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Overlord9611 rolled 1 20-sided dice: 9 Total: 9 (1-20)

Overlord9611

PostPosted: Thu Mar 13, 2008 5:32 pm




Thinking she had it down this time Kumiko pulled on the rope hard withher fingers in a different ashion causeing it to constrict tightly on her wrists because she had slipped with her fingers and grabbed the wrong place... She swung foreward with ehr foot in anger and it colided with a bookshelf. the clattering of books to the floor drownded out the sounds of her curses from her stubbed toe and sore wrists. SLowly she navagated her way around the rpoes with her fingers attempting to lossen it and very sloly she got it loose again... knowing how to do something, and actually doing it, are two very different things...




Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
1/1 Success know how to get out
0/1 get out

9+ -1(dex) =8
Dc16
Overlord9611 rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Thu Mar 13, 2008 5:42 pm




Kumiko snarrled angrily as she worked at the ropes she was begining to get tired of her three failed attempts to do this the inteligent way and so tried to shift tactics instead now she planned to try to use leverage to her advantage in a ways, shifting her wristw properly, she interlaced her fingers useing a wedge type of set up she began to ull her armns outwards forceing more strain and increasing tension on the ropes. Come on Kumiko you can do this you know you can, when you'r efree you will teach him to tie you up... if you cant do this how can you expect to be a ninja




Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
1/1 Success know how to get out
0/1 get out

2+ -1(dex) =1 fail
Dc16

Overlord9611


Overlord9611

PostPosted: Thu Mar 13, 2008 6:02 pm




Kumiko wrenced hard with one final pull and the ropes slid off and to the floor SHe leapt up triumphantly and kicked the chari back so it clattered to the floor and skidded away. "HA!" she exclaimed "I did it! Take that punks! I wasn't in there for barely any time at all!" she stood triumphant and ignoreing her bright red wrists from all the straining and rubbing and chafeing. She reache dup and fixed part of her mohawk and then decided she didnt care what it looked like, in it's current state, she just looked meaner. SHe felt stronger and more efficient, inteligent, and dangerous in this moment, being able to feel her chakra, having ...somehow...passed the second test, and now being free from this stupid chair..she had doen it she had acomplished something today definately.




Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
1/1 Success know how to get out
1/1 Success get out

20+ -1(dex) =SUCCESS!
Dc16
PostPosted: Thu Mar 13, 2008 6:03 pm


Akeru followed Kaisude to Raito and awaited patiently for the blonde teacher to notice them. He cast a curious side glance at a rather irate girl trying to squirm loose from ropes. Before, he had heard her arrive. Cross that. She was loud enough to hear through the whole library even though he and Kaisude had sat in the back. Something was off... W-what...what foul words... He realized in surprise. And...w-what a hairstyle... But then again, this wasn't the first time he had seen a mohawk. One of his other classmates, Raine, had...something even more flambouyant than this. Raine-kun's a boy... A sweatdrop rolled down his face. War paint... And he thought his Hyuuga friend was tomboyish...but this girl took it to another level... Should he be curious or astounded? Maybe both.

ProtoXtreme
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Obsessive Gaian

9,900 Points
  • Friendly 100
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Overlord9611 rolled 2 20-sided dice: 20, 20 Total: 40 (2-40)

Overlord9611

PostPosted: Thu Mar 13, 2008 6:11 pm


roll for previous post is first dice
roll for this post is second dice



Kumiko marched over to Raito. "There, old bat, now i am free i passed your stupid test. What else you got up your stupid slevee for me to defeat?" Kumiko snorted overconfidently. "Shikome is free and ready to conquor the world, have any of these other bums gotten as far as i have?" she inquired interupting whatever he was doing to satasfy her own questions and to boast of her recent acomplishments. She wasnt sure why but for some reason it felt important to her that she show him she had overcome his stupid challange It is probably so i can rub it in his freaking face.



Guess i didn't need that second dice
PostPosted: Fri Mar 14, 2008 5:13 am


(sorry for the shortness, I have to head to school like...NOW D: )

Raito looked down at Akeru and pulled another one of his ropes out. "Here you go," he said as he stepped behind Akeru and tied him up with the rope quickly. "There, now, try to get out of it." The blonde turned back to see that Kumiko had already succeeded at escaping her bindings. "Very nice." He told her without any emotions. "Now, try to build up your chakra and burn as much as you can." Raito sat back down and looked at Kumiko as if waiting to watch a show.



Burn-out
I had the students keep burning their chakra to build up more chakra stamina. They must hit exactly 0 to finish the training successfully. If they went into the negatives, the student would pass out and would have to be revived by their teacher and rest until their cp is recovered.
DC: Every incriment of 5 is -1Cp.
Formula: 1d20 + Chakra
Train: 5/5
Post: +1 Cp of every resting post.

ViciousKira

MrJacks17 rolled 2 20-sided dice: 14, 6 Total: 20 (2-40)

MrJacks17

PostPosted: Fri Mar 14, 2008 12:58 pm


(Me and Kira discussed it already. Its all good. Malakai isn't going to do this exercise.)

Malakai's feeble attempts to get this girl to talk to him, where at there end. He really didn't have anything else to say, but still he would try. "You know you don't have to be hard pressed." He said and then looked over at Kai and watched him figure his way out of things. He had it doen pact its just the getting out part that seemed to be diffucult. From Malakai's point of view anyways. "Well Sasaki Hitomi. Your eyes are as graceful as the lotus that blooms twice in Konoha." He said comparing them to something that was truely beautiful.
1d20+10(Seduction)
Kaisude squirmed around a bit, and found the loose part. He was getting the hang of things, but he couldn't quiet find a way out yet. The ropes were tangled around him, and they were twisted and looped quiet different. Well when he can he will find his way out, until he did he just had to keep searching. There wasn't anyway that he could be in this for much longer, he was a bit scared of not being able to move. "Ok." He said and then continued to look around and try and find the part of the rope that lead to his. He search as best as he could, but still nothing came up.

Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
0/1 Success each
ViciousKira rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Fri Mar 14, 2008 2:41 pm


Hitomi was steadily begining to wonder if she'd made the right choice on coming to the library. It seemed as though this guy wasn't going to be leaving her alone any time soon. "Flowers and beings are different. Beauty is nothing but a vain attempt at being better than others. I am not so self-centered as to think myself any different than anyone else," she stated as her silver eyes made their way across the page of her book. "Why are you speaking to me anyway? I do not know you." Her gaze shifted up to him for a moment, pondering the question she'd just asked him. She was curious as to why someone would wish to speak to someone who looked like her, or dressed like her for that matter.

1D20(19)+sense motive(6)=25 (wow...she's not so easy to seduce XD)

ViciousKira

Overlord9611 rolled 1 20-sided dice: 2 Total: 2 (1-20)

Overlord9611

PostPosted: Fri Mar 14, 2008 11:35 pm




Kumiko was a little angry abot th epoor response to her utter defeat of his last challange... she was unsure why this mattered to her but it did. However this was quickly forgotten as she was now instructed to get to channel that incredible energy that she felt within herself. Kumiko glared angrily still but spoke with cool confidence. "Finally we are getting to some REAL training." she stated.
Kumiko began to preform the handsigns she knew so well now. "Tatsu, Tora, Ushi, Uma, U, Tori, Saru, Ne, Mi, Inu, I, Hitsuji!" she ran through the seals ina different order than she had learned them in and while calling them by their second names. she felt the energy begin to flow through her and then she stopped holding the seals instead simply holding up a single fist... the energy flickered away from her then and out of her reach which angered Kumiko


Burn-out
I had the students keep burning their chakra to build up more chakra stamina. They must hit exactly 0 to finish the training successfully. If they went into the negatives, the student would pass out and would have to be revived by their teacher and rest until their cp is recovered.
DC: Every incriment of 5 is -1Cp.
Formula: 2 + -1 Chakra= 1 failure
Train: 5/5
Post: +1 Cp of every resting post
Overlord9611 rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Fri Mar 14, 2008 11:43 pm




Kumiko would not lose it so easily...she held only the dragon seal this time and felt the connection be remade. she drew on the poer again and began channeling it into her arms makeing her feel incredibly powerfull there. she then began wildly throwing punches at the air knowing that attacking someone else would bring her trouble. as she did so her amnrs flew faster than she had ever seen them move before and she could tell, somehow, that if hse hit something it would od more damage than she could hope to do with a normal punch without the power. Kumiko watched but suddenly felt that the well of power she had believed limitles, was begining to run dry... her arms began to slo and sure enough she was suddenly very tired and fell foreward having broken out into a sweat she wa now on her knees panting hard from incredible exertion...but there was a huge, wicked looking grin on her face....



Burn-out
I had the students keep burning their chakra to build up more chakra stamina. They must hit exactly 0 to finish the training successfully. If they went into the negatives, the student would pass out and would have to be revived by their teacher and rest until their cp is recovered.
DC: Every incriment of 5 is -1Cp.
Formula: 15 + -1 Chakra=14
Train: 5/5
Post: +1 Cp of every resting post


seeing as how this is fourteen i believe that is two incriments of five whioch would bring me down to zero exactly.

Overlord9611

ProtoXtreme rolled 1 20-sided dice: 18 Total: 18 (1-20)

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Sat Mar 15, 2008 5:10 pm


Akeru watched rather curiously as Kaisude was restrained for the next lesson. For a few moments, he amused himself with observing the other boy trying to slip out the ropes...before...he felt his own hands being moved, pulled behind his back. Chords of rope, one by one, were slipped over and secured tightly around his waist. The next thing he knew, he couldn't quite move freely. For around his waist to his wrists, were several thick cords of rope. His fingers lightly brushed against the back of the rope and Akeru could feel several intricate knots. It was done well, alright... Looks like getting out by force wouldn't be a very good idea... But he'll have to somehow free his wrists first. This was going to be tricky...

Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
0/1 Success each
ProtoXtreme rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Sat Mar 15, 2008 5:15 pm


Akeru knew he was nowhere near physically strong enough to break out of the bonds by pure force. He strained to look over his shoulder, trying to see the back but couldn’t see anything useful. The knots were too far down. A light frown curved his lips. So he’ll have to play the blind man. And this will rely a lot on memory...making out how the knots look like in his head just from position and what touch alone could gather. Then he'll have to reverse the knots with the limited movement his fingers could manage. It'll be difficult...but he'll have to make do. Rosie-chan probably would have no trouble with this lesson... He mused to himself. Three...no four knots. All fairly close to each other...

Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
0/1 Success each

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Sat Mar 15, 2008 5:24 pm


Relax. Akeru thought firmly to himself, as up to the three knot, he had lost the image he had kept in his head. Panicking would not help the situation. Especially if he was to pretend this was a case should (kami-sama forbid) he ever be captured by enemies later into his shinobi career. Imagine this is just another puzzle... Taking a deep breath, Akeru began dissecting the first knot in his head again. A twist here, slipped in through here... From what he had gathered thus far, if he is able to undo the first knot, the last three would not be so troublesome.

Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
0/1 Success each
ProtoXtreme rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Sat Mar 15, 2008 5:26 pm


((roll))

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Sat Mar 15, 2008 5:35 pm


There! A small smile crossed his lips as Akeru felt the first knot come loose. He shifted his right index and middle finger and with those two, gently maneuvered the chord from the center of the now loosened knot. The first knot came undone. Afterwards, the last three knots were much easier, because they were all tied in the same style. When all the knots were gone, the ropes around his waist loosened. Akeru pulled his now freed hands above his head and the ropes fell to the ground, with the lightest of a thud. A cheeky grin at Raito, clearly reading: Finished. He hadn't taken very long, too.

Escape the Trap
Escape from a trap, whether it be ropes or a pit.
DC: 14 to figure out how to get out. 16 to get out.
Check: 1d20 + Int mod. 1d20 + Dex mod.
1/1 Success each
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