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Posted: Fri Sep 14, 2007 9:23 pm
Well, hopefully they'll they'll realize that they're going in the wrong direction, due to the outcries of the fans. However, I can't say for certain what has more importance in their minds; their loyal fans or the almighty dollar. confused
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Posted: Sat Sep 15, 2007 12:44 am
Actually, GW follows the all-mighty Pound Sterling and not the weaker Dollar. The board of directors light their cigars with hundred dollar bills, just like Chow Yun Fat does in "A Better Tomorrow"!
So, with the regular codex so good and properly ******** up and over, this makes me wonder, the promised Daemon Codex, will it be out next year as promised and will it be an even bigger flop then the this codex?
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Posted: Sat Sep 15, 2007 4:26 am
It seems like GW is making chaos out to be very "generic" now. forcing you to buy more models to make them any bit effective. Go figure.
That's why I play the guard, no matter what GW does with them it can never possibly that much worse! I mean what could they possibly do? make the las gun strength 2?
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Posted: Sat Sep 15, 2007 5:00 am
Well, GW can always dump the doctrines again, making the guard generic again instead of flavoured as it is now.
I wouldn't be too surprised if GW was stepping away from the whole "back to the darker roots" thing and settled for a dumbed down "marines with white hats and marines with dark hats" point of view for the hobby.
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Posted: Sat Sep 15, 2007 7:37 am
Damn it, if I have to buy a stupid Daemons codex in order to use them, then I'm not playing CSM anymore. Ill go do Eldar.
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Posted: Sat Sep 15, 2007 8:27 am
[Sanity_is_for_the_Weak] Damn it, if I have to buy a stupid Daemons codex in order to use them, then I'm not playing CSM anymore. Ill go do Eldar.
Hm. I think you might.
-Mykal
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Posted: Sat Sep 15, 2007 10:12 am
and you get Avatar to use! Best demon in service ant the moment!
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Posted: Sat Sep 15, 2007 12:12 pm
Nuclearwinter It seems like GW is making chaos out to be very "generic" now. forcing you to buy more models to make them any bit effective. Go figure. That's why I play the guard, no matter what GW does with them it can never possibly that much worse! I mean what could they possibly do? make the las gun strength 2? Well they could drop some weapons, drop some options for equipment, drop the doctrines, change the squad set ups etc. But I do think gaurd would be the hardest to ******** up.
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Posted: Sat Sep 15, 2007 2:16 pm
King Kento Nuclearwinter It seems like GW is making chaos out to be very "generic" now. forcing you to buy more models to make them any bit effective. Go figure. That's why I play the guard, no matter what GW does with them it can never possibly that much worse! I mean what could they possibly do? make the las gun strength 2? Well they could drop some weapons, drop some options for equipment, drop the doctrines, change the squad set ups etc. But I do think gaurd would be the hardest to ******** up.Hardest to ******** up and not get away with it. If any more stuff goes there will be ******** murder at the very least. Losing the Griffon, Exterminator, Vanquisher and combi-weapons was hard enough, anything else will really offset the Guard players. I sincerely hope that Jervis' boy doesn't start a Guard army soon. Daddy should've fathered smarter kids instead of dumbing things down. Granted, earlier remarks about the idiotic spike designs aside, the new chaos marine sprues have some redeeming parts after all.
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Posted: Sat Sep 15, 2007 9:51 pm
you have to admit, though. the current chaos codex (not the new one) has some pretty over powered chaos lord combos in it. a little too ridiculous in my opinion or any army to handle.
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Posted: Sun Sep 16, 2007 11:56 pm
Night Lords and Terminators
Lately I was thinking about the Night Lords and their usage of Terminators, from purely a fluff perspective. After thinking it over, I came up with this conclusion:
Night Lords would not utilize Terminators. They do not fit the style of fighting and objectives the Night Lords aspire to.
Here are the points I came up with for my conclusion:
1) Night Lords operate on the goal of terror. They fight to terrorize the victim populace and make a sport of killing, rather than any real military objective. Reading through supporting fluff via Index Astartes, it states that although during the Great Crusade the Night Lords fought to capture and hold objectives militarily, it also states that after throwing their lot in with the Ruinous Powers, they began to fight not for military gain, but for the sole purpose of murder and destruction.
2) The Night Lords do not fight conventional military forces if they have a choice. Existing fluff once again states that Night Lords would rather fight the weak and defenseless over trained military forces in conventional action. They hold no concepts of honor or ideas of martial creed due to their origins as convicted criminals.
3) Night Lords utilize clandestine style actions to hunt and sport the victim populace. Infiltration, sneaking, hit-and-run, sabotage, assassinations, all are a means not to work up to a larger military objective, but simply once again, to terrorize a victim population.
4) Night Lords favor mobility over more static warfare. In the old codex, it stated that Night Lords extensively use Bikers and Raptors in hit-and-run actions to harry the enemy. They preferred to hit an enemy multiple times to kill them rather than rely on a single powerful attack.
Those reasons lead me to believe that fluff wise, Terminators just don't fit the MO of the Night Lords. We look at what a suit of Tactical Dreadnought armor is, and we know it is a exoskeleton operated, heavy, bulky suit designed for bludgeoning it's way through heavy fire, close combat, and ship boarding operations. We also know from the rules alone that Terminator suits cannot Infiltrate, nor did they benefit from the "Stealth Adept" rule from the old Chaos Codex. As such, Terminators to me just don't fit the style of fighting the Night Lords adhere to. They are slow, which defeats the purpose of mobility, bulky and probably loud, defeating the purposes of infiltration and stealth, and although they can teleport into action, they are simply unsuited to the highly mobile, stealthy warfare that Night Lords fight.
Now, I also thought about this for the Alpha Legion, because on the outside they also fight similarly to the Night Lords.
However, the biggest notable difference between the Night Lords and Alpha Legion, is that while the Night Lords use their clandestine style warfare to effect Psychological effect on the enemy, the Alpha Legion uses such tactics to effect a military victory. Stealth, infiltration, sabotage, assassination, are all as well utilized by the Alpha Legion, but unlike the Night Lords, the Alpha Legion uses such tactics to amount to an eventual, decisive victory where the Alpha Legion crushes the enemy fully. Alpharion built his Legion to be able to fight a campaign using all manner of forces, including spies and traitors amongst the enemy, and coordinating a campaign with such skill and caliber unmatched amongst the legions.
As such, the Alpha Legion would make sense to employ Terminators. Terminators would act as the pinion for Alpha Legion assaults, where after attacking the enemy from all sides, teleporting Terminators would completely make sense as the final nail in the coffin of the enemy. In this case, Terminators are an effective pinion for a final attack coordinated by the Alpha Legion after weeks or months of clandestine operations intended to weaken the enemy's fighting ability.
I know this is a long post, but I hope you enjoyed it. Feel free to disagree as well as putting in your own thoughts about this conclusion.
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Posted: Mon Sep 17, 2007 10:03 am
Um, excuse me, what the bloody hell are you doing - you're not bitching about the new Codex. talk2hand
lol
Yeah, it makes sense. About the Alpha Legion, I can see them being the most likely of the Codex Legions to be featured in Inquisitor and being nobbled by the Ordo Hereticus - and I like it.
In TT respects though, not many people who play Night Lords would forgo Terminators, even more so now they're plastic.
-Mykal
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Posted: Mon Sep 17, 2007 12:06 pm
Obersturmbannfuehrer Chii Night Lords and TerminatorsLately I was thinking about the Night Lords and their usage of Terminators, from purely a fluff perspective. After thinking it over, I came up with this conclusion: Night Lords would not utilize Terminators. They do not fit the style of fighting and objectives the Night Lords aspire to.Here are the points I came up with for my conclusion: 1) Night Lords operate on the goal of terror. They fight to terrorize the victim populace and make a sport of killing, rather than any real military objective. Reading through supporting fluff via Index Astartes, it states that although during the Great Crusade the Night Lords fought to capture and hold objectives militarily, it also states that after throwing their lot in with the Ruinous Powers, they began to fight not for military gain, but for the sole purpose of murder and destruction. 2) The Night Lords do not fight conventional military forces if they have a choice. Existing fluff once again states that Night Lords would rather fight the weak and defenseless over trained military forces in conventional action. They hold no concepts of honor or ideas of martial creed due to their origins as convicted criminals. 3) Night Lords utilize clandestine style actions to hunt and sport the victim populace. Infiltration, sneaking, hit-and-run, sabotage, assassinations, all are a means not to work up to a larger military objective, but simply once again, to terrorize a victim population. 4) Night Lords favor mobility over more static warfare. In the old codex, it stated that Night Lords extensively use Bikers and Raptors in hit-and-run actions to harry the enemy. They preferred to hit an enemy multiple times to kill them rather than rely on a single powerful attack. Those reasons lead me to believe that fluff wise, Terminators just don't fit the MO of the Night Lords. We look at what a suit of Tactical Dreadnought armor is, and we know it is a exoskeleton operated, heavy, bulky suit designed for bludgeoning it's way through heavy fire, close combat, and ship boarding operations. We also know from the rules alone that Terminator suits cannot Infiltrate, nor did they benefit from the "Stealth Adept" rule from the old Chaos Codex. As such, Terminators to me just don't fit the style of fighting the Night Lords adhere to. They are slow, which defeats the purpose of mobility, bulky and probably loud, defeating the purposes of infiltration and stealth, and although they can teleport into action, they are simply unsuited to the highly mobile, stealthy warfare that Night Lords fight. Now, I also thought about this for the Alpha Legion, because on the outside they also fight similarly to the Night Lords. However, the biggest notable difference between the Night Lords and Alpha Legion, is that while the Night Lords use their clandestine style warfare to effect Psychological effect on the enemy, the Alpha Legion uses such tactics to effect a military victory. Stealth, infiltration, sabotage, assassination, are all as well utilized by the Alpha Legion, but unlike the Night Lords, the Alpha Legion uses such tactics to amount to an eventual, decisive victory where the Alpha Legion crushes the enemy fully. Alpharion built his Legion to be able to fight a campaign using all manner of forces, including spies and traitors amongst the enemy, and coordinating a campaign with such skill and caliber unmatched amongst the legions. As such, the Alpha Legion would make sense to employ Terminators. Terminators would act as the pinion for Alpha Legion assaults, where after attacking the enemy from all sides, teleporting Terminators would completely make sense as the final nail in the coffin of the enemy. In this case, Terminators are an effective pinion for a final attack coordinated by the Alpha Legion after weeks or months of clandestine operations intended to weaken the enemy's fighting ability. I know this is a long post, but I hope you enjoyed it. Feel free to disagree as well as putting in your own thoughts about this conclusion. Id have to disagree on the NL part in some areas. Firstly, youre focusing on their preffered enemy, civilians and armies weaker than them. Now tell me in regards to psychological warfare, if youre a planetary governor wouldnt you be shitting your pants when a squad of terminators from the HH age just pop into existence right into your room? Teleportation especially of anything with dreadnought in the name would be terrifying.
Now then though, I dont believe theyd be used widely. I do believe though that the legion would keep the terminator armor they have for when they know there will be a ship to ship, or any battle with an equal or superior force. because obviously they do get caught on occasion.
So I can agree theyre not going to be as heavily used as others, but not non existent.
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Posted: Mon Sep 17, 2007 12:12 pm
imho terminators in new chaos were overpowered a bit... 30pts for basic termie+5 points for combi-plasma = can you say carnage on deep strike?
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Posted: Mon Sep 17, 2007 1:02 pm
Post Heresy? Yes, Terminators make less sense then for other armies. They were suppossed to have Extra Raptors to make up for that (Considering they had their own "Minus 2 to enemy leadership" rule, and were the only army with more then one unit). That, however, is gone, so take Termi's anyways. Lord knows GW is planning to give Chaos "Reaper Assault Cannons" as soon as possible to finally plug the gap between SM's and SM's with spikes.
During and pre-Heresy? They then DO make a good deal of sense. Night Lords weren't about using Terror for kicks then. They used (sanctioned) terror tactics just because, overall, it was most effective. If the enemy is broken before you even strike at them, makes the conquest all the easier. Then just send the Terminators in, slaughter the scattered and panicking troops, then move on.
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