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Posted: Sun Mar 19, 2006 3:40 am
GT_Popogeejo 50 man conscript platoon with harden fighters and Warrior weapons. Conscript platoons do NOT benefit from any doctrines save for the close order drill. I suggest that you read the small section that tells you which Imperial Guard squads do have access to doctrines. (Page 55, first collumn, 7th paragraph)
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Posted: Sun Mar 19, 2006 4:12 am
My mistake sweatdrop My IG codex got nicked stressed Still fun as hell to have 51 fearless troops. that re-roll misses on the charge.
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Posted: Sun Mar 19, 2006 4:15 am
GT_Popogeejo My mistake sweatdrop My IG codex got nicked stressed Still fun as hell to have 51 fearless troops. that re-roll misses on the charge. Fearless is all well and good until they come across flamers and ordinance. That's my one regret with Nurgle. I can't use my obliterator. Missiles = great against hordes, like Tyranids or IG.
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Posted: Sun Mar 19, 2006 6:33 am
I doubt a chaplain would join a larg mob of untrained meatbags just to make them fearless in combat. "Alright you puny bitches, let's charge that gnashing mob of Nids over there!" (And at the last moment, he'll jump out and shout encouragement from the side)
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Posted: Sun Mar 19, 2006 6:35 am
Lt. Brookman I doubt a chaplain would join a larg mob of untrained meatbags just to make them fearless in combat. "Alright you puny bitches, let's charge that gnashing mob of Nids over there!" (And at the last moment, he'll jump out and shout encouragement from the side) Would a Commisar not work just as well?
-Mykal
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Posted: Sun Mar 19, 2006 6:52 am
Indeed, but this is more for the IG thread, not the SM thread.
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Posted: Sun Mar 19, 2006 10:15 pm
Another question is if I put him in a command squad in my land raider crusader (chapter banner appothicary seargent company champion) can I still do a sweeping advance (he also has the emperor's champion btw and all specialis't get aurtificer armour and special stuff)
and do regular termi's get a five plus or four plus invul. save?
p.s. please remember I"m playing black templar's codex it's pretty much the same sept no devistator squad's whirwhind's or the like.
-.-
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Posted: Mon Mar 20, 2006 7:28 am
wash_away Another question is if I put him in a command squad in my land raider crusader (chapter banner appothicary seargent company champion) can I still do a sweeping advance (he also has the emperor's champion btw and all specialis't get aurtificer armour and special stuff)
and do regular termi's get a five plus or four plus invul. save?
p.s. please remember I"m playing black templar's codex it's pretty much the same sept no devistator squad's whirwhind's or the like.
-.- 5+ for termis, and due to unit cohenecy rules I doubt he could
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Posted: Mon Mar 20, 2006 7:45 am
Reddemon wash_away Another question is if I put him in a command squad in my land raider crusader (chapter banner appothicary seargent company champion) can I still do a sweeping advance (he also has the emperor's champion btw and all specialis't get aurtificer armour and special stuff)
and do regular termi's get a five plus or four plus invul. save?
p.s. please remember I"m playing black templar's codex it's pretty much the same sept no devistator squad's whirwhind's or the like.
-.- 5+ for termis, and due to unit cohenecy rules I doubt he could Isnt a chaplain an independant character? that gives him the abillity to leave the unit at any one time doesnt it? so I think he could sweeping advance. im not sure though
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Posted: Mon Mar 20, 2006 3:40 pm
*sigh* I miss the old SM codex where they cost 42 and had a 2+ all around save...
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Posted: Mon Mar 20, 2006 6:06 pm
Seraphine-Exalted Reddemon wash_away Another question is if I put him in a command squad in my land raider crusader (chapter banner appothicary seargent company champion) can I still do a sweeping advance (he also has the emperor's champion btw and all specialis't get aurtificer armour and special stuff)
and do regular termi's get a five plus or four plus invul. save?
p.s. please remember I"m playing black templar's codex it's pretty much the same sept no devistator squad's whirwhind's or the like.
-.- 5+ for termis, and due to unit cohenecy rules I doubt he could Isnt a chaplain an independant character? that gives him the abillity to leave the unit at any one time doesnt it? so I think he could sweeping advance. im not sure though On yes. Ic
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Posted: Tue Mar 21, 2006 10:06 pm
I got to thinking what if I had four 5 man 3 scout _shotgun with a lasscannon in each two bike squad's (full two p-weapons) land radier crusader whit command squad chaplain and emperon's champion. I want to put something for a front line because my bike's are gona have to hide and so is the crusader but I want a front line, but I dont' know what to do. guy's in rhino's twenty man squad's what.
-.-
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Posted: Wed Mar 22, 2006 12:36 am
Seraphine-Exalted Reddemon wash_away Another question is if I put him in a command squad in my land raider crusader (chapter banner appothicary seargent company champion) can I still do a sweeping advance (he also has the emperor's champion btw and all specialis't get aurtificer armour and special stuff)
and do regular termi's get a five plus or four plus invul. save?
p.s. please remember I"m playing black templar's codex it's pretty much the same sept no devistator squad's whirwhind's or the like.
-.- 5+ for termis, and due to unit cohenecy rules I doubt he could Isnt a chaplain an independant character? that gives him the abillity to leave the unit at any one time doesnt it? so I think he could sweeping advance. im not sure though no. the leader of a command squad and attatched characters CANNOT leave it. If it dies, the one survivor counts as independent. If you want joining and leaving ability, you'd need to make him a seperate hq unit.
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Posted: Wed Mar 22, 2006 9:15 am
Thats what i wasnt sure about :p, dont play SM ninja
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Posted: Sun Mar 26, 2006 4:56 pm
I want to tie in some bike squadron's into my army I place my infantry in drop pod's so they don't have to walk up the field and then use my bike's to get up and close when they do arive. but I'm not sure how to use them when drop pod's arn't allowed, I thought of rhino's but they can get punched through like cardboard. any idea's?
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