Yay ^__^ Im going to assume Misa's gonna stumble upon Fremy bathing so i wrote up an intro for it but if not ill do an NPC battle next post instead.
╠═══════════════════════════════════════════════╣ By the time Fremy woke up Misa was long gone. Everything she owned had been left behind including her pokemon so Fremy didn't suspect a double cross. If anything the girl had just stepped away to relieve herself. Stretching out much like a cat might Fremy worked the kinks from her limbs. Her neck ached from having no head support and her left arm was numb for a short while. Fremy rolled the fingers into a fist, relaxed them into an open balm and repeated the process a few times. Regaining the flow of blood back to the limb Fremy now stood. It was late. She'd slept in. Her pokemon where all still passed out but her standing had begun to wake Bulbasaur. Fremy stood silently watching. Like a child trying to sneak off to snatch a cookie from the kitchen. Fremy remained this way for a short moment before the grass type relaxed back into its slumber. Thankfully Rapidash was much harder to awaken so getting her things out of his saddle bag held no risk of waking him.
With everything she needed now stuffed into a small hand bag. Clean underwear, shampoo, ext. Fremy slipped from the camp heading for the river. Her skills as a poacher lent well to sneaking around unseen and unheard. She'd been trained to relax her breathing to the point that even in dead silence she could go undiscovered. Her only difficulty here was from twigs and leaves. The tree line was far enough away from the sleeping pokemon that even when she did snap a stick the sound didn't carry loud enough to bother them. Day still had yet to fully grip the world so many of the nocturnal pokemon where still out just not heading home. Zubat buzzed over head escaping to the near by cave systems a cool place away from the raising sun. Most avoided the space under the tree's during the dawn hours but one Zubat, chasing a moth made it a point to follow where ever it went. Which just happened to be directly at Fremy.
Realizing the danger Fremy released Inkay wasting no time in engaging the air born pokemon. "Swagger!" Inkay upon release bolstered zubats power with its taunting power but confused it for a short time. The battle was brief but difficult. Fremy used Inkay to empower its opponents and then turn that gifted power against them. A powerful combo strategy but one not without risk. Thankfully the Zubat was weak enough to not pose any real trouble and Inkay as with Brock was walking away with a victory. Fremy had no interest in the bat pokemon. There where literally millions of them just within Mt.Moon. Not to even counting the rest of the world. They where practicality worthless no matter if they where fully evolved or not. Recalling Inkay Fremy made the rest of the trip in relative peace.
Round3 Inkay Foul Play 95 +40% =133Dmg Zubat Hp 0/120
+7 Exp
The river ran cold and calm. Its crystal clear waters flowing from the mountains peak to the valleys and lakes far below. This river fead directly into a mountain lake that was viable from where Fremy had set up at. A large collection of flat rocks and large rounded boulders made a natural pool at the mouth of a foot tall waterfall. The water moved quickly here as it rushed to meet the lake. fremy had took a moment of scout around the area for signs of other people. Find nothing she stepped to the waters edge and stopped. Leaving everything, event her eye patch on the rocks along the edge of the river. Stepping into the water and dipping into the deepest part of the pool forcing her body to acclimate to the waters temperature as quickly as possible rather then prolong the suffering. Diving under again and again as she get her rather thick hair wet through and through. Once she was use to the chill Fremy took the moment to simply relax. Soaking in the natural pool. Here the water wasn't forced away so quickly so she could float as long as she held onto a rock. Letting her figure align with the direction the water flowed Fremy closed her eye.
When she opened it again however a figure standing not to far away watching. The figure stood with their back to the sun because of this Fremy couldn't make out the gender. None the less her panic took over so it didn't matter just yet. Dunking down into the water Fremy would come back up seconds later covering herself with one arm and a sizable rock at the ready in the other. she kept low in the water to keep her lower half still hidden. Fremy snarled because it was a choice between breasts or her eye and scare she couldn't hide them all. "Who the ******** are you!?" She blasted losing her calm voice and sounding both terrified and enraged.
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
NRL [ PH ]►Tackle: 50 NRL [ EF ]►Growl: Lower targets physical attack one stage GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost:Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 19-Magnitude Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix egg [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore:T he opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
NRL [ PH ][ ç• ]►Scratch: 40: GRS [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent PSN [ EF ]►Poison Powder: Poisons Opponent
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed ╠═══════════════════════════════════════════════╣
Berry's
[ G-40 / 1-3 ] x1Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x1Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x1Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x1Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x1Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x1Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Persim: User recovers from confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x1Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x1Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x11Oran: Heals 50HP [ G-10 / 3-5 ] x1Bluk: +1 Cute
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Poka'Ball's
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
The child and her Pokemon wandered through the forest. They ran into some friendly Pokemon, at least they appeared to be when the group passed them. Certainly there would be different types of Pokemon but the two thieves that were still within her pocket didn’t help. Misa was wary of Pokemon who appeared friendly but hid their desire to pounce her and her food. You may say that she grew to be a bit skeptical of friendly Pokemon in comparison to friendly people. But being skeptical didn’t mean that she wouldn’t completely trust these Pokemon. The child was just going to keep an eye on the Wild Pokemon.
Despite grazing through the forest and looking back on spots they visited it didn’t appear that Victoria was there. ’I don’t think she would stray so far away from the camp…’ Misa tried to recollect through her memories if there may have been anything that Miss. Chimory may have mentioned. ’I know she said something about training, well I mean that is what we are here for. But her Pokemon and all of her stuff are still in the camp. It didn’t seem like her stuff was messed up.’ The child thought hard on the subject, real hard because she wanted to know if she may have been allergic to any of the ingredients she had planned for breakfast. Then there may have been the dash of curiosity if she could…maybe hold the baby Vulpix and even feed it for breakfast. Misa couldn’t just snatch the babe and feed it. It probably had bonded with Miss. Chimory. As a Breeder, well as one who aspired to become one, she didn’t want to create a wedge between a person and their Pokemon. But it felt so frustrating to just sit back and watch it all happen. ’Lucky woman,’ the child sighed and felt herself being tugged.
Looking down she noted that she was being tugged along by Ivysaur’s vine. ”Where are we going?” The dual-type looked back towards the human and rolled its eyes. It clearly appeared as if she had just spoken another stupid question. But Misa was feeling like it was helping out in its own way. So she conceded to its methods with her partners following closely behind. So they passed by trees, bushes, more Pokemon, all the while the sound of a river was coming closer and closer towards them. ”Well…” Misa could guess why Ivysaur had brought them here besides the one idea that the creature was thirsty. It may have thought or even smelled Victoria in the river. This flicker of hope burned within her as they all grew closer to the river.
There were various scenarios that could have played out but not did she expect a curse word to be thrown out at her. Miss. Chimory looked far more on edge than what her past self had demonstrated. Misa had expected the adult to remain adult but perhaps even Victoria had her weak moments. ”Miss. Chimory, its Misa.” The child grew closer to the woman till she was at the edge of the river. Truth be told she didn’t feel embarrassed or felt as if she was imposing on this woman’s time. ”I wanted to talk to you about breakfast today, if you had any preference or allergies. Oh!” The child seemed to have recalled something important. ”Good morning~” Misa said in a cheerful voice with a smile accompanying it. ”Were you able to sleep well?”
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【 PKM N 】
Pokemon:Ivysaur Gender:♂ Lv:17 Ability:Overgrow▹When the Pokemon's HP is less than or equal to ⅓ of its maximum HP remaining its Grass-type moves increase by 1.5x HP:170/170 Exp:3/27 Friendship Points:10/10-2/10 Personality:Sassy Moves:Sleep Powder▹Sleep Powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance Take Down▹-90: user takes recoil damage equal to 1/4 of the damage dealt. Poison Powder▹Poisons Opponent Vine Whip▹-45
Pokemon:Pidgey Gender:♀ Lv:14 Ability:Keen Eye▹Prevents loss of accuracy and evasion HP:140/140 Exp:12/25 Friendship Points:10/10-2/10 Personality:Gentle Moves:Tackle▹-50 HP Sand Attack▹Sand Attack decreases the target's accuracy stat by one stage. Gust▹-40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack▹-40: (Priority +1)
Pokemon:Butterfree Gender:♂ Lv:12 Ability:Compound Eyes▹This pokemon's accuracy cannot be lowered HP:120/120 Exp:8/25 Friendship Points:10/10-1/10 Personality:Serious Moves:Confusion▹-50: 4/10 Chance to cause confusion Poison Powder▹Poisons Opponent Stun Spore▹Paralyzes Opponent Sleep Powder▹Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Pokemon:Pikachu Gender:♀ Lv:13 Ability:Static▹Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect ground type pokemon. If a Pokémon with Static is in your active party when rolling for a wild pokemon encounter that has an electric type pokemon available, roll a die before rolling the list of wild pokemon. An even number means that you will encounter an electric type. Odds means RNG the usual wild pokemon list for the area. If you successfully rolled to encounter an electric type, and there is only one electric type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. HP:130/130 Exp:12/24 Friendship Points:10/10-7/10 Personality:Timid Moves:Thunder Shock▹-40: 4/10 chance of paralysis Electro Ball▹40: Deals more damage per stage the user’s Speed is raised:
Pokemon:Growlithe Gender:♂ Lv:7 Ability:Flash Fire▹This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns. HP:70/70 Exp:14/17 Friendship Points:10/10-0/10 Personality: Quirky Moves:Roar▹ {Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)} Bite▹-60: 4/10 Chance to Flinch target Ember▹40: 4/10 Chance of Burn
Pokemon:Dewgong Gender:♀ Lv:16 Ability:Thick Fat▹Fire and Ice-type moves deal 1/2 damage HP:160/160 Exp:16/19 Friendship:8/10 Personality:Impish Moves:Icy Wind▹-55 {Lowers target's speed by one stage} Signal Beam▹-75: 4/10 Chance of Confusion Headbutt▹-70: 4/10 Chance to Flinch target Encore▹Makes opponent attack with their last move for 3 turns
Inactive Party
Pokemon:Clefairy Gender:♀ Lv:8 Ability:Cute Charm▹The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon HP:80/80 Exp:1/15 Friendship:0/10 Personality:Naughty Moves:Pound▹-35 Disarming Voice▹-40 {Ignores accuracy & evasiveness} Encore▹Makes opponent attack with their last move for 3 turns Sing▹Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Pokemon:Geodude Gender:♀ Lv:10 Ability:Sturdy▹Attacks that would knock out this pokemon in one hit will leave 1 HP instead. HP:100/100 Exp:1/15 Friendship:0/10 Personality:Bold Moves:Tackle▹-50 Defense Curl▹Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rock Polish▹Raise user's speed two stages Rollout▹Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
Lol Fremy gonna be in a grump mood for a while XD Is Misa gonna join Fremy or something ?
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"ma-Misa?" Fremy said not registering right away who Misa even was. Fear and anger fueled her adrenaline for a few seconds more. As her mind caught back up with her physical self and the emotional high wore off Fremy lowered her arm eventually dropping the rock entirely. Fremy instinctively covered her red eye. She didn't care if it did draw attention to it or not. "i-im sorry. You scared me. Please be careful next time." Yes please. Another jump scare on land with the Blunderbuss near by could end badly. Fremy had regained her normal calmed and collect voice. She remained submerged having not finished her bath and not willing to relinquish the waters just yet. Misa didn't seem the least bite bothered in seeing Fremy naked. Not that Fremy cared much herself. She was clearly more taken aback by Fremy's actions then anything else. "Im not allergic to anything and im not picky. What ever you cook i will eat." Fremy said reassuringly once she'd had a chance to fully relax back to normal. "I'll come back to camp shortly. I wanted to bath was all. Sorry if i made your worry."
Fremy was still miffed but was trying to conceal her agitated mood. The more she drew attention to herself the more her scare and eye would stand out. Even if Misa did see either or both she hopped the girl wouldn't ask any questions or if she did they'ed be simple ones. Quick and simple answers. Fremy didn't like to be reminded of the past and hiding her deformity's made escaping just that much easier. "Was there anything else ?" Fremy inquired dipping a little deeper into the cold water before reaching to take her shampoo from the large rock Misa was stood on.
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
NRL [ PH ]►Tackle: 50 NRL [ EF ]►Growl: Lower targets physical attack one stage GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost:Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 19-Magnitude Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix egg [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore:T he opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
NRL [ PH ][ ç• ]►Scratch: 40: GRS [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent PSN [ EF ]►Poison Powder: Poisons Opponent
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed ╠═══════════════════════════════════════════════╣
Berry's
[ G-40 / 1-3 ] x1Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x1Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x1Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x1Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x1Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x1Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Persim: User recovers from confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x1Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x1Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x11Oran: Heals 50HP [ G-10 / 3-5 ] x1Bluk: +1 Cute
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Poka'Ball's
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
It could of just been that Misa had caught Miss. Chimory at a bad time, which could explain why she reacted in such a way. ”I’m sorry Miss. Chimory, I surely didn’t mean to give you a fright.” The child wondered why the woman could not percieve her earlier. Surely she had walked at a casual pace towards Victoria, and there surely wasn’t anything on her person that could make her worried. And though the child thought that Victoria may be a bit sensitive to other people seeing her body Misa was a bit held back by the idea. She had seen what Victoria had worn, all she had was a strap that covered the only coloration on a woman’s torso, with the exception of skin color. ”Alright, I planned on grilling up some fish back at camp and I just wanted to be absolutely sure that the dish would be okay with you.” The child beamed towards the adult woman as her Pokemon trotted over to her side. ”That's okay, I’m just relieved that you are okay.”
Misa watched Ivysaur’s vine tap the surface of the water, it gave a grunt as it retracted itself. ”Do you need any help Miss. Chimory? I can have my partners be on the lookout for anyone or anything that decides to get too close to you again.” Misa touched the cold water that ran in front of her. Perhaps it would get warmer as the day would go by. ’It might be better to take a bath later in the day.’ She thought and then glanced down towards Victoria’s belongings. The child retreated a step backwards and crouched down to the ground.
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【 PKM N 】
Pokemon:Ivysaur Gender:♂ Lv:17 Ability:Overgrow▹When the Pokemon's HP is less than or equal to ⅓ of its maximum HP remaining its Grass-type moves increase by 1.5x HP:170/170 Exp:4/27 Friendship Points:10/10-2/10 Personality:Sassy Moves:Sleep Powder▹Sleep Powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance Take Down▹-90: user takes recoil damage equal to 1/4 of the damage dealt. Poison Powder▹Poisons Opponent Vine Whip▹-45
Pokemon:Pidgey Gender:♀ Lv:14 Ability:Keen Eye▹Prevents loss of accuracy and evasion HP:140/140 Exp:13/25 Friendship Points:10/10-2/10 Personality:Gentle Moves:Tackle▹-50 HP Sand Attack▹Sand Attack decreases the target's accuracy stat by one stage. Gust▹-40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Quick Attack▹-40: (Priority +1)
Pokemon:Butterfree Gender:♂ Lv:12 Ability:Compound Eyes▹This pokemon's accuracy cannot be lowered HP:120/120 Exp:9/25 Friendship Points:10/10-1/10 Personality:Serious Moves:Confusion▹-50: 4/10 Chance to cause confusion Poison Powder▹Poisons Opponent Stun Spore▹Paralyzes Opponent Sleep Powder▹Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Pokemon:Pikachu Gender:♀ Lv:13 Ability:Static▹Contact with this Pokémon has a 3/10 chance of inducing Paralysis. Can effect ground type pokemon. If a Pokémon with Static is in your active party when rolling for a wild pokemon encounter that has an electric type pokemon available, roll a die before rolling the list of wild pokemon. An even number means that you will encounter an electric type. Odds means RNG the usual wild pokemon list for the area. If you successfully rolled to encounter an electric type, and there is only one electric type available, you will encounter it. If there is more than one, list them in the order they are given in the wild pokemon list, including repeats of the same pokemon, and roll to see which one you will encounter. HP:130/130 Exp:13/24 Friendship Points:10/10-7/10 Personality:Timid Moves:Thunder Shock▹-40: 4/10 chance of paralysis Electro Ball▹40: Deals more damage per stage the user’s Speed is raised:
Pokemon:Growlithe Gender:♂ Lv:7 Ability:Flash Fire▹This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness for five turns. HP:70/70 Exp:15/17 Friendship Points:10/10-0/10 Personality: Quirky Moves:Roar▹ {Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)} Bite▹-60: 4/10 Chance to Flinch target Ember▹40: 4/10 Chance of Burn
Pokemon:Dewgong Gender:♀ Lv:16 Ability:Thick Fat▹Fire and Ice-type moves deal 1/2 damage HP:160/160 Exp:17/19 Friendship:8/10 Personality:Impish Moves:Icy Wind▹-55 {Lowers target's speed by one stage} Signal Beam▹-75: 4/10 Chance of Confusion Headbutt▹-70: 4/10 Chance to Flinch target Encore▹Makes opponent attack with their last move for 3 turns
Inactive Party
Pokemon:Clefairy Gender:♀ Lv:8 Ability:Cute Charm▹The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon HP:80/80 Exp:1/15 Friendship:0/10 Personality:Naughty Moves:Pound▹-35 Disarming Voice▹-40 {Ignores accuracy & evasiveness} Encore▹Makes opponent attack with their last move for 3 turns Sing▹Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Pokemon:Geodude Gender:♀ Lv:10 Ability:Sturdy▹Attacks that would knock out this pokemon in one hit will leave 1 HP instead. HP:100/100 Exp:1/15 Friendship:0/10 Personality:Bold Moves:Tackle▹-50 Defense Curl▹Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rock Polish▹Raise user's speed two stages Rollout▹Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
Oh my god's im so sorry. I got caught up rolling battles for Ohmarow yesterday and then posting them today. I forgot all about you. i feel so bad for that XO
Fremy has two different colored eyes. One red eye with no puple and the others baby blue. She also has a scare on her forehead from where her step father slashed at her. Its a lump of skin that grew up like a mole. Picture
╠═══════════════════════════════════════════════╣ Fremy was unscrewing the shampoo bottle when Misa inquired if she wanted her pokemon to watch out for her. It was a kind gesture. One Fremy truly appreciated. Paused in a moment of thought she had to give real consideration to the offer. Considering all options rewards and consequences. The risk to reward was about the same over all. If Misa release the Clefairy Fremy could easily over power the child. Surely her pokemon wouldn't be stupid enough to risk their trainers safety but if she didn't it wasn't like it hurt anything. Ultimately though Fremy had to consider getting back to camp and dressed before making her escape IF the Clefairy was even released. That tipped the scales. The risk outweighed the reward now. Misa's pokemon could stage an counter attack and without any pokemon of her own or even her gun she'd be strung up naked by an Ivysaur in no time flat. It wasn't worth it then again. The offer still stood and wasn't a bad one to take. Fremy thought it best to be honest with the young child before something regretful came of things none the less. Admitting she was a poacher wasn't even going to happen but she at least deserved to know where Fremy stood on something else. "Id appreciate that yes. I don't mind the company and your welcome to join me, its a little chilly though. But first Misa how old are you?" Misa couldn't be that old. She only looked about fifteen or sixteen at best. "I ask because id rather you know now then find out later and think me lewd. You see Im a lesbian." fremy admitted openly her sexual preferences unashamed of what might come of it. If Misa disapproved and wished to leave her company if made what would come next that much easier to do. Fremy would follow Misa back to camp on the pretense that she was to leave only to pull the blunderbuss from Rapidash's saddle bag and turn it on the girl demanding the Clefairy. It be much easier that way and she wouldn't feel bad about doing it either. But in Fremy's precalculated plan shes forgotten one aspect. Her eye and scare. Both of which Fremy had turned on the girl now in full view.
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
NRL [ PH ]►Tackle: 50 NRL [ EF ]►Growl: Lower targets physical attack one stage GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost:Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 19-Magnitude Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix egg [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore:T he opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
NRL [ PH ][ ç• ]►Scratch: 40: GRS [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent PSN [ EF ]►Poison Powder: Poisons Opponent
╠═══════════════════════════════════════════════╣ Bag
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
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Berry's
[ G-40 / 1-3 ] x1Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x1Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x1Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x1Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x1Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x1Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Persim: User recovers from confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x1Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x1Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x11Oran: Heals 50HP [ G-10 / 3-5 ] x1Bluk: +1 Cute
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Poka'Ball's
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
OOC: Going to spam out some wild encounters while i wait for your return hun. You can ignore pretty much every post after this one.
╠═══════════════════════════════════════════════╣ Meanwhile back at camp
Yet another thief pokemon snuck its way down the mountain and to the edge of the campsite. It had been nearly half an hour sense the girls had gone off their separate ways only to reunite down by the river. Fremy's pokemon where all slowly waking up by now. Rapidash and Vulpix where up first followed by the Paras and Hawlucha. Each pokemon took to its separate ways to go about what ever morning ritual they had thus leaving Paras to content with the Clefairy who snuck in when all others had left thinking the Paras posed no threat. the tabled turned rather quickly on the naive fairy type. Worst still was Hawlucha and its love of smashing pokeballs on a unsuspecting victimizes head. Fremy would be quite pleased with this capture at least. It meant Misa was free to keep her Clefairy unless Fremy wanted to be greedy and make the attempt anyway.
Clefairy [ F ] [ Shy ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon FRY [ SP ]►Disarming Voice: 40: Ignores accuracy & evasiveness NRL [ EF ]►Encore: Target pokemon repeats their last used move for the next 3 turns NRL [ PH ]►ç•Doubleslap: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Round1 Paras = Leech life 20 -12 =10 Clefairy Hp 90/100 Clefariy = Double Slap = [ 3 hits ] 15 +15 +15 = 45 [Effect spore = Sleep / 2 turns duration ] Paras Hp 75/120
Round2 Paras = Scratch 40 Clefairy Hp 50/100 Clefairy = Asleep 1/2 turns
Round3 Paras = Scratch 40 Clefairy Hp 10/100 Clefairy = Asleep 2/2 turns [ Fails to awaken ]
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
NRL [ PH ]►Tackle: 50 NRL [ EF ]►Growl: Lower targets physical attack one stage GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user.
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost:Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 19-Magnitude Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
NRL [ PH ][ ç• ]►Scratch: 40: GRS [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent PSN [ EF ]►Poison Powder: Poisons Opponent
╠═══════════════════════════════════════════════╣ Bag
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════════════════════════════════════╣
Berry's
[ G-40 / 1-3 ] x1Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x1Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x1Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x1Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x1Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x1Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Persim: User recovers from confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x1Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x1Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x11Oran: Heals 50HP [ G-10 / 3-5 ] x1Bluk: +1 Cute
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Poka'Ball's
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
╠═══════════════════════════════════════════════╣ Meanwhile back at camp
No sooner had the Paras beaten back one Clefairy then another rushed in to try and make a snatch and grab. Hawlucha was fast enough to block the way and Paras quickly engages the second foe. This Clefairy was clearly weaker and less experienced then its captured counter part so even the already tired Paras was enough to bring it down with Hawlucha snatching yet another Clefairy up for the win. Rapidash trotting back into the clearing snorted with amusement. It knew Fremy would be pissed had those pokemon not been of a great level of value to her.
Clefairy [ F ] [ Shy ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon FRY [ SP ]►Disarming Voice: 40: Ignores accuracy & evasiveness NRL [ EF ]►Encore: Target pokemon repeats their last used move for the next 3 turns NRL [ PH ]►ç•Pound: 35 NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
Round1 Paras = Scratch: 40 Clefairy Hp 40/80 Clefariy = Pound: 35 Paras Hp 40/120
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
NRL [ PH ]►Tackle: 50 NRL [ EF ]►Growl: Lower targets physical attack one stage GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user.
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
╠═══════════════════════════════════════════════╣
Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 19-Magnitude Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn [ 12.5% ] ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis [ 1/4 chance to attack ] GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
╠═══════════════════════════════════════════════╣
Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
NRL [ PH ][ ç• ]►Scratch: 40: GRS [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
╠═══════════════════════════════════════════════╣ Bag
╠═══════════════════════════════════════════════╣
Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
Berry's
[ G-40 / 1-3 ] x1Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x1Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x1Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x1Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x1Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x1Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Persim: User recovers from confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x1Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x1Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x11Oran: Heals 50HP [ G-10 / 3-5 ] x1Bluk: +1 Cute
╠═══════════════════════════════════════════════╣
Poka'Ball's
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Fortuitously Fremy had done transactions like this one before. "You can either take my offer or ill find another seller Miss Linnawood" Said the portly little man waving a stack of cash in Fremy's face. He was a disgusting little pig but his offer of eight hundred thirdly for the higher level Clefairy was more then reasonable. Fremy just wanted to see if he'd offer more or throw something in to sweeten her pot. "Cash and trade." Fremy said flatly knowing he'd either have to wait for another Clefairy to hit the market or give it to her demands and judging by the sweat covering his fat little face he wasn't the type to wait for anything from anyone. Besides that hers was the first Clefairy to have hit the black market in nearly three years. He'd be waiting awhile. "Unless you can wait for another seller who wants to make such a low profit off something so rare." Fremy knew how to sell his product and how to prod her clients when they could be. A little reminder here didn't hurt either. Fremey had had her eye on the Bravairy sense the second they'ed landed. It wasn't entirely loyal to this Swinub so she could easily brake it in under her command and plus it just looked bad a**. It was a proud creature to be sure and would take a lot more then this imbecile had in him to train it. "Ahhh you drive a hand bargain. Ok fine you win. Eight hundred thirdly cash plus the bird, Deal ?" This stupid little man seemed so proud of his purchase but Fremy was the winner. "Deal." Fremy said handing the man the Pokeball containing the Clerfairy as he recalled and handed of both the cash and the Bravairy. "A pleasure doing business." Fremy ignore the man instead watching as he got back in his vehicle and drove off.
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. GRS [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
╠═══════════════════════════════════════════════╣ Bag
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
Berry's
[ G-40 / 1-3 ] x1Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x1Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Sitrus: Restores 150HP / +1 Beauty +1 Cute +1 Smart +1 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x1Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x1Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x1Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x1Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Persim: User recovers from confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x1Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x1Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x1Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x11Oran: Heals 50HP [ G-10 / 3-5 ] x1Bluk: +1 Cute
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Poka'Ball's
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
OOC: When ever your ready hun. Fremy is just inside a cave where shes set up camp to avoid a storm.
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After the trade off Fremy had retreated back to the cave shed been holding up in sense departing Misa. Mt.Moon was riddled with caves so it wasn't hard finding one to wait out the storm that was now pounding the mountain range. Thunder rolled across the sky shacking the earth below and causing dust to fall from the cave ceiling. Fremy had set up a make shift canopy cover at the mouth of the cave to help redirect the water that might otherwise run side out of the tent tarp shed stolen from Misa. A warm bedroll, also stolen, lay spread out atop a rather flat rock sheet jutting from the cave floor making a natural shelf along with pretty much ever she owned or had stolen from Misa. A fire burned at the far back of the cave and due to how the cave was set up the smoke was funneled out rather then pooling up in the ceiling. Inside the cave was warm and dry and the sound of thunder and rain set the mood for a rather relaxing day. Fremy had set herself up nicely here and this was where she was intent to stay until her training was finished. Bulbasuar and Paras where both doing rather well in that regard. It wasn't spectacular or expedient but progress was progress. In the mean time the training also presented a rare opportunity to capture as many of the native Clefairy as she could carry down the mountain when finally she would depart for the next town over. This would mark the third Clefariy captured. Most pokemon poachers spent months looking for just one and thus far shed captured three and Misa had captured one. On the open Market just one was worth a small fortune.
Rolls Clefairy [ F ] [ Shy ] Lv8 Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon FRY [ SP ]►Disarming Voice: 40: Ignores accuracy & evasiveness NRL [ EF ]►Encore: Target pokemon repeats their last used move for the next 3 turns NRL [ PH ]►ç•Doubleslap: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance Bulbasuar VS Clefairy Clefairy = Disarming Voice 40 -1/2 = 20 Bulbasuare Hp50/70 Bulbasuar = Energy ball 90 Clefairy Hp 0/80 Captured +7 Exp
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. GRS [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
╠═══════════════════════════════════════════════╣ Bag
╠═══════════════════════════════════════════════╣
Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
[ G-40 / 1-3 ] x?Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x?Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x?Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-25 / 2-5 ] x?Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack G-25 / 2-5 ] x?Kee: Raises Defense by 1/10 upon being hit by a Physical Attack
Fremy was bent over to pick up the newly captured Clefairy when suddenly a rich relaxed voice broke the silence of human speech. "Nice little rats nets you've got yourself held up in Fremy." Instinct picked up where thought left off as Fremy abandoned the orb in favor of her Blunderbuss. Rolling forward and scooping the rifle up and aiming center mass Fremy found her target. A man, hands already raised but in a relaxed posture. He had to sun to his back making him little more then a silhouette. "Who are you ?" Fremy demanded calmly. "and how did you fine me?" The man lowered his hands setting to both to his hips as he worked out how to answer question. "No one special really just a teacher." He said after a short pause. "You can lower the gun im not coming any closer." Fremy ignored the comment pulling the firing pin back enough tot let the man know she wasn't afraid to blow him away. "Ok then, Im with Orgnization-42. My higher ups want me to invite you to join."Emory had heard of Org,42. It was very well hidden so only slivers of the details ever got out and most of what did escape into general knowledge come from sources who bad credibility so it was mostly considered to be a hoax or urban legend. "Why me?" Nothing for nothing but Fremy wasn't joining no one without a reason. "Your smart and calculating. You play by the rules and you don't take unnecessary risk. Look you don't need to join right now but i have orders to judge your skill as a trainer either way. Indultge me in a battle Ma'dam ?"Fremy swallowed hard lowered the gun and reaching for an orb. If the organization was rule it ws best to play along until she knew more. "Fine."
Shieldon Lv10 [ M ] Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ç•Tackle: 50: Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Taunt: Opponent can only use moves that deal damage Iron Defense: Raise user's physical defense two Stages Round1 Drought +40fire dmg, +30 grass Dmg, -30water Dmg [ 1/5 turns ] Shieldon = Tackle 50 Vulpix Hp 10/60 Vulpix = FlameThrower 90+40=130 Shieldon Hp Sturdy 1/100 Round2 Shieldon Tackle 50 Vulpix Hp 0/60
Bulbasaur VS Shieldon
Round1 Shieldon = Tackle 50 Bulbasaur Hp 20/70 Bulbasaur = energy ball 90 +70% = 152 Shieldon Hp 0/100
Swablu Vs Woobat
Woobat Lv10 [ M ] Simple: Doubles the number of stages in a stat change effecting this pokemon Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Confusion: 50: 4/10 Chance to cause confusion Stored Power: 20: Does damage based on the number of positive status increases the user has. +20 for each each stage of increase. Max 200 Damage Calm Mind: Raise special attack & defense one stage Round1 Woobat = Confusion 50 Swablu Hp 20/70 Sawblu = Sing 2 turns Round2 Woobat = Sleep turn 1/2 Swablu = Fury attack 15x3 = 45 Woobat Hp 55/100 Round3 Woobat = sleep turn 2/2 Swablu - fury attack 15x2 = 30 Woobat Hp 25/100 Round4 Woobat = Calm mind Swablu Astonish 30x2 = 60 woobat Hp 0/100
Paras VS Pumpkaboo
Pumpkaboo Lv10 [ F ] Insomnia: The Pokémon cannot fall asleep while having this ability ç•Astonish: 30: 4/10 Chance to Flinch target Confuse Ray: Confuses target pokemon Scary Face: Lower targets speed one stage Disable: Disables last move used by target pokemon for 4 turns Round1 Paras = Fell Stinger: 30 Pumpkaboo Hp 70/100 Pumpkaboo = Disable [ 3 turns ] Round2 Paras = Leech life 20 Pumpkaboo Hp 50/100 Pumpkaboo = Astonish 30 [ no flinch ] Paras Hp 100/130 End round [ Disabled: Fell Stinger 1/3] Round3 Paras = Leech life 20 +10 Hp restored Pumpkaboo Hp 30/100 / Paras Hp 110/130 Pumpkaboo = Astonish 30 [ no flinch ] Paras Hp 70/130 End round [ Disabled: Fell Stinger 2/3] Round4 Paras = Leech life 20 +10 Hp restored Pumpkaboo Hp 10/100 / Paras Hp 80/130 Pumpkaboo = Astonish 30 [ no flinch ] Paras Hp 50/130 End round [ Fell Stinger is no longer disabled ] Round3 Paras = Fell Stinger: 30 +2/6th atk Pumpkaboo Hp 0/100
Inkay VS Beldum
Beldum Lv10 [ ? ] Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ç•Take Down: 90: user takes recoil damage equal to 1/4 of the damage dealt. ç•Headbutt: 70: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages ç•Iron Head: 80: 4/10 Chance to Flinch target Round1 Inkay = Foul Play: 95 x2=190 Beldum Hp 0/100
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
[ G-40 / 1-3 ] x?Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x?Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x?Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-25 / 2-5 ] x?Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x?Kee: Raises Defense by 1/10 upon being hit by a Physical Attack
Fremy recalled her pokemon blunderbuss still trained on the man as he recalled his own. He looked rather disappointed and she highly doubted it was his lose in the battle that earned the expression. He seemed to have been holding back throughout the match tacking great pains not to over whelm her while still making a concerted effort to defeat her. Was he really just gauging her strength as a trainer. Well to bad if he was because Fremy had intentionally held back herself. Rather then use her much stronger pokemon like Noivern she'd resigned to using her weaker and less experienced pokemon. She didn't like the idea of being someone's lab Rattata. "Im disappointed his Linnawood. I expected much more then your reserves."Fremy flinched and the gun dropped an inch as he began clapping with a wicked smirk. He'd tricked her still ? Fremy retook her aim dropping to one knee for steady her fire. "What did you think i wouldn't know ? Its my job to know." The man shrugging turning so his side faced Fremy giving her a smaller target to hit should she opt into firing on him. His actions right down to the smallest motion where calculated and timed. He was now either proving her better judgment or testing her for mental weaknesses. Was his life worth so little that he'd gamble it like this? "But i must admit your much smarter then id originally given you credit for. Your judgment wasn't flawed. Holding back your stronger pokemon under normal circumstances would have given you the upper hand later on undoubtedly, but as i said, its my job to know." Kneeling down the man set a small brown box pulled from his coat pocket on the rocks shelf before taking his footing again and turning his back on Fremy giving her a full on target to aim for. "I know you wont take the shot. Its to risky the body getting traced back to you."Fremy snarled pressing the trigger hard ready to end this b*****d but he was right. It was to risky, "My employers would love to speak with you when your ready. None the less we've no interest killing you, yet." Was he threatening her. Fremy wasn't sure what she wanted more. To blow this buffoon's head off his shoulders or blow his knee off and leave him to crawl down from the mountain but the risk or his employers seeking revenge was greater then her desire to shut him up. "And if i refuse ?" Fremy asked solemnly. "Then we find someone else with your skill set to do the job." Fremy stood and lowered the gun. The risk to reward was stacked incalculably in his mans favor. There was little she could do to avoid a confrontation with Org.42 that didn't involve playing directly into their hand. "Whats this job?" Fremy asked as the man headed back into the rain. "Thats above my pay grand unfortunately." The man said waving over his shoulder. "All i know is it involves money."
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Carbink [ N/A ] [ Determinant ] Evolution: N/A Next Move: 8-Sharpen Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Harden: Raise users physical defense one stage ROK [ EF ][ • ]►Rock Throw: 50: N/A [ n/a ]►
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
╠═══════════════════════════════════════════════╣ Bag
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
[ G-40 / 1-3 ] x?Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x?Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x?Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-25 / 2-5 ] x?Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x?Kee: Raises Defense by 1/10 upon being hit by a Physical Attack
Fremy thought of how it seemed inevitable she would come into contact with Org.42 again in the near future as she crossed the short distance to where the man had left the little brown box. He didn't seem the type to take no for an answer that or the intelligence on her told him he held enough cards in hand to force her to do what ever it was he wanted. It seem for now she was trapped in a waiting game and it was her turn. Picking up the box. It was about five or so inch's long, maybe three inch's wide and an inch and a half deep. It was made of wood with a sliding face panel. Fremy was cautions to even move it never mind open it but logically if he'd wanted her dead surely he wouldn't have taken such a risk confronting her like he had just to try and blow her up or something. It made no sense to do that so Fremy assumed the box was safe enough to open after a moment or two or calculated thought.
Pushing up the sliding panel Fremy was greeted with the sight of a small black device. A phone at best description. It wasn't much to look at and seemed cheaply made and thus easy to brake. It only have one button, no screen or viable speaker. It was only tended for a one way transmission which considering the secrecy this group had to be kept in made sense. "I see." Pocketing the device Fremy slung the blunderbuss over her shoulder looking into the thickening fog now rolling down the mountain to accompany the rain.
When Fremy was certain she wasn't being watched any more she released the pokemon she'd used in the battle to administer some medical care. Vulpix had gotten it the worse and would need the most time to recover properly before being back on her feet again. When she was finished tending to her injured pokemon Fremy traded out the stolen Carbink for her Donphan. Tomorrow she was going to begin training in earnest.
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 24-Slam Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn [ 12.5% ] ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis [ 1/4 chance to attack ] GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
╠═══════════════════════════════════════════════╣ Bag
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Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
[ G-40 / 1-3 ] x?Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x?Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x?Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-25 / 2-5 ] x?Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x?Kee: Raises Defense by 1/10 upon being hit by a Physical Attack
Fremy took extra precautions to ensure the camp was secured tonight going as far as having Noctowl stand guard in the near by tree's but if anything was stalking her it didn't come out tonight. Come morning Fremy sluggishly rolled out from under the covers of her makeshift bed. Shes slept in noting but her bra and panties intent on getting a bath down by the river first thing in the morning. Noctowl remained stationed in his tree just as he had the night before. Recalling the owl Fremy exchanged him for the new Braviary shed gotten in the Clefairy trade off. The bird stood as tall as she did and seemed quite proud of itself. "Braviary i want you to fly recon above me to make sure nothing bothers me understood." The bird nodded and immediately took flight making tight circles over head as Fremy gathered her stuff.
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 24-Slam Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn [ 12.5% ] ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis [ 1/4 chance to attack ] GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
╠═══════════════════════════════════════════════╣ Bag
╠═══════════════════════════════════════════════╣
Key items
Ammo:Bean Bag: None lethal blunt force impact projectiles used to injure but not kill Ammo:Tranquilizer Dart: Used to render a pokemon unconscious Ammo:Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them Ammo:Gas Pellet: A gas filled cartridge use to harm not kill targets. Net Box: a small metal box that when thrown releases a Net to ensnare a target Adjusting Cage: Using the same size shifting tecnology this cage can increase or decrease in size depending on its contents. Smoke Grenade: Released a thick smog Flash Grenade: Releases an ear piercing noise as well as a bright flash of light Drone: Remote controlled airborne surveillance drone Net Snare: A trap used to capture pokemon Electric Tripwire: a trap used to paralyze and injure pokemon. ╠═══════════════════════════════════════════════╣
Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10 Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
[ G-40 / 1-3 ] x?Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x?Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x?Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-25 / 2-5 ] x?Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x?Kee: Raises Defense by 1/10 upon being hit by a Physical Attack
With everything set and a towel warped around her torso Fremy set off crossing through the forest that separated the cave Fremy was staying in from the river about a half mile away. Checking to ensure the Braviary was still overhead keeping an eye out for trouble first however. The bird was high over head keeping his watchful eye trained on the forest below. Dawn was just barely seeping through the tree canopy above her head as she migrated down hill. The sound of flowing water steadily echoing throughout the woods and growing louder the closer she got until finally it was within sight. The river flowered strong here but not enough to force a person off their feet if they stood in the rapids that cut white scares in the surface of the river. Dropping her bag and towel Fremy was just about to disrobe completely when a wiry little Zubat sprung from the forest frighting Fremy so much that she release Donphan before she could catch herself. "Donphan Thunder Fang!" Fremy ordered a little miffed now.
Rolls Zubat Lv12 Vs Donphan Inner Focus: This Pokémon will not flinch ç•Bite: 60: 4/10 Chance to Flinch target Supersonic: Confuses target pokemon ç•Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. ç•Astonish: 30: 4/10 Chance to Flinch target
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
╠═══════════════════════════════════════════════╣
Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
╠═══════════════════════════════════════════════╣
Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
╠═══════════════════════════════════════════════╣
Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases.
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Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 24-Slam Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn [ 12.5% ] ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis [ 1/4 chance to attack ] GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect
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Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
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Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]►
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Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
╠═══════════════════════════════════════════════╣ Bag
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Key items
Ammo:Bean Bag: None lethal blunt force impact projectiles used to injure but not kill Ammo:Tranquilizer Dart: Used to render a pokemon unconscious Ammo:Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them Ammo:Gas Pellet: A gas filled cartridge use to harm not kill targets. Net Box: a small metal box that when thrown releases a Net to ensnare a target Adjusting Cage: Using the same size shifting tecnology this cage can increase or decrease in size depending on its contents. Smoke Grenade: Released a thick smog Flash Grenade: Releases an ear piercing noise as well as a bright flash of light Drone: Remote controlled airborne surveillance drone Net Snare: A trap used to capture pokemon Electric Tripwire: a trap used to paralyze and injure pokemon. ╠═══════════════════════════════════════════════╣
Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10 Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
[ G-40 / 1-3 ] x?Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x?Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x?Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-25 / 2-5 ] x?Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x?Kee: Raises Defense by 1/10 upon being hit by a Physical Attack
╠═══════════════════════════════════════════════╣ ►With that disturbance taken care of Fremy was able to bath in genuine peace for once. Braviary remained high over head maintaining his watchful vigor to ensure its new trainers safety and seclusion until called upon to do otherwise. Fremy wouldn't stay long though. A quick morning dip and she was done and heading back to camp. She'd neglected to wash up and had been more of less just wanting to start the day off refreshed more then she had been over the past few days. A lack of sleep and good diet had slowly but surely been catching up to her. Fremy knew she needed to counter the negative effects before they took to significant a took on her physically. The early morning sun had finally broken free of the horizon and was now bathing the earth in warmth as it began its ascent in the sky. Fremy however wouldn't be enjoying the warmth for much longer. Intent on passing through the heart of Mt.moon to get closer to Cerulean City by coming out on the other side as oppose to attempting to crossing over the mountain which might be safer but would also take longer. Besides that by going through not over she confined any potential tall's behind her in closer quarters which made them easier to deal with in a fight but more then that. No logical thinking combatant would dare risk a cave in simply to try and take her by force while she could threaten them with the very same. At camp Fremy recalled Braviary back to his ball and began packing. Camp was easy to pack up, after all Fremy had very little in the way of personal effects. The bed roll was just about the only thing left out aside from a few camping tools such as a single burner stove. She was packed and ready to go within the hour. Stepping back away from the cave entrance and releasing the elephant pokmeon once more. "Bulldoze, close the entrance." Fremy was taking precautions that she wouldn't be tracked as easily. With all the foot print coming and going closing the mouth of the cave might leaving a tracker scratching their head if she'd been trapped inside or not. It wasn't fool prof but it was enough that at least it might slow a tracker down by an hour or two,.
Bulbasaur [ M ] [ confident ] Evolution: 16 Next Move: 9-Vine Whip Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 1/16 of max HP to all grounded pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would effect them. NRL [ EF ][ ~ ]► Growl: Lower targets physical attack one stage
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Noivern [ M ] [ Bold & Proud ] Evolution: N/A Next Move: 23-Air Cutter Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Silk Scarf: Normal type attacks do x1.2 damage.
FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle NRL [ SP ]►~Boomburst: 140: DRG [ SP ]►Dragon Pulse: 85: FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ] x x ╠═══════════════════════════════════════════════╣
Hawlucha [ M ] [ Quirky ] Evolution: N/A Next Move: 32-Bounce Mold Breaker: The Opponent's Ability has no effect Black Belt: Fighting type attacks do x1.2 damage
DRK [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FGH [ PH ]►Flying Press: 80: Deals fighting and flying-type damage FLY [ PH ]►Aerial Ace: 60: Ignores accuracy & evasiveness FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn x x x ╠═══════════════════════════════════════════════╣
Swablu [ F ] [ Prideful ] Evolution: 35 Next Move: 9-Safeguard Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
GST [ PH ]►Astonish: 30: 4/10 Chance to Flinch target FLY [ PH ]►Peck: 35: FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance x x x ╠═══════════════════════════════════════════════╣
Inkay [ F ] [ Impish ] Evolution: 30 upside down Next Move: 15-Topsy-Turvy Contrary Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are increase by 30% at the beginning of battle.
NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages [ 1/2 chance / 40 Dmg confusion ] FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns DRK [ PH ]►Foul Play: 95: Inflicts damage using the targets physical attack increases. x x x x ╠═══════════════════════════════════════════════╣
Wobbuffet [ M ] [ Jolly ] Evolution: N/A Next Move: N/A Telepathy: Protects against damaging moves from allied Pokémon Destiny Knot: If the holder becomes infatuated, so does the attacker.
FGH [ PH ]►Counter: If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) PSY [ EF ]►Destiny Bond: If the user faints target effected pokemon faints too. Doesn't effect pokemon switched into battle unless switched in by the effect of baton pass. NRL [ EF ]►Safeguard: Prevent all status effects for five turns x ╠═══════════════════════════════════════════════╣
Braviary [ M ] [ Proud ] Evolution: N/A Next Move: 19-Scary Face Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
FLY [ PH ][ ç• ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. NRL[ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) x x x x ╠═══════════════════════════════════════════════╣
Donphan [ M ] [ Lazy ] Evolution: N/A Next Move: 24-Slam Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. King's Rock: All physical attacks have a 1/10 change to flinch.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. FIR [ PH ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn [ 12.5% ] ELC [ PH ]►Thunder Fang: 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis [ 1/4 chance to attack ] GRD [ PH ]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect x ╠═══════════════════════════════════════════════╣
Noctowl [ F ] [ Quite ] Evolution: N/A Next Move: 17-Reflect Insomnia: The Pokémon cannot fall asleep while having this ability Big Root: All HP stealing moves will regain x1.3 HP when holding this item
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 1-3 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage x ╠═══════════════════════════════════════════════╣
Vulpix [ M ] [ Relaxed ] Evolution: Fire stone Next Move: 7-Roar Drought: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ] NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ] NA [ N/A ]► x x x x ╠═══════════════════════════════════════════════╣
Rapidash [ M ] [ Bold ] Evolution: N/A Next Move: 17-Stomp Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack. Charcoal: Fire type attacks do x1.2 damage.
PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ] BUG [ PH ]►Magehorn: 120: FIR [ PH ]►Flame Charge: 50: raise user's speed one stage NRL [ PH ]►Quick Attack: 40: damage (Priority +1) x x ╠═══════════════════════════════════════════════╣
Paras [ F ] [ Hasty ] Evolution: 24 Next Move: 17-Fury Cutter Effect spore: The opponent has a 1/10 chance of being induced by Paralysis, Poison or Sleep when using an attack that requires physical contact against this Pokémon. Generate 1-3; 1=Paralysis, 2=Poison, 3=Sleep
BUG [ PH ][ ç• ]►Fell Stinger: 30: Raise user's physical attack two stages if target is KO'd. BUG [ PH ][ ç• ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. GRS [ EF ]►Stun Spore: Paralyzes opponent [ 1/4 chance to attack ] PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ] x x x x
╠═══════════════════════════════════════════════╣ Bag
╠═══════════════════════════════════════════════╣
Key items
Ammo:Bean Bag: None lethal blunt force impact projectiles used to injure but not kill Ammo:Tranquilizer Dart: Used to render a pokemon unconscious Ammo:Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them Ammo:Gas Pellet: A gas filled cartridge use to harm not kill targets. Net Box: a small metal box that when thrown releases a Net to ensnare a target Adjusting Cage: Using the same size shifting tecnology this cage can increase or decrease in size depending on its contents. Smoke Grenade: Released a thick smog Flash Grenade: Releases an ear piercing noise as well as a bright flash of light Drone: Remote controlled airborne surveillance drone Net Snare: A trap used to capture pokemon Electric Tripwire: a trap used to paralyze and injure pokemon. ╠═══════════════════════════════════════════════╣
Held
x1Mystic Water: Water type attacks do x1.2 damage. x1Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ╠═══════════════════════════════════════════════╣
Misc
x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10 Dragon ╠═══════════════════════════════════════════════╣
Contest
x1Pink Scarf: All cute categorized attacks gain +1 appeal point x1Blue Scarf: All beauty categorized attacks gain +1 appeal point x2Brush: +3 Appeal x2Shampoo +3 Appeal x1Conditioner: +3 Appeal ╠═══════════════════════════════════════════════╣
x9Potion: Heals up to 50 HP [ 3 posts ] x1Antidote: Removes Poison & Badly poisoned status effects x3Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed ╠═══════════════════════════════════════════════╣
x10Poka'BallEffectiveness: Basic [ 3 posts ] x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Ultra ball:Effectiveness: Ultra x1Maidens Ball:Effectiveness: Basic +3 appeal in contests ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30 TM-39:Rock Tomb: 60: Lower targets speed one stage
Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
[ G-40 / 1-3 ] x?Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x?Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x?Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-25 / 2-5 ] x?Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-25 / 2-5 ] x?Kee: Raises Defense by 1/10 upon being hit by a Physical Attack