|
|
|
|
|
|
Posted: Thu Jun 30, 2016 8:32 pm
|
|
|
|
|
|
|
Posted: Thu Jun 30, 2016 9:57 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 01, 2016 10:38 pm
|
|
|
|
Paidi and Plainsfox were confused about the lever, and I wanted to see if you had any confusions about it and wanted to alter your previous action (which I would be okay with).
The lever is in C1, and the hatch was in A1/2. They believed the hatch was the lever, and are worried you might have thought the same.
I thought I had written it in such a way as to make that clear, but I guess I was mistaken.
Quote: Thork, if you do decide to still peek (despite someone very noisy apparently trying to hold you back!), you see three goblins with hand crossbows at the end of a hall, about fifty feet long. You see no doors, but there is a hatch at the far end on the ground.
Quote: The hall around the corner is about ten feet wide, and is about sixty feet long from end to end. One of the goblins is standing by a lever, you notice. He specifically look like he'll be going for that and not immediately loading his crossbow.
Quote: Goblin 1, despite the danger before him, pulls the lever beside him, then quickly dives back a space. Thork, this isn't a shift, it's a 1-space move, so you get an opportunity attack! Fairly quickly, a wooden portcullis begins to drop from the ceiling, sectioning off the goblins from the rest of the hall!
Do you want to edit your previous turn, if you were mistaken about the layout?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 2:45 am
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 11:44 am
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 12:58 pm
|
|
|
|
SCN_ Grey_fox "Stupid Elf, need hit goblin, before Thork believe. Now get out, before Thork hit you stupid!" The orc-kin shouted straining to keep the gate up. (Holding till after Mercy's action. Will roll again, if needed)
I'll say you have to use your standard action to maintain holding it, but you don't need to roll another Strength check; you do, however, have to roll an Endurance check of DC 2, and it'll increase by 2 every round. That said, you have +10 to your roll, so you can actually not bother rolling for another 6 rounds sweatdrop
But as it stands, Aelgeirr would have to drop prone and crawl out (you can't shift-crawl), provoking a trio of opportunity attacks, and these goblins hit hard when they have combat advantage. You can instead use your standard to reroll your Strength check and replace your previous result with your new one.
I'm counting every point for the strength check as 2" (so you're currently holding it 2.5' open). If you can get it to over 1/2 Aelgeirr's height, he can move out without being prone but it'll be "difficult terrain" so no shift either. If you can get it to over 3/4 his height, he can shift out.
Over 1/4 his height is required to be able to wiggle free at all (prone+crawl).
Aelgeirr is 6'1" (73", or DC 37). 1/4 is ~19" (DC 10) 1/2 is ~37" (DC 19) 3/4 is ~55" (DC 28 )
Remember, Aid Another is an action people can do too!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 1:32 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 1:56 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 06, 2016 2:46 pm
|
|
|
|
|
|
|
Posted: Wed Jul 06, 2016 3:41 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 06, 2016 3:48 pm
|
|
|
|
|
|
|
Posted: Wed Jul 06, 2016 6:57 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 06, 2016 7:49 pm
|
|
|
|
|
|
|
|
|
|
|