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Masamune-kun

PostPosted: Mon Aug 14, 2006 5:41 am


I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power

Monsters-16

Shining Angel x3
Bountiful Artemis x3
Voltanis the Adjusticator x2
Airknight Parshath x2
Layard the Liberator x2
Skelegen x2
Mask of Darkness
Breaker the Magical Warrior

Spells-10

Dimensional Fissure x3
*Rush Recklessly x2
Smashing Ground x2
Book of Moon
Mystical Space Typhoon
Snatch Steal

Traps-14

Solemn Judgement x3
Forced Back x3
Magic Drain x2
Malfunction x2
Sakuretsu Armor x2
Synthetic Angel
*Torrential Tribute

The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .
PostPosted: Tue Aug 15, 2006 12:42 pm


Masamune-kun
I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power

Monsters-16

Shining Angel x3
Bountiful Artemis x3
Voltanis the Adjusticator x2
Airknight Parshath x2
Layard the Liberator x2
Skelegen x2
Mask of Darkness
Breaker the Magical Warrior

Spells-10

Dimensional Fissure x3
*Rush Recklessly x2
Smashing Ground x2
Book of Moon
Mystical Space Typhoon
Snatch Steal

Traps-14

Solemn Judgement x3
Forced Back x3
Magic Drain x2
Malfunction x2
Sakuretsu Armor x2
Synthetic Angel
*Torrential Tribute

The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .

Torrential Tribute is almost always a must. You don't need THAT many traps either, but it's up to you. You might want to cut back on the Judgements, 1-2 are plenty. Forced Back, again, 1-2 will be plenty.
Malfunction is something that won't be needed either.
Pretty much, I'm saying lower the traps and up the spells.

DarkRyu_89


Crono Leonhart
Vice Captain

PostPosted: Tue Aug 15, 2006 12:46 pm


Crono Leonhart
SATAN PRIME
i have a crappy deck.......
50 cards:
1.winged kuriboh lv 10
2.level modulationx2
3.the warrior returning alivex2
4.V-tiger jet
5.armed dragon lvl3x2
6.ojama black
7.ojama green
8.ojama yellow
9.ojama trio
10.ojamuscle
11.fusion sage x2
12.armed dragon lv5x2
13.shattered axe
14.dark factory of mass production
15.elemental hero clayman
16.polymerizationx2
17.spark blaster
18.elemental hero clayman
19.a hero emerges
20.W-wing catapault
21.X-head cannon
22.H-heated heart
23.E-emergency call
24.R-righteous justice
25.O-oversoul
26.HERO FLASH!!
27.transcendent wings
28.negate atack
29.monster reincarnation
30.skyscraper
31.elemental hero bubbleman
32.hero signal
33.elemental hero burstinatrix
34.wroughtweller
35.feather wind
36.dark catapauler
37.elemental hero avian
38.elemental hero bladedge
39.Z-metal tank
40.Y-dragon head
41.OJAMA DELTA HURRICANE!!
42.winged kuriboh
43.bubble shuffle

fusion deck:
1.XYZ-dragon cannon
2.elemental hero steam healer
3.elemental hero rampart blaster
4.elemental hero marinerx9
5.elemental hero flame wingman
6.elemental hero thunder giantx2
7.ojama kingx3
8.VW-wing catapaultx2
9.VWXYZ-dragon catapault cannon
This Post is in the wrong spot; I'll move it for you
PostPosted: Tue Aug 15, 2006 8:16 pm


DarkRyu_89
Masamune-kun
I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power

Monsters-16

Shining Angel x3
Bountiful Artemis x3
Voltanis the Adjusticator x2
Airknight Parshath x2
Layard the Liberator x2
Skelegen x2
Mask of Darkness
Breaker the Magical Warrior

Spells-10

Dimensional Fissure x3
*Rush Recklessly x2
Smashing Ground x2
Book of Moon
Mystical Space Typhoon
Snatch Steal

Traps-14

Solemn Judgement x3
Forced Back x3
Magic Drain x2
Malfunction x2
Sakuretsu Armor x2
Synthetic Angel
*Torrential Tribute

The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .

Torrential Tribute is almost always a must. You don't need THAT many traps either, but it's up to you. You might want to cut back on the Judgements, 1-2 are plenty. Forced Back, again, 1-2 will be plenty.
Malfunction is something that won't be needed either.
Pretty much, I'm saying lower the traps and up the spells.

I was thinking that Torrential Tribute may stay in this deck, just in case that I run into a swarm or something that my monsters cannot defeat and all 3nodding . And I was also thinking that I should replace the two rush recklessly for 1-2 Luminous Sparks.... that way, Airknight could be a big trample and my fairies may stay alive longer from enemy monsters (Artemis 1600 ATk becomes a 2100 power monster).

And as for the trap tip, I was told that I should drop some traps and add in more spells. But the thing is that I'm not sure what useful spells that I could put in here that would more benefit this deck. A Premature maybe, to bring back a lost Airknight or Voltanis or something. I'm sure something could work out here, but since this is a counter-fairy deck, I'd figure that it could use as much counter traps as possible (but not too much of course 3nodding ).

Masamune-kun


DarkRyu_89

PostPosted: Wed Aug 16, 2006 3:08 pm


Masamune-kun
DarkRyu_89
Masamune-kun
I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power

Monsters-16

Shining Angel x3
Bountiful Artemis x3
Voltanis the Adjusticator x2
Airknight Parshath x2
Layard the Liberator x2
Skelegen x2
Mask of Darkness
Breaker the Magical Warrior

Spells-10

Dimensional Fissure x3
*Rush Recklessly x2
Smashing Ground x2
Book of Moon
Mystical Space Typhoon
Snatch Steal

Traps-14

Solemn Judgement x3
Forced Back x3
Magic Drain x2
Malfunction x2
Sakuretsu Armor x2
Synthetic Angel
*Torrential Tribute

The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .

Torrential Tribute is almost always a must. You don't need THAT many traps either, but it's up to you. You might want to cut back on the Judgements, 1-2 are plenty. Forced Back, again, 1-2 will be plenty.
Malfunction is something that won't be needed either.
Pretty much, I'm saying lower the traps and up the spells.

I was thinking that Torrential Tribute may stay in this deck, just in case that I run into a swarm or something that my monsters cannot defeat and all 3nodding . And I was also thinking that I should replace the two rush recklessly for 1-2 Luminous Sparks.... that way, Airknight could be a big trample and my fairies may stay alive longer from enemy monsters (Artemis 1600 ATk becomes a 2100 power monster).

And as for the trap tip, I was told that I should drop some traps and add in more spells. But the thing is that I'm not sure what useful spells that I could put in here that would more benefit this deck. A Premature maybe, to bring back a lost Airknight or Voltanis or something. I'm sure something could work out here, but since this is a counter-fairy deck, I'd figure that it could use as much counter traps as possible (but not too much of course 3nodding ).

Yes, Premature sounds good. You might want to consider Nobleman of Crossout as well. Maybe Return From the Different Dimension with those Dimensional Fissures, it would make a pretty nasty Return swing.
PostPosted: Thu Aug 17, 2006 8:14 am


Masamune-kun
I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power

Monsters-16

Shining Angel x3
Bountiful Artemis x3
Voltanis the Adjusticator x2
Airknight Parshath x2
Layard the Liberator x2
Skelegen x2
Mask of Darkness
Breaker the Magical Warrior

Spells-10

Dimensional Fissure x3
*Rush Recklessly x2
Smashing Ground x2
Book of Moon
Mystical Space Typhoon
Snatch Steal

Traps-14

Solemn Judgement x3
Forced Back x3
Magic Drain x2
Malfunction x2
Sakuretsu Armor x2
Synthetic Angel
*Torrential Tribute

The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .
To many traps... a jino and or decree would screw you over, take out the forced backs...add another armor...take out 2 Judgements...put in a heavy storm, Creature swap...and a gracful charity.

M-7

Unforgiving Aggressor

6,275 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Money Never Sleeps 200

DarkRyu_89

PostPosted: Thu Aug 17, 2006 12:28 pm


Lake Bodom
Masamune-kun
I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power

Monsters-16

Shining Angel x3
Bountiful Artemis x3
Voltanis the Adjusticator x2
Airknight Parshath x2
Layard the Liberator x2
Skelegen x2
Mask of Darkness
Breaker the Magical Warrior

Spells-10

Dimensional Fissure x3
*Rush Recklessly x2
Smashing Ground x2
Book of Moon
Mystical Space Typhoon
Snatch Steal

Traps-14

Solemn Judgement x3
Forced Back x3
Magic Drain x2
Malfunction x2
Sakuretsu Armor x2
Synthetic Angel
*Torrential Tribute

The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .
To many traps... a jino and or decree would screw you over, take out the forced backs...add another armor...take out 2 Judgements...put in a heavy storm, Creature swap...and a gracful charity.

Yeah, that too.
PostPosted: Thu Aug 17, 2006 3:56 pm


DarkRyu_89
Lake Bodom
Masamune-kun
I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power

Monsters-16

Shining Angel x3
Bountiful Artemis x3
Voltanis the Adjusticator x2
Airknight Parshath x2
Layard the Liberator x2
Skelegen x2
Mask of Darkness
Breaker the Magical Warrior

Spells-10

Dimensional Fissure x3
*Rush Recklessly x2
Smashing Ground x2
Book of Moon
Mystical Space Typhoon
Snatch Steal

Traps-14

Solemn Judgement x3
Forced Back x3
Magic Drain x2
Malfunction x2
Sakuretsu Armor x2
Synthetic Angel
*Torrential Tribute

The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .
To many traps... a jino and or decree would screw you over, take out the forced backs...add another armor...take out 2 Judgements...put in a heavy storm, Creature swap...and a gracful charity.

Yeah, that too.

I see, so too many traps then huh....although Jinzo and Decree arent really problems that I face (there's so many card removal's for them anyways xp ).

I'll try to take some of these suggestions into consideration and then I'll re-post this deck and have another review then. But suggestions are still acceptable for this one, just in case someone else would like to contribute any fixes here. Thanks a lot DarkRyu and Lake Bodom. biggrin

Masamune-kun


Heartless Knight

PostPosted: Fri Aug 18, 2006 4:02 pm


well seeing that i havent posted my deck in Awahile here it is now...


Effect Monsters
2 Maurading Captains
1 Ninja Grandmaster Sasuke
1 Goblin Attack Force
1 Exiled Force
1 Mystic Swordsman Lv.2
1 D.D Warrior Lady
1 Command Knight
1 Obnoxious Celtic Guardian
1 Mataza the Zapper
1 Elemental Hero Bladedge
1 Injection Fary Lily
1 Magician of Faith
1 Sangan
1 Kycoo the Ghost Destroyer
1 Granmarg the Rock Marnarch
1 Mobius the Frost Monarch
2 Blade Knight
1 Silent Swordsman Lv. 5

Trap Cards
1 Call of the Haunted
1 Magic Cylinder
1 Torrential Tribute
1 Dust Tornado
2x Sacretsu Armor
1 Rope of Life

Magic Cards
1 Swords of Revealing Light
1 Mystical Space Typhoon
2 Reinforcements of the Army
1 Premature Burial
1 Snatch Steal
2 Fusion Sword Murasame Blade
1 Heavy Storm
1 Lightning Vortex
1 Brain Control
1 Pot of Avarice
1 Nobleman of Crossout
1 Graceful Charity
1 Fissure
1 End of The World
PostPosted: Fri Aug 18, 2006 10:57 pm


Heartless Knight
well seeing that i havent posted my deck in Awahile here it is now...


Effect Monsters
2 Maurading Captains
1 Ninja Grandmaster Sasuke
1 Goblin Attack Force
1 Exiled Force
1 Mystic Swordsman Lv.2
1 D.D Warrior Lady
1 Command Knight
1 Obnoxious Celtic Guardian
1 Mataza the Zapper
1 Elemental Hero Bladedge
1 Injection Fary Lily
1 Magician of Faith
1 Sangan
1 Kycoo the Ghost Destroyer
1 Granmarg the Rock Marnarch
1 Mobius the Frost Monarch
2 Blade Knight
1 Silent Swordsman Lv. 5

Trap Cards
1 Call of the Haunted
1 Magic Cylinder
1 Torrential Tribute
1 Dust Tornado
2x Sacretsu Armor
1 Rope of Life

Magic Cards
1 Swords of Revealing Light
1 Mystical Space Typhoon
2 Reinforcements of the Army
1 Premature Burial
1 Snatch Steal
2 Fusion Sword Murasame Blade
1 Heavy Storm
1 Lightning Vortex
1 Brain Control
1 Pot of Avarice
1 Nobleman of Crossout
1 Graceful Charity
1 Fissure
1 End of The World
Take both Fusions swords out for another Fissure and another Sakuretsu Armor.

M-7

Unforgiving Aggressor

6,275 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Money Never Sleeps 200

Crono Leonhart
Vice Captain

PostPosted: Fri Aug 18, 2006 11:11 pm


Heartless Knight
well seeing that i havent posted my deck in Awahile here it is now...


Effect Monsters
2 Maurading Captains
1 Ninja Grandmaster Sasuke
1 Goblin Attack Force
1 Exiled Force
1 Mystic Swordsman Lv.2
1 D.D Warrior Lady
1 Command Knight
1 Obnoxious Celtic Guardian
1 Mataza the Zapper
1 Elemental Hero Bladedge
1 Injection Fary Lily
1 Magician of Faith
1 Sangan
1 Kycoo the Ghost Destroyer
1 Granmarg the Rock Marnarch
1 Mobius the Frost Monarch
2 Blade Knight
1 Silent Swordsman Lv. 5

Trap Cards
1 Call of the Haunted
1 Magic Cylinder
1 Torrential Tribute
1 Dust Tornado
2x Sacretsu Armor
1 Rope of Life

Magic Cards
1 Swords of Revealing Light
1 Mystical Space Typhoon
2 Reinforcements of the Army
1 Premature Burial
1 Snatch Steal
2 Fusion Sword Murasame Blade
1 Heavy Storm
1 Lightning Vortex
1 Brain Control
1 Pot of Avarice
1 Nobleman of Crossout
1 Graceful Charity
1 Fissure
1 End of The World
I'd get rid of 'End of the world', unless you plan on adding 'Ruin' or Demise' to your deck <_<
PostPosted: Sat Aug 19, 2006 10:18 am


Lake Bodom
Heartless Knight
well seeing that i havent posted my deck in Awahile here it is now...


Effect Monsters
2 Maurading Captains
1 Ninja Grandmaster Sasuke
1 Goblin Attack Force
1 Exiled Force
1 Mystic Swordsman Lv.2
1 D.D Warrior Lady
1 Command Knight
1 Obnoxious Celtic Guardian
1 Mataza the Zapper
1 Elemental Hero Bladedge
1 Injection Fary Lily
1 Magician of Faith
1 Sangan
1 Kycoo the Ghost Destroyer
1 Granmarg the Rock Marnarch
1 Mobius the Frost Monarch
2 Blade Knight
1 Silent Swordsman Lv. 5

Trap Cards
1 Call of the Haunted
1 Magic Cylinder
1 Torrential Tribute
1 Dust Tornado
2x Sacretsu Armor
1 Rope of Life

Magic Cards
1 Swords of Revealing Light
1 Mystical Space Typhoon
2 Reinforcements of the Army
1 Premature Burial
1 Snatch Steal
2 Fusion Sword Murasame Blade
1 Heavy Storm
1 Lightning Vortex
1 Brain Control
1 Pot of Avarice
1 Nobleman of Crossout
1 Graceful Charity
1 Fissure
1 End of The World
Take both Fusions swords out for another Fissure and another Sakuretsu Armor.

Hmmm... perhaps Smashing Ground over the Fissures? Obnoxious could be taken out for another Exiled Force (now we can have two of them Sept. 1), Granmarg should be taken out for either another Mobius or a Zaborg, your choice. Snatch Steal is going to be banned soon (Sept. 1), so that slot is up to you. Mirror Force should go over the Magic Cylinder. I just don't like equipments, but that's just me. And might I ask what End of the World is doing in there?
These are only suggestions for the recent ban list for September. It might be updated before then.

DarkRyu_89


Heartless Knight

PostPosted: Tue Aug 22, 2006 1:40 pm


Heartless Knight
well seeing that i havent posted my deck in Awahile here it is now...


Effect Monsters
2 Maurading Captains
1 Ninja Grandmaster Sasuke
1 Goblin Attack Force
1 Exiled Force
1 Mystic Swordsman Lv.2
1 D.D Warrior Lady
1 Command Knight
1 Obnoxious Celtic Guardian
1 Mataza the Zapper
1 Elemental Hero Bladedge
1 Injection Fary Lily
1 Magician of Faith
1 Sangan
1 Kycoo the Ghost Destroyer
1 Granmarg the Rock Marnarch
1 Mobius the Frost Monarch
2 Blade Knight
1 Silent Swordsman Lv. 5
1 Demise King of Armageddon

Trap Cards
1 Call of the Haunted
1 Magic Cylinder
1 Torrential Tribute
1 Dust Tornado
2x Sacretsu Armor
1 Rope of Life

Magic Cards
1 Swords of Revealing Light
1 Mystical Space Typhoon
2 Reinforcements of the Army
1 Premature Burial
2 Fusion Sword Murasame Blade
1 Heavy Storm
1 Lightning Vortex
1 Brain Control
1 Pot of Avarice
1 Nobleman of Crossout
1 Graceful Charity
1 Fissure
1 End of The World


well Dark Ryu 69... granmarg is in until i get a zaborg and when i posted i hadn't seen the Ban list, and it really doesn't matter if i can have 2 exiled forces or not i dont care plus i only have one. but thanks and if i were to get a mirror force itd prob go over rope of life.

Crono: Oops i had forgotten to add Demise lol

Lake Bodom: no way will i do that for the Fusion swords because my other fissure is basically Exiled and 2 sakretsu armors work just fine.
PostPosted: Tue Aug 22, 2006 2:08 pm


Here's my current Machine Deck:

"VWXYZ" Machine Deck
-Monsters- # = 25 /// Non-Tribute= 24, Single-Tribute= 1, Double-Tribute= 0, Special-Tribute= 0
(3)V Tiger Jet
(3)W Wing Catapult
(3)X Head Cannon
(3)Y Dragon Head
(3)Z Metal Tank
(2)Shining Angel
(3)Heavy Mech Support Platform
(1)Jinzo
(1)Kinetic Soldier
(1)Magician of Faith
(1)Mask of Darkness
(1)Sangan
[Fusions] # = 13
(1)XY Dragon Cannon
(2)XZ Tank Cannon
(2)YZ Dragon Tank
(3)XYZ Dragon Cannon
(3)VW Tiger Catapult
(2)VWXYZ Dragon Catapult Cannon

-Spells- # = 16
(1)Graceful Charity
(2)Dimension Fusion
(1)Limiter Removal
(3)Frontline Base
(1)Magical Mallet
(1)Premature Burial
(1)Lightning Vortex
(1)Heavy Storm
(1)Pot of Avarice
(1)Mystical Space Typhoon
(1)Brain Control
(1)Swords of Revealing Light
(1)Ring of Defense

-Traps- # = 9
(2)Return from the Different Dimension
(2)Draining Shield
(1)Damage Condenser
(1)Ring of Destruction
(1)Call of the Haunted
(1)Dust Tornado
(1)Magic Cylinder

Card Total # = 50

Yeah, it's pretty much like any V-Through-Z Deck, but I like it. ^^

Sepher Saints


DarkRyu_89

PostPosted: Tue Aug 22, 2006 2:30 pm


Sepher Saints
Here's my current Machine Deck:

"VWXYZ" Machine Deck
-Monsters- # = 25 /// Non-Tribute= 24, Single-Tribute= 1, Double-Tribute= 0, Special-Tribute= 0
(3)V Tiger Jet
(3)W Wing Catapult
(3)X Head Cannon
(3)Y Dragon Head
(3)Z Metal Tank
(2)Shining Angel
(3)Heavy Mech Support Platform
(1)Jinzo
(1)Kinetic Soldier
(1)Magician of Faith
(1)Mask of Darkness
(1)Sangan
[Fusions] # = 13
(1)XY Dragon Cannon
(2)XZ Tank Cannon
(2)YZ Dragon Tank
(3)XYZ Dragon Cannon
(3)VW Tiger Catapult
(2)VWXYZ Dragon Catapult Cannon

-Spells- # = 16
(1)Graceful Charity
(2)Dimension Fusion
(1)Limiter Removal
(3)Frontline Base
(1)Magical Mallet
(1)Premature Burial
(1)Lightning Vortex
(1)Heavy Storm
(1)Pot of Avarice
(1)Mystical Space Typhoon
(1)Brain Control
(1)Swords of Revealing Light
(1)Ring of Defense

-Traps- # = 9
(2)Return from the Different Dimension
(2)Draining Shield
(1)Damage Condenser
(1)Ring of Destruction
(1)Call of the Haunted
(1)Dust Tornado
(1)Magic Cylinder

Card Total # = 50

Yeah, it's pretty much like any V-Through-Z Deck, but I like it. ^^

You might want to cut the Cylinder and Drain Shields. You can put Sakuretsus and Mirror Force instead. Ring of Defense can be cut as well. Ten cards over the limit is kinda pushing it, so you might want to cut back on about 5-6 of them. Looks good other than that.
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