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[Arcon]

PostPosted: Wed Mar 14, 2007 12:54 pm


heavenly angel goddess
costly but thats because he can fill a very vital fire support roll. I use a burstcannon, missile pod and plasma gun configeration 3nodding I have found it is very very effective.. [/qoute]

dude, thats just waaay too expensive. i mean yeah it could take out different targets but you can shift the points else where...you should only get weapon systems to suit the army your fighting against...ie: MP and PR against spacemarines or MP and BC against orcs or probably BC and PR against nids.
Then you can add a shield generator (or sheild drones) or targetting array so all of your shots will hit.

And if u have 3 weapons on your suit, you wont be able to use them all...so you'll lose out on a third of all the points when shooting. have that in a farsight guard retinue. say that extra weapon you dont shoot would be at average, 12points.
12x7=84points! that can buy you another battlesuit or sniper team or a group of firewarriors. and you would actually be able to use those extra shots instead of points wasting away....

but thats me.
PostPosted: Wed Mar 14, 2007 1:40 pm


I agree with Arcon, that is a pretty shitty configuration.

[Sanity_is_for_the_Weak]


Babbalui

PostPosted: Wed Mar 14, 2007 1:53 pm


*Adds another check mark to the stupid comments list*
Once again, you guess beat me to it.
PostPosted: Wed Mar 14, 2007 2:25 pm


.. meh... you all missread me... never said i used farsight... never have actually.. why would I use that combo on a squad of 7 guys.. thats idiocy.. I use it for my battlesuit commander shas'o who most of the time tends to solo or take a single bodyguard, that 3 weapon combo allows him anti heavy infantry, anti infantry, and anti medium infantry cover. Thats smart because the missilepod can backup the burst cannon to kill 5 light guys or help the plasma for some easy wounding on heavy infantry. I have never used a 3 weapon combo on anything else in my army ever 3nodding .. mainly cuz tau can't hit worth s**t >_>. and the fact that oh yes marker lights help but it never helps when the enemy keeps shanking them in the first round of shooting... yesh.. don't know how many times I've taken a squad and lose them in the first 2 turns crying .. cover and everything.. they just don't last long enough

heavenly angel goddess


[Sanity_is_for_the_Weak]

PostPosted: Wed Mar 14, 2007 2:36 pm


There was no misunderstanding, that's still a shitty configuration.

I would suggest only using two weapons, but don't make them permanent, and give him a shield generator and a multi-tracker.
PostPosted: Wed Mar 14, 2007 2:47 pm


[Sanity_is_for_the_Weak]
There was no misunderstanding, thats still a shitty configuration.
no it is not... if your balanced it's perfect.. besides it's only 8 points extra.. not like I am getting something big with that total xp ... the "shitty" confiration thing should not be stated anyway.. thats insulting and rather rude... everyone has their own methods.. and this is for suggestions. Not saying that method sucks, or this is WAY better then this. All my statements are my own oppinions that I have offered to help people in some methods I have found to be effective outside of the normal template/large blast areas 3nodding , if you don't like it, you don't like it. No need to get upset and dis what i think works sweatdrop . Besides no one can ever get the perfect configuration.. if that could happen tau would win so many more battles gonk ... yesh I get waxed everytime almost... well i am getting better though.... only thing that keeps getting me is my opponents keep pulling out some crazy and very lucky move such as my cousin not telling me his lord has a veil of shadows.. or.. blast whats the name.. i need to check my necron codex.. anyway he deeped striked his lord and a large group of immortals right next to my main fireing line crying .. lets just say.. things were... not .. very fun after that.... personally all thats really bothered me for my battle plans is I always misjudge a few inches and boom i got a wraith squad or assualt squad in my face.. any tips for handling that? I fire at em and such but sometimes the dice just don't work sad

heavenly angel goddess


[Sanity_is_for_the_Weak]

PostPosted: Wed Mar 14, 2007 3:34 pm


Yes, it was very stupid and rude.
And I am giving you a suggestion in the form of a rude comment.
PostPosted: Wed Mar 14, 2007 6:33 pm


Alright, seeing as how no one ever pays attention to my posts, i'm going to continue to rant aimlessly!
I rarely lost any more, BECAUSE of what I have been trying to tell all of you. Tau can be well balanced, but not if you rely on your crisis suits to do a lot of the work. wink
You told us that relying on a commander for special tasks is not a good idea.
You just gave all of us a long explanation on how using your commander with a three-weapon combination helps to rid you of heavy, medium, and light unit problems.
Try not to contradict yourself. If I misread you, again, then you should proofread your posts before you post them, because that seems to be happening a lot lately.
I never spoke of a 7-suit team with the 3 weapon configuration, but having three weapons on a single units is simply a waste of time, ESPECIALLY when it is your commander!
That aggrivates me...
I mean, have you ever read through your codex?
The command and control node allows any units within 12" of the system bearer to use that unit's leadership for target priority tests (Which, tau tend to take atleast once or twice a game to fire at more important targets). Now, tell me... Which unit has the best leadership? Your commander! wink You can't use a command and control node if you have three weapons, now can you? Giving the node to any other suit is nearly pointless in my opinion. rolleyes

I never use more than one weapon on my commander, which is normally the cyclic ion blaster, because you get 5 shots with a BS of 5, which is nice odds. wink The weapon itself isn't that powerful, but if a dozen firewarriors can possibly kill light transports or even tanks, then I think the cyclic ion blaster can kill atleast two or three infantry units. I've killed four space marines in a single turn with that gun. It isn't a bad choice, if you ask me! whee
Anywho, when you have one weapon, you can have the command and control node for the rest of your army to use, so long as they are within 12" of the commander, then you can also add something else. My opinion would have to be that you should take a shield so that he is less susceptable to die and lose you a good 100+ points. neutral
If you do not choose to take a shield, I suggest a plasma rifle. If you don't like defence, then give 'em Hell while you're at it! twisted
Oh, I just remembered, vectored-retro thrusters can help you immensely if your commander gets engaged with close combat. He can deal a few blows and run, hopefully taking none for himself. That system is only available to you if your commander is on his own with no body guard.
Those are a few suggestions. I prefer to use the cyclic ion blaster, shield, and command and control node, personally. 3nodding

As for the mention of a multi-tracker on a unit with a single weapon and a shield already, that is simply a waste of space, because multi-trackers are only for two-weapon-handling units. Now, if it was meant as in using two weapons, a shield and a HARD-WIRED multi-tracker, then that is a different story. 3nodding

heavenly angel goddess
mainly cuz tau can't hit worth s**t

Yeah... I'm sorry, but that's just a poor misconception. Tau have the most powerful weapons for normal infantry in the entire table top game. The weakest weapon they have is ironically for the commander, which is still a decent gun!
Marker light squads shouldn't really be needed. I have three squads of firewarrios, each squad captain has a marker light and atleast 1 out of the 3 hits each turn and they are not fire magnets, ultimately allowing you more BS 4 attacks instead of losing all of your marker lights in the second turn.

A BS 3 is very common amongst nearly all of the races. Sometimes they are better and sometimes they are worse. I'm just happy that they didn't make the tau godly with the most powerful normal infantry weapons in the game and then throw in a BS 4 for a normal infantry unit. Tactics learned will aid you all in the future. I have not shared many table top tactics in general, just unit configurations, many of which are similar to my own. I do not have a full army and yet, I haven't truly lost a battle (I sometimes let my friends win to make them stop complaining about how tau can't be beaten) in a long time. Nearly 6 months, actually. eek

Any questions?

Babbalui


[Sanity_is_for_the_Weak]

PostPosted: Wed Mar 14, 2007 7:13 pm


Yeah, when I said Multi-tracker, I meant the hardwired one.
My commander has a shield generator, plasma rifle, missile pod, and a hard wired multi-Tracker.
My two crisis suits have fire knife pattern and a targeting array.
PostPosted: Wed Mar 14, 2007 10:55 pm


intersting points here... note that with new targetting rules, comander w/o bodyguard doesn't need shield that much as he usually will be able to execute JSJ... so my config would be CIB, AFL, C&C node, hw MT (he is only model able to take special issue weapons, so let him take them, and node is too useful (to overcome screening troops)...and MT alows him to display spectacular firepower, of course if points allow, I feel happy to include vectored thrusters or stim injector, but these are secondary.

Van Evok

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Oryn

PostPosted: Wed Mar 14, 2007 11:17 pm


heavenly angel goddess
Oryn->verygood points, but also lets not forget that you need permission from opponenets to use special characters, and not everyone will let you. Having an army based around him is pointless as if your opponenet says no.. uh oh your whole plan is messed up, and not everyone likes a tyant, personally I say do what ya want, bigger the bugs the funner the game is... and some people do that... I don't... yes.. as with any tau player.. the HQ tends to get a tad... costly but thats because he can fill a very vital fire support roll. I use a burstcannon, missile pod and plasma gun configeration icon_3nodding.gif I have found it is very very effective.. but back onto the point with special characters, i don't really use them as they... can be rather... troublesome taking up quite a lot of points... so far I have yet to try any of the Tau hero's icon_sweatdrop.gif ... Farsight is good.. but well he's got all those.. restrictions

No, you don't need permission to use special characters. Special characters have been reworked to be automatically allowed so long as they meet the points requirement and the game is large enough. For example, Farsight can be used in any game that is at least 1500 points. If you choose not to use Special characters, no biggie. The Tau specials aren't really useful, so it's not to hard to pass over thm for more Crisis Suits or Hammerheads.

Everyone may not like a Tyrant, but the fact remains that he is the only effective Tyranid HQ.

heavenly angel goddess
[Sanity_is_for_the_Weak]
There was no misunderstanding, thats still a shitty configuration.
no it is not... if your balanced it's perfect.. besides it's only 8 points extra.. not like I am getting something big with that total xp ... the "shitty" confiration thing should not be stated anyway.. thats insulting and rather rude... everyone has their own methods.


No offense, but they are correct. Your configuration is inefficient. You're wasting the space that could be used for a piece of support gear that benefits you all the time rather than a gun you can never use in conjunction with your other guns.

Babbalui
A BS 3 is very common amongst nearly all of the races. Sometimes they are better and sometimes they are worse. I'm just happy that they didn't make the tau godly with the most powerful normal infantry weapons in the game and then throw in a BS 4 for a normal infantry unit.

Actually if you look at all the possible factions, BS4 is more common than BS3. And while BS4 would be game breaking, I always felt that Tau ought to be a little better than a basic Guardsman. Sharpshooters would have been a nice addition to the Tau list to represent thier total devotion to shooting.
PostPosted: Thu Mar 15, 2007 7:01 am


Oryn
Actually if you look at all the possible factions, BS4 is more common than BS3. And while BS4 would be game breaking, I always felt that Tau ought to be a little better than a basic Guardsman. Sharpshooters would have been a nice addition to the Tau list to represent thier total devotion to shooting.


Well you can get the Etheral Honour Guard, but only one unit.

Big Boss OBrien


Babbalui

PostPosted: Thu Mar 15, 2007 11:02 am


Van Evok
intersting points here... note that with new targetting rules, comander w/o bodyguard doesn't need shield that much as he usually will be able to execute JSJ... so my config would be CIB, AFL, C&C node, hw MT (he is only model able to take special issue weapons, so let him take them, and node is too useful (to overcome screening troops)...and MT alows him to display spectacular firepower, of course if points allow, I feel happy to include vectored thrusters or stim injector, but these are secondary.

Any jump suit can use a JSJ at any time unless they are prevented from doing so against their will, but if nothing is stopping them, then an entire unit can execute a JSJ move, so I have no idea what you meant by that.
As for the CIB and the AFP (It's projector, not launcher) CIB is a good idea because of the commanders BS, but the AFP can be used with any Jump suit and have the same effect.
As for the comment about special issue, that's highly incorrect. Read the codex and you will find that bodyguards and Commanders alike can use special issue systems, so I suggest giving your commander another weapon that can benefit from his BS such as a burst cannon or a plasma rifle, because the AFP can be put on a body guard and have the exact same effect as it would if the commander was using it.
A positional relay on a body guard wouldn't be a bad idea, either, because if you have a drop that you desperately need at that moment, then you shouldn't much of a problem getting him onto the field.

Please, people, READ THE CODEX IF YOU HAVE ONE!
If you aren't sure about something, ask, don't make yourself look stupid by saying something with confidence that is far from correct.
PostPosted: Thu Mar 15, 2007 11:14 am


.. I never rely on my commander sweatdrop .. I use the combo so he can solo without to much help.... .. but that control node idea.. hmm should have to try it out.... .. hmm this really brings up another big question i don't know

do you need to test priority with pathfinder marker lights? They are beams designed to help other tau units.. so I am not sure if they have to test to fire at what they want sweatdrop

heavenly angel goddess


Xenos Mortium

PostPosted: Thu Mar 15, 2007 11:50 am


[Sanity_is_for_the_Weak]
I agree with Arcon, that is a pretty shitty configuration.

Babbalui
*Adds another check mark to the stupid comments list*
Once again, you guess beat me to it.

[Sanity_is_for_the_Weak]
There was no misunderstanding, that's still a shitty configuration.

[Sanity_is_for_the_Weak]
Yes, it was very stupid and rude.
And I am giving you a suggestion in the form of a rude comment.

It doesn't matter if someone has a configuration that doesn't work at all or is a completely ineffective setup. I for one will not tolerate anyone being outright rude and condescending to another member. If you want to continue to act like this, I have a nice and shiny "ban" button right next to your name.
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