|
|
|
|
|
|
Posted: Sun Mar 06, 2011 5:21 pm
Best: FE7 - Facing the Fire Dragon. You can try all you want, but in the end, if you raised your units correctly, you can have fun with this boss.
Worst: FE8 - Facing Formortiis. You can easily finish this guy off in one round if you wanted to...not fun
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Mar 06, 2011 5:26 pm
@ All: this is the best ENDGAME not final boss granted FE8 and 7 part 2 is mainly about the final boss.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 06, 2011 5:31 pm
The Lolwut Pear @ All: this is the best ENDGAME not final boss granted FE8 and 7 part 2 is mainly about the final boss. The final boss is a part of the end game. So how about you let me run my topic my way.I don't want to start blacklisting people but this this the second time I've had someone complain about you.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Mar 06, 2011 5:41 pm
Queen Melethia Dagon The Lolwut Pear @ All: this is the best ENDGAME not final boss granted FE8 and 7 part 2 is mainly about the final boss. The final boss is a part of the end game. So how about you let me run my topic my way.I don't want to start blacklisting people but this this the second time I've had someone complain about you. that was sort of harsh to be frank but nonethe less sorry for defying you I just saw this being a week 3 again. :/
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 06, 2011 5:43 pm
Mel? Chill. I see nothing wrong with the post at all and perceived no hostility from anyone until I read your own.
Best: FE10 part 4: I've actually already covered this explanation in a different category. Worst: FE8
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Mar 06, 2011 7:55 pm
Nomad Rath Mel? Chill. I see nothing wrong with the post at all and perceived no hostility from anyone until I read your own. Best: FE10 part 4: I've actually already covered this explanation in a different category. Worst: FE8 I'm sorry.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 06, 2011 10:05 pm
Best: FE7 I'm assuming that this includes the section with Nergal AND the section with FD, since you can't change units out. Otherwise, I'll probably change my vote. Far too many Endgame chapters can be dealt with in 1-3 turns: FE8, FE5, FE11, FE10 (the Ashera part, although all of FE10's Endgame is easily doable in 15~ turns and its five parts, so divide and you get...), FE6 (only if we just count Idoun's section, I suppose). And far too many bosses to these Endgame chapters can be dealt with extremely quickly as well. FE7's Endgame throws basically a ton of mini-bosses at you with super-awesome weapons to collect, Nergal, AND Fire Dragon. And some mooks and enemy staff users you can't reach without siege tomes) It also lasts a decent amount of time since it unlocks one door per turn and you have to be on it with what units are doing what. FE9 gets an honorable mention, although it basically just thrusts everything at you at once like most chapters do. It's good, but not particularly special.
Worst: FE8 There are plenty of quick Endgame chapters, but Fomortiis's requires the least amount of strategy and effort. It's just the Demon King and some random monsters? Really? You don't even need to go after the majority of the monsters since Fomortiis quite close by and goes down quickly enough. You basically just charge at him. Minimal thinking required. At least with the other unimpressive Endgames some sort of strategy was involved, be it snazy staff abuse, proper Canto/Galdrar utilization, or unit placement actually mattering - something.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Mar 06, 2011 10:49 pm
Manic Martini Far too many Endgame chapters can be dealt with in 1-3 turns: FE8, FE5, FE11, FE10 (the Ashera part, although all of FE10's Endgame is easily doable in 15~ turns and its five parts, so divide and you get...) I'm going to have to call BS on this, for FE10. You're trying to tell me it's easy to go through all five parts of FE10's part 4 endgame with a mean of three turns per chapter. ...I don't think so. I hardly think it's impossible, but your average player will probably do at least 5 turns per part.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 07, 2011 12:04 pm
Best: FE 7. Punches you in the gut, then kicks you while your down, forcing you to fight bosses you've previously defeated and then some, except now they're morphs, too, and with weapons that will screw you over if you get careless or don't stick the right person in the right place at the right time. And then it throws a berserk staff at you from half the map away. And THEN you get to kill the bossman, and then you still have to fight the dragon! So very nerve-wracking, and so much fun!
Worst: FE 8. Such an easy fight, unless you happen to be really low-leveled or don't have the legendary weapon or something stupid like that. And the boss music isn't even all that cool, IMO.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Mar 07, 2011 5:12 pm
Nomad Rath Manic Martini Far too many Endgame chapters can be dealt with in 1-3 turns: FE8, FE5, FE11, FE10 (the Ashera part, although all of FE10's Endgame is easily doable in 15~ turns and its five parts, so divide and you get...) I'm going to have to call BS on this, for FE10. You're trying to tell me it's easy to go through all five parts of FE10's part 4 endgame with a mean of three turns per chapter. ...I don't think so. I hardly think it's impossible, but your average player will probably do at least 5 turns per part. I'll concede that it's misleading to assume every chapter will be done in three turns since the math I suggested only provides the average, and I'll even concede that I wouldn't expect anyone to do it their first playthrough, but all of FE10's Endgame most certainly IS easily done in 15 turns. On Hard Mode, perhaps 2-4 more turns. The first part is what takes the longest, and that's clearable in 6 turns if you're on it. Parts 2-4 are all ridiculously easy. Two turns each. All you do is intelligently deal with the bosses. It takes one turn to approach, and one turn to kill both the E-3's and E-4's boss. And a fully leveled Ike should naturally handle E-2's in the same amount of time also. For the Final Chapter, while it is technically doable in 1 turn, that requires a lot of preplanning, but 2-3 is perfectly reasonable for standard parties. Taking longer then that is just needlessly exposing you to more AoE attacks anyway. 6+2+2+2+3=15 turns Ike+Trueblade+Marksman+Rafael/Reyson+Dragon support will take down any boss from E-3 onwards in one turn. If someone's taking five turns per chapter, they're just not playing efficiently. And I realize there are plenty of people who don't play efficiently, and for no logical reason try to max out the Dragons in E-3 for example (so they can have better stats for all the 4-5 turns left in the game when they're best used as support units anyway rolleyes ), but that doesn't mean it's not easily doable.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 09, 2011 9:55 pm
...You know.... you say "easy", but through all of your explanation, you have been conveying clearly thought out strategies in how you are playing. It's clear to me that when you endgame, you aim for a rushplay by beating the chapter boss, and do not thoroughly clear out all enemies on the floor, like some players do; and who has the right to say that that is not efficient? It doesn't make your aim right or wrong, but it does dictate how you challenge yourself. You want to test yourself and see just how quickly you can win. However, is that really fair in how to judge the game? Take the Black Knight chapter.. you can win with Ike in... one turn? But then you miss out on Levail and his purty lance. And you even said yourself, that beating the final chapter in one turn would require a lot of preplanning. Isn't that precise point what really matters?
FE7 is my second place, mainly because of the first part, which I loved like crazy. But the second part is hiding units that would get hit by staffs from the ranged casters and cycling repetitively with hitting FD, rescuing, healing.... because face it, you kind of rely on your lords or Athos for the main source of damage in that part. For FE10, there's a clear need to be using most if not all of your units effectively in each part. There's overall a much bigger call for playing intelligently and utilizing a higher standard in strategy. To me, that makes it better.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Mar 10, 2011 11:24 am
I don’t think you can beat the Black Knight’s chapter in 1 turn unless Ike gets crits in. And Levail can be taken out in 1-2 turns before the Black Knight, as he should be, because who wants to pass up on Wish Lance? So I don’t really see that as a legitimate concern. It’s possible to go through Endgame that fast without missing out on anything. And as this is Endgame, your units ought not require any leveling by this point, so there’s little reason not just go through the chapters. The objective for those chapters is to kill the boss, not to route the enemy. It’s merely a logical conclusion that doing something other than accomplishing the chapter goal that isn’t going to reward you with anything significant is inefficient. My opinion is shaped around indisputable chapter objectives, not a personal judgment of how one ought to address a chapter. And I never claimed the expectation that the final segment would be accomplished in just one turn, despite the fact that it can be. That does indeed require a lot of preparation. But any decently balanced party can do it in 2-3 turns without preplanning.
15 turns is plenty for FE10’s endgame, so long as one is playing intelligently, and a player should always be playing intelligently. It’s a strategy game, after all. The other games in the series people have been listing as super easy require intelligent playing, too, after all. Even against the demon king, you don't just insta-charge him. Unit placement and healers still matter.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 10, 2011 12:32 pm
I choose to reserve judgement, since the only endgame I've actually reached yet is FE8's and the nostalgia glasses get cranked up to 11 on that game for me.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Mar 10, 2011 1:18 pm
I respectfully disagree. I think most testimony from people would cause you to rethink just how fast the average player goes through that endgame even when sticking just too taking down the bosses. And I don't mean only counting the time they didn't have to restart because a unit died or something. Not everyone is as good a player as you. But if I am wrong and most others agree that the endgame goes that fast for them, then so be it, I am wrong. But what I said about the difference between FE7 and FE10 still stands.
Also, despite not being the most objective play method, many people like routing the chapters when they don't have to, even the endgame ones. While it can be said for other games that you shouldn't need to level up your units, you are specifically given units that will need the exp. Micaiah (she goes 3rd tier at the start, right?), Sothe, the dragons, and maybe a player has a few who are behind a little at level 17-19. You can say those units aren't worth using, but others like using them and will thus need to level them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 10, 2011 10:21 pm
Well, I'll be the first to admit that I have pretty strict FE standards and a productively aggressive playstyle. As it takes me roughly the same number of turns per chapter for FE10's Endgame as other Endgame chapters I consider quickly-dealt with easy, I ascribe it roughly the same level of easiness. If other people take longer… I guess they take longer. I'd still maintain that given that FE10's Endgame can be done as quickly as it can without any problems, it's as easy as I feel it is, but I suppose it's a matter of agreeing to disagree (and as you said, respectfully, of course). Perhaps most people do in fact take longer than me.
If people are seriously trying to level Micaiah, Sothe, or the Dragons… I really have to wonder about their validity as effective players unless they're doing it for shits and giggles or absolutely love those units or something. Micaiah's really just best used as a healer who doesn't need leveling And Sothe is better replaced by the Dragons you get who are actually of use given their support utility. Trying to raise them for something that can be done quite quickly with little effort when raising such units is hardly helpful seems counterproductive. Highly counterproductive, but again, to each his or her own, I suppose.
And FE10's Endgame would probably be my second favorite after FE7 due to the epic plot culmination it provides. It's certainly fun. It's just also quite easy.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|