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Maborofel

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PostPosted: Mon Dec 27, 2010 8:14 pm
============================

SPELLCASTING

============================

Basics
-Conjure Food/Water
-Light
-Minor Repair
-Bounce
-Knock
-Glue (or maybe in TK)
-Dispel
-Transmute Property (?)
-Scribble
-Minor Telekinesis
-Minor Levitation
-Minor Knockback
-Minor Deflect

============================

Elemental Basics
-Call Wind
-Pull Water
-Dust Storm
-Water Shot
-Change Water Property
-Water Bursts
-Walk on Water (?) (too much for beginners?)
-Tender Breeze
-Water to Wine
-Water Curtain
-Trampoline
-Shroud
-Whispering Gale
-Biting Mist
-Boil
-Chill

============================

Telekinesis
-Negation
-Repair
-Deflect
-Vacuum
-Melt
-Summon Tool
-Knockback
-Telekinesis
-Break
-Vampire Drain

============================

Illusion (same as before, really...)
Blind
-Funny Legs
-Mesmerize
-Conjure Shade
-Prestidigitation
-Become Unnoticeable
-Horror
-Glamour
-Paint
-Hallucination
-Conjure Illusion
-Mind Blank

============================

Transmutation
-Change Form
-Transfigure Living Object
-Transmute Mundane Object
-Change Appearance
-Transmute Property (if not in Basics)
-Water to fuel
-Water Breathing
-Vampire Drain
(it needs more methinks)

============================

Hydromancy
-Shield of Water/Ice
-Drown
-Boiling Torrent
-Silent Waters
-Rain of Forgiveness
-Rain of Grudge
-Icy Spear
-Strike of flowing Waters
-Water Breathing
-Deluge (does it still exist?)

============================

Aeromancy
-Fly
-Candles in the Wind
-Cyclone
-Gust
-Zephyr's Touch
-Levitation
-Catch the Wind
-Summon Air Spirit
-Possibly Ceraunoscopy?

============================

Ceraunoscopy
-Shock
-Mindshock
-Ride the Storm
-Nature's Vengeance
-Penetration
-Thundercrash
-Enervating Shock (if it exists)

============================  
PostPosted: Mon Dec 27, 2010 8:23 pm
============================

SPIRITUALISM
-it's short, we need more skills here-
============================

Basics
-Create Holy Oil
-Create Holy Water
-Create Bandages
-Sterilize
-Divest
-Pacify
-Mea Culpa
-Dia
-Pray
-Sanctuary (?)
-Ruwach
-I feel your Pain
-Treat Minor Wounds
-Dispel
-Negation
-Alleviate Pain
-Connection With Water (?)

============================

Enfeebling
-Hand of God
-Silver Bullet
-Evil must not Prevail
-Major Negation
-Prayer of Enfeeblement
-Full Divest

============================

Defending
-Agnus Dei
-Shell
-Protection
-Guardian
-I would die for you

============================

Support
-Blessing of God
-Sanctify Weapon
-I have been Chosen
-Treat Wounds
-Heal
-Cure
-Head Deadly wounds
-Remove Poison
-Lex Aterna
-Prayer of Benediction (possibly up to Defending)

============================  

Maborofel

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Maborofel

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PostPosted: Mon Dec 27, 2010 8:38 pm
============================

OTHER MISC. POOLS

============================

Summoning
-Shield of Water/Ice
-Ruwach (?)
-Conjure Shade
-Rain of Forgiveness
-Vampire Drain
-Candles in the Wind
-Summon Water Ghost
-Summon Air Spirit
-OTHER SUMMONS HERE

============================

Medicine
-Pacify
-Sanctuary
-Ruwach
-Guardian
-Boil
-Chill
-Rain of Forgiveness

============================

Field Medicine
-Ruwach
-Blade Prof.
-Plan Ahead
-Sticky Fingers
-Create Bandages
-Alleviate Pain
-Treat Minor Wounds

============================

Engineer
-Poisoned Arrow
-Flaming Arrow
-Hammer Fall
-Hilt Binding
-Tempered Blade
-Crippling Disarm
-Weapon Research

============================

Paladin
-Hand of God (?)
-Prayer of Enfeebling
-Evil must not Prevail
-Shell
-Blade Prof.
-Ruwach
-Martyr's Reckoning
-Guardian
-Silver Bullet
=Close Combat pool
=Defending Spiritualism pool

============================

Divination
-Connection with water
-Blind
-Shell
-True Sight
-Scry
-Channel
-Glimpse
-Gaze into Pool
-Gaze to the Heavens
-Summon Water Ghost

============================

Battle Mage
-Drown
-Rain of Grudge
-Exotic Prof.
-Blind
-Icy Spear
-Conjure Shade
-Water Bursts
-Silent Waters
-Sticky Fingers

============================

Cannoneer
-Express Delivery
-Haul
-Speedy Setup
-Artillery
-Grapeshot
-Primer Pack
-Loaded Shots
-In Hiding
-Improvised Ammo (or, Craft Shot)
-Bombard
-Terror from the Skies

============================

Marksman
-Rapid Reload
-Reactionary Shot
-Steady
-Chuck
-Field Repairs
-Multi shot
-Unencumbered

============================

Witch Hunter
-Aerial Blade
-Reversal
-Intuition
-Severance
-Learn
-Convincing Ruse
-Anchors Away!
-Dispelling Blade
-Perfect Disguise

============================

Bulwark
-Block
-Sacrificial Leap
-In formation
-Heavy Duty
-Shelter
-Mighty Defense

============================

Gladiator
-Rush
-Roundhouse
-Shield and Sword
-Improvised Chakram
-Block
-Fake Out

============================

Note that if the main sets are preliminary, THESE sets are more of a vague notion in the head. REMEMBER IT  
PostPosted: Mon Dec 27, 2010 8:42 pm
Oh, and by the way

The skills in those lists are ONLY the ones that were redone between pages 5 and 15, although I did use the 'original skills' to assign places to the yet-undone Lightning and Illusion spells, as well as a few of the Spiritualism skills

so....yeah  

Maborofel

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Maborofel

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PostPosted: Sun Feb 13, 2011 8:03 pm
Done so far:

Rolling system
Training system
Skill rewriting
Reallocation of skills

Yet to do:

More skills, especially Spiritualism
uhh....beyond that, are we pretty much done?

After that:

Formatting, posting, and other finalization stuff  
PostPosted: Wed Feb 16, 2011 8:40 pm
Mab, your work has been 100% invaluable, but now we need to think about ways we could possibly condense this into something simpler and more stripped down for use in the rebooted rp.

I'm thinking definitely keep the rolling system, because otherwise battling becomes chaotic as people refuse to acknowledge that their characters could possibly be beaten or land a weak shot. (Hell, there's enough of that already.)

I think we have a couple of options: We could tone down skills, or remove them entirely and allow people to do whatever they want that's within their powers/character scope.

We could base the rolling system through battle participation instead of skill advancement. At the end of a battle people could count up the numbers on the dice they rolled and that number guages their advancement through the rolling ranks, so more proficient characters still do better in battles than less proficient characters.

Just throwing ideas out. Thoughts?  

Lorika
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Maborofel

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PostPosted: Wed Mar 02, 2011 6:27 pm
Augh, I'm so very sorry that I didn't get back in a reasonable timeframe

Firstly: yeah, toning down skills would help, we already need to make quite a few more (perhaps more user-mades if we keep the current system?)

Secondly: Well, to be honest, I'm kind of attached to the system we have now. I say put it to a vote whether or not to scrap the whole thing

Thirdly: So you're saying something like 'Two people get in a fight, stuff happens, they either roll dice as experience point-equivalents or add up already-rolled dice for the same'?
-Wouldn't that end up slightly similar to the system that Kyo used in his ill-fated Semblance RP?

but yes, rolling is good and needed. I say either keep it as is, simplify slightly, or perhaps let somebody choose a 'job' when they create a character, for example, one job might involve control of water, another might be some form of combat. Different from what we have now in that skills aren't really specified, they just have some sort of excellence in the ability
...it be a thought  
PostPosted: Thu Mar 03, 2011 4:49 am
Hmm, you make some good points, will come back to this and expand later.

No worries about the lack of response, everything is slow and lazy, including me =D

Do you still read BCB?  

Lorika
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PostPosted: Sun Mar 06, 2011 8:00 pm
yep, but with my attention span, everything behind the current chapter is a confused blur

Admittedly, I liked the earlier stuff better, this is...dunno, it just lost part of its charm for me  
PostPosted: Tue Mar 08, 2011 8:28 am
I actually love BCB more now than in the earlier days, I think. =] It's like an escape for me, because they have the kind of freedom I never had when I was at school. I love the art and the humour and the stories and the characters.

I wish TwoKinds updated more often D:  

Lorika
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PostPosted: Wed Mar 16, 2011 7:53 pm
well, it's moving along, at least  
PostPosted: Fri Apr 22, 2011 9:55 pm
So I was thinking

and I thought

Why not allow people to choose an overhanging "class" that determines the limits of their skills, and they can do whatever the hell the want within that. BUT to allow for more character customisation, people are able to choose a couple of passive abilities which will ALWAYS affect what the character does/can do in battle.


For example, Jessie would no longer have any active abilities listed, merely a description of his style, but he'd have two Passive abilities beneath that - as an example, Cold Blooded, giving a perpetual +1 bonus against humanoids, and the perpetual dodge skill.

Less experienced characters could have one, more experienced characters could have three.

I think that this allows for customisation and advancement whilst peeling away tens of thousands of bits of complicated stuff.


EDIT: OH!! The class could have an inherent bonus. The basic class for newbies could be "Acolyte" and have no bonus.

Like, Assassin could also have a perpetual dodge ability or something built in.  

Lorika
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PostPosted: Sun Apr 24, 2011 7:37 pm
so what you're saying is something like getting rid of all the tedious skill learning altogether, and by extension, most of the skills we have lying around?

Or would we keep them up so that people don't need to make stuff up, they can just say 'I use THIS', and the other person knows exactly what they just did?  
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