[Sanity_is_for_the_Weak]
If I ever continue chaos then I'll center my entire (It will be small) army around a close combat Lord. I really like that idea, I want to make him able to slay so many...
And that right there is the point of the new Chaos Codex. What once was "Let the Galaxy Burn", is now replaced with "When good Space Marines go bad."
With the new Codex, the only of my 3 CSM armies to come out fine was my Astral Claws/Red Corsairs, which I've been fielding for some time. Without going too much into it, my Alpha Legion is back to the drawing board as they were being played as LatD, which is now Apocalypse only. My big gripe is with my Thousand Sons.
You've all seen the lists, so you know most of my gripes. I'm still testing the waters on the new save vs my old 2-wounds for my Rubrics, but its interesting only having to use the S&P movement if my Aspiring Champion bites it, also there's that lack of having the 1 Initiative. The easiest transition I'm having is simply changing what were my Possessed into Raptors as they all had Flight before. Though the lack of my specific wargear and spells...and rules, really leaves me out to dry, I'm still trying to see what will work out.
As it is, I'm having a tough time working around what we all knew was static before and fit with the fluff. It's tough for me to try and utilize Bikers and Havocs, and to a point, Raptors. Also I really don't see it being right allowing Tzeentch to work with Nurgle, and Khorne to work with Slaanesh outside of a Black Legion army.
Thinking things over, I'm summed up what the new Codex is. Blame whomever, it's a massive typo(and like this I can live with it to a point). The new CSM book is actually supposed to be titled Codex: Black Legion & Red Corsairs. If you look at it like this, it makes perfect sense.
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Stating that, here's how I would have gone about things, and it would have worked out brilliantly if it had been done like this. Two Codex, and here's how I would have liked them to be presented:
Codex CSM: Traitor Legions
• Outline new general rules for CSM armies(updating the general lists)
• Detailed army lists and options for the following armies:
- Black Legion
- Astral Claws/Red Corsairs
- Alpha Legion
- Iron Warriors
- Night Lords
- general/custom traitor Chapter lists/rules/options
These last three are options that I think would be good/interesting to have with this book:
- LatD(significantly updated, with less focus on mutant troops)
- Fallen Angels
- Dark Mechanicus (not exactly CSM, but loads of possibilities)
• New wargear/vehicles for traitor chapters(but not necessarily for the old Legions)
• General Daemon lists
• Specialized rules/lists for including troop choices to the armies listed above(Berzerkers, TS Rubrics, Plague Marines, and Noise Marines)
Codex CSM: Ruinous Powers
• Detailed army lists and options for the following armies:
- Thousand Sons
- World Eaters
- Death Guard
- Emperors Children
- Word Bearers
- Diety-geared/themed traitor chapters
• Legion specific rules/wargear
• Full Daemon rules
• Daemon army rules
I know I've gone on quite a tangent here, but I'd really like some input here, also comments/suggestions for what to do with my Alpha Legion and TS armies.