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Posted: Wed Apr 15, 2009 10:32 am
Ral gets a +2 to his initiative and you both narrowly dodge the Rancor.
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Posted: Wed Apr 15, 2009 10:34 am
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Ral Roke rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Wed Apr 15, 2009 10:35 am
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Posted: Wed Apr 15, 2009 10:38 am
Ok, Ral. You get a +1 on attack bonuses in the next encounter.
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Posted: Wed Apr 15, 2009 10:38 am
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K-Blade rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Wed Apr 15, 2009 10:40 am
5th ride check skill +4, +2 bonus = +6
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Posted: Wed Apr 15, 2009 10:41 am
No, the next encounter, because the chase is about to end.
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Posted: Wed Apr 15, 2009 10:41 am
Awesome. So attack again?
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Posted: Wed Apr 15, 2009 10:42 am
K-Blade 5th ride check skill +4, +2 bonus = +6 K-blade also gets a +1 in the next encounter. And no, Ral. You can attack as soon as I put up the new list of who goes first.
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Ral Roke rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Wed Apr 15, 2009 11:09 am
Taking two swift actions for aiming, allowing me to bring the range to point blank due to the scope on the gun. Aiming for the injured trooper.
Attack +7
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Posted: Wed Apr 15, 2009 11:10 am
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Ral Roke rolled 3 10-sided dice:
7, 1, 10
Total: 18 (3-30)
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Posted: Wed Apr 15, 2009 11:11 am
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Posted: Wed Apr 15, 2009 11:12 am
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Ral Roke rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Wed Apr 15, 2009 11:23 am
That's nice of them. I was planning on taking them down first anyway to make sure they didn't bug out.
Aiming again at a scout, Attack +7
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Ral Roke rolled 3 10-sided dice:
1, 7, 7
Total: 15 (3-30)
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Posted: Wed Apr 15, 2009 11:24 am
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