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Posted: Mon Aug 14, 2006 5:41 am
I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power
Monsters-16
Shining Angel x3 Bountiful Artemis x3 Voltanis the Adjusticator x2 Airknight Parshath x2 Layard the Liberator x2 Skelegen x2 Mask of Darkness Breaker the Magical Warrior
Spells-10
Dimensional Fissure x3 *Rush Recklessly x2 Smashing Ground x2 Book of Moon Mystical Space Typhoon Snatch Steal
Traps-14
Solemn Judgement x3 Forced Back x3 Magic Drain x2 Malfunction x2 Sakuretsu Armor x2 Synthetic Angel *Torrential Tribute
The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding .
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Posted: Tue Aug 15, 2006 12:42 pm
Masamune-kun I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power Monsters-16Shining Angel x3 Bountiful Artemis x3 Voltanis the Adjusticator x2 Airknight Parshath x2 Layard the Liberator x2 Skelegen x2 Mask of Darkness Breaker the Magical Warrior Spells-10Dimensional Fissure x3 *Rush Recklessly x2 Smashing Ground x2 Book of Moon Mystical Space Typhoon Snatch Steal Traps-14Solemn Judgement x3 Forced Back x3 Magic Drain x2 Malfunction x2 Sakuretsu Armor x2 Synthetic Angel *Torrential Tribute The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding . Torrential Tribute is almost always a must. You don't need THAT many traps either, but it's up to you. You might want to cut back on the Judgements, 1-2 are plenty. Forced Back, again, 1-2 will be plenty. Malfunction is something that won't be needed either. Pretty much, I'm saying lower the traps and up the spells.
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Crono Leonhart Vice Captain
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Posted: Tue Aug 15, 2006 12:46 pm
Crono Leonhart SATAN PRIME i have a crappy deck....... 50 cards: 1.winged kuriboh lv 10 2.level modulationx2 3.the warrior returning alivex2 4.V-tiger jet 5.armed dragon lvl3x2 6.ojama black 7.ojama green 8.ojama yellow 9.ojama trio 10.ojamuscle 11.fusion sage x2 12.armed dragon lv5x2 13.shattered axe 14.dark factory of mass production 15.elemental hero clayman 16.polymerizationx2 17.spark blaster 18.elemental hero clayman 19.a hero emerges 20.W-wing catapault 21.X-head cannon 22.H-heated heart 23.E-emergency call 24.R-righteous justice 25.O-oversoul 26.HERO FLASH!! 27.transcendent wings 28.negate atack 29.monster reincarnation 30.skyscraper 31.elemental hero bubbleman 32.hero signal 33.elemental hero burstinatrix 34.wroughtweller 35.feather wind 36.dark catapauler 37.elemental hero avian 38.elemental hero bladedge 39.Z-metal tank 40.Y-dragon head 41.OJAMA DELTA HURRICANE!! 42.winged kuriboh 43.bubble shuffle fusion deck: 1.XYZ-dragon cannon 2.elemental hero steam healer 3.elemental hero rampart blaster 4.elemental hero marinerx9 5.elemental hero flame wingman 6.elemental hero thunder giantx2 7.ojama kingx3 8.VW-wing catapaultx2 9.VWXYZ-dragon catapault cannon This Post is in the wrong spot; I'll move it for you
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Posted: Tue Aug 15, 2006 8:16 pm
DarkRyu_89 Masamune-kun I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power Monsters-16Shining Angel x3 Bountiful Artemis x3 Voltanis the Adjusticator x2 Airknight Parshath x2 Layard the Liberator x2 Skelegen x2 Mask of Darkness Breaker the Magical Warrior Spells-10Dimensional Fissure x3 *Rush Recklessly x2 Smashing Ground x2 Book of Moon Mystical Space Typhoon Snatch Steal Traps-14Solemn Judgement x3 Forced Back x3 Magic Drain x2 Malfunction x2 Sakuretsu Armor x2 Synthetic Angel *Torrential Tribute The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding . Torrential Tribute is almost always a must. You don't need THAT many traps either, but it's up to you. You might want to cut back on the Judgements, 1-2 are plenty. Forced Back, again, 1-2 will be plenty. Malfunction is something that won't be needed either. Pretty much, I'm saying lower the traps and up the spells. I was thinking that Torrential Tribute may stay in this deck, just in case that I run into a swarm or something that my monsters cannot defeat and all 3nodding . And I was also thinking that I should replace the two rush recklessly for 1-2 Luminous Sparks.... that way, Airknight could be a big trample and my fairies may stay alive longer from enemy monsters (Artemis 1600 ATk becomes a 2100 power monster). And as for the trap tip, I was told that I should drop some traps and add in more spells. But the thing is that I'm not sure what useful spells that I could put in here that would more benefit this deck. A Premature maybe, to bring back a lost Airknight or Voltanis or something. I'm sure something could work out here, but since this is a counter-fairy deck, I'd figure that it could use as much counter traps as possible (but not too much of course 3nodding ).
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Posted: Wed Aug 16, 2006 3:08 pm
Masamune-kun DarkRyu_89 Masamune-kun I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power Monsters-16Shining Angel x3 Bountiful Artemis x3 Voltanis the Adjusticator x2 Airknight Parshath x2 Layard the Liberator x2 Skelegen x2 Mask of Darkness Breaker the Magical Warrior Spells-10Dimensional Fissure x3 *Rush Recklessly x2 Smashing Ground x2 Book of Moon Mystical Space Typhoon Snatch Steal Traps-14Solemn Judgement x3 Forced Back x3 Magic Drain x2 Malfunction x2 Sakuretsu Armor x2 Synthetic Angel *Torrential Tribute The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding . Torrential Tribute is almost always a must. You don't need THAT many traps either, but it's up to you. You might want to cut back on the Judgements, 1-2 are plenty. Forced Back, again, 1-2 will be plenty. Malfunction is something that won't be needed either. Pretty much, I'm saying lower the traps and up the spells. I was thinking that Torrential Tribute may stay in this deck, just in case that I run into a swarm or something that my monsters cannot defeat and all 3nodding . And I was also thinking that I should replace the two rush recklessly for 1-2 Luminous Sparks.... that way, Airknight could be a big trample and my fairies may stay alive longer from enemy monsters (Artemis 1600 ATk becomes a 2100 power monster). And as for the trap tip, I was told that I should drop some traps and add in more spells. But the thing is that I'm not sure what useful spells that I could put in here that would more benefit this deck. A Premature maybe, to bring back a lost Airknight or Voltanis or something. I'm sure something could work out here, but since this is a counter-fairy deck, I'd figure that it could use as much counter traps as possible (but not too much of course 3nodding ). Yes, Premature sounds good. You might want to consider Nobleman of Crossout as well. Maybe Return From the Different Dimension with those Dimensional Fissures, it would make a pretty nasty Return swing.
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Posted: Thu Aug 17, 2006 8:14 am
Masamune-kun I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power Monsters-16Shining Angel x3 Bountiful Artemis x3 Voltanis the Adjusticator x2 Airknight Parshath x2 Layard the Liberator x2 Skelegen x2 Mask of Darkness Breaker the Magical Warrior Spells-10Dimensional Fissure x3 *Rush Recklessly x2 Smashing Ground x2 Book of Moon Mystical Space Typhoon Snatch Steal Traps-14Solemn Judgement x3 Forced Back x3 Magic Drain x2 Malfunction x2 Sakuretsu Armor x2 Synthetic Angel *Torrential Tribute The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding . To many traps... a jino and or decree would screw you over, take out the forced backs...add another armor...take out 2 Judgements...put in a heavy storm, Creature swap...and a gracful charity.
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Posted: Thu Aug 17, 2006 12:28 pm
Lake Bodom Masamune-kun I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power Monsters-16Shining Angel x3 Bountiful Artemis x3 Voltanis the Adjusticator x2 Airknight Parshath x2 Layard the Liberator x2 Skelegen x2 Mask of Darkness Breaker the Magical Warrior Spells-10Dimensional Fissure x3 *Rush Recklessly x2 Smashing Ground x2 Book of Moon Mystical Space Typhoon Snatch Steal Traps-14Solemn Judgement x3 Forced Back x3 Magic Drain x2 Malfunction x2 Sakuretsu Armor x2 Synthetic Angel *Torrential Tribute The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding . To many traps... a jino and or decree would screw you over, take out the forced backs...add another armor...take out 2 Judgements...put in a heavy storm, Creature swap...and a gracful charity.Yeah, that too.
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Posted: Thu Aug 17, 2006 3:56 pm
DarkRyu_89 Lake Bodom Masamune-kun I've been doing some work on this deck for a while, but I would like some r/f's on it. The deck is a Fairy-Counter deck that I call: Volutimate Power Monsters-16Shining Angel x3 Bountiful Artemis x3 Voltanis the Adjusticator x2 Airknight Parshath x2 Layard the Liberator x2 Skelegen x2 Mask of Darkness Breaker the Magical Warrior Spells-10Dimensional Fissure x3 *Rush Recklessly x2 Smashing Ground x2 Book of Moon Mystical Space Typhoon Snatch Steal Traps-14Solemn Judgement x3 Forced Back x3 Magic Drain x2 Malfunction x2 Sakuretsu Armor x2 Synthetic Angel *Torrential Tribute The cards that I have the (*) to are the cards that I'm a bit iffy on still having in this deck. Basically the purpose of this deck is for me to get enough fairies on the field for me to tribute for Voltanis and use Voltanis' effect to the max! Also I have to have Bountiful Artemis on the field so that I can have the draw effect just in case I dont get Voltanis in my hand. The rest of the cards in this deck explain themselves 3nodding . To many traps... a jino and or decree would screw you over, take out the forced backs...add another armor...take out 2 Judgements...put in a heavy storm, Creature swap...and a gracful charity.Yeah, that too. I see, so too many traps then huh....although Jinzo and Decree arent really problems that I face (there's so many card removal's for them anyways xp ). I'll try to take some of these suggestions into consideration and then I'll re-post this deck and have another review then. But suggestions are still acceptable for this one, just in case someone else would like to contribute any fixes here. Thanks a lot DarkRyu and Lake Bodom. biggrin
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Posted: Fri Aug 18, 2006 4:02 pm
well seeing that i havent posted my deck in Awahile here it is now...
Effect Monsters 2 Maurading Captains 1 Ninja Grandmaster Sasuke 1 Goblin Attack Force 1 Exiled Force 1 Mystic Swordsman Lv.2 1 D.D Warrior Lady 1 Command Knight 1 Obnoxious Celtic Guardian 1 Mataza the Zapper 1 Elemental Hero Bladedge 1 Injection Fary Lily 1 Magician of Faith 1 Sangan 1 Kycoo the Ghost Destroyer 1 Granmarg the Rock Marnarch 1 Mobius the Frost Monarch 2 Blade Knight 1 Silent Swordsman Lv. 5
Trap Cards 1 Call of the Haunted 1 Magic Cylinder 1 Torrential Tribute 1 Dust Tornado 2x Sacretsu Armor 1 Rope of Life
Magic Cards 1 Swords of Revealing Light 1 Mystical Space Typhoon 2 Reinforcements of the Army 1 Premature Burial 1 Snatch Steal 2 Fusion Sword Murasame Blade 1 Heavy Storm 1 Lightning Vortex 1 Brain Control 1 Pot of Avarice 1 Nobleman of Crossout 1 Graceful Charity 1 Fissure 1 End of The World
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Posted: Fri Aug 18, 2006 10:57 pm
Heartless Knight well seeing that i havent posted my deck in Awahile here it is now... Effect Monsters 2 Maurading Captains 1 Ninja Grandmaster Sasuke 1 Goblin Attack Force 1 Exiled Force 1 Mystic Swordsman Lv.2 1 D.D Warrior Lady 1 Command Knight 1 Obnoxious Celtic Guardian 1 Mataza the Zapper 1 Elemental Hero Bladedge 1 Injection Fary Lily 1 Magician of Faith 1 Sangan 1 Kycoo the Ghost Destroyer 1 Granmarg the Rock Marnarch 1 Mobius the Frost Monarch 2 Blade Knight 1 Silent Swordsman Lv. 5 Trap Cards 1 Call of the Haunted 1 Magic Cylinder 1 Torrential Tribute 1 Dust Tornado 2x Sacretsu Armor 1 Rope of Life Magic Cards 1 Swords of Revealing Light 1 Mystical Space Typhoon 2 Reinforcements of the Army 1 Premature Burial 1 Snatch Steal 2 Fusion Sword Murasame Blade 1 Heavy Storm 1 Lightning Vortex 1 Brain Control 1 Pot of Avarice 1 Nobleman of Crossout 1 Graceful Charity 1 Fissure 1 End of The World Take both Fusions swords out for another Fissure and another Sakuretsu Armor.
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Crono Leonhart Vice Captain
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Posted: Fri Aug 18, 2006 11:11 pm
Heartless Knight well seeing that i havent posted my deck in Awahile here it is now... Effect Monsters 2 Maurading Captains 1 Ninja Grandmaster Sasuke 1 Goblin Attack Force 1 Exiled Force 1 Mystic Swordsman Lv.2 1 D.D Warrior Lady 1 Command Knight 1 Obnoxious Celtic Guardian 1 Mataza the Zapper 1 Elemental Hero Bladedge 1 Injection Fary Lily 1 Magician of Faith 1 Sangan 1 Kycoo the Ghost Destroyer 1 Granmarg the Rock Marnarch 1 Mobius the Frost Monarch 2 Blade Knight 1 Silent Swordsman Lv. 5 Trap Cards 1 Call of the Haunted 1 Magic Cylinder 1 Torrential Tribute 1 Dust Tornado 2x Sacretsu Armor 1 Rope of Life Magic Cards 1 Swords of Revealing Light 1 Mystical Space Typhoon 2 Reinforcements of the Army 1 Premature Burial 1 Snatch Steal 2 Fusion Sword Murasame Blade 1 Heavy Storm 1 Lightning Vortex 1 Brain Control 1 Pot of Avarice 1 Nobleman of Crossout 1 Graceful Charity 1 Fissure 1 End of The World I'd get rid of 'End of the world', unless you plan on adding 'Ruin' or Demise' to your deck <_<
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Posted: Sat Aug 19, 2006 10:18 am
Lake Bodom Heartless Knight well seeing that i havent posted my deck in Awahile here it is now... Effect Monsters 2 Maurading Captains 1 Ninja Grandmaster Sasuke 1 Goblin Attack Force 1 Exiled Force 1 Mystic Swordsman Lv.2 1 D.D Warrior Lady 1 Command Knight 1 Obnoxious Celtic Guardian 1 Mataza the Zapper 1 Elemental Hero Bladedge 1 Injection Fary Lily 1 Magician of Faith 1 Sangan 1 Kycoo the Ghost Destroyer 1 Granmarg the Rock Marnarch 1 Mobius the Frost Monarch 2 Blade Knight 1 Silent Swordsman Lv. 5 Trap Cards 1 Call of the Haunted 1 Magic Cylinder 1 Torrential Tribute 1 Dust Tornado 2x Sacretsu Armor 1 Rope of Life Magic Cards 1 Swords of Revealing Light 1 Mystical Space Typhoon 2 Reinforcements of the Army 1 Premature Burial 1 Snatch Steal 2 Fusion Sword Murasame Blade 1 Heavy Storm 1 Lightning Vortex 1 Brain Control 1 Pot of Avarice 1 Nobleman of Crossout 1 Graceful Charity 1 Fissure 1 End of The World Take both Fusions swords out for another Fissure and another Sakuretsu Armor.Hmmm... perhaps Smashing Ground over the Fissures? Obnoxious could be taken out for another Exiled Force (now we can have two of them Sept. 1), Granmarg should be taken out for either another Mobius or a Zaborg, your choice. Snatch Steal is going to be banned soon (Sept. 1), so that slot is up to you. Mirror Force should go over the Magic Cylinder. I just don't like equipments, but that's just me. And might I ask what End of the World is doing in there? These are only suggestions for the recent ban list for September. It might be updated before then.
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Posted: Tue Aug 22, 2006 1:40 pm
Heartless Knight well seeing that i havent posted my deck in Awahile here it is now... Effect Monsters 2 Maurading Captains 1 Ninja Grandmaster Sasuke 1 Goblin Attack Force 1 Exiled Force 1 Mystic Swordsman Lv.2 1 D.D Warrior Lady 1 Command Knight 1 Obnoxious Celtic Guardian 1 Mataza the Zapper 1 Elemental Hero Bladedge 1 Injection Fary Lily 1 Magician of Faith 1 Sangan 1 Kycoo the Ghost Destroyer 1 Granmarg the Rock Marnarch 1 Mobius the Frost Monarch 2 Blade Knight 1 Silent Swordsman Lv. 5 1 Demise King of Armageddon Trap Cards 1 Call of the Haunted 1 Magic Cylinder 1 Torrential Tribute 1 Dust Tornado 2x Sacretsu Armor 1 Rope of Life Magic Cards 1 Swords of Revealing Light 1 Mystical Space Typhoon 2 Reinforcements of the Army 1 Premature Burial 2 Fusion Sword Murasame Blade 1 Heavy Storm 1 Lightning Vortex 1 Brain Control 1 Pot of Avarice 1 Nobleman of Crossout 1 Graceful Charity 1 Fissure 1 End of The World well Dark Ryu 69... granmarg is in until i get a zaborg and when i posted i hadn't seen the Ban list, and it really doesn't matter if i can have 2 exiled forces or not i dont care plus i only have one. but thanks and if i were to get a mirror force itd prob go over rope of life. Crono: Oops i had forgotten to add Demise lol Lake Bodom: no way will i do that for the Fusion swords because my other fissure is basically Exiled and 2 sakretsu armors work just fine.
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Posted: Tue Aug 22, 2006 2:08 pm
Here's my current Machine Deck:
"VWXYZ" Machine Deck -Monsters- # = 25 /// Non-Tribute= 24, Single-Tribute= 1, Double-Tribute= 0, Special-Tribute= 0 (3)V Tiger Jet (3)W Wing Catapult (3)X Head Cannon (3)Y Dragon Head (3)Z Metal Tank (2)Shining Angel (3)Heavy Mech Support Platform (1)Jinzo (1)Kinetic Soldier (1)Magician of Faith (1)Mask of Darkness (1)Sangan [Fusions] # = 13 (1)XY Dragon Cannon (2)XZ Tank Cannon (2)YZ Dragon Tank (3)XYZ Dragon Cannon (3)VW Tiger Catapult (2)VWXYZ Dragon Catapult Cannon
-Spells- # = 16 (1)Graceful Charity (2)Dimension Fusion (1)Limiter Removal (3)Frontline Base (1)Magical Mallet (1)Premature Burial (1)Lightning Vortex (1)Heavy Storm (1)Pot of Avarice (1)Mystical Space Typhoon (1)Brain Control (1)Swords of Revealing Light (1)Ring of Defense
-Traps- # = 9 (2)Return from the Different Dimension (2)Draining Shield (1)Damage Condenser (1)Ring of Destruction (1)Call of the Haunted (1)Dust Tornado (1)Magic Cylinder
Card Total # = 50
Yeah, it's pretty much like any V-Through-Z Deck, but I like it. ^^
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Posted: Tue Aug 22, 2006 2:30 pm
Sepher Saints Here's my current Machine Deck:
"VWXYZ" Machine Deck -Monsters- # = 25 /// Non-Tribute= 24, Single-Tribute= 1, Double-Tribute= 0, Special-Tribute= 0 (3)V Tiger Jet (3)W Wing Catapult (3)X Head Cannon (3)Y Dragon Head (3)Z Metal Tank (2)Shining Angel (3)Heavy Mech Support Platform (1)Jinzo (1)Kinetic Soldier (1)Magician of Faith (1)Mask of Darkness (1)Sangan [Fusions] # = 13 (1)XY Dragon Cannon (2)XZ Tank Cannon (2)YZ Dragon Tank (3)XYZ Dragon Cannon (3)VW Tiger Catapult (2)VWXYZ Dragon Catapult Cannon
-Spells- # = 16 (1)Graceful Charity (2)Dimension Fusion (1)Limiter Removal (3)Frontline Base (1)Magical Mallet (1)Premature Burial (1)Lightning Vortex (1)Heavy Storm (1)Pot of Avarice (1)Mystical Space Typhoon (1)Brain Control (1)Swords of Revealing Light (1)Ring of Defense
-Traps- # = 9 (2)Return from the Different Dimension (2)Draining Shield (1)Damage Condenser (1)Ring of Destruction (1)Call of the Haunted (1)Dust Tornado (1)Magic Cylinder
Card Total # = 50
Yeah, it's pretty much like any V-Through-Z Deck, but I like it. ^^
You might want to cut the Cylinder and Drain Shields. You can put Sakuretsus and Mirror Force instead. Ring of Defense can be cut as well. Ten cards over the limit is kinda pushing it, so you might want to cut back on about 5-6 of them. Looks good other than that.
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