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Xenos Mortium

PostPosted: Sun Feb 04, 2007 7:32 pm


So, if you're planning on joining the Imperial Guard, you might want to not have a wife and children to begin with.

A side note is that I'm thinking about putting tiny dots on the bottom of my soldiers when individuals get kills or get killed, and later on I'll model in either honours and purity seals or battle scars and whanot, to show which of my soldiers have performed admirably and whatnot. I don't think I'll make squads of Hardened Veterans untill I've played my troops enough to have some considered so.

And just so you all know, I've received my Command Squad of Death Korps of Kreig yesterday, and they have a very high quality of craftsmanship. I'm quite pleased with them. As soon as I go back to my girlfriends house (my 40K stuff has migrated over there...) I'll assemble them and be very very protective...
PostPosted: Sun Feb 04, 2007 8:38 pm


Xenos Mortium
A side note is that I'm thinking about putting tiny dots on the bottom of my soldiers when individuals get kills or get killed, and later on I'll model in either honours and purity seals or battle scars and whanot, to show which of my soldiers have performed admirably and whatnot. I don't think I'll make squads of Hardened Veterans untill I've played my troops enough to have some considered so.
I thought of that, and ran into the problem of this: How do you tell who, in a whole squad, got the kill?

DarkElf27
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Tech Magos Sejanus

PostPosted: Sun Feb 04, 2007 9:37 pm


Lt. Brookman
They simply do what all desperate women do after such long spans of time: find another man.

The idea or myth that most Guard regiments will go back home is wrong. They don't go home, no they kill, destroy and rampage through some distant sector and after a long span of time, they are either granted settlement rights on a world that they conquered or are dumped on a world with a low population.

That is why when a man leaves for the Imperial Guard, family knows that they will never see him again. Read "Fifteen Hours" or "Death World" and you get the general idea.
I've read Fifteen Hours, good book but a little sardonic at the end. And I prefer to let my poor men think that one day they will go back, better for moral. My Guardsmen never quite seem to make it to the point where they get the right to settle. They almost universally die in a horrible way.
and @ DE: You randomly decide by choosing the one(s) who survive the return fire next turn. If they can survive they deserve it.
PostPosted: Sun Feb 04, 2007 11:57 pm


Xenos Mortium
So, if you're planning on joining the Imperial Guard, you might want to not have a wife and children to begin with.

A side note is that I'm thinking about putting tiny dots on the bottom of my soldiers when individuals get kills or get killed, and later on I'll model in either honours and purity seals or battle scars and whanot, to show which of my soldiers have performed admirably and whatnot. I don't think I'll make squads of Hardened Veterans untill I've played my troops enough to have some considered so.

And just so you all know, I've received my Command Squad of Death Korps of Kreig yesterday, and they have a very high quality of craftsmanship. I'm quite pleased with them. As soon as I go back to my girlfriends house (my 40K stuff has migrated over there...) I'll assemble them and be very very protective...
Promise me that one day you'll have pictures up of your command squad, as the men of Krieg are resin SEX.

Hoxtalicious

Greedy Partner


Xenos Mortium

PostPosted: Mon Feb 05, 2007 6:53 pm


Lt. Brookman
Xenos Mortium
And just so you all know, I've received my Command Squad of Death Korps of Kreig yesterday, and they have a very high quality of craftsmanship. I'm quite pleased with them. As soon as I go back to my girlfriends house (my 40K stuff has migrated over there...) I'll assemble them and be very very protective...
Promise me that one day you'll have pictures up of your command squad, as the men of Krieg are resin SEX.
Oh don't worry, I will. In fact, before I even start painting them I'll get a few pictures up of them merely assembled. So far all I have is the Plasma Gunner, and he looks amazing.

The arms aren't attached, so I had to put them on and glue it to the base (no slots, flat base). It also came with two different sets of backpacks, like eight entrenching sets, four knives, ten grenades, eight pouches, some extra magazines, and an entire extra lasgun in case you wanted to keep your modelling options open...
PostPosted: Mon Feb 05, 2007 11:17 pm


ANd then there's the Krieg grenadiers. Which are total bastards because they have this irritating little wire that you have to connect to both the hell gun and the energy pak yourself. I tihnk I'm going to stick with the regular Krieg infantry for the rest of my army...

Tech Magos Sejanus


Baron Von Radical

PostPosted: Tue Feb 06, 2007 9:02 pm


Does anyone know what it is, if the IGs really even have a militrant heiarchy?
PostPosted: Tue Feb 06, 2007 11:49 pm


The Imperial Guard has a hierarchy, otherwise it would not be an effective army without it's rigid command and control structure.

Conscript / White Shield
Guardsman
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
General
Lord General
Warmaster / Lord Commander Solar

There are of course silly rank variations such as "colour sergeant" and "lance corporal", but this differs from regiment to regiment.

Hoxtalicious

Greedy Partner


Baron Von Radical

PostPosted: Wed Feb 07, 2007 3:46 pm


Lt. Brookman
The Imperial Guard has a hierarchy, otherwise it would not be an effective army without it's rigid command and control structure.

Conscript / White Shield
Guardsman
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
General
Lord General
Warmaster / Lord Commander Solar

There are of course silly rank variations such as "colour sergeant" and "lance corporal", but this differs from regiment to regiment.
Now if I were as to put a Conscript in a squad would all of the squad members besides the leader have to be Gun Babys? Also, is there a certain rank an individual has to be to lead a squad?
PostPosted: Wed Feb 07, 2007 3:49 pm


Shokudo
Lt. Brookman
The Imperial Guard has a hierarchy, otherwise it would not be an effective army without it's rigid command and control structure.

Conscript / White Shield
Guardsman
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
General
Lord General
Warmaster / Lord Commander Solar

There are of course silly rank variations such as "colour sergeant" and "lance corporal", but this differs from regiment to regiment.
Now if I were as to put a Conscript in a squad would all of the squad members besides the leader have to be Gun Babys? Also, is there a certain rank an individual has to be to lead a squad?


A Corporal or a Sergeant. I assume you mean fluffwise. Everything like this is in the Codex.


-Mykal

A.R.G.U.S Mykal


Tech Magos Sejanus

PostPosted: Wed Feb 07, 2007 3:52 pm


If you want a more expanded version get the Imperial Infantryman's Uplifting Primer (the chain of command is different in it, basest rank is trooper, et cetera). Great fun for a read. Sadly it's out of print.
PostPosted: Wed Feb 07, 2007 7:30 pm


I'm remaking my crappy shock troops and I have a guy with a left arm that is normaly used to hold a grenader's lasgun, 'cept without a hand, any suggestions on whAT to make the hand doing?

Baron Von Radical


A.R.G.U.S Mykal

PostPosted: Thu Feb 08, 2007 4:38 am


Shokudo
I'm remaking my crappy shock troops and I have a guy with a left arm that is normaly used to hold a grenader's lasgun, 'cept without a hand, any suggestions on whAT to make the hand doing?



Bleeding violently.


-Mykal
PostPosted: Thu Feb 08, 2007 7:06 am


I have to agree with Mykal. Though you should do that with one with a screaming head looking down at the bleeding stump.

Tech Magos Sejanus


Hoxtalicious

Greedy Partner

PostPosted: Thu Feb 08, 2007 8:53 am


Take vice pin and drill small hole in stump. Take piece of wire or paper clip and bend that into hook. Insert hook into hole.

Result: crude prosthetic.
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