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Posted: Sun Mar 26, 2006 11:30 pm
take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
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Posted: Mon Mar 27, 2006 5:55 am
Ophiuchus take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding Like put one guy at the 6" away mark so you will always be able to benifit from it
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Posted: Mon Mar 27, 2006 6:14 am
Reddemon Ophiuchus take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding Like put one guy at the 6" away mark so you will always be able to benifit from it yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN.
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Posted: Mon Mar 27, 2006 3:35 pm
Ophiuchus Reddemon Ophiuchus take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding Like put one guy at the 6" away mark so you will always be able to benifit from it yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN. um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn.
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Posted: Tue Mar 28, 2006 6:32 am
wash_away Ophiuchus Reddemon Ophiuchus take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding Like put one guy at the 6" away mark so you will always be able to benifit from it yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN. um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn. Yeah the rules for different space marine chapter's differ in accordence to what they are. Like Templars the assault cannon os heavy 4 rending weapon while the deamon hunter is a heavy 3 rending weapon so just play by the rules you have in your codex and hail the black templars.
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Posted: Tue Mar 28, 2006 6:42 pm
eldin706 wash_away Ophiuchus Reddemon Ophiuchus take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding Like put one guy at the 6" away mark so you will always be able to benifit from it yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN. um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn. Yeah the rules for different space marine chapter's differ in accordence to what they are. Like Templars the assault cannon os heavy 4 rending weapon while the deamon hunter is a heavy 3 rending weapon so just play by the rules you have in your codex and hail the black templars. so deamonhunter's only get three shot's with it?
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Posted: Wed Mar 29, 2006 7:13 pm
wash_away eldin706 wash_away Ophiuchus Reddemon Ophiuchus take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding Like put one guy at the 6" away mark so you will always be able to benifit from it yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN. um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn. Yeah the rules for different space marine chapter's differ in accordence to what they are. Like Templars the assault cannon os heavy 4 rending weapon while the deamon hunter is a heavy 3 rending weapon so just play by the rules you have in your codex and hail the black templars. so deamonhunter's only get three shot's with it? Also remember when the Codexs came out
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Posted: Fri Mar 31, 2006 1:43 pm
Red Scorpions.
Colour scheme?
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Posted: Fri Mar 31, 2006 2:54 pm
Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon.
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Posted: Fri Mar 31, 2006 6:14 pm
Drachyench_The_Eternal Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon. Dont their dreads have it?
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Posted: Fri Mar 31, 2006 6:41 pm
Reddemon Drachyench_The_Eternal Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon. Dont their dreads have it? Pretty sure their dreads don't, but I don't have the Demonhunter book with me currently.
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Posted: Fri Mar 31, 2006 6:50 pm
Shrugs*Im not a Demon hunters player
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Posted: Mon Apr 03, 2006 1:28 am
Drachyench_The_Eternal Reddemon Drachyench_The_Eternal Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon. Dont their dreads have it? Pretty sure their dreads don't, but I don't have the Demonhunter book with me currently. They do. They also have Plasma Cannons still smile
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Posted: Mon Apr 03, 2006 11:09 am
Samulin Drachyench_The_Eternal Reddemon Drachyench_The_Eternal Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon. Dont their dreads have it? Pretty sure their dreads don't, but I don't have the Demonhunter book with me currently. They do. They also have Plasma Cannons still smile DA has Plasma Cannons as well. Blood angels have the super close combat one.
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