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Posted: Mon Aug 13, 2012 2:55 pm
Aww, thank you! <3 redface Definitely couldn't have done it without the three of them.
Speaking of music choice, I added one to the HA post. Kind of spur of the moment, might not fit perfectly, but I'm not at home to really go through a proper selection.
And now that we're done with the drive, we can kind of burst through stuff to get to Atlantis and get the timelines back on track xD Sorry about that
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Posted: Mon Aug 13, 2012 3:45 pm
PAHAHAHAHAHA, Kyla I love you. The gifs were the best. And thanks! We honestly need more stuff like this, character development is fun o-o
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Je suis a toi Vice Captain
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Je suis a toi Vice Captain
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Posted: Sun Sep 02, 2012 11:09 pm
So I've finally organized the new Geists a little better. If you have questions please ask, this is all a reference for you guys.
Number Legend:
1-4: Low
5-7: Moderate
8-10: High
*Think as simplistically as you can about this legend, I don’t want you to get stuck on the numbers. If the number in the Speed or Agility falls to the lower end of a category (low, moderate, high) it’s in the lower spectrum of that category (1= very slow, not agile). Same principal applies to the higher numbers (4= slow, somewhat agile). This scale only applies to ‘minion’ type Geists, not to Prototype (Prote/Memoria Phantasma) type Geists.
Endurance Category Legend:
Low: 1 to 5 strike kill
Moderate: 5 to 10 strike kill
High: 10 to 20 strike kill
*Also another legend to think very simply about. The stronger the strike, the more likely you’ll kill the Geist in fewer strikes. I don’t expect you to count your strikes, I just want this as a reference so you don’t GM and kill a Grimm in two strikes. The only way the previous number category applies to this one is in determining whether the Geist is a High, Moderate, or Low endurance Geist (i.e. Grimm-- endurance lv.10--High; Apparition--endurance lv.4--Low).
Name: Banshee Type: Non-shapeshifting Phase capable: Yes Endurance: 7 Speed: 6 Agility: 4 Special attributes: Banshees attack through screeching. Sound Wave attacks, most common attacks, can cause physical blunt force damage. Howl attacks, occurring somewhat infrequently, cause status ailments-- Stun, about 50% of the time; Confusion, about 25% of the time; Fear, about 5% of the time (i.e. Stun happens half the time, Confusion a quarter of the time, and Fear very rarely). The equation system, as with the Grimms, is not necessary. However, abuse of this freedom will not be tolerated.
Name: Apparition Type: Shapeshifting Phase capable: No Endurance: 4 Speed: 8 Agility: 8 Special attributes: Apparitions can disappear for short intervals of time, approximately 30 seconds. Most common shapeshift weapons are blades.
Name: Shadow Type: Shapeshifting Phase capable: No Endurance: 4 Speed: 4 Agility: 4 Special attributes: Shadows can duplicate memories and create up to 20 “clones” of itself rapidly. Only the original Shadow is capable of creating clones, and once all 20 are created is unable of creating more. Kill the original Shadow and the others will die as well. The strength of the Shadow lies in numbers.
Name: Kinetic Type: Shapeshifting Phase capable: No Endurance: 3 Speed: 4 Agility: 1 Special attributes: Kinetics can throw objects around them without making contact with these objects or even create projectiles out of their own matter. As soon as a Kinetic uses up too much of its matter or energy it ceases to exist.
Name: Djin Type: Non-shapeshifting Phase capable: No Endurance: 6 Speed: 7 Agility: 5 Special attributes: Rather than shape-shifting, Djinn are proficient in elemental magic. There are 3 forms of Djinn- Fire, Water, and Thunder.
Name: Shades Type: Non-shapeshifting Phase capable: Yes Endurance: 9 Speed: 8 Agility: 8 Special attributes: Rather than existing as a physical shape-shifter, Shades exist as a mass of black energy, capable of solidifying at will. They can be damaged by magic at all times, but can only be damaged physically when they take physical form.
Name: Grimm Type: Non-shapeshifting Phase capable: Yes Endurance: 10 Speed: 9 Agility: 9 Special attributes: Grimms have given up shape-shifting powers in lieu of Death-based magic. These Geists cast all four game-winning status ailments-- (1)Old, (2)Fear, (3)Charm, and (4)Doom. They are tall Geists wrapped in black garbs wielding scythes. Beneath their robes, they are very pale, thin, and sickly creatures. Any contact with the scythe will initiate a status affect decided by random number generation. Discretion is left up to the Role Player. Be responsible, Mary Sueism will not be tolerated.
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Posted: Wed Sep 05, 2012 9:38 pm
QUICK UPDATE
My upcoming undersea post is going to be fairly large, as it will contain a time skip, which will be explained via a five-person limit break (all 4 others have given me permission to GM their characters).
It will be followed (either immediately or at some point tomorrow when I get the chance) by an Ajora post, specifically allowing Kyla, Rhiko, and Oni to move on.
To everyone, I apologize for this wait. Things have been slow and busy for everyone anyway, so hopefully it wasn't too torturous.
EDIT: Change of plans. I needed to be in bed half an hour ago and I'm not even half done due to distractions. I'll try to finish it in class or something. Sorry!
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Posted: Thu Sep 06, 2012 10:53 pm
MINOR ANNOUNCEMENT
With some discussion, it's been (tentatively) decided that if you are dual elemental, your secondary element will only add its main weakness, and instead of getting double damage, you take +3 (unless +3 is more than double).
Just something to keep in mind, particularly villains.
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Posted: Sun Sep 16, 2012 6:09 pm
ATTENTION ATLANTEANS The time skip that will synchronize everyone is scheduled for this Thursday, September 20th. If you want to get in any posts before Joe, Kyle, Noelle, Bobbi, and Matthew arrive in Atlantis, you must do so before this Thursday or be prepared to move it to the ATE Thread.
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Posted: Sat Oct 13, 2012 9:56 pm
MINOR HA ANNOUNCEMENT Tonight, we've finally closed the book on all the elemental affinity nonsense that has been left mostly undecided for quite some time--mostly because there was never any real need, I just got bored and finished it up. Anyone in HA who plays a Level 6 character should have received a PM about their various affinities and the choices provided to them. If you did not receive a PM, I apologize, it's late--just send me a message and I'll respond. For more information on the final word on elements, please see the HA OoC thread.
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Posted: Fri Oct 19, 2012 6:07 pm
I have decided to no longer run Fragments of Memory.
I designed the role play to be a giant playground, a place where characters can play and interact without much supervision or management. I said in the information thread that the world can be molded and formed by the players; no permission needed from me. Still, I created a backround, basic main plot, and several small side plots.
Despite having free movement to do pretty much anything, no one does anything without me. No personal plots, no characters starting on another world, nothing.
However much I like my roleplay, it's moving at a snail's pace, and I can't be the only one to move it. If you want to keep roleplaying in FoM, by all means do so, but I won't be posting there anymore.
I would like to elect any one of the players currently in FoM to run it, with Zeba having first dibs above anyone, and Noelle if Zeba refuses. If neither one wants to run FoM, then any of the remaining players may take over except Kyle. Kyle may not run FoM.
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Posted: Fri Oct 19, 2012 6:30 pm
I propositioned Noelle (Ou<""), and she agreed, so we will be co-running Fragments of Memory together. Our synergy will drive FoM to new heights! <--- was that speech motivational enough?
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Posted: Fri Oct 19, 2012 6:44 pm
Can I respectfully object?
I understand where you're coming from and what you want for the RP, but regardless of your intentions for it, all RPs need a master to run it, no matter how low maintenance they're supposed to be. It needs someone just to say "the tournament has begun, go fight!" and even something as simple as that phrase is carrying out your mission. It puts the RP in our hands more, because then someone can say that they're now starting a fight and who with, as opposed to needing to interact with the structure you gave us (having to hand in our paper work and wait for our arena assignment). It obviously wasn't your attention at all to do that, but the way I see it you made us a little more reliant on you than you had wanted.
This also applies with you playing a big-shot character like Balthazar. He's not among a group of peers, he stands above them and so is immediately a leader character. If you were playing a peer character within the group, someone else would probably take charge and move us along. Don't get me wrong, I love that you're playing Bal and what he's adding to the story, but his presence seems to be contradicting your desires if you don't like that we rely on you to move things along. Otherwise I've tried to be an active member in plot making--I have a plot for Hades and worked it out with you to postpone it until you moved in a new plotpoint, and Dawn and I have plans for Lolo and Jeanna (but let's face it, we're both busy and haven't gotten to act on it yet). The RP is still pretty young, so I kinda feel like you're not giving some of us credit that's due. Regardless of whether we're a small exception compared to the whole or not, it's still not fair to be told I'm doing nothing.
I really don't want to sound like I'm pointing the finger, by no means am I, I just want you to know that I understand where you're coming from, and at the same time I want to be understood as well. I know this probably changes nothing and won't change your decision, but I still want to be understood.
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Je suis a toi Vice Captain
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Posted: Fri Oct 19, 2012 7:14 pm
I did run the roleplay. I never stated it should be self-sufficient, of course it needs a leader. I suppose having to hand in paperwork to join the arena could have made characters more reliant on the mechanics of the tournament, but that's hard for me to see, I suppose. It was a twist I was throwing in their to give characters a direction of what to do. "Go sign up for the tournament if you want to," in essence.
Balthazar was meant to be Orielle's 'master' originally. He showed up to start the plot I created around the cornerstone, to show what the cornerstones where and why there were important to the universe: backround for how things work. He was meant to disappear into a corner of Olympus right after the cornerstone plot, like Merlin disappeared in KH and you go to him to learn little magical things, like Fire. It just takes forever for Balthazar to get there because things run slowly. He's not a main character; he's an NPC. I understand what you mean, though; he's powerful and knows a lot, so characters interact with him to 'get in on it' as it were.
You were never doing nothing. XD Never. XDD You're character is directly tied into that plot, and you are always active, even when you're inactive. When I said, "No one does anything" it was general. You know I know you've been active. You're the only player who has made a plot with me and carried it through to the end.
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Posted: Fri Oct 19, 2012 7:19 pm
Oh . . . okay o-o
NEVERMIND THEN. XD Yeah, I'll run it with Zebbies.
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Je suis a toi Vice Captain
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Posted: Fri Oct 19, 2012 7:24 pm
Okay. I want to point out something to this as well. When FoM started. I had lots of plot planned for Jeanna. She was planned out to be a Princess of Heart and with different parts to her that made her different. I also tried to give ideas for plotage for her as a PoH. YOU always objected and said no. James and myself both brought them up to you and you refused them. It also felt like a chore with the way you ran it. You say we didn't need approval to do things on our own I say bs to that. Cause you wanted it done your way or no way at all.
It has felt like a chore posting for me for along time in FoM. With the way it was ran. I didn't like posting in it. Not to mention with the whole post this week or your character dies thing. You realize we all have a life. We do things outside of rping all the time. Then Jeanna who you said that could be a PoH had that taken away (which was cause I wasn't posting) there was nothing I could do with her. Cause it wasn't allowed. So what am I supposed to do about posting if there is nothing I could do because she was restricted.
If you are not going to run FoM, you are giving control over to everyone else, but Kyle, that is rather being a jerk. If you are giving it up, do you really have room to do that? Kyle listens to others when people give ideas for things. But you close them out. You can't blame others for doing nothing without you because you wouldn't allow anything to happen if it wasn't done the way you wanted it to be.
I am sorry I am just annoyed and upset at this.
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Posted: Fri Oct 19, 2012 7:42 pm
Don't be upset, Dawn.
I told you when I gave you the Princess of Heart status that your character would appear normal to start out with. You were wanting to do amazing PoH-power things right from the start; I told you no because the roleplay had just started. I ran your plot ideas, and James, by several people for feedback, and decided not to go with them.
When your character became inactive, the PoH status was taken away. You weren't doing anything with your character because she wasn't allowed to do amazing things.
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Posted: Fri Oct 19, 2012 8:02 pm
It wasn't just that as I mentioned. I was feeling it as a chore. Felt like it was something I was pushed to do. I wasn't feeling it was fun as I said. I rp to have fun. Not to mention when I was out of work I was feeling a side of depression. I wasn't talking to anyone. Or doing any real rping at that time.
I admit partial of the inactivity in FoM was my fault. But partial the reason was, was cause I didn't feel I could do anything. I felt like I had a useless character that could just stand there and look pretty. She couldn't do really anything. All I could post was that she just stood there. Which if you think about it feels rather lame when with all things considering if you want someone to be building plot.
I am just going to leave it at that.
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