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Posted: Mon Dec 27, 2010 8:14 pm
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Posted: Mon Dec 27, 2010 8:23 pm
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Posted: Mon Dec 27, 2010 8:38 pm
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Posted: Mon Dec 27, 2010 8:42 pm
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Posted: Sun Feb 13, 2011 8:03 pm
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Posted: Wed Feb 16, 2011 8:40 pm
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Posted: Wed Mar 02, 2011 6:27 pm
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Augh, I'm so very sorry that I didn't get back in a reasonable timeframe
Firstly: yeah, toning down skills would help, we already need to make quite a few more (perhaps more user-mades if we keep the current system?)
Secondly: Well, to be honest, I'm kind of attached to the system we have now. I say put it to a vote whether or not to scrap the whole thing
Thirdly: So you're saying something like 'Two people get in a fight, stuff happens, they either roll dice as experience point-equivalents or add up already-rolled dice for the same'? -Wouldn't that end up slightly similar to the system that Kyo used in his ill-fated Semblance RP?
but yes, rolling is good and needed. I say either keep it as is, simplify slightly, or perhaps let somebody choose a 'job' when they create a character, for example, one job might involve control of water, another might be some form of combat. Different from what we have now in that skills aren't really specified, they just have some sort of excellence in the ability ...it be a thought
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Posted: Thu Mar 03, 2011 4:49 am
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Posted: Sun Mar 06, 2011 8:00 pm
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Posted: Tue Mar 08, 2011 8:28 am
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Posted: Wed Mar 16, 2011 7:53 pm
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Posted: Fri Apr 22, 2011 9:55 pm
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So I was thinking
and I thought
Why not allow people to choose an overhanging "class" that determines the limits of their skills, and they can do whatever the hell the want within that. BUT to allow for more character customisation, people are able to choose a couple of passive abilities which will ALWAYS affect what the character does/can do in battle.
For example, Jessie would no longer have any active abilities listed, merely a description of his style, but he'd have two Passive abilities beneath that - as an example, Cold Blooded, giving a perpetual +1 bonus against humanoids, and the perpetual dodge skill.
Less experienced characters could have one, more experienced characters could have three.
I think that this allows for customisation and advancement whilst peeling away tens of thousands of bits of complicated stuff.
EDIT: OH!! The class could have an inherent bonus. The basic class for newbies could be "Acolyte" and have no bonus.
Like, Assassin could also have a perpetual dodge ability or something built in.
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Posted: Sun Apr 24, 2011 7:37 pm
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