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Ophiuchus

PostPosted: Sun Mar 26, 2006 11:30 pm


take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
PostPosted: Mon Mar 27, 2006 5:55 am


Ophiuchus
take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
Like put one guy at the 6" away mark so you will always be able to benifit from it

Reddemon


Ophiuchus

PostPosted: Mon Mar 27, 2006 6:14 am


Reddemon
Ophiuchus
take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
Like put one guy at the 6" away mark so you will always be able to benifit from it
yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN.
PostPosted: Mon Mar 27, 2006 3:35 pm


Ophiuchus
Reddemon
Ophiuchus
take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
Like put one guy at the 6" away mark so you will always be able to benifit from it
yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN.
um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn.

wash_away


Loserville2

PostPosted: Tue Mar 28, 2006 6:32 am


wash_away
Ophiuchus
Reddemon
Ophiuchus
take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
Like put one guy at the 6" away mark so you will always be able to benifit from it
yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN.
um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn.
Yeah the rules for different space marine chapter's differ in accordence to what they are. Like Templars the assault cannon os heavy 4 rending weapon while the deamon hunter is a heavy 3 rending weapon so just play by the rules you have in your codex and hail the black templars.
PostPosted: Tue Mar 28, 2006 6:42 pm


eldin706
wash_away
Ophiuchus
Reddemon
Ophiuchus
take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
Like put one guy at the 6" away mark so you will always be able to benifit from it
yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN.
um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn.
Yeah the rules for different space marine chapter's differ in accordence to what they are. Like Templars the assault cannon os heavy 4 rending weapon while the deamon hunter is a heavy 3 rending weapon so just play by the rules you have in your codex and hail the black templars.
so deamonhunter's only get three shot's with it?

wash_away


Reddemon

PostPosted: Wed Mar 29, 2006 7:13 pm


wash_away
eldin706
wash_away
Ophiuchus
Reddemon
Ophiuchus
take the chapter trait that allows apothecaries to be promoted from veteran sergeants, then walk up the field. Strategically place the squads, cuz apothecaries work on allied units up to 6 inches away. 3nodding
Like put one guy at the 6" away mark so you will always be able to benifit from it
yeah. just remember NOT to remove that casualty, so each squad benefits from each other squad's 6 inch block. Then if you have 4 squads, that's 4 failed saves ignored PER TURN.
um, I already play templar and it says that they can't do the apothicary thing and I can only block one wound per turn.
Yeah the rules for different space marine chapter's differ in accordence to what they are. Like Templars the assault cannon os heavy 4 rending weapon while the deamon hunter is a heavy 3 rending weapon so just play by the rules you have in your codex and hail the black templars.
so deamonhunter's only get three shot's with it?
Also remember when the Codexs came out
PostPosted: Fri Mar 31, 2006 1:43 pm


Red Scorpions.

Colour scheme?

A.R.G.U.S Mykal


Drachyench

PostPosted: Fri Mar 31, 2006 2:54 pm


Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon.
PostPosted: Fri Mar 31, 2006 6:14 pm


Drachyench_The_Eternal
Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon.
Dont their dreads have it?

Reddemon


Drachyench

PostPosted: Fri Mar 31, 2006 6:41 pm


Reddemon
Drachyench_The_Eternal
Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon.
Dont their dreads have it?


Pretty sure their dreads don't, but I don't have the Demonhunter book with me currently.
PostPosted: Fri Mar 31, 2006 6:50 pm


Shrugs*Im not a Demon hunters player

Reddemon


Samulin

PostPosted: Mon Apr 03, 2006 1:28 am


Drachyench_The_Eternal
Reddemon
Drachyench_The_Eternal
Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon.
Dont their dreads have it?


Pretty sure their dreads don't, but I don't have the Demonhunter book with me currently.


They do. They also have Plasma Cannons still smile
PostPosted: Mon Apr 03, 2006 11:09 am


Samulin
Drachyench_The_Eternal
Reddemon
Drachyench_The_Eternal
Eldin, Demon Hunters don't have an Assault Cannon, or Rending. They have a Psycannon.
Dont their dreads have it?


Pretty sure their dreads don't, but I don't have the Demonhunter book with me currently.


They do. They also have Plasma Cannons still smile


DA has Plasma Cannons as well. Blood angels have the super close combat one.

BloodyMary76

Witty Conversationalist

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