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Posted: Sat May 11, 2013 12:02 pm
I recently quit too. There was a troll in the group who personally would go out of his way to piss me off and generally make my life miserable, until I had a psychotic break and beat the warp out of him. Scared the feth out of myself when it happened. Haven't been back since. Been too scared that it migh happen again.
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Posted: Sat May 11, 2013 12:39 pm
Vikki Keeler Volan d Vol I feel kind of bad, but I should have probably mentioned that I quit role playing about a month ago...It has brought me nothing but pain for three years now and I don't enjoy it anymore... sweatdrop Okay I'll bite, what happened? Oh no I'm sorry, I didn't mean for that to sound like I was inviting everyone to a pity party I just felt bad about talking about all that glorious role playing and then forgetting to tell everyone that I'm not too keen on really getting back into it.
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Posted: Sun Sep 22, 2013 1:56 pm
So, this happened then: http://new.fantasyflightgames.com/edge_news.asp?eidn=4361Quote:  Last week, we announced on the Dark Heresy Second Edition beta forums that we will be extending the beta process. Over the past six weeks, we have been following the discussions in our forums, and reading the in-depth feedback that you have submitted. Because of your input, we are making significant changes to Dark Heresy Second Edition. This is an excellent example of how important the beta process is, and how much we value your involvement. The design team is already hard at work implementing changes to Dark Heresy Second Edition. Dark Heresy Second Edition’s core system will be revised to follow (with some important exceptions, some of which are outlined below) the development vein of Only War and Black Crusade. This new course will enable Dark Heresy Second Edition to become the latest and best iteration of the Warhammer 40,000 Roleplay system. Due to the extensive nature of the changes to Dark Heresy Second Edition, our next update will be available at the end of November. Instead of a list of changes, this update will be a new and complete document containing the newest iteration of Dark Heresy Second Edition. Everyone who has purchased the Dark Heresy Second Edition Beta will be able to download the new version of the beta free of charge, and, of course, will still receive their $20 credit toward the purchase of the final game. While the upcoming update will fully detail all of the changes to Dark Heresy Second Edition, a brief overview of some of the changes is outlined below: Weapons and Combat rules, as well as the Skills and Talents selection and usage will be made more consistent with Only War. NPCs will be rebuilt to become compatible and usable in other Warhammer 40,000 Roleplay games A new Reinforcements system which allows players to temporarily call-in and play as high-level characters will be added. It is important to note that some of the popular elements from the current beta will be retained in this new direction, some of which are outlined below: The new sector, Askellon, will remain, giving your Acolytes a whole new sector full of heresy to eradicate. The character creation system will remain as well, along with Elite Advances, allowing you to play as a Psyker, Untouchable, or even Inquisitor. Rules for Subtlety, Influence, and Investigation will be retained. Integrated vehicle and vehicle combat rules will remain. The design team wishes to thank you for all of your dedication and hard work on Dark Heresy Second Edition so far, and is looking forward to working with you as we continue the process of crafting the best possible game experience.
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Posted: Tue Sep 24, 2013 4:07 am
I demand an answer (and access to the next document when it becomes available!)..
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Posted: Tue Sep 24, 2013 11:46 am
Lady Blodwynn I demand an answer (and access to the next document when it becomes available!).. When enough people whine loud enough and drown out the more reasonable comments, then of course you'll not see a lot of change. I guess it was just a bit too much for the masses. Mind, I'm having enough trouble with the current system as is, so jumping into a new system would be hard for me, though I do welcome the challenge. But instead, we're getting Dark Heresy married to the Only War system, which in itself isn't really a bad thing, as the Only War system worked quite well for us so far.
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Posted: Sun Dec 08, 2013 11:53 pm
Is anyone else part of the second Dark Heresy 2.0 beta?
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Posted: Thu Feb 27, 2014 4:43 am
The look on your GM's face when you roll well enough that you turn a squad of Grey Knight terminators into a puddle of molten slag.... heart heart
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Posted: Thu Feb 27, 2014 10:56 pm
That moment when your near-dead tank gets a second chance at trying to kill the big baddy and absolutely nails it. Go Sam! emotion_hug
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Posted: Fri Feb 28, 2014 4:11 am
Waves his Only War character-sheet. I am a Medic. mrgreen Of the proud Khadorian 51st Winterguard regiment. xd
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Posted: Fri Feb 28, 2014 8:51 am
We never had a medic, it was prolly for the best that we never got beyond the free adventure. sweatdrop
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Posted: Fri Feb 28, 2014 9:00 am
Given your desire to ******** the commissar with a Catachan Fang.. talk2hand
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Posted: Fri Feb 28, 2014 2:19 pm
Well, it was either that or commissar and noooobody wanted a commissar in the party soooo.... sweatdrop That and we we´re restricted to only one specialist due to our 4-men player size. We got a Ogryn thou. :3
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Posted: Fri Feb 28, 2014 8:24 pm
The moment you crash a voidship into a planet, ascend to daemon princedom , and your second in command uses his psyker powers to turn you into a daemon weapon... best way for a character to be removed from game ever...
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Posted: Sat Mar 01, 2014 1:03 am
Asmondai Well, it was either that or commissar and noooobody wanted a commissar in the party soooo.... sweatdrop That and we we´re restricted to only one specialist due to our 4-men player size. We got a Ogryn thou. :3 It really depends on the player behind the character. Thankfully, while the commissar has the ability to perform summary executions, this only involves comrades and not PC's. Then again, the way some players are wired, the commissar might be the one with the most GM guidance required, depending on the player. When I was the commissar I more or less went for a supporting role, not in command, nor constantly threatening the other squaddies, but rather having a good sword arm and motivating the others through command checks. If there's one thing we learned from Rogue Trader, having someone on hand to boost tests by 10% is always a good thing. Will be interesting to hear how the Ogryn performs.
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Posted: Sat Mar 01, 2014 12:52 pm
Lt. Brookman Asmondai Well, it was either that or commissar and noooobody wanted a commissar in the party soooo.... sweatdrop That and we we´re restricted to only one specialist due to our 4-men player size. We got a Ogryn thou. :3 It really depends on the player behind the character. Thankfully, while the commissar has the ability to perform summary executions, this only involves comrades and not PC's. Then again, the way some players are wired, the commissar might be the one with the most GM guidance required, depending on the player. When I was the commissar I more or less went for a supporting role, not in command, nor constantly threatening the other squaddies, but rather having a good sword arm and motivating the others through command checks. If there's one thing we learned from Rogue Trader, having someone on hand to boost tests by 10% is always a good thing. Will be interesting to hear how the Ogryn performs. First game session starts in 2 weeks, most of the people are in Dark Crusade session, so we have a game rotation. I´m not in it btw. xP
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