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Posted: Sun Oct 25, 2009 6:01 pm
Quick question Anarki, are you going to update Remmy's stats soon in the Battle log thread? It just seems like you forgot to do it.
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Posted: Sun Oct 25, 2009 6:29 pm
Well I think I've fixed just about everything......
As for Anarki, I think he might be waiting till he gets more AP in the next battle. I may be wrong though. Guess he'll let us know.
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Posted: Mon Oct 26, 2009 3:01 am
I'm waiting to get Magic Counter, yes.
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Posted: Mon Oct 26, 2009 9:15 pm
Thought so. XD
Just got word from Iz. Said he's almost done with the first part of his tutorial thingie. Which of course, comin' from him, could mean he's gonna have it up here by today, or a month from now. XP
We'll just see. Meanwhile, I'm workin' on creating weapon and armor lists for new shops we'll be coming across in chapter two. Nothin' to rush of course, seeing as how we still ain't very close to the end of the first chapter. But yeah. Lots of other stuff to do, so I reckoned I'd get started on it.
Oh, and ANARKI. Since you have such an eye for detail, I'm givin' you a job. Your duty is to look through everything in the info threads and whatnot and make sure I've updated everything completely, when updates are needed. I'm pretty sure you can handle that. XP
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Posted: Tue Oct 27, 2009 4:09 am
Roger that. Did a quick read over through the threads.
Races and Jobs threads, Level 2 Jobs - Thief. BBCode Bold Tag's broken. Perhaps move descriptions/paragraphs beneath Level 1 Jobs to the end of the first post to make things a bit more organized.
I see you already updated the Weapons thread for the new jobs. I guess you'll be working on the equipment so I won't mention them.
Ability thread, you might want to reword the description for Protect to say that it's perpetually activated on the one who equips that ability. Some would take it to say that the White Mage casting protect on any target would have an infinite duration. Not really that important, but eh.
Also, question about the Mog skill Healing Flute. I might switch jobs later on, so I might unequip or lose the flute. Since it requires me to play flutes, do I need to have a flute equip or to carry a flute in order to use the skill? Same goes with anything that might have a prerequisite item or have a certain kind of weapon equipped. I'm guessing yes, since a fencer who switches to gunner will now use guns and can't really use any fencer skills. But some others I'm not so clear about.
You planning to put William's Village in the World thread?
Anyway, other than that, I don't really see anything wrong or missing.
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Posted: Tue Oct 27, 2009 7:25 pm
It could be that Banshee has something planned with the village and by posting the info, he would ruin the surprise. Or he could just not have gotten around to it.
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Posted: Tue Oct 27, 2009 9:26 pm
Thank ye, sir.
Races and Jobs threads, Level 2 Jobs - Thief. BBCode Bold Tag's broken. Perhaps move descriptions/paragraphs beneath Level 1 Jobs to the end of the first post to make things a bit more organized.
I see you already updated the Weapons thread for the new jobs. I guess you'll be working on the equipment so I won't mention them.
- workin' on that one. Everything else, I'll work on tomorrow.
Ability thread, you might want to reword the description for Protect to say that it's perpetually activated on the one who equips that ability. Some would take it to say that the White Mage casting protect on any target would have an infinite duration. Not really that important, but eh.
- I'm confused. Are you talking about the Action ability, Protect, or the Support ability, Protection? Protect is a spell that can be cast on single or multiple targets, and only lasts a certain amount of time, regardless of who it's cast upon. The Protection Support ability basically Auto-casts the Protect spell onto the person who has the ability equipped. No one else. And THAT one is perpetual, unless the person no longer equips the ability. Kind of like how those special boots in certain FF games, like Winged Boots, allow constant Auto-Float if they're equipped. It's the same basic concept.
Also, question about the Mog skill Healing Flute. I might switch jobs later on, so I might unequip or lose the flute. Since it requires me to play flutes, do I need to have a flute equip or to carry a flute in order to use the skill? Same goes with anything that might have a prerequisite item or have a certain kind of weapon equipped. I'm guessing yes, since a fencer who switches to gunner will now use guns and can't really use any fencer skills. But some others I'm not so clear about.
- Mog Flute specifically, no, it can't be used without a flute or other instrument. I'll be working on specifying all that on all the abilities that need it, later on.
You planning to put William's Village in the World thread?
- This will happen at a certain time. Which is coming soon. MUWAHAHAHAHAAA!!!
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Posted: Wed Oct 28, 2009 5:08 am
No problem. xp
And, yeah, I was talking about Protection, not Protect. Sorry. The description of Protection makes it sound like when the one equipping that ability casts protect, that spell's duration would be infinite regardless of who it is casted upon.
The wording is 'Keeps "Protect" perpetually activated'. It would be better if it's something like 'Equipped user will maintain a constant Protect effect' or some such.
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Posted: Fri Oct 30, 2009 8:29 pm
Races and Jobs threads, Level 2 Jobs - Thief. BBCode Bold Tag's broken. Perhaps move descriptions/paragraphs beneath Level 1 Jobs to the end of the first post to make things a bit more organized.
I see you already updated the Weapons thread for the new jobs. I guess you'll be working on the equipment so I won't mention them.
Ability thread, you might want to reword the description for Protect to say that it's perpetually activated on the one who equips that ability. Some would take it to say that the White Mage casting protect on any target would have an infinite duration. Not really that important, but eh.
Also, question about the Mog skill Healing Flute. I might switch jobs later on, so I might unequip or lose the flute. Since it requires me to play flutes, do I need to have a flute equip or to carry a flute in order to use the skill? Same goes with anything that might have a prerequisite item or have a certain kind of weapon equipped. I'm guessing yes, since a fencer who switches to gunner will now use guns and can't really use any fencer skills. But some others I'm not so clear about.
You planning to put William's Village in the World thread?
- This will happen at a certain time. Which is coming soon. MUWAHAHAHAHAAA!!!
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Posted: Fri Oct 30, 2009 9:02 pm
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Posted: Fri Oct 30, 2009 10:09 pm
Also, question about the Mog skill Healing Flute. I might switch jobs later on, so I might unequip or lose the flute. Since it requires me to play flutes, do I need to have a flute equip or to carry a flute in order to use the skill? Same goes with anything that might have a prerequisite item or have a certain kind of weapon equipped. I'm guessing yes, since a fencer who switches to gunner will now use guns and can't really use any fencer skills. But some others I'm not so clear about.
- Like I said before, you have to have an instrument for Mog Flute, but I'll be fixin' up the abilities thread once again to specify everything, so don't worry.
And I don't like to spoil any surprises, but there's a Moogle job coming up (not unlocked yet, but will be soon) which has an ability to let you equip instruments regardless of your job, so it'll all work out. XD
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Posted: Sat Oct 31, 2009 1:24 am
Also, question about the Mog skill Healing Flute. I might switch jobs later on, so I might unequip or lose the flute. Since it requires me to play flutes, do I need to have a flute equip or to carry a flute in order to use the skill? Same goes with anything that might have a prerequisite item or have a certain kind of weapon equipped. I'm guessing yes, since a fencer who switches to gunner will now use guns and can't really use any fencer skills. But some others I'm not so clear about.
Well, that takes care of that. And now....Time to try to sleep. Don't worry, boys.....next post is coming before the end of Halloween.
MUWAHAHAHAHAHAHAHAHAHAHAHAAAAA!!!!!!
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Posted: Sat Oct 31, 2009 3:40 am
Well, Happy Hallowe'en everyone.
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Posted: Sat Oct 31, 2009 6:11 pm
Yes, Muhuhuhaha. By the way, I equip the ring.
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Posted: Sun Nov 01, 2009 11:20 am
Okay Light, I'll add it to your equipped list while I still can. Now I need to make an announcement....
I'm leaving again. Goin' back to weezy. Today, in fact. I know it's odd to be moving on the day after Samhain/Halloween, but...yeah. So...as usual, I'm closing the thread from any more posts for the time being.
HOWEVER, I have tasks to appoint to both of y'all.
Anarki, if anyone new posts a profile to try to join TFWL, tell them you approve of them, but you have to wait and get in touch with me, because I also have to approve it in order for them to join. Also, tell them that the RP is temporarily closed until I get back, but as soon as I get back, I'll reopen it, approve their profile (unless it's just....not....approvable...haha) and put their character in the Main Characters list immediately, and they may begin roleplaying as soon as they're approved.
Lightwater, if new people come, I need you to direct them to the Training thread instead.
Thanx, both of you. Bye. I'll see y'all whenever I get back.
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