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Posted: Thu Feb 05, 2009 5:01 pm
(no, he's still at the school)
"To get at me, obviously." Indigo said.
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Posted: Thu Feb 05, 2009 5:04 pm
"I'll kill him..." Kysha said "For what he did to Tobias...."
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Posted: Thu Feb 05, 2009 5:07 pm
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Posted: Thu Feb 05, 2009 5:09 pm
Kaye noticed that Marcus was still there and shivering. "Marcus!" she called running over, "Are you okay!"
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Posted: Thu Feb 05, 2009 5:12 pm
"I figure, you are Alzar's next target so if he comes for you...I'll kill him" Kysha said "unless you can tell me where he is right now."
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Posted: Thu Feb 05, 2009 5:16 pm
Marcus just nodded shakily.
Indigo just shrugged.
(sorry for the crappy posts, I'm messing around in RPGMaker 2003... mainly trying to get a custom char-set to work...)
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Posted: Thu Feb 05, 2009 5:21 pm
Kaye gently cradled Marcus in her arms and sang a soothing spell of peace."Don't be scared," she whispered between verses,"Everything will be okay, I won't let anyone hurt you."She had no idea if what she was saying was true, but that didn't stop her from saying it.
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Posted: Thu Feb 05, 2009 5:21 pm
(It's ok)(but now I'm getting a slight writers block)
Kysha wiped away her tears and started getting up.
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Posted: Thu Feb 05, 2009 5:25 pm
Marcus didn't say anything.
Indigo didn't say anything.
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Posted: Thu Feb 05, 2009 5:31 pm
Kaye wanted to fly around the school, but instead held Marcus' hand tightly. "Is there anything I can do to make you feel better?"
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Posted: Thu Feb 05, 2009 5:33 pm
(ok, now I have a writers block.)
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Posted: Thu Feb 05, 2009 5:48 pm
(( RPG MAKER 3?! AWSOME! i've played it, but can't figure out but one thing... how to make things not alowed to happen till a certain time... ))
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Posted: Thu Feb 05, 2009 5:53 pm
(same here... and @ Miuki: you mean like a door not opening until you beat a certain boss?)
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Posted: Thu Feb 05, 2009 6:11 pm
(( pretty much. i put a town out, and i locked it until you get a certain item... i can't make the damn item... XD ))
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Posted: Thu Feb 05, 2009 6:19 pm
(lol, try this... 1. go to database and make a random item with no use ability, no value, and a key item 2. go to an event where you would obtain said item. 3. make it so that at the end of the event, you gain the item in your inventory 4. set a switch to 'on', for example, 'Item X obtained' 5. go to the event that would teleport you into your town and make a new page 6. set conditions to 'Item X obtained: on' 7. in that new page, make it so that when you step on the event, you teleport to the town)
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