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Posted: Sun Nov 25, 2007 10:26 am
((How do you do a stun roll? I've seen it done two different ways. It might be faster if you just do the rolls for them just this once. I know Petra wont be on till late this evening.))
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Posted: Sun Nov 25, 2007 6:28 pm
The current approved method involves adding an additional die to your combat dice roll; the last dice in the roll relates directly to the stun chance. Even is always stun, Odd is always failure. So if I roll 5d4 normally, I would roll 6d4, with the final dice signifying the stun chance.
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Master of Gladiators rolled 3 4-sided dice:
4, 1, 1
Total: 6 (3-12)
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Posted: Sun Nov 25, 2007 8:40 pm
Following Kail's earlier suggestion I will make the appropriate rolls for Petra and Luc, to continue the story thread...
Luc's Defense roll.
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Master of Gladiators rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Sun Nov 25, 2007 8:41 pm
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Master of Gladiators rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Nov 25, 2007 8:43 pm
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Master of Gladiators rolled 2 12-sided dice:
4, 12
Total: 16 (2-24)
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Posted: Sun Nov 25, 2007 8:44 pm
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Posted: Sun Nov 25, 2007 8:58 pm
Vincent moves forward, intent on the lead warrior; he is quickly distracted by the Bandit Scum's comments regarding his parentage however. Shifting his attack, he obliterates the scum with his attack/smash combo. The Scum gets in a final strike, dealing 5 points of damage before he succumbs.
Luc, inflamed by his hatred for all things bandit, screams insults of his own, attracting the attention of Warrior 1. Focusing his defense, Luc protects himself as best as he can, completely absorbing the Warrior's attack, but feeling the full force of his smash for 5 points.
Bandit Warrior 2 stays the course, unwilling to relinquish his chosen target. Leaping high into the air, he strikes full force on Master Morty, dealing 13 points from his attack, and 5 more from his smash. Petra tries to mitigate the damage with a stunning blow, but fails. Kail acts quickly to stop any further mischief from this warrior, with an energy burst that slays the warrior instantly.
Vincent Regenerates 4 points. (3 Vampiric, 1 Natural) The Demonic Sword takes it's payment. (-1 point) Petra regenerates 5 points. Petra Heals Luc for 5 points and Master Morty for 5 points.
BS3: 0/15 BW1: 20/20 BW2: 0/20
Driver 1: 10/10 Driver 2: 10/10 Driver 3: 10/10 Driver 4: 10/10 Wagon1: 10/20 Wagon2: 10/20 Master Morty: 12/25
Kail: 30/30 AP: 8 MP: 0 Vincent: 15/40 AP: 0 MP: 4 Luc: 24/25 AP: 3 MP: 2 Petra: 22/30 AP: 2 MP: 5
Party Pool: AP: 9 MP: 5
The Warrior will again attempt to Attack and Smash Master Morty.
You may continue when ready.
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Posted: Sun Nov 25, 2007 11:33 pm
((Alright lets finish this. Luc taunt and tank the remaining warrior. I'll cast a stunning blow on him as well as Petra. That bastards smash isn't getting off this round. Again don't attack him as Vincent will finish him off for his hp Regen. Petra heal Master Morty all ten points.))
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AlphabetFish rolled 2 6-sided dice:
1, 2
Total: 3 (2-12)
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Posted: Mon Nov 26, 2007 9:34 am
Petra's posture straightens as she feels her body beginning to recover from her injuries, though she still feels weak. Just one, she thinks, and steps forward to drop her stunning block of light on the warrior's head. Hopefully it will work this time, she thinks frantically, I can't believe it failed last time--that's never happened before--
Glancing quickly around the battlefield she takes stock of things. She feels sick when she looks at Vincent, who has been getting worse and worse as time wears on; she knows there is nothing she can do for him, though, so she says a prayer. Her eyes shift to Master Morty, who is still under attack from the bandit warrior. He, too, is battered and bloodied, and Petra's healer's instincts move her hands to help him even before she realizes what she's doing.
Special Ability: Heal Master Morty. Dice: Defense. Action: Stunning Blow on Bandit Warrior. Regeneration: +5 HP
Petra: 22/30 AP: 2 MP: 6
((I love your posts, Master of Gladiators, so funny. biggrin ))
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Posted: Mon Nov 26, 2007 10:28 am
((Heirophant_of_the_Broken has posted he will be gone for a week. Do we want to npc his character till he gets back or pause this for a week? Personally I would prefer the first option.))
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Posted: Mon Nov 26, 2007 4:21 pm
I'm okay with finishing the battle, but I would prefer pausing until he gets back once the battle is over; he has proven himself to be an active member of your team. And I believe there was a RP hint directed at his character, earlier in this stage that would potentially be beneficial to the party as a whole...
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Kowsauni rolled 2 6-sided dice:
6, 2
Total: 8 (2-12)
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Posted: Mon Nov 26, 2007 5:15 pm
((ok))
Kail'igen, knowing Vincent wounds terrifyingly required him to do damage to others to heal, decided to save his magical energy and let him deal finish off the on the bandit. He instead assists Petra in her stunning blow.
Dice: Defense Spell: none Action: Stunning blow on remaining warrior
MP:1 AP:8 HP:30/30
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Posted: Wed Nov 28, 2007 12:43 pm
((hmm can we just npc Luc and Vincent till the end of this fight that way we can rp in there absence?))
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Posted: Wed Nov 28, 2007 12:46 pm
Yes, go ahead and post their appropriate actions.
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Heirophant_of_the_Broken Crew
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Posted: Wed Nov 28, 2007 7:00 pm
((NPC ME!!!!!!!!!!!!!!!!!!!!!! burning_eyes . Just joking. I got some unanticipated posting time. So here is one round that I can post. It's so good to be home))
Vincent, badly wounded, is intent on the last kill to replenish his dwindling health. He aims a attack at the bandit's back, causing the sword to erupt from his chest. He quickly pulls the sword out to finish the job by planting it firmly into the side of his spinal cord.
Attack: Warrior (16 damage) Action: Smash (warrior) Ability: none Hp: 15 Ap: 0 Mp: I don't remember...like it really matters biggrin
((By the way, the way they worked training schedule, I can post most of tommorow night, but I'm busy till Saturday night after that. Thanks for understanding))
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