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rotabyss rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Wed Aug 04, 2010 1:02 pm
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rotabyss rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Wed Aug 04, 2010 1:14 pm
1d20+5 vs Dc: 15 lines: 18/60 successes:2/4
the feeling came back, and he held onto it. he pushed it even farther into the depths, he wanted to appear as weak as he could. humans are notoriously weak, so he needs to seem like a buisness man, who can hold his own. he needs to be a shrimpy human who can't compare to a saiyan in his wildest dreams.
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rotabyss rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Wed Aug 04, 2010 1:33 pm
1d20+5 vs Dc: 15 lines: 21/60 successes:2/4
this was going glowingly well. he had never been this successful with a training session. he pushed his ki even further into the recesses of his body, hiding it's true potential. he would force his powerlevel into hiding. this was the only way he could do this in the little time he had left to prepare.
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rotabyss rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Wed Aug 04, 2010 1:37 pm
1d20+5 vs Dc: 15 lines: 24/60 successes:3/4
this wasn't happening. it was going so well. he would not be deterred though. Rota felt the resistance from his ki to be surpressed, and would have none of it. he pushed harder, hoping to show his own ki who is in control. he couldn't beleive that his own ki would be defiant like this, but he had to stop it in it's tracks.
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rotabyss rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Wed Aug 04, 2010 1:42 pm
1d20+5 vs Dc: 15 lines: 27/60 successes:3/4
the audacity of his ki was astounding. he felt his ki start to bend to his will, but it reinforced it's decision to stay put. it would not be hidden. Rota thoroughly disagreed and pushed harder still. he would not be defied by his own soul. this was a necessity for survival,and he must adhere to this as truth.there was no avoiding going back to nexum, so he might as well get Selena while he's there. to do that however, he had to survive.
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rotabyss rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Wed Aug 04, 2010 1:48 pm
1d20+5 vs Dc: 15 lines: 31/60 successes:4/4
the feeling of his ki finally agreeing with him was a shock. it went exactly where he wanted it to go, and the feeling of his true power being hidden set in. it was a strange feeling, and it caught him off guard. he took a few deep breaths to get accustomed to this feeling. his deceipt of the universe began in that instant. no longer would he be recognizable. his power level was nothing that a saiyan would ever consider to be a threat. he kept the feeling around to get accustomed to it.
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rotabyss rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Wed Aug 04, 2010 1:57 pm
1d20+5 vs Dc: 15 lines: 36/60 successes:5/4
he was feeling better about surpressing his true power. it wasn't distracing him as much anymore, but he still needed to get accustomed to this feeling. he knew at least that he could perform this techinique at this point, but he needed to truely learn to surpress his powerlevel, and this involved being able to look as if it were buisness as usual when using this.
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Posted: Wed Aug 04, 2010 2:03 pm
1d20+5 vs Dc: 14 lines: 40/60 successes:6/4
it was getting much easier to handle the stress. in fact he was getting highly accustomed to being like this. it wasn't in his comfort zone, but it wasn't intolerable anymore. he calmed himself further, trying to control the feeling of surpressing his power level. he was alomost done, he just needed to be calmer.
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rotabyss rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Wed Aug 04, 2010 2:05 pm
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rotabyss rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Wed Aug 04, 2010 2:19 pm
1d20+5 vs Dc: 14 lines: 43/60 successes:7/4
this was just amazing. he only felt slight tension now. a few minutes before he was fully acclimitized to this feeling. he would be able to walk around nexum freely as possible if this kept up. he would make damn sure that if he was caught, it was not of his doing.
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Posted: Wed Aug 04, 2010 2:37 pm
successes:8/4 Auto learning
his training was complete. he had the nessecary skills to go down to nexum, now all that was left was to wait for his queens to be done preparing, and tell them of his plan.
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Emily Marneth rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Sun Aug 08, 2010 11:51 pm
Roll + 8: all-or-nothing: DC 15 rolls: 3/0/4 lines: 10/0/60
Hp: 291/324 Kp: 265/295 MKp: 351/351
Arin felt the power surge from her, her body growing immensely more powerful, and her ki breaking through her barriers with a vengeance, her body swelling at a rate fit to burst, until it reached that threshold of pain, and stopped just before it. The sensation was overwhelming, all-consuming, but she was still somehow in control. There was no questioning that this was her favorite technique so far, and that she felt more powerful using it than she ever had before. Arin seemed to be addicted to power, and she had a faint memory of something that had been in relation to that... But at this moment, her body was overflowing with intoxicating non-remembrance. Her mind was consumed with this orgasmic sensation, and she felt herself wanting more. She couldn't think of anything more than getting more power. For a moment, she wasn't sure she could even remember why she needed --not wanted, needed-- more power. And she drove herself further into her training.
Technique Name: All-or-nothing Description of Jutsu: This jutsu greatly increases the abilities of the fighter, at the expense of their health and ki. This technique is risky, but the rewards can be well worth it. Rank: C Hp Cost: 50 before, 100 after (double for a two-post bonus; 100|200) Kp Cost: 50 kp before, 100 kp after (double for a two post bonus 100|200) Damage: N/A Requirements: 150 hp, 150 kp, 50 ki control, 40 ki techniques, 20 CON, 20 KI Training: 2 days, each fail costs 30/30, each success 15/15 Special: This technique will enhance the users powers drastically for a few seconds.
For one post (the post after using this technique)
the user has full access to all of their ki (since they opened the gate that normally held it separated,) After the technique, the ki not used goes into MKP until it's full, and then the overflow goes into kp.
The user gains 5 STR, 5 DEX and 5 WIS (your body has partially unlocked all physical barriers, as well, giving you access to extra reserves of strength)
The user gains +2 turns per post, all with no bonuses save what would normally apply (no base attack bonus)
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Emily Marneth rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Mon Aug 09, 2010 12:17 am
Roll + 8: all-or-nothing: DC 15 rolls: 4/0/4 lines: 19/0/60
Hp: 276/324 Kp: 250/295 MKp: 351/351
Arin felt the power flowing further into her system, overpowering even more of her senses as it approached the infinitesimally closer barrier for pain. She came to realize faintly that she could die doing this. That her body could explode. That she could be ripped into a thousand tiny, charred-black pieces by her own massive power. A massive part of her, (almost as large as her ego) was certain that that could not --would not-- happen. A massive part of her knew that there was no chance in hell that she would be anything but perfect at this, and that she could learn this technique with no great amount of practice. That massive part of her psyche knew that she could learn this technique in no more than twenty more minutes. A meager amount of her attentions. Almost as much as she'd paid to that brainless ape in the beginning. And this was a much more satisfying and worthwhile enterprise.
Technique Name: All-or-nothing Description of Jutsu: This jutsu greatly increases the abilities of the fighter, at the expense of their health and ki. This technique is risky, but the rewards can be well worth it. Rank: C Hp Cost: 50 before, 100 after (double for a two-post bonus; 100|200) Kp Cost: 50 kp before, 100 kp after (double for a two post bonus 100|200) Damage: N/A Requirements: 150 hp, 150 kp, 50 ki control, 40 ki techniques, 20 CON, 20 KI Training: 2 days, each fail costs 30/30, each success 15/15 Special: This technique will enhance the users powers drastically for a few seconds.
For one post (the post after using this technique)
the user has full access to all of their ki (since they opened the gate that normally held it separated,) After the technique, the ki not used goes into MKP until it's full, and then the overflow goes into kp.
The user gains 5 STR, 5 DEX and 5 WIS (your body has partially unlocked all physical barriers, as well, giving you access to extra reserves of strength)
The user gains +2 turns per post, all with no bonuses save what would normally apply (no base attack bonus)
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Emily Marneth rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Fri Aug 13, 2010 11:26 pm
Roll + 8: all-or-nothing: DC 14 rolls: 5/0/4 lines: 27/0/60
Hp: 261/324 Kp: 235/295 MKp: 351/351
The power continued to fill her, flooding from her hidden reservoirs. She was growing even more powerful. Terribly entertained. Cruelly destructive. Orgasmically powerful. She was sure that she had no limits. She was positive that there was no ceiling to this technique. No restrictions, no sufferances. She was unstoppable, and as long as she had this power, she would have Aki. And as long as she had Aki, she had a reason to be unstoppable. Power without direction was not power at all, it was just a waste of time. Everything needed a purpose... Even me... This thought caught her off guard. She had always just let herself drift toward her goals, she'd never really worked for anything before. The thought of actually fighting for more than just fighting was new to her. But here she was, training for no other reason than to be fully prepared for whatever may come her way, while she was on her way to fulfilling her greatest desire. The thought astounded her, and she would have to set aside some time to ponder it later.
Technique Name: All-or-nothing Description of Jutsu: This jutsu greatly increases the abilities of the fighter, at the expense of their health and ki. This technique is risky, but the rewards can be well worth it. Rank: C Hp Cost: 50 before, 100 after (double for a two-post bonus; 100|200) Kp Cost: 50 kp before, 100 kp after (double for a two post bonus 100|200) Damage: N/A Requirements: 150 hp, 150 kp, 50 ki control, 40 ki techniques, 20 CON, 20 KI Training: 2 days, each fail costs 30/30, each success 15/15 Special: This technique will enhance the users powers drastically for a few seconds.
For one post (the post after using this technique)
the user has full access to all of their ki (since they opened the gate that normally held it separated,) After the technique, the ki not used goes into MKP until it's full, and then the overflow goes into kp.
The user gains 5 STR, 5 DEX and 5 WIS (your body has partially unlocked all physical barriers, as well, giving you access to extra reserves of strength)
The user gains +2 turns per post, all with no bonuses save what would normally apply (no base attack bonus)
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Posted: Fri Aug 13, 2010 11:38 pm
Zyke, wandering aimlessly aboard the ship he'd stowed away on, marveling in the technology that he had never seen. He stops moving and looks over to his side to see a figure standing alone in a room not far off from him.
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