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Posted: Fri Mar 30, 2007 10:09 am
not bad sybilus
Suhalla desert spell: field increase the attack and defense of all wind and fire type monsters by 500 on your side of the field. decrease the attack of all earth and water type monsters by 1000.
tornado lizard wind/fire/****/reptile/effect 1200/1300 if this card is normal summoned successfully draw a card. when this card battles a monster with higher attack points this card switches to defense mode. Storm lizard wind/******/reptile/effect 2500/2300 if this card is normal summoned successfully all monsters on your opponents side of the field are destroyed. deal damage to your opponents life points by the difference between this monster and the destroyed monsters attack points. this card cannot attack the same turn this effect is applied. effect is negated after the end phase of the turn this card was summoned.
Tempest lizard wind/********/reptile/effect 3500/3000 this card can only be special summoned by tributing 1 storm lizard on your side of the field to the graveyard. if there are 2 or more monsters on your opponents side of the field this card can attack twice.
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Posted: Mon Apr 02, 2007 9:12 am
W.W.W.-Frointier spell: field effect: all beast and reptile type monsters gain 400 atk. also you can discard this card to the graveyard to special summon one W.W.W.-Mad Bull Lord from your hand along with the necesary tributes.
W.W.W.-Rattle Snake Earth *** reptile/ effect atk: 200 def: 000 effect: when W.W.W.-Frointier is face up on your side of the field, this card can atk directly. when this card is destroyed as a result of battle and sent to the graveyard, destroy one spell or trap card on the field.
W.W.W.-Bouvine Queen Earth ***** beast/ effect atk: 2000 def: 2500 effect: when a beast type monster on your side of the field is destroyed as a result of battle, negate the battle damage and increase both players life points by the damage that was inflicted. in addition, if W.W.W.-Frointier is face up on your side of the field, your opponent loses life points equal to half the destroyed monsters origonal attack after applying the first effect.
W.W.W.-Enraged Bull Fire **** beast/ effect atk: 2000 def: 000 effect: this card is destroyed at the end of the damage step. this card cannot inflict damage to your opponants life points by attacking directly. any card destroyed by this card in battle is removed from play and the owner of that card loses 500 life points.
Long Horns spell: equip effect: this card can only be equiped to a beast type monster with W.W.W. in it's card name. increase he atk of the equiped monster by 1000 and decrease it's def by 600. a monster equiped with this card can only attack face up monsters.
Farmer's Lasso Trap effect: switch all face up monster cards on the field to defense. their positions cannot be changed till the end phase.
Mega Rush spell effect: decrease your opponants life points by 300 for each beast type monster on your side of the field.
W.W.W.-Calf water * atk: 000 def: 000 beast/ effect flip: discard two cards from the top of your opponants deck to graveyard. inflict 800 points of damage for each spell card discarded by this effect.
W.W.W.-Mad Hare earth ** atk: 700 def: 1000 beast/ effect effect: this card not be destroyed as a result of battle while in defense position. when this card inflicts damage to your opponants life points, both players place one card from their respective hands at the bottom of thier respective decks.
W.W.W.-Mad Bull earth **** atk: 1900 def: 400 beast text: an extremely violent bull from the old west. it traples anything in it's path to dust.
W.W.W.-Mad Bull Lord Earth ******** atk: 3000 def: 2800 Beast/ effect effect: this card cannot be normal summoned or set. this card can only be special summoned by the effect of W.W.W.-Frointier and by offering two monsters on your side of the field as tribute. increase the atk of this card by 200 for each beast type monster in your graveyard and on your side field. this card cannot be targeted by spell, trap or monster effects other than it's own. if the atk of this monster is higher than the defense of your opponants defense position monster, inflict the differense as battle damage to your opponants life points.
W.W.W.-Condor Wind **** atk: 1500 def: 1200 reptile/ effect effect: when this card is destroyed as a result of battle, destroy the monster that destroyed this card.
Big Stampede trap effect: discard 8 cards from the top of your deck. destroy all cards on the field. this effect can only be activated at your opponants end phase.
Scavenge trap: continous effect: place one card from hand at the bottom of your deck. draw one card. this effect can be used by your opponant as well.
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Posted: Mon Apr 02, 2007 9:22 am
Fe1ix time to work on some insect cards killer Bee ** 100/100 insect/effect flip: when this monster is destroyed the attacking monster is destroyed. Queen Ant **** 1000/1500 insect/effect when this card is normal summoned successfully special summon 2 ant larva tokens (500/500) to the field. increase the attack of this card by 500 for every ant larva token on your side of the field. night and day spell: normal this card can only be activated when there are 2 ant larva tokens on the field. once per turn tribute 1 larva token to special summon 1 "Queen Ant" to the field. Giant butterfly **** 1400/1450 insect/effect when this card is destroyed as a result of battle special summon 1 insect type monster with the attack of 1500 or less from your deck to the field. Catapillar knight ****** 2400/2000 insect/effect when this monster destroys a monster deal damage to your opponents life points by half of this cards attack points. Poisonous beetle *** 400/200 insect/effect flip: when this monster is attacked deal damage to your opponents life points by the level of the attacking monster by 300. Insect domain spell: field increase the attack of all face up insect type monsters on your side of the field by 500. all insect type monsters are uneffected by magic, trap and monster effects. insect rampage spell: normal this card can only be activated if there are lv 3 or lower insect type monsters on the field. all lv 3 or lower insect type monster can attack your opponents life points directly. your butterfly is pointless considering it has the same atk, defense, type, level and effect as howling insect.
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Posted: Mon Apr 02, 2007 9:30 am
axero W.W.W.-Frointier spell: field effect: all beast and reptile type monsters gain 400 atk. also you can discard this card to the graveyard to special summon one W.W.W.-Mad Bull Lord from your hand along with the necesary tributes. W.W.W.-Rattle Snake Earth *** reptile/ effect atk: 200 def: 000 effect: when W.W.W.-Frointier is face up on your side of the field, this card can atk directly. when this card is destroyed as a result of battle and sent to the graveyard, destroy one spell or trap card on the field. W.W.W.-Bouvine Queen Earth ***** beast/ effect atk: 2000 def: 2500 effect: when a beast type monster on your side of the field is destroyed as a result of battle, negate the battle damage and increase both players life points by the damage that was inflicted. in addition, if W.W.W.-Frointier is face up on your side of the field, your opponent loses life points equal to half the destroyed monsters origonal attack after applying the first effect. W.W.W.-Enraged Bull Fire **** beast/ effect atk: 2000 def: 000 effect: this card is destroyed at the end of the damage step. this card cannot inflict damage to your opponants life points by attacking directly. any card destroyed by this card in battle is removed from play and the owner of that card loses 500 life points. Long Horns spell: equip effect: this card can only be equiped to a beast type monster with W.W.W. in it's card name. increase he atk of the equiped monster by 1000 and decrease it's def by 600. a monster equiped with this card can only attack face up monsters. Farmer's Lasso Trap effect: switch all face up monster cards on the field to defense. their positions cannot be changed till the end phase. Mega Rush spell effect: decrease your opponants life points by 300 for each beast type monster on your side of the field. W.W.W.-Calf water * atk: 000 def: 000 beast/ effect flip: discard two cards from the top of your opponants deck to graveyard. inflict 800 points of damage for each spell card discarded by this effect. W.W.W.-Mad Hare earth ** atk: 700 def: 1000 beast/ effect effect: this card not be destroyed as a result of battle while in defense position. when this card inflicts damage to your opponants life points, both players place one card from their respective hands at the bottom of thier respective decks. W.W.W.-Mad Bull earth **** atk: 1900 def: 400 beast text: an extremely violent bull from the old west. it traples anything in it's path to dust. W.W.W.-Mad Bull Lord Earth ******** atk: 3000 def: 2800 Beast/ effect effect: this card cannot be normal summoned or set. this card can only be special summoned by the effect of W.W.W.-Frointier and by offering two monsters on your side of the field as tribute. increase the atk of this card by 200 for each beast type monster in your graveyard and on your side field. this card cannot be targeted by spell, trap or monster effects other than it's own. if the atk of this monster is higher than the defense of your opponants defense position monster, inflict the differense as battle damage to your opponants life points. W.W.W.-Condor Wind **** atk: 1500 def: 1200 reptile/ effect effect: when this card is destroyed as a result of battle, destroy the monster that destroyed this card. Big Stampede trap effect: discard 8 cards from the top of your deck. destroy all cards on the field. this effect can only be activated at your opponants end phase. Scavenge trap: continous effect: place one card from hand at the bottom of your deck. draw one card. this effect can be used by your opponant as well. Red Eye spell: quickplay effect: destroy all monsters on your opponants side of the field. decrease the atk and def of beast and reptile monsters on your side of the field to zero. this card can only be activated during your opponants stand-by phase. Tornado Storm (previously the Mexican's Invade) trap: counter effect: this cards effect can only be activated when your opponant declares an attack. after activation, both players lose 1000 life points and discard all cards in thier hand to the graveyard. this card cannot be activated if a player has less than 1000 life points left.
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Posted: Tue Apr 03, 2007 8:17 pm
Rekindle spell: normal discard 1 card from your hand to special summon up to 3 lv 4 or lower fire type monsters to the field in face up defense position.
Fire from the under world spell: continuous discard 1 fire type monster from your hand to activate this card. increase the attack of all fire type monsters on your side of the field by 500. decrease the attack of all your opponents monsters by 500.
Deadly fire strike spell: quickplay activate this card when your opponent declares an attack on a fire type monster on your side of the field. deal damage to your opponents life points by the attack of the attacking monster.
Fire sanctuary spell: field increase the attack of all fire type monsters on your side of the field by 200 for each monster on your side of the field. once per turn discard 1 card from your hand to randomly discard a card from your opponents hand.
Volcano spirit fire/***/pyro/effect flip: select 1 fire type monster from your deck and add it to your hand. your deck is then shuffled. 300/250
Fire knight fire/****/pyro/effect 1100/1900 if there is another fire type monster on your side of the field. switch the attack and defense of this card.
champion of fire fire/*******/warrior/effect if there are no fire type monsters in your graveyard you can summon this card in face up attack position. this is treated as normal summoned.
Legendary fire beast fire/**********/dragon/effect this card cannot be normal summoned or set. this card can only be special summoned by removing 5 fire type monsters from play. if this card battles with 2 or more face down defense position monsters this card can attack once per face down monster. deal damage to your opponents life points by the difference between the attack of this card and the face down monsters.
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Posted: Wed Apr 04, 2007 9:39 am
Fe1ix Rekindle spell: normal discard 1 card from your hand to special summon up to 3 lv 4 or lower fire type monsters to the field in face up defense position. Fire from the under world spell: continuous discard 1 fire type monster from your hand to activate this card. increase the attack of all fire type monsters on your side of the field by 500. decrease the attack of all your opponents monsters by 500. Deadly fire strike spell: quickplay activate this card when your opponent declares an attack on a fire type monster on your side of the field. deal damage to your opponents life points by the attack of the attacking monster. Fire sanctuary spell: field increase the attack of all fire type monsters on your side of the field by 200 for each monster on your side of the field. once per turn discard 1 card from your hand to randomly discard a card from your opponents hand. Volcano spirit fire/***/pyro/effect flip: select 1 fire type monster from your deck and add it to your hand. your deck is then shuffled. 300/250 Fire knight fire/****/pyro/effect 1100/1900 if there is another fire type monster on your side of the field. switch the attack and defense of this card. champion of fire fire/*******/warrior/effect if there are no fire type monsters in your graveyard you can summon this card in face up attack position. this is treated as normal summoned. Legendary fire beast fire/**********/dragon/effect this card cannot be normal summoned or set. this card can only be special summoned by removing 5 fire type monsters from play. if this card battles with 2 or more face down defense position monsters this card can attack once per face down monster. deal damage to your opponents life points by the difference between the attack of this card and the face down monsters. Fire wall spell: continuous as long as this card remains on the field your opponent cannot attack. this card is destroyed at the ending of your 3rd turn this card has been activated. burning stall spell: continuous while this card remains on the field, all magic cards are negated except this card. fire pixie fire/***/fairy/effect as long as this card is on the field deal damage to your opponents life points for every fire type monster on your side of the field by 400.
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Posted: Wed Apr 04, 2007 10:15 am
I think they should make a command knight for either all types of creatures.. or just the elements....then the warriors and fairies would be the only decks contained high powered two turn cards.... i love having two commands by turn two lol....
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Posted: Wed Apr 04, 2007 3:23 pm
Fe1ix Fe1ix Rekindle spell: normal discard 1 card from your hand to special summon up to 3 lv 4 or lower fire type monsters from the graveyard to the field in face up defense position. Fire from the under world spell: continuous discard 1 fire type monster from your hand to activate this card. increase the attack of all fire type monsters on your side of the field by 500. decrease the attack of all your opponents monsters by 500. Deadly fire strike spell: quickplay activate this card when your opponent declares an attack on a fire type monster on your side of the field. deal damage to your opponents life points by the attack of the attacking monster. Fire sanctuary spell: field increase the attack of all fire type monsters on your side of the field by 200 for each monster on your side of the field. once per turn discard 1 card from your hand to randomly discard a card from your opponents hand. Volcano spirit fire/***/pyro/effect flip: select 1 fire type monster from your deck and add it to your hand. your deck is then shuffled. 300/250 Fire knight fire/****/pyro/effect 1100/1900 if there is another fire type monster on your side of the field. switch the attack and defense of this card. champion of fire fire/*******/warrior/effect if there are no fire type monsters in your graveyard you can summon this card in face up attack position. this is treated as normal summoned. 2600/2300 Legendary fire beast fire/**********/dragon/effect this card cannot be normal summoned or set. this card can only be special summoned by removing 5 fire type monsters from play. if this card battles with 2 or more face down defense position monsters this card can attack once per face down monster. deal damage to your opponents life points by the difference between the attack of this card and the face down monsters. 3500/3000 Fire wall spell: continuous as long as this card remains on the field your opponent cannot attack. this card is destroyed at the ending of your 2rd turn this card has been activated. burning stall spell: continuous while this card remains on the field, all magic cards are negated except this card. fire pixie fire/***/fairy/effect as long as this card is on the field deal damage to your opponents life points for every fire type monster on your side of the field by 400. 300/800 Lord of the Sun- Sol fire/*******/pyro/effect this card cannot be special summoned or set. as long as this card is on field increase the attack and defense of every fire type monster on your side of the field by 1000. 3000/2400 Phoenix fire/****/winged beast/effect as long as this card is on the field increase your life points by 500 during each of your standby phases. when this card is destroyed as a result of battle it is returned to the owners hand. 1100/2000 Healing powers of the phoenix spell: quick play this card can only be activated when your opponent attacks your life points directly. increase your life points by the attack of the attacking monster. Pyroclasm spell: normal discard one card from your hand to destroy all monsters on your opponents side of the field. Valley of the burning sand spell: continous as long as this card remains on the field decrease the attack of your opponents monsters by 500 during your opponents standby phase.
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Posted: Sun Apr 08, 2007 6:29 am
axero axero W.W.W.-Frointier spell: field effect: all beast and reptile type monsters gain 400 atk. also you can discard this card to the graveyard to special summon one W.W.W.-Mad Bull Lord from your hand along with the necesary tributes. W.W.W.-Rattle Snake Earth *** reptile/ effect atk: 200 def: 000 effect: when W.W.W.-Frointier is face up on your side of the field, this card can atk directly. when this card is destroyed as a result of battle and sent to the graveyard, destroy one spell or trap card on the field. W.W.W.-Bouvine Queen Earth ***** beast/ effect atk: 2000 def: 2500 effect: when a beast type monster on your side of the field is destroyed as a result of battle, negate the battle damage and increase both players life points by the damage that was inflicted. in addition, if W.W.W.-Frointier is face up on your side of the field, your opponent loses life points equal to half the destroyed monsters origonal attack after applying the first effect. W.W.W.-Enraged Bull Fire **** beast/ effect atk: 2000 def: 000 effect: this card is destroyed at the end of the damage step. this card cannot inflict damage to your opponants life points by attacking directly. any card destroyed by this card in battle is removed from play and the owner of that card loses 500 life points. Long Horns spell: equip effect: this card can only be equiped to a beast type monster with W.W.W. in it's card name. increase he atk of the equiped monster by 1000 and decrease it's def by 600. a monster equiped with this card can only attack face up monsters. Farmer's Lasso Trap effect: switch all face up monster cards on the field to defense. their positions cannot be changed till the end phase. Mega Rush spell effect: decrease your opponants life points by 300 for each beast type monster on your side of the field. W.W.W.-Calf water * atk: 000 def: 000 beast/ effect flip: discard two cards from the top of your opponants deck to graveyard. inflict 800 points of damage for each spell card discarded by this effect. W.W.W.-Mad Hare earth ** atk: 700 def: 1000 beast/ effect effect: this card not be destroyed as a result of battle while in defense position. when this card inflicts damage to your opponants life points, both players place one card from their respective hands at the bottom of thier respective decks. W.W.W.-Mad Bull earth **** atk: 1900 def: 400 beast text: an extremely violent bull from the old west. it traples anything in it's path to dust. W.W.W.-Mad Bull Lord Earth ******** atk: 3000 def: 2800 Beast/ effect effect: this card cannot be normal summoned or set. this card can only be special summoned by the effect of W.W.W.-Frointier and by offering two monsters on your side of the field as tribute. increase the atk of this card by 200 for each beast type monster in your graveyard and on your side field. this card cannot be targeted by spell, trap or monster effects other than it's own. if the atk of this monster is higher than the defense of your opponants defense position monster, inflict the differense as battle damage to your opponants life points. W.W.W.-Condor Wind **** atk: 1500 def: 1200 reptile/ effect effect: when this card is destroyed as a result of battle, destroy the monster that destroyed this card. both players then take one card from their respective graveyards and add them to the bottom of their respective decks. Big Stampede trap effect: discard 8 cards from the top of your deck. destroy all cards on the field. this effect can only be activated at your opponants end phase. Scavenge trap: continous effect: place one card from hand at the bottom of your deck. draw one card. this effect can be used by your opponant as well. Red Eye spell: quick-play effect: destroy all monsters on your opponants side of the field. decrease the atk and def of beast and reptile monsters on your side of the field to zero. this card can only be activated during your opponants stand-by phase. Tornado Storm trap: counter effect: this cards effect can only be activated when your opponant declares an attack. after activation, both players lose 1000 life points and discard all cards in thier hand to the graveyard. this card cannot be activated if a player has less than 1000 life points left. Quick Draw trap: counter effect: you can only activate this card when your opponent draws a card(s) outside his or her draw phase. your opponant discards the card(s) he/ she drew. (you smile draw 2 cards and then send one card from your hand at the bottom of your deck. Curion spell: continuous effect: each time a card(s) returns to the respective owner's deck, gain 400 life points. Mad Rush trap: Continuous effect: if the attack of your attacking beast type monster is higher then the defense of the defending monster, inflict the difference as battle damage to your opponant. Cattle Russlers: spell: quick-play effect: special summon three Texan Tokens to your side of the field (earth/warrior/2 stars/500 atk/ 300 def) in defense position. this card can only be activated during your stand-by phase while having 3 or more empty monster card zones. you cannot make another summon this turn. when a Texan Token is destroyed your opponant places one card from their hand to the bottom of their deck. note: Texan Tokens can be tributed on the turn following activation if any are left.
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Posted: Sun Apr 22, 2007 6:10 pm
Dragoon Magic Quickplay If your "Dragoon Knight- Kain," "Dragoon Knight- Zere," or "Dragoon Knight- Kale" is attacking and your opponent's monster is stronger than your monster, then destroy both monsters immediatley (there is no damage calcutlated).
Spear of the Dragoon equip This card can only be equipped to a monster with "Dragoon" in their name or is named "Bahamut- Knight of the Dragons." Increase the attack of the equipped monster by 1000 points and decrease the attack of the equipped monster to 0. If this card is destroyed and sent to the graveyard, remove from play all monsters with "Dragoon" in their name and are named "Bahamut- Knight of the Dragons" from your hand, field, and deck.
I have to get off, so I'll post those Dragoon monsters when I'm on next.
Edit:Here are the Dragoon monsters I promised I would finish.
Dragoon Knight- Kain 4 Dark (Warrior/Effect) If this monster is equipped with "Spear of the Dragoons," then this monster can only attack if your opponent has a monster on their side of the field. ATK:1200 DEF:1000
Dragoon Knight- Zere 4 Light (Warrior/Effect) If this monster is equipped with "Spear of the Dragoons," then this monster cannot attack if your opponent has a monster on his/her side of the field. ATK:1200 DEF:1000
Dragoon Knight- Kale 8 Earth (Warrior) The strongest of the three legendary Dragoon Knights. This knight has spent his whole life training as a Dragoon, but has given up his magical abilities. ATK:2500 DEF:2000
Bahamut- Knight of the Dragoons 10 Wind (Fusion/Warrior/Effect) "Dragoon Knight- Kain"+"Dragoon Knight- Zere"+"Dragoon Knight- Kale" This monster can only be summoned through the above fusion materials. You must use polymerization when fusion summoning this monster. This card can only be special summoned through fusion summoning. If this monster is equipped with "Spear of the Dragoons," choose one of the following effects to activate: -During each of your end phases, your opponent discards a card from their hand. If they don't have any cards in their hand, remove one card from their graveyard. -Whenever this monster destroys a monster as a result of battle, increase your lifepoints by the difference of the two monsters. ATK:3000 DEF:3000
I know that this monster may seem like a powerhouse, but he is a limited card. So are all the other monsters I created.
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Posted: Mon Apr 23, 2007 2:38 pm
Here are a few cards I came up with this morning after eating breakfast. If this offends anyone, then let me know.
Horseman of War 5 Dark (Warrior/Effect) This monster cannot be switched to defense mode regardless of any effects. This monster must attack each turn. ATK:2650 DEF:0
Horseman of Pestilence 5 Dark (Warrior/Effect) During each of your standby phases, pay 500 lifepoints. If you cannot, then destroy this card. This monster must attack each turn if able. ATK:2650 DEF:0
Horseman of Famine 5 Dark (Warrior/Effect) During each of your opponent's standby decrease their lifepoints by 500 points. ATK:2650 DEF:0
Horseman of Death 9 Dark (Warrior/Effect) This monster cannot be special summoned. If this monster attacks your opponent directly, instead of dealing damage to your opponent equal to the ATK of this card, deal damage to your opponent equal to the amount of cards in his/her graveyard x200. ATK:2700 DEF:0
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Posted: Thu May 31, 2007 1:22 pm
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Posted: Sat Jun 02, 2007 10:06 pm
Destiny Hero-Sword MasterLV6 Attribute biggrin ark ATK/2300 DEF/1650 Warrior/Effect:this card cannot be special summoned.if this card destroys a monster it can attack twice in a row.if this card is destroyed the monster tributed for this card's DEF is inflicted to your opponents life points.  monster is the avatar guy
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Posted: Sat Jun 02, 2007 10:31 pm
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