Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
The Space Marines Goto Page: [] [<<] [<<] [<] 1 2 3 ... 157 158 159 160 161 162 ... 400 401 402 403 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What Chapter do you play?
  Homebrew or custom
  Dark Angels
  White Scars
  Space Wolves
  Imperial Fists
  Blood Angels
  Iron Hands
  Ultramarines
  Salamanders
  Raven Guard
View Results

Reddemon

PostPosted: Sun Apr 30, 2006 8:25 am


DarkElf27
I believe Marneus can opt for Artificer armor and Iron Halo, instead of Terminator armor.
He can, so I was wrong on the Drop pod part
PostPosted: Sun Apr 30, 2006 9:17 am


Shockwave-Pulsar
All special characters can do what normal units of their type would be able to do, unless it specifically says you cannot.

So yes...Moriar can be drop-podded like any other dreddy, and Mephiston and what not can take transports aswell.

Marnues Calgar ofc cannot take a Rhino because termy armour, same as any other terminator.


Can be drop podded if Deep Strike is allowed, yes? The drop pod model doesn't show up in the battle? It is said to land, and Moriar to disembark?

A.R.G.U.S Mykal


Ophiuchus

PostPosted: Sun Apr 30, 2006 9:41 am


A.R.G.U.S Mykal
Shockwave-Pulsar
All special characters can do what normal units of their type would be able to do, unless it specifically says you cannot.

So yes...Moriar can be drop-podded like any other dreddy, and Mephiston and what not can take transports aswell.

Marnues Calgar ofc cannot take a Rhino because termy armour, same as any other terminator.


Can be drop podded if Deep Strike is allowed, yes? The drop pod model doesn't show up in the battle? It is said to land, and Moriar to disembark?
does it list it in his deployment rules?
The codex is third edition, see.
Now? Drop Pods COST POINTS! -AND- They stay on the table. -AND- they have a weapon. 3nodding
PostPosted: Sun Apr 30, 2006 9:45 am


Ophiuchus
A.R.G.U.S Mykal
Shockwave-Pulsar
All special characters can do what normal units of their type would be able to do, unless it specifically says you cannot.

So yes...Moriar can be drop-podded like any other dreddy, and Mephiston and what not can take transports aswell.

Marnues Calgar ofc cannot take a Rhino because termy armour, same as any other terminator.


Can be drop podded if Deep Strike is allowed, yes? The drop pod model doesn't show up in the battle? It is said to land, and Moriar to disembark?
does it list it in his deployment rules?
The codex is third edition, see.
Now? Drop Pods COST POINTS! -AND- They stay on the table. -AND- they have a weapon. 3nodding


Ah. So what's the difference with Deep Strike and Drop Pod?

A.R.G.U.S Mykal


Ophiuchus

PostPosted: Sun Apr 30, 2006 10:45 am


A.R.G.U.S Mykal
Ophiuchus
A.R.G.U.S Mykal
Shockwave-Pulsar
All special characters can do what normal units of their type would be able to do, unless it specifically says you cannot.

So yes...Moriar can be drop-podded like any other dreddy, and Mephiston and what not can take transports aswell.

Marnues Calgar ofc cannot take a Rhino because termy armour, same as any other terminator.


Can be drop podded if Deep Strike is allowed, yes? The drop pod model doesn't show up in the battle? It is said to land, and Moriar to disembark?
does it list it in his deployment rules?
The codex is third edition, see.
Now? Drop Pods COST POINTS! -AND- They stay on the table. -AND- they have a weapon. 3nodding


Ah. So what's the difference with Deep Strike and Drop Pod?
Um. Drop pod's a vehicle. Deep Strike's a method of deployment for a unit.
PostPosted: Sun Apr 30, 2006 10:47 am


Ophiuchus
A.R.G.U.S Mykal
Ophiuchus
A.R.G.U.S Mykal
Shockwave-Pulsar
All special characters can do what normal units of their type would be able to do, unless it specifically says you cannot.

So yes...Moriar can be drop-podded like any other dreddy, and Mephiston and what not can take transports aswell.

Marnues Calgar ofc cannot take a Rhino because termy armour, same as any other terminator.


Can be drop podded if Deep Strike is allowed, yes? The drop pod model doesn't show up in the battle? It is said to land, and Moriar to disembark?
does it list it in his deployment rules?
The codex is third edition, see.
Now? Drop Pods COST POINTS! -AND- They stay on the table. -AND- they have a weapon. 3nodding


Ah. So what's the difference with Deep Strike and Drop Pod?
Um. Drop pod's a vehicle. Deep Strike's a method of deployment for a unit.


So Drop Pod is DeepStrike+

A.R.G.U.S Mykal


ExLibrisMortis

PostPosted: Sun Apr 30, 2006 11:25 am


In a sense it is. It acts the same way as deep striking but allows tactical squads and dreadnaughts to enter the battle field wherever. The kicker is that drop pod can be used in scenarios where deep strike is not allowed. On top of that, drop pods can be used as walls seeing how the model is actually 6" in diameter and 12 AV all around.
PostPosted: Sun Apr 30, 2006 6:58 pm


And can be upgrade to have deathwind launchers. (although the range is too short to be that useful)

The_Chaplain


MrToad

PostPosted: Sun Apr 30, 2006 7:57 pm


Yeah i think it's been pretty much proven that Deathwinds aren't worth their points by playtesters.
The drop pod tactica in this month's WD was an excellent article - the only thing worth reading in the whole thing/new editor sucks.
Oh, Im talking about the US edition
PostPosted: Mon May 01, 2006 1:38 am


Here's a thought, about drop pods. I'll assume they have to be taken from the armoury? Most special characters have the print-

"Must be used exactly as shown and cannot use any additional wargear from the [codex] army."

A.R.G.U.S Mykal


rick-shaft

PostPosted: Mon May 01, 2006 2:53 am


Drop pods are in the transport section, underneath rhinos and razorbacks, and the death wind is useful, if you know how to use it. The idea is to drop into the enemies vital point and missile the hell into them, with a meaty dreadnaught or two in the drop pods, you with easily hold the area or objective, or blast them.
PostPosted: Mon May 01, 2006 5:28 am


The REAL difference between the real deep-strike and drop-pods deep-strike,
is that drop-pods way is much saver then normal way.
When you deep-strike a unit (exam:terminators) and they end up 1" away
from enemy models, the unit is automatically whiped out
(think of it as they were suprised by the enemy units).

If by drop-pod and end up same situation (1" away from the enemy units),
You simple RE-DEPLOY away from the enemy units with scatter dice and 2D6" and deploy there.

Same result goes if you "drop" the unit on obstickles.








The next following units can use drop-pods (1/unit) :
Any
- Command Squad
- Veteran Squad
- Terminator Squads
- Dreadnoughts
- Scout Squads
- Tactical Squads
- Devastator Squad


Moriar is the size of a dreadnought and dreadnought are the only armour
value units that are allowed to be deep-striked on drop-pods.

Command Squads can ONLY be taken with a character (Master, Chaplain, etc.),
which means every model from Command Squad And extra characters
added to it, can take up 1 drop-pod which to use.

This is how it is viewed on my perspective and understanding.

Asmondai
Crew

Aged Gaian

3,625 Points
  • Happy Birthday! 100
  • Member 100
  • Gaian 50

ExLibrisMortis

PostPosted: Mon May 01, 2006 11:10 am


Is there any way I can get some sort of offical call on this. Maybe a GW rules member or and outrider or something so I can have some sort of offical tangible evidence
PostPosted: Mon May 01, 2006 3:47 pm


Well if you talking about the 1 inch rule for drop pods it is in the 4th edition Space Marine Codex.

I personally love my drop pods. And used in the right way can confuse, confound, distract, entangle, and even break an enemy. Don't just use them as a way to move troops into the enemy faster. They are a tactical asset that can really help you win a game.

I played a Drop Pod army and brought 4 squads with drop pods. My HQ plus Command squad, and three tactical squads. I landed them and created and effetice wall with 12 armor all around with storm bolters and Death winds. It was against eldar, I was killing entire guariand squads each turn with my deathwinds, and storm bolter shots.

Not only that but his vehicales with 9+ star cannons need to come around that wall to get to my units. He also panicked because he had four vehicales behind his line with 12 armor all around that shot huge blast template weapons and storm bolters everyturn. He focused his Wraith Lord on one of them; it failed to destroy it luckily and got killed by my Chapter master next turn. It was only a few more turns before I destroyed everything in close combat and brought my razorback to finish off his Vypers.

DartStriker


ExLibrisMortis

PostPosted: Mon May 01, 2006 4:08 pm


See the thing is I see veryone here talking abnout how good the deathwind is but i just don't understand. it has a BS of 2 which means you need 5's to hit. This is rare at best to get that 5 off so I am havving a problem understanding how good they are.
Reply
40k Discussion

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 157 158 159 160 161 162 ... 400 401 402 403 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum