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A World RP with Multiple Races and a Unique Magic System 

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Gorenza
Crew

Merry Dabbler

PostPosted: Mon Feb 25, 2008 1:02 am


Marael
Interesting depiction...she looks almost demonic or corrupt or something. But I suppose having that much power would tend to corrupt one. The question I have is: what is the rate of corruption amongst card users? I suppose if everyone was a card user there wouldn't be a problem, but at the same time, there has got to be this huge gap between those with power and those without. There always is...throughout history...why would this be any different??


Your hitting on exactly what I was worried about when I asked those questions in the FAQ. A lot of damage can be done be a rouge card wielder. Too much power in the wrong hands can be very frightening for many. We have to give those who do not use cards or magic a reason not to be living in fear at all times. Laws are a powerful tool to create a safe environment ( even if it's an illusion of safety).

Another thing that has been bugging me is what level of control do card wielders have over there powers? Do we believe any wielder is as skillful with there abilities as the next one? I can easily see some of these wielders being overwhelmed by there ability's. Complete control might be impossible for a select few. It is certainly a burden and a responsibility to be a card wielder of any great skill. I think stricter rules and guild lines would be placed on these people when entering a community. So in a since I would think that there power has to be registered with the local law. If a war should break out the authority's would look to these files to recruit warriors.

Corruption is a interesting topic and I wish to talk about this further.
Could stronger card ability's seem to have a will of there own?
This is a good reason why schooling for card users is important.
To insure that there children grow up as productive members of society and so they do not lose themselves in there own power.
Stories such as that of the dimond king would be good lessons for that of young card users.


Oh, I was also reminded of something we talked about earlier.
Remember the material that creates a anti-magic field.
This can be the non card wielders ace in the hole.
let's say that small amounts of this material cancels the effects of magic.
larger amounts could actually cause a card wielder to grow faint/ ill or incompassitated.
PostPosted: Mon Feb 25, 2008 12:24 pm


Gorenza

Your hitting on exactly what I was worried about when I asked those questions in the FAQ. A lot of damage can be done be a rouge card wielder. Too much power in the wrong hands can be very frightening for many. We have to give those who do not use cards or magic a reason not to be living in fear at all times. Laws are a powerful tool to create a safe environment ( even if it's an illusion of safety).

Well, it would make sense that the police and guards all can use magic/have magical items so that they can enforce the laws for those with it. Also, I imagine there would be special laws for those who use magic (perhaps unwritten) about using it only for good. Of course, there will be those that break these laws, but every place has bad guys, hey?

Gorenza
Another thing that has been bugging me is what level of control do card wielders have over there powers? Do we believe any wielder is as skillful with there abilities as the next one? I can easily see some of these wielders being overwhelmed by there ability's. Complete control might be impossible for a select few. It is certainly a burden and a responsibility to be a card wielder of any great skill. I think stricter rules and guild lines would be placed on these people when entering a community. So in a since I would think that there power has to be registered with the local law. If a war should break out the authority's would look to these files to recruit warriors.

Well, a card user will only get the cards they can handle. If they get a 3 card and totally lose control of it, then that is the highest card they will get until they master its powers. So, yes there will probably be problems with people who can't control the card powers, but I imagine that there are places where one can go to learn these skills.

Gorenza
Corruption is a interesting topic and I wish to talk about this further.
Could stronger card ability's seem to have a will of there own?
This is a good reason why schooling for card users is important.
To insure that there children grow up as productive members of society and so they do not lose themselves in there own power.
Stories such as that of the dimond king would be good lessons for that of young card users.

I really like the idea of the stronger cards being almost sentient...and yeah, the Diamond king thing would be a good moral. I approve!! biggrin

Gorenza
Oh, I was also reminded of something we talked about earlier.
Remember the material that creates a anti-magic field.
This can be the non card wielders ace in the hole.
let's say that small amounts of this material cancels the effects of magic.
larger amounts could actually cause a card wielder to grow faint/ ill or incompassitated.

That is a good idea...would definitely level the playing field! I wonder if you could completely kill a magic user (like someone who uses traditional magic, not the cards, or like a fae) by putting them under that for an extended amount of time....hmm....

Marael

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Gorenza
Crew

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PostPosted: Mon Feb 25, 2008 1:26 pm


Marael

That is a good idea...would definitely level the playing field! I wonder if you could completely kill a magic user (like someone who uses traditional magic, not the cards, or like a fae) by putting them under that for an extended amount of time....hmm....


Makes since to me. If we where to say that magic is equivalent to a fae's life line. Then dampening there magic will inevitably kill them. I think the magic users (not card users) would be much more effected by the material than the cardmancers. I think the card wielders will be effected in much the same way. Where card power is only a great degree of a card wielders inner fortitude. After a while they can learn to operate with out it. This might be interesting to see how it effects cardmancer prisoners who have been incarcerated and surrounded by the material for a long period of time.
PostPosted: Tue Feb 26, 2008 8:29 pm


I tend to agree with you, on first thought I fully agree with you on the fae part, they are magic, they live because of magic, in an anti magic zone they would die, but now that I've been thinking about it for a while I had a thought, is the anti magic field on the desert continent dispersive or suppressive?, if it's dispersive then yes, fae would die, no question about it, but if it's suppressive they would just be rendered highly intelligent squirrels (small, relatively weak, not really capable of much. everybody that uses magic would just find it impossible to access their abilities. With humans and cards in a dispersive zone their magic is normally locked away but the magi would probably still feel a slow drain, but if ether of them tried to use their powers it would be like blowing a hole in a dam, just sealing it back off would take a good amount of power. In a suppressive zone magi and card users would just be unable to access their power, and this better lends itself to sealing away the powers of criminals, but both work.

For those criminals you have to remember, the source of the no-magic zone is in the middle of a harsh desert, building a cage out of it wouldn't be practical, but you could probably get enough and grind it down, then tattoo them with it, and that would be close enough to overpower them without adversely effective people around them, then you can have magically enabled guards and you wouldn't so much have to worry about escape because they're still just a normal human. Plus if you can sense magic you could probably sense ether of these systems of magical sealing, and through that track any escapees.

lily564a
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Gorenza
Crew

Merry Dabbler

PostPosted: Tue Feb 26, 2008 9:26 pm


I suppose it depends on the nature of the material in question.
I am assuming that much of it is buried deep below the desert due to the meteor collision. I agree that lower income facilities would with less access to material would go for a the tattoo approach. Even if it didn't disable there powers completely it would give the guards the edge they need to keep them put. For the more menacing criminal I would suggest a transfer to a higher security prison.

I am enjoying this quite a bit.
this discussion is leading to some very interesting ideas for stories down the road. Perhaps a prison escape scene.

Fun problems that could be enjoyed in the anti-magic ink facilities.
Tattooing has been a long tradition in prison life.
Over the years in confinement one might be able to perfect this art.
It's been a well kept fact among the inmates that if you bore out the tattoo and stash the shavings your powers will return. Some of the artist can even make your mutation look like just and ordinary prison tattoo. The guards have been worried time to time about prisoners doing this. So every so often the prisoners are inspected and some are re-tattooed. The mutilations seemed to be a trait of the new comers. Those who have been there awhile don't wast there time. The guards just see this as a display of submission. Anyone who has been incarcerated long enough knows there is something much more sinister going on.

Besides the problem with bleeding out tattoos. Another well know problem with the small anti-magic fields is that they don't protect from out side forces busting in. So this type of system relays on the brute force of paid guards. On paper this seems like a good idea. Keep the bad guys in with one system and the other bad guys out with another. Problem is low salary leads some officers to temptation. Also guards not exactly error proof either. So on one end you have guards looking the other way and on the other end some are too ignorant to notice. All and all for some criminals it is much more lucrative on the inside then out there.


The maximum prisons do not hire those who use magic. No magic users are allowed on the premise. The entire building structure is framed in anti magic material. Which is also doubly enforced with the strongest ores available. Typically those that are hired go though a rigorous training program in which they are brain washed to treat the prisoners as dangerous beasts. Hate spews between the guards and inmates. surveillance is very tight in these institutions. The most famous maximum prison is build in the desert above the third largest (luminite? anti magic ore) quay. Much of the revenue from for the prison comes from the mining the prisoners are forced to do. The revenue made by the labor is only enough to pay the centuries (well). Other such way of generating more funds are sick attractions for public view at the prisoners expense. Frightening organizations and mob syndicates help rake in even more funs for behind closed door attractions, organ donations and medical experiments. Water is a scares commodity among inmates. These prisoners work hard and kept awake 18 hours a day to insure no chance of escape.
PostPosted: Tue Apr 01, 2008 12:49 am


*ahem* Yeah and stuff.

Gorenza
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Marael

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PostPosted: Tue Apr 01, 2008 4:34 pm


Gorenza
*ahem* Yeah and stuff.
lol...been a bit quiet around here lately, eh?
PostPosted: Mon Apr 07, 2008 3:19 pm


Do you think the members have all lost interest?
I am still active but I don't want to go around posting on every subject.
There are still quite a bit of interesting things to be discussed.
It is no fun talking to myself.

Gorenza
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Marael

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PostPosted: Mon Apr 07, 2008 6:59 pm


Gorenza
Do you think the members have all lost interest?
I am still active but I don't want to go around posting on every subject.
There are still quite a bit of interesting things to be discussed.
It is no fun talking to myself.

I honestly don't know what everyone is waiting for. We have tons of profiles posted in the thread here, but only like 5 people in the actual RP, and of those five, Jikial, Bloodredvoodoo and myself are the only ones posting at all. I have been busy with homework and haven't really had time to do much other than the occasional post to the RP. Hell, I haven't even really had time to run my own RP, much less hold discussions.

Not to mention how echoey it's become around here lately. I don't have any answers for you...srry
PostPosted: Thu Apr 10, 2008 4:01 pm


Well, in my case, I actually got carpal tunnel for a couple of weeks, and my character just ended up...well, nowhere, really. He'd be hard to bring back up in the area he was in, and no other areas are active. Plus, we only seem to have to jungle area finished, so...he's just kinda stuck in nowhere for now.

PentagonBuddy


Marael

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PostPosted: Thu Apr 10, 2008 6:21 pm


PentagonBuddy
Well, in my case, I actually got carpal tunnel for a couple of weeks, and my character just ended up...well, nowhere, really. He'd be hard to bring back up in the area he was in, and no other areas are active. Plus, we only seem to have to jungle area finished, so...he's just kinda stuck in nowhere for now.

Well, if you want to be somewhere else in the Jungle, then message some people who haven't started the RP yet and start a new group. You're not limited to sticking with the meager group already going.

I don't think the other areas will be open for quite a while, as lily hasn't shown any initiative to work on them, Dilagence is MIA, and I've been busy. So I'd advise you to go ahead and start in the Jungle. If you need a new area there, I'd be happy to write the thread for you guys. Just let me know.
PostPosted: Sat Apr 12, 2008 1:36 am


That little gaia pinball game has been getting kind of addictive.
Heee hee hee. See what happens when you leave me to me own devices.
Message me when ever you would like. I am very good about getting back to people. The Jungle would be a very odd place for me to start my character.
I know I haven't posted Ezric yet.
I just feel I need a few more opinions and pointers to prefect him for play.
Would some one be interested in pushing me along.
I guess I am looking for more incentive to get knee deep in the game.

Gorenza
Crew

Merry Dabbler


lily564a
Captain

PostPosted: Sat Apr 12, 2008 3:05 pm


Mareal, is Lucion ready? If I can get the fuzz out of my head I'll try to get those wilderness areas done this weekend.
PostPosted: Sun Apr 13, 2008 4:50 pm


@ lily: Yeah, I just finished adding the two places I'd mentioned to you and Dila earlier. It's ready for you to move over whenever you want to.

@ Gorenza: I wouldn't worry about getting your character perfect for play...I thought he looked fine before!!

I suppose everyone is waiting for us to finish the other forums, then??

Marael

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lily564a
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PostPosted: Mon Apr 14, 2008 12:21 pm


I'd guess most of the people joined and then never thought of us again, I'd say for a guild like this, even if we were vastly successful, we'd still have like a 40% participation rate, SDRP probably has like 30%, though it would be all but impossible to do anything but speculate.

ok, I'll look over Lucion later tonight, then it should be in play before I go to bed
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Ace of Spades

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