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[Arcon]

PostPosted: Sun Mar 11, 2007 5:08 pm


firefox40982
[Arcon]
Babbalui
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team.


broadsides cant shoot ordanance(the submition shot)? stare neutral


No they cant shoot ordanance....the codex clearly says the "sub" shot is vehicle mounted railgun only (meaning Hammerhead)
o.O Jon
exactly my point. So basically either that guy doesnt know what he's talk about and/or he's been playing illeagals against other neutral
PostPosted: Sun Mar 11, 2007 5:13 pm


[Arcon]
firefox40982
[Arcon]
Babbalui
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team.


broadsides cant shoot ordanance(the submition shot)? stare neutral


No they cant shoot ordanance....the codex clearly says the "sub" shot is vehicle mounted railgun only (meaning Hammerhead)
o.O Jon
exactly my point. So basically either that guy doesnt know what he's talk about and/or he's been playing illeagals against other neutral


Don't say that Babbalui doesn't know what hes talking about. He didn't say that Broadsides deliver ordnance, he was just mentioning his heavy weapons.

[Sanity_is_for_the_Weak]


Oryn

PostPosted: Sun Mar 11, 2007 7:01 pm


[Arcon]
exactly my point. So basically either that guy doesnt know what he's talk about and/or he's been playing illeagals against other neutral


I think Babalui's point was more that he had heavy weapons to spare for Ork vehicles while using the Hammerheads to punish the footsloggers.
PostPosted: Sun Mar 11, 2007 8:10 pm


[Sanity_is_for_the_Weak]
If they get into 12 inches of the fire warrior line they have to contend with twice as many shots.

Isn't it half range for rapid fire? Yes, most weapons are 12", but the firewarriors' rifles are 30", so it would be 15" rapid fire, if i'm not mistaken.
question
Oryn
[Arcon]
exactly my point. So basically either that guy doesnt know what he's talk about and/or he's been playing illeagals against other neutral


I think Babalui's point was more that he had heavy weapons to spare for Ork vehicles while using the Hammerheads to punish the footsloggers.

That's exactly what I meant. What, did I fail to mention that?

Babbalui


Babbalui

PostPosted: Sun Mar 11, 2007 8:11 pm


Babbalui
I like the challenge. wink
If you are a good commander and you have mobile units, you should have no problem fending off orks.
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team. The first turn of a battle against orks, I obliterated a quarter of two different squads and 3 fast-moving vehicles. twisted
By the second turn, they were suffereing HEAVY casualties and they were not even half way across the board because they had to regroup and some were pinned. wink

Nope, I mentioned it, you all simply read it wrong.
Also, the pinning was in reference to my pulse carbines.
PostPosted: Sun Mar 11, 2007 10:57 pm


Babbalui
[Sanity_is_for_the_Weak]
If they get into 12 inches of the fire warrior line they have to contend with twice as many shots.

Isn't it half range for rapid fire? Yes, most weapons are 12", but the firewarriors' rifles are 30", so it would be 15" rapid fire, if i'm not mistaken.
question


No, actually.

Rapid fire is 12". Not half.

Bolt guns have 18" range yet they fire rapid fire at 12".

Andreis


[Arcon]

PostPosted: Mon Mar 12, 2007 2:37 am


Andreis
Babbalui
[Sanity_is_for_the_Weak]
If they get into 12 inches of the fire warrior line they have to contend with twice as many shots.

Isn't it half range for rapid fire? Yes, most weapons are 12", but the firewarriors' rifles are 30", so it would be 15" rapid fire, if i'm not mistaken.
question


No, actually.

Rapid fire is 12". Not half.

Bolt guns have 18" range yet they fire rapid fire at 12".
i swear bolt guns are 24"

Do you actually have a Rule book Babbalui? if so. read it.
PostPosted: Mon Mar 12, 2007 10:40 am


4th Edition Rulebook, page 29
"An infantry model armed with a rapid fire weapon can shoot twice at targets up to 12" away.
If an infantry model has not moved, it may instead fire once at targets over 12" away, up to its maximum range."

That means that if the maximum range is 30", than it may still only fire 12" for its rapid fire.


And yes, a Boltgun has a range of 24".

Xenos Mortium


Babbalui

PostPosted: Mon Mar 12, 2007 11:40 am


It was more of a question rather than a remark. I wasn't sure, so I thought I would bring it up.
I do have a rule book, but it is one of those little chinsey ones. sweatdrop
PostPosted: Mon Mar 12, 2007 11:48 am


Babbalui
Babbalui
I like the challenge. wink
If you are a good commander and you have mobile units, you should have no problem fending off orks.
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team. The first turn of a battle against orks, I obliterated a quarter of two different squads and 3 fast-moving vehicles. twisted
By the second turn, they were suffereing HEAVY casualties and they were not even half way across the board because they had to regroup and some were pinned. wink

Nope, I mentioned it, you all simply read it wrong.
Also, the pinning was in reference to my pulse carbines.


It's not just thier fault you know. Communication is a two way street. By placing the "I have X units" bit immediately after "Orks are susceptible to Ordnance," you implied that those units were Ordnance units.

Oryn


Babbalui

PostPosted: Mon Mar 12, 2007 4:37 pm


Although, for those Tau players who know what they are talking about, one should understand the reference made.
I mentioned ordnance and followed up with Two Railheads. The Broadsides were in part of a reference to the "I obliterated 3 fast-moving vehicles."
3 Broad sides + 3 dead vehicles sort of gives that away. neutral
PostPosted: Mon Mar 12, 2007 5:31 pm


all this talk about orks and using ordanance.. personally i prefer to use pulse rifles at max range and large numbers of burst and missile pod fire. I say this due to these factors

Ork vehicals are.. well.. junk.... not saying they ain't deadly.. but they junk trash heaps..(other words they have terrible armor) best strat vs orks(in my books) is to kill their vehicals with missile pod fire, thus making transports high priority targets, and use pulse rifle and burst cannon to pick off the foot sloggers who can only advance slowly without their craft and never reach assualt. Since tau guns are powerful the orks even with massive numbers can't get close enough if they just footslog across the field. I choose missile pods instead of railfguns because you get more shots, and have a greater number of chances to hit the vehical and destroy it. Plus you can always use pulse rifles, gotta dig strength 5 ^_^

heavenly angel goddess


[Sanity_is_for_the_Weak]

PostPosted: Mon Mar 12, 2007 6:02 pm


But the railguns are pretty much guaranteed to rape the ork vehicles.
PostPosted: Mon Mar 12, 2007 6:07 pm


[Sanity_is_for_the_Weak]
But the railguns are pretty much guaranteed to rape the ork vehicles.
lol that may be.. but you only get 3 railguns that are twin linked with a full squad of 3 broadsides. That can come up to over 210 points... why waste the points when you can take a crisis team, with twin missile pods and targeting arrays or another weapon and have pretty much the same chance of hitting but twice as many shots? Plus that combo is.. hmm blast.. well around 150 points. look at the differance((both numbers are estimates)) but 60 points saved to spend elsewhere that could be vital... and have the same anti armor support. For tau its about saving points for other stuff. Railguns are nice but better used for taking down imperial tanks then ork buggies. 3nodding

heavenly angel goddess


EsgarBlackpoxs

PostPosted: Mon Mar 12, 2007 7:18 pm


heavenly angel goddess
all this talk about orks and using ordanance.. personally i prefer to use pulse rifles at max range and large numbers of burst and missile pod fire. I say this due to these factors

Ork vehicals are.. well.. junk.... not saying they ain't deadly.. but they junk trash heaps..(other words they have terrible armor) best strat vs orks(in my books) is to kill their vehicals with missile pod fire, thus making transports high priority targets, and use pulse rifle and burst cannon to pick off the foot sloggers who can only advance slowly without their craft and never reach assualt. Since tau guns are powerful the orks even with massive numbers can't get close enough if they just footslog across the field. I choose missile pods instead of railfguns because you get more shots, and have a greater number of chances to hit the vehical and destroy it. Plus you can always use pulse rifles, gotta dig strength 5 ^_^

I don't know why I posted the kan wall. Just to look stupid, I guess. Huh. I have the (old) tau codex, I should know better.

Annyyywayyyys, it is, of course, always easier to counter "X" with "Y" online. On the subject of carbines, its very hard to pin a fully filled, 30-boy unit of orks with one turn of shooting. Assuming not to much changed between incarnations of the tau codex, You could have up to 6 carbines and 6 pulse rifles in a squad. Assuming that the orks are within rapid fire range, and assuming that they take 100% casualties, 18 orks die. This leaves 12 orks alive. Due to the benefit of the "Ork mob" rule, they cannot fail their pinning test. Then, next turn, the Tau eat choppa. If anyone wants to keep talking, PM me. I want to look stupid in private, not in public.
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