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EsgarBlackpoxs

PostPosted: Fri Mar 09, 2007 10:39 pm


Oryn
Van Evok
4th ed nerfed rhino rush with no charge on disembark rule


A multi-nerf, actually. Can't charge after disembarking, and can't charge after firing Rapid-fire weapons. Not only that but the new "must disembark if hit by a penetrating shot," and "Entangled if vehicles is destroyed" rules pretty much turned Rhinos and other non-skimmer transports from effective APC's into rolling coffins. Especially when Tau are concerned.


I.E, all orks must now play big shoota footsloggers. Time for the killa kan wall...
PostPosted: Sat Mar 10, 2007 4:11 am


try to reach single killa kan to HTH with 9 tl railguns (possibly with bs4) on the other side of table...

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EsgarBlackpoxs

PostPosted: Sat Mar 10, 2007 2:12 pm


Van Evok
try to reach single killa kan to HTH with 9 tl railguns (possibly with bs4) on the other side of table...

Well, loads of 5+ cover saves/hull downs will certaintly help (the 5+ sav emay not be viable, but the hull down is. I have to clarify the rules on the "hard to hit" rule). Plus, the killa kan wall relies less on the kans getting in to combat, and more on them shielding the loads of burnas behind them from harm.
PostPosted: Sat Mar 10, 2007 2:28 pm


That's the one thing that I hate about orks... Their names are SO simple, that they confuse me. blaugh

Babbalui


Oryn

PostPosted: Sat Mar 10, 2007 6:50 pm


EsgarBlackpoxs
Van Evok
try to reach single killa kan to HTH with 9 tl railguns (possibly with bs4) on the other side of table...

Well, loads of 5+ cover saves/hull downs will certaintly help (the 5+ sav emay not be viable, but the hull down is. I have to clarify the rules on the "hard to hit" rule). Plus, the killa kan wall relies less on the kans getting in to combat, and more on them shielding the loads of burnas behind them from harm.


The main problem with that is that every single Tau model has a gun that will at least glance Killa Kans, if not pen them. So while they can be obscured, it really doesn't matter too much, since there'll be SO much fire coming at the Kans that they'll be immobilized or destroyed. Furthermore, in order to get enough Kans to block sufficient LOS, you'll need to take them in squadrons. If one of the squadron is immobilized, and you leave coherency, the model left behind is destroyed.
PostPosted: Sat Mar 10, 2007 8:08 pm


Well, against Tau it seems that you'd want to have large numbers of weak soldiers with low point costs. That way the Tau can only do high damage to a few units and will be outnumbered and outgunned very quickly.

With the instance of the Orks, rather than getting a line of Killa Kans, you could just get a bunch of Gretchins/Grots to soak up all the damage while you keep a tide of green flowing behind them.

Xenos Mortium


[Sanity_is_for_the_Weak]

PostPosted: Sat Mar 10, 2007 9:03 pm


Xenos Mortium
Well, against Tau it seems that you'd want to have large numbers of weak soldiers with low point costs. That way the Tau can only do high damage to a few units and will be outnumbered and outgunned very quickly.

With the instance of the Orks, rather than getting a line of Killa Kans, you could just get a bunch of Gretchins/Grots to soak up all the damage while you keep a tide of green flowing behind them.


ssshhh, dont teach people how to fight Tau, it gives us less of an advantage. 3nodding
PostPosted: Sun Mar 11, 2007 8:10 am


I like the challenge. wink
If you are a good commander and you have mobile units, you should have no problem fending off orks.
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team. The first turn of a battle against orks, I obliterated a quarter of two different squads and 3 fast-moving vehicles. twisted
By the second turn, they were suffereing HEAVY casualties and they were not even half way across the board because they had to regroup and some were pinned. wink

Babbalui


Xenos Mortium

PostPosted: Sun Mar 11, 2007 10:24 am


I guess they're not using their Grot guided rockits too well... neutral
PostPosted: Sun Mar 11, 2007 10:29 am


Xenos Mortium
I guess they're not using their Grot guided rockits too well... neutral


Or maybe they didn't have enough time before they were obliterated?

[Sanity_is_for_the_Weak]


Oryn

PostPosted: Sun Mar 11, 2007 12:21 pm


Babbalui
I like the challenge. wink
If you are a good commander and you have mobile units, you should have no problem fending off orks.
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team. The first turn of a battle against orks, I obliterated a quarter of two different squads and 3 fast-moving vehicles. twisted
By the second turn, they were suffereing HEAVY casualties and they were not even half way across the board because they had to regroup and some were pinned. wink


It's like that quote from the old Tau codex, from some Ork Warboss: "Deyz got da big shooty ded guns dat'll kill tons 'o boyz, so ya gotz to bring lotz 'o boyz. Cuz you ain't gonna have a whole lot left when ya getz close enuff ta crump 'em. " Orks don't tend to fare well against Tau.
PostPosted: Sun Mar 11, 2007 3:14 pm


Babbalui
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team.


broadsides cant shoot ordanance(the submition shot)? stare neutral

[Arcon]


[Arcon]

PostPosted: Sun Mar 11, 2007 3:18 pm


Oryn
Babbalui
I like the challenge. wink
If you are a good commander and you have mobile units, you should have no problem fending off orks.
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team. The first turn of a battle against orks, I obliterated a quarter of two different squads and 3 fast-moving vehicles. twisted
By the second turn, they were suffereing HEAVY casualties and they were not even half way across the board because they had to regroup and some were pinned. wink


It's like that quote from the old Tau codex, from some Ork Warboss: "Deyz got da big shooty ded guns dat'll kill tons 'o boyz, so ya gotz to bring lotz 'o boyz. Cuz you ain't gonna have a whole lot left when ya getz close enuff ta crump 'em. " Orks don't tend to fare well against Tau.

and because tau can mow them down way before they meet the front lines
PostPosted: Sun Mar 11, 2007 3:25 pm


If they get into 12 inches of the fire warrior line they have to contend with twice as many shots.

[Sanity_is_for_the_Weak]


firefox40982

PostPosted: Sun Mar 11, 2007 4:37 pm


[Arcon]
Babbalui
Orks are rather seceptable to ordenance. I have two hammer heads and a broadside team.


broadsides cant shoot ordanance(the submition shot)? stare neutral


No they cant shoot ordanance....the codex clearly says the "sub" shot is vehicle mounted railgun only (meaning Hammerhead)
o.O Jon
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