Their wings are large, twice the side of their bodies and a tail that is similar to a swallow's. Each of them have a slight difference in colors. Black feather with a golden shimmer, this is Strahd. Deep purple tinged with an equally deep blue, this is Eva. Viridian with undertones of emerald, this is Richten. Crimson dipped in blood-red, this is Ismark.
▰ ▰ ▰ HISTORY Long ago the pagan god of Luck found himself wandering lost through a creepy forest late one night. He had drunkenly taken the wrong turn at a fork in the road and wound up losing his way. It felt like a few hours had passed by when he stumbled upon four eggs. They were unlike anything he had ever seen, larger than his body even. These eggs did not have scales, nor were they as solid as dragon eggs. A group of six initially, though two had been long since cracked open and left for dead. He decided that maybe the wrong turn he had taken was actually the better choice. Xenos decided to hang around and see what would come crawling out from the inside. He built a camp and incubated the eggs, tending to a number of fires constantly to keep them warm enough to survive.
When they hatched he was thoroughly amused at the strangeness of it all. They were naked little chicken-dogs-lizard-lion babies. Quickly they took to him as he hunted nearby and fed them scraps of meat. Soon enough they each grew a beautiful plumage of blacks and purple. Their bodies elongated and claws grew razor sharp. Eventually they were big enough to actually ride. Xenos took them out of the forest and in to the world, companions forever more.
▰ ▰ ▰ SKILLS
• Lucky Charms Passive From their proximity to Xenos the caws of death have developed a similar aura of luckiness that follows them. Just like their master things seem to go their way. Nameless attacks miss by the smallest margins and the events that surround them are generally in their favor. Their attacks can mark targets for Xenos' abilities.
• Steel Feathers Passive The gryphons all have a hardened layer to their feathers. They are naturally durable and resistant. This gives them protection from natural elements and anything that may easily damage their bodies. Fire will not cause their feathers to catch and spread and burn.
• Murder of Crows D Each of the gryphons has the ability to magically separate their bodies in to regular sized crows. Due to their initial size, this results in an entire murder of crows per gryphon. There is roughly 100 crows when this happens. This is a prerequisite for a few of the abilities. On its own the murder acts as a single being. Retaining their powerful beaks and sharp talons they can easily shred targets who get caught in them. If the majority of the murder is damaged they will return to their initial shape and form.
• Disappearing Act C Requires Murder of Crows Once one of the gryphons have split in to a murder they can rapidly swarm an area. Mixing energy in with rhythmic patterns created by them they can allow their allies to 'disappear'. What it really does is cause a trance-like state that removes their targets from the vision, sight, and senses of any enemies. This is an area of effect, so long as the person/objects they are trying to obscure is in their zone then this can take effect. The moment the murder stops their pattern this is ended and the objects caused to disappear shall reappear.
•
•
•
• The Storm S, SS This ability has two versions. The S rank version can be done when the gryphons are in their regular form, and the SS is done when Murder of Crows is active. Either form will fly in a swarming pattern, encompassing an area of their choosing. Their speed will pick up enormously as they manipulate the wind under their wings until it creates a barrier that is dangerous to pass out of. This is because as they fly the gryphons/crows shed sharpened feathers. It creates a veritable storm of super sharp feathers capable of slicing an opponent with ease. The storm causes the winds to whip up violently and thrash things around. Feathers will begin to mix in to the winds and slash wantonly. Trying to leave the zone is akin to walking through razorblades. The gryphons/crows can adjust the size of the zone.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 27, 2016 5:35 am
|
|
|
|
|
|
|
Posted: Mon Aug 08, 2016 2:35 pm
OROBOUROS [The Shadow Given Form]
 Rank: B Energy: 1300 Stats: 7/12
▰ ▰ ▰ DESCRIPTION Orobouros is a strange entity, by all observation he is a Shade, one bound to Almira Herakk, the Sin of Gluttony. He has white hair, carries a large polearm bearing a ghastly looking blade on either end as depicted in his image. He also seems to wear light armor from the shoulders down. He commands shadows at the behest of his master, responding to her mental commands in combat through a bond that cannot be explained simply. It is akin to a vampire and her thrall. His form is noncoporeal until he goes to attack just as a rule of thumb. He is far faster than he is strong, obviously, and because he is a living shadow, he can change forms at will, never growing too much higher than the height of a building without the use of energy, but down to the size of a rat. He can also become two dimensional and completely mask his presence from everything by blending into another shadow. When he is present, Almira herself has no shadow. The duo can experience the world through each other, but their bond forces them to stay within the same country at the upper limit of distance. His normal form is that of a 6'5 man with an equally long spear. Any weapon skills known by Almira, Oroborous can use, and he is capable of using her claimed weapons as well. ▰ ▰ ▰ HISTORY Many a chronicler of her life has tried to understand exactly where it is that Oroborous came from, and why he feels tied to Almira so closely that his own life means nothing when compared to hers. The prevailing theory comes from an anecdote she once told a soon-to-be victim of when she was a youth and, unaware of themselves, Almira's shadow would reach out and grasp at things with an invisible force that, without her direction, could do little but force things to and fro, almost as if she were psychic. By the age of ten, this friend she had began to grow in power, able to lift things on it's own to a degree, and protect her. By age 15, she was unable to keep him a secret and her father learned of his presence. The tales get hazy here, as she allowed her prey to die then, but theories range from that the presence was not a surprise to the head of house Herakk, who taught her to will him into her shadow, a form he would take as his own. He became her guardian, never straying far from the woman who had given him life, to his knowledge, and also his form. ▰ ▰ ▰ SKILLS • Shadow Master Passive This skill pulls every shadow in the thread he resides in to draw in to Oroborous as long as they are not being used by someone else. Almira can still use these shadows for her skills.
• Form Change Passive-S This skill is the one that allows Orobouros to change shapes. Becoming as large as a one story house is as big as he can become for free, though this changes nothing of his stacks. For every 10 feet larger in diameter he becomes, another rank of energy must be spent up to a maximum of S rank.
• Shield of Shadow C-SSS Similar to the shade skill, this skill forms a timely defense born of pure shadows that crawls up into a dome around himself or a target he can see, blocking the sun and repelling lower rank skills. Equally ranked skills cause mutual destruction and higher ranked ones carry through. The size of the dome is as large as the target (reasonably) at C rank, and scales all the way up to cover an entire thread at SSS.
• Black Bane C-A This skill activates anytime Oro attacks with his weapon. Shadow collects at the blade, forming a dark aura. Even if the weapon is stopped by another weapon or shield, the shadow will leap into an opponent's body unless they have an active barrier of higher rank. Depending on the rank, the opponent will lose 2,3, or 4 points of speed and strength. Can only affect a single opponent once and lasts until the end of combat, or until the effect is otherwise removed.
• Blinded in Chains B This skill sends a black cloud out all over the thread that reduces the ability to see within it greatly for all but Almira and Oro. You can only see within two feet of yourself, and even hearing is severely cut to within half of it's general effectiveness for 4 posts.
• Shadowpool B Quiet simply, this skill allows Oroborous to turn into a 40 foot pool of shadows below Almira that is attached to her legs.
|
 |
 |
|
|
___youwillknownihilism Captain
|
|
|
|
|
|
|
|
Posted: Sun Aug 14, 2016 10:10 am
O M N ATH [Lord of the Forge]
Rank: Sage Energy: 2400 Stats: 20/16
▰ ▰ ▰ DESCRIPTION Omnath is a dragon with a very interesting element by comparison to most other dragons. For the most part, dragons call upon non-physical elements to do the work for them. Omnath, however, is a dragon who creates and uses metal. Steel, to be more precise. His very presence is known to begin converting the world around him to this durable alloy if he so wishes it.
▰ ▰ ▰ HISTORY During their short time together, Omnath and Amias have created a bond of mutual understanding that their vision for the world needs to come to fruition. As the last participant in the raid against Zachariah, Amias is the final member of a group of individuals who started the quest of removing the gods from Axiom. It just so happened that most of the dragons in Val'Ghast felt similarly, and it was there that he allied with one of the most powerful dragons on the continent. From there, it was a rather simple process of improving their teamwork, and seeing how their abilities combined to become something much more than what they were before.
▰ ▰ ▰ SKILLS
• Conversion Passive - SS While he's out on the battlefield, Omnath exudes an aura of conversion around him. The ground below him--even if he's in the air--for a radius of twenty feet around him will be quickly converted into steel for Amias to manipulate through electromagnetic energies. This area increases by an additional twenty feet for each rank of energy spent. If SS-rank energy is spent, a large majority of the thread will be converted into steel.
• Devourer A After sending his energy into the steel, a massive amount of the metal will begin to quickly shift, becoming unbelievably flexible for the kind of element it is. For two posts--with a cost of C-rank energy to maintain for each post afterward--the empowered metal can be shaped and twisted to chase an opponent incessantly. It will quickly coil within itself, forming amorphous drills of metal that chase the opponent around the field without recess. Truly a vicious crowd control skill. The farther the opponent travels into the air, the smaller the drills become, and thusly the less effective the skill is.
• Frag Shower S After stomping his feet on a metal surface, Omnath will send literal tons of metal into the sky with powerful upward momentum, either in shards or large physical masses. The upward ascent alone can be deadly, but it's even more dangerous when it falls. Thousands of pounds of metal rain down upon the area for three posts, naturally avoiding Omnath and Amias due to their seemingly constant flow of electromagnetic energy repelling these masses with the proper charge.
• Metal Skin Passive [Omnath] B [Amias] With a quick application of energy, Amias is able to duplicate the metallic skin of his dragon, giving him the same rank of resistance to damage that his dragon carries. This does--however--make him more vulnerable to the lightning element than before, increasing the damage done by the element by one rank.
• The Forge Varies Omnath is known as the Lord of the Forge, and for good reason. As long as there is metal around him, he is powerful; by simply exercising his energy upon his native element, Omnath may quickly convert masses of solid metal into an extremely hot, molten form akin to lava, or back into a solid form if it's already molten. Not only does this allow for the molten steel to be quickly reshaped and repurposed, but it also makes an effective means of attacking foes with a weakness to heat. The energy cost is relevant to the amount of metal he wishes to convert. Small masses--like car-sized amounts--require minimal energy, such as E or D rank. Medium size masses--lower limit being a two-car garage, higher limit being a house--require C and B respectively. A rank expenditure could be as large as a three-story office building. S, SS, and SSS are of such varying degrees that it's difficult to classify. Even S can take up a decent chunk of a thread. SS is around half the thread. And SSS is capable of converting a whole thread to molten--or in the reverse--should the thread have already been converted into metal. This combination would require quite a lot of energy, however.
• Metalingus S After energy is spent, a large gate will seem to rise out of any metal territory Omnath has already taken. This gate leads directly to his domain in Val'Ghast, and while it cannot be traveled through, it does have the particular purpose of summoning metal. For each post it is active, a large amount of liquid metal will pour out of the gate in a torrent, allowing it to quickly overtake an area and make it the Dragon's domain. The gate lasts for four posts before energy must be reapplied to extend its duration for another four posts. The gate may be active for a total of eight posts per battle.
• Aegis S Despite its status as a dragon of metal, Omnath has a surprising lack of defensive skills. Aegis makes up for this weakness by being an extremely potent one. After focusing his energy into the metal below, the dragon can quickly call a tremendous amount of liquid metal to himself as well as his owner, coating them both in an extremely durable sphere of metal that is ten feet thick. The sphere remains for two posts if not destroyed by the skill it was meant to block, doubling as a useful, massive bowling ball.
• Breath of the Forge SS Being a dragon of metal, one would think that Omnath's breath attack would be one of a similar element. However...the breath isn't quite as solid as one would think. Upon unleashing his breath attack, Omnath lets loose a viciously powerful stream of molten steel from his jaws, capable of melting most any structure, and dealing severe damage to anything it comes into contact with. Temperature wise, easily one of the hottest attacks in the world.
When this breath comes into contact with a surface, the molten metal remaining will quickly heat up further until exploding in a wide area, further spreading this metal around for a smaller series of pocket explosions. The metal will explode and scatter a total of two times after it makes contact with the ground, making this an extremely effective destruction and crowd control solution.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 14, 2016 5:48 pm
|
___youwillknownihilism Captain
|
|
|
|
|
|
|
|
Posted: Sat Dec 03, 2016 2:27 am
N Y X [Spirit of The Night Sky]
Rank: Scales C-SS with Sariel Energy: 800/1000/1450/2000/2550 Stats: 5/13
▰ ▰ ▰ DESCRIPTION
Nyx appears to be a hybrid mixture between a deer and wolf, green and bioluminescent in color. As she moves, she seems to give off a faint aura, causing her to glow. Her physical size often changes to suit her needs, ranging from a few feet tall to several dozen yards. She radiates a gentle, warm light, similar to starlight.
▰ ▰ ▰ HISTORY
Legends tell that stars of the night sky as the trail left by Nyx as she chases the Sun across the sky. Little else is known about her other than she can control the stars in the night sky. She is often hard to find, rarely ever descending to earth. Legends say she chases the Sun as it is the only star in the sky she cannot control, thus she seeks it constantly, as people are want to do with things they cannot control, but it always eludes her, constantly streaking across the world.
▰ ▰ ▰ SKILLS
• Starry Night Sky Passive Nyx is capable of cloaking herself freely by bending light around herself, just as she does to avoid being seen in the sky.
• Shooting Star Passive Nyx does not fly across the sky when she chases the sun, but instead "leaps gracefully" across the vastness of space through some medium that cannot be described. To a lesser extent, she can preform the same feat on Earth, allowing her to glide through the sky once every other post. This is more like a really high powered jump with a controlled descent, rather than true flight. Often times, travelers at night have mistaken Nyx gliding through the air for a shooting star, should she forget to cloak.
For C rank power, Nyx can empower her leaps, transforming into pure energy to blast forward vast distances, leaving a streak of white along the path she travels.
• The Cloak of Night C Rank per Post Nyx is capable of extending her own cloaking ability to those directly around her, shrouding them in darkness and hiding them from sight. This can only effect a small area, up to 20 feet in diameter and is mainly used to hide small groups rather than armies. It can also be used to obscure objects and locations from sight.
• Starlight B Rank Nyx will coat a target in the same starlight that radiates from her body, healing the targets wounds, closing cuts and mending broken bones in a matter of seconds. This will not heal mortal wounds or regrow limbs. The healing light persists for two whole posts, healing any additional wounds, as fast as they are sustained.
• Sky Fyre D-S Rank Nyx will open her mouth, releasing a stream of white fire in front of her, burning whatever it comes into contact with. No gimmicks here.
• A Cloak of Stars D-SSS Nyx will coat herself in pure essence of a star, engulfing her body in a white flame that destroys lower ranked techniques. The cloak is not only defensive in nature, but can also be used offensively as Nyx can use her speed and size to ram into enemies with great force, thus transferring flames onto them.
• Stars in the Sky B-S Rank Nyx swipes her tail across the sky, causing a number of small star to streak out of the sky, raining down onto the battlefield in a number of small explosions. At base rank, 10 stars fall, doubling every rank.
• A Starless Night B Rank per Post Where most of Nyx's skills revolve around the creation and birth of stars, this one is a bit of an opposite. Nyx will draw in all of the light directly around her, creating a localized area that is complete darkness. There is no single point of light present, so even the most acute eye sight will not work. In reality, Nyx is only bending the light around the eyes of those present so that no light reaches their cornea. In all honesty, if a person were in the middle of a desert when this was used, they would still feel intense heat on their body and know that light is still hitting them. There are a number of ways to attempt to counteract this. One, a person with energy sight is unaffected. Two, a person can attempt to move their head and body erratically to make it difficult for Nyx to continually bend light around them. Or three, a person can close their eyes and hope Nyx stops bending light around them.
• A Star Dies A-SSS Nyx will open her mouth, expelling a small ball of fire, representing one of the many stars in the night sky. The star will then fly forwards, towards a designated area where it will hover for a brief moment before shrinking to more the size of a golf ball, then it will explode outward with great force, creating a dome of fire that incinerates whatever is in its path. The dome quickly fades after it reaches max size, leaving flames all over the battlefield. The radius increases with rank, 25/75/125/175 yards.
• A Star is Born Passive Only usable after casting A Star Dies, Nyx will suck in the left over matter, removing all sources of fire from the battlefield, including enemy sources. 2/3rds of all the energy drawn in is restored to Nyx. This can only be used twice per battle and cannot be used to restore more than 20% of Nyx's energy.
• A Star Falls S-SSS Arguably the strongest ability in Nyx's arsenal, a literal star is dragged down to earth, filling the sky with a blinding light as it falls from the heavens and smashes into the ground in a storm of fire and heat, capable of irreversibly changing entire landscapes after impact. The attack has no physical mass, and is instead a ball of energized hydrogen. The heat of the orb exceeds 20,000C, causing any sources of water nearby to dry up, turning even dense rain forests into desert landscapes after exposure. At S Rank, the radius of star is 50 yards, with its dehydration/heat effect radius extending to 100 yards. This doubles at SS rank and at SSS rank, the radius is 300 yards and the area of effect is 550 yards..
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jun 09, 2019 9:06 pm
P A D R A X I S [The Desert Tyrant]
Rank: C Energy: 1250 Stats: 11/9
▰ ▰ ▰ DESCRIPTION Padraxis stands at 7 feet tall when his head is held fully upright and measures 15 feet long from tip to tail. While not the most impressive dragon, still being a juvenile, his stony, tan hide and long, razor-sharp claws are more than capable of rending any foe he and his master come across. ▰ ▰ ▰ HISTORY Most dragon-tamers have grand exploits to tell the tales of their encounters, rich stories full of danger and daring-do, overcoming every obstacle to subdue a mighty beast and tales as old as time! Sehari does not have one of those. In all honesty, she found Pad's egg when she was barely three, taking it home because she "thought it was a cool looking rock." You can imagine her surprise when that cool rock hatched into a fledgling dragon a few months later. Since then, the two have been nearly inseparable. Over nearly a decade, the two have bonded and grown side by side, getting stronger and learning to work side by side as partners. ▰ ▰ ▰ SKILLS
• Desert Harbinger C-Passive With a mighty roar, Padraxis musters up a windstorm, carrying sand and bits of stone with it. Where this tempest comes from is unknown, but the results are immediately apparent. Those who try to act through these winds will find their movements impaired. Everyone, excluding Padraxis and Sehari, acting within Desert Harbinger receive a minus two to their speed stat. This ability must be activated, but acts until deactivated until otherwise stated.
• Earthen Barrier C-A Padraxis slams his claws into the ground, ripping up large chunks of earth. These chunks are then magically drawn around the dragon, forming a protective barrier. This technique blocks any number of attacks who's total energy cost equals the energy spent on Earthen Barrier. Attacks that exceed the amount spent break through the armor and land as normal. Earth elemental techniques that collide with Earthen Barrier have their rank reduced by one.
• Earthen Barrage C-A Padraxis lets out a deafening roar sending its remaining barrier flying outwards in a 30ft radius and dealing damage equal to the amount of energy spent on the technique. This technique can only be used if Earthen Barrier is active and cancels the active instance of the technique.
• Earthen Lance C-A Padraxis slams a claw, tail, or any other part of his body down on to the ground causing stone spikes to erupt at the target's location.
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|