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Lozt_1

PostPosted: Wed Mar 01, 2006 8:30 am


DartStriker
Quote:

All space marine chapters can take grey knights. The Dark Angels can to, but they lose..... i cant remember what they lose, its a special rule is all i can remember i think it has something to do with thier hunt for the fallen and its due to inquisitorial scutiny looking for something to be wrong with the chapter.


No they can't. Go look at their new FAQ. It is a new rule that the Dark Angels can no longer take Grey Knight allies.
And this is only cause there codex should be out around this christmas. No gurentees but thats the mill..
PostPosted: Wed Mar 15, 2006 8:08 pm


this is off subject but if I put my chaplain in terminator armour doe's he get a 2+ or 4+ inv. save? if he get's a 4+ couldn't I just give him aurtificier and call it good?

wash_away


Ophiuchus

PostPosted: Thu Mar 16, 2006 2:16 am


wash_away
this is off subject but if I put my chaplain in terminator armour doe's he get a 2+ or 4+ inv. save? if he get's a 4+ couldn't I just give him aurtificier and call it good?
The chaplain already has a 4+ invulnerable save.
PostPosted: Thu Mar 16, 2006 6:06 am


Ophiuchus
wash_away
this is off subject but if I put my chaplain in terminator armour doe's he get a 2+ or 4+ inv. save? if he get's a 4+ couldn't I just give him aurtificier and call it good?
The chaplain already has a 4+ invulnerable save.
God damn Termi chaplins

Reddemon


ExLibrisMortis

PostPosted: Thu Mar 16, 2006 11:58 pm


If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?
PostPosted: Fri Mar 17, 2006 6:15 am


ExLibrisMortis
If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?
Invunrable save

Reddemon


Samulin

PostPosted: Fri Mar 17, 2006 10:21 am


ExLibrisMortis
If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?


No, termi armour comes with one other thing that artificer armour doesnt come with. Termi honours. The termi armour rules state that any model with termi armour recieves honours, most people ignore this since most models must take honours in order to take the armour in the first place. Most bieng sargents.so think twice before thinking you get off better by eqipting your chaplin with artificer armour instead of termi armour. There are advantages still. Those 5 points do other things.
PostPosted: Fri Mar 17, 2006 10:40 am


ExLibrisMortis
If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?


I can tell you haven't read the book.
Artificer armour confers a 2+ save with no draw backs.

Terminator armour confers a 2+ save and a 4+ invunrable save(a save that can't be ingnored by most things including power weapons)
It does however stop you from sweeping adavnce.
It does not block instant death.

The adimentium mantel does that job.
If you don't know instant kill means when you take a wound that's strength is double your toughness you are killed outright no matter howmany wounds you have.

GT_Popogeejo


Reddemon

PostPosted: Fri Mar 17, 2006 5:58 pm


GT_Popogeejo
ExLibrisMortis
If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?


I can tell you haven't read the book.
Artificer armour confers a 2+ save with no draw backs.

Terminator armour confers a 2+ save and a 4+ invunrable save(a save that can't be ingnored by most things including power weapons)
It does however stop you from sweeping adavnce.
It does not block instant death.

The adimentium mantel does that job.
If you don't know instant kill means when you take a wound that's strength is double your toughness you are killed outright no matter howmany wounds you have.
5+ save. Chaplin has the 4+ save
PostPosted: Fri Mar 17, 2006 6:23 pm


Reddemon
GT_Popogeejo
ExLibrisMortis
If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?


I can tell you haven't read the book.
Artificer armour confers a 2+ save with no draw backs.

Terminator armour confers a 2+ save and a 4+ invunrable save(a save that can't be ingnored by most things including power weapons)
It does however stop you from sweeping adavnce.
It does not block instant death.

The adimentium mantel does that job.
If you don't know instant kill means when you take a wound that's strength is double your toughness you are killed outright no matter howmany wounds you have.
5+ save. Chaplin has the 4+ save


And that 4+ is from the Chaplains Wargear, not the Armor itself being better for him.

Drachyench


Reddemon

PostPosted: Fri Mar 17, 2006 6:26 pm


Drachyench_The_Eternal
Reddemon
GT_Popogeejo
ExLibrisMortis
If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?


I can tell you haven't read the book.
Artificer armour confers a 2+ save with no draw backs.

Terminator armour confers a 2+ save and a 4+ invunrable save(a save that can't be ingnored by most things including power weapons)
It does however stop you from sweeping adavnce.
It does not block instant death.

The adimentium mantel does that job.
If you don't know instant kill means when you take a wound that's strength is double your toughness you are killed outright no matter howmany wounds you have.
5+ save. Chaplin has the 4+ save


And that 4+ is from the Chaplains Wargear, not the Armor itself being better for him.
Oh yes
PostPosted: Fri Mar 17, 2006 9:12 pm


4+ is always better then 5+ unless you play guard and it was a save roll. Although I still prefer the chaplain in art armor as his 4+ ISv is FREE! Nothing beats free...

Lozt_1


Reddemon

PostPosted: Fri Mar 17, 2006 9:36 pm


so? go check out my dirty tricks form. I can take it down either way
PostPosted: Sat Mar 18, 2006 12:06 am


on the subject of being beardy, there IS a technical way to put three chaplains in one command squad. ninja
It states in the space marine codex you can attatch one chaplain and one librarian to a command squad, but only one of each. Is if you have a chaplain leading a command squad, with an attatched chaplain, then use your second HQ squad for an independent chaplain, and have him JOIN the other squad at the start of the game... Three in one. SAD.

Ophiuchus


GT_Popogeejo

PostPosted: Sat Mar 18, 2006 12:30 am


Reddemon
GT_Popogeejo
ExLibrisMortis
If I am correct the termi armour caosts more than artificer and it get the same job done and you can massacre out of combat if need be. Go for the artificer armour it is a lot better.

P.S. Terminator armour does not stop insta-kill does it?


I can tell you haven't read the book.
Artificer armour confers a 2+ save with no draw backs.

Terminator armour confers a 2+ save and a 4+ invunrable save(a save that can't be ingnored by most things including power weapons)
It does however stop you from sweeping adavnce.
It does not block instant death.

The adimentium mantel does that job.
If you don't know instant kill means when you take a wound that's strength is double your toughness you are killed outright no matter howmany wounds you have.
5+ save. Chaplin has the 4+ save


I claim a typo!

As for dirty tricks.If you ever find yourself having to allie with meat shie-I mean Imp. Gaurd insist that they take a 50 man conscript platoon with harden fighters and Warrior weapons.Stick a chaplin in that unit and have fun.Sounds weak but isn'.
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