I love the base of your character. Very much. (I don't care to much for the picture but that doesn't change the love for her.)
1: I have a couple quick questions over some abilities:
Is Gungnir (Odin's Spear)'s destructive force based on her Reiryoku level, or is that it at a weak level. If it is that at a weak level, Does it become more powerful as your character grows?
To have a better understanding of Jörmungandr Akkeri (World Serpent Anchor), in my mind it's like hair. One hair is weak, but when in bunches it's strong. Are they stronger when overlapping or in general...?
With Yggdrasil Rót (World Tree Root) it says you can move the wall of roots. As in you are moving the wall itself or just the roots?
2:I'm unsure you are aware of our ability post cool downs. I'm going to assume so, only because I'm unsure lol. But if you look back at other peoples profiles you'll notice how they have cool downs. like you can use that ability every so many posts. If you would please add those.
Other than that you should be good to go. Once edits are made and question answered I'll look it over once more.
1. Ummm when I originally thought of Gungnir I want thinking an Unwieldy attack that needs a risky preparation before I could fire, and could be interrupted if she herself thrown back. So I wasn't really planing on changing the destructive force at all weak or stronger as much as the speed of preparation before It used. My mind set was the more energy you put into the attack the faster the attack is ready rather then more power. I can change that if you want.
Jormungandr Akkeri without help from a person with more spiritual power is exactly as you say. The more anchor chains she fires at 1 target the stronger the chains get. However as her bow can only fire usually 1 at a time in a post it starts very breakable
Yggdrasil rot in wall form and not the trap form is more like a shield. by moving the roots of the wall from point A to B the wall follows with it. However as you could guess moving the wall this way makes it also weak for a few moments before it completely reforms in a new location. (same concept of Jormungandr Akkeri)
2. okay however does that include Ratatoskr Geirr? The bow's normal ammo? Also do you have example of a Cool down profile that can help me gauge the cool downs in advance? Because Jormungandr Akkeri is really hard to gauge because it needs the chains the ability to shoot up to 5. Which take 5 posts without cool down
Posted: Mon Dec 30, 2013 10:16 pm
Kurai_wolf
Love-Mii-Not
Kurai_wolf
I love the base of your character. Very much. (I don't care to much for the picture but that doesn't change the love for her.)
1: I have a couple quick questions over some abilities:
Is Gungnir (Odin's Spear)'s destructive force based on her Reiryoku level, or is that it at a weak level. If it is that at a weak level, Does it become more powerful as your character grows?
To have a better understanding of Jörmungandr Akkeri (World Serpent Anchor), in my mind it's like hair. One hair is weak, but when in bunches it's strong. Are they stronger when overlapping or in general...?
With Yggdrasil Rót (World Tree Root) it says you can move the wall of roots. As in you are moving the wall itself or just the roots?
2:I'm unsure you are aware of our ability post cool downs. I'm going to assume so, only because I'm unsure lol. But if you look back at other peoples profiles you'll notice how they have cool downs. like you can use that ability every so many posts. If you would please add those.
Other than that you should be good to go. Once edits are made and question answered I'll look it over once more.
1. Ummm when I originally thought of Gungnir I want thinking an Unwieldy attack that needs a risky preparation before I could fire, and could be interrupted if she herself thrown back. So I wasn't really planing on changing the destructive force at all weak or stronger as much as the speed of preparation before It used. My mind set was the more energy you put into the attack the faster the attack is ready rather then more power. I can change that if you want.
Jormungandr Akkeri without help from a person with more spiritual power is exactly as you say. The more anchor chains she fires at 1 target the stronger the chains get. However as her bow can only fire usually 1 at a time in a post it starts very breakable
Yggdrasil rot in wall form and not the trap form is more like a shield. by moving the roots of the wall from point A to B the wall follows with it. However as you could guess moving the wall this way makes it also weak for a few moments before it completely reforms in a new location. (same concept of Jormungandr Akkeri)
2. okay however does that include Ratatoskr Geirr? The bow's normal ammo? Also do you have example of a Cool down profile that can help me gauge the cool downs in advance? Because Jormungandr Akkeri is really hard to gauge because it needs the chains the ability to shoot up to 5. Which take 5 posts without cool down
You don't need to change anything. I just wanted to make sure I knew what I was reading but thank you. biggrin
Basic attacks normally don't have a cool down, but you gave yourself one, with good reason (in theory). I don't think you'd have to have an actual charge time; so long as in your role play you let the target know it takes time to charge. But that is only a suggestion. With Jormungandr Akkeri's cool down, it would start after the fifth arrow is fired. Like say you shoot one per post, after that fifth post the ability would go on the cool down.
Height: 5' 8" Weight: 148 lbs Eye Color: Left eye blue, right eye green Hair Color: dark violet
Life View: "Listening to someone blindly is boring as hell. I'd much rather figure out who to ally myself with, fight against myself. My path is mine and no king is going to take that from me." Personality: Hilda is a tomboyish maid with a bit of a authority problem. She is the first to speak how she feels, she tends to like doing whatever she wants rather the do what she is ordered to do. A good description is to assume she is like a cat. Just like a cat she has a weakness for curiosity and and treats which is a good way to get on her good side. Hilda wears most of her emotions on her sleeve and is a bit of a hot head when it comes to people staring at her chest. However she is loyal to who she values as allies and will never stab them in the back unless they did the stabbing first. Despite her attitude toward authority no one really knows why she choose to become a maid, as her profession career contradicts her personality
Likes: - Freedom: She likes following her own path and ideals rather then listening to orders - Sating her Curiosity: Hilda is very curious to the point of wanting to learn as much as she can about who she is fighting. - Art: She loves music, and drawings however her favorite art's is the art of abilities of other fighters. She also isn't a bad painter - Archery: "she works to be a precise archer and loves working on it." - Sweets: "Hilda has a major sweet tooth to a point it is easy to get on her good side by bringing a piece of cake." - Sleeping in the midday sun in a tree: "It brings her good dreams and relaxes her." - Being warm: "Covering in many blankets,curling around a fire, enjoying the sun etc"
Dislikes - Pervs: "self explanatory considering her chest size" - being slaved, controlled, or captured: "She greatly dislikes anything that goes against her will to the point of even lashing out" - Bugs: "they are creepy.... end of story" - Whiners: "people who don't know how to pick themselves up and get back to their path and just become depressed in the corner." - Being woken up abruptly: "NOT a morning person." - Being cold: She dislikes being cold, doesn't mind snow but hates the cold aspect.
Side: Neutral Rank: N/A
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ You want to know my story? Alright just don't fall asleep cause I will only tell it once. As was born as the unwanted child to a real stickler of a quincy family, something about the master of the estate having an affair or something I really didn't care at that time, all I know was the last time I saw my real mother she gave me my Cross of Slyph for my bow. Now being the unwanted children my older siblings got everything while I got the cruel training to fight and even locked in the basement a few times, real medieval treatment at time. Though what was hilarious was that I was the only pure bloody Quincy in my family apparently however they looked at just a worm but that's beside the story. As a grew so did my desire to be free and it was that drive that made me work even harder and go as far as to rebel quite a few times, you wouldn't know from how I look now or maybe you would but I was a real rebel. If I thought I was going to be caged by them I'd struggle, bite, and do all I could just to fight fate. My siblings weren't very different, Though I showed them in time. Anyway I was raised more like a servant and slave than a daughter, however during this time I was always planning on becoming free my way. By the time I was learning how to fight I kept my power low, trained what was taught to me in secret and suffered fake defeats to lure my family into a false sense that I was weak. Then when the time was right I made sure that my arrows were stronger then their's before I ran I could take down my siblings easy enough but my "mother" would catch me and lock me in a closet or basement. When I was older I'd try to escape again and the cycle repeated.
As I grew my I really grew into my figure, please stop staring and focus on the story did my family really want to chain me down, something about status mumbo jumbo and distracting the guests I don't know and again at the time didn't care too much about. So I worked as a servant and slave until I couldn't take it anymore. My spiritual energy exploded and that lured a mess of hollows to my home, as I fought my mother with my true weapon "Angelus Valkryia." Well actually it wasn't my full weapon rather it was just one of the arrows of my true weapon that I used like a spear as the hollows came, I don't even really know how I summoned the arrow at the time. The hollows came and fought and fought like a pack of beasts. I used the battle as a distraction to run away however first I made sure to shoot my captors at least once before I ran away. I didn't shoot anything fatal and didn't kill them that was the only kindness I gave them for giving me a home and shelter while I grew. I ran as far as I could only guided by the winds and how fast my feet could carry me. At one point I finally got to see the "Terror" that I was lied to about, Shinigami. I stayed hidden and just watched as the person fought to save a soul from a hollow, entranced by the abilities that were so different then my own. This is where my curiosity took place, as watching the abilities were like mentioning magic to a little girl. It was art in it's own right and I wanted to study more and more about these abilities, and not just Shinigami, but everyone it was as if their souls were painting a picture and I want to see the finished piece.
Anyway after that I grew up more began to self teach myself as much as I could. Though it'd be easier to find a master that isn't a complete... sorry getting carried away. I found a little piece of heaven to relax and live life my way, although I still work as a maid because well If you have the skills you might as well use them but at least I get paid this time. So that's most my story I still have more to write and learn but for now this is it, I'm just a humble Quincy battle maid who works for hire now with dreams of true freedom.
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Reiatsu Color: Violet Reiryoku Level: Weak
Known Foot Techniques: • Air Walk: Practitioner Level • Air Dash: Practitioner Level • Hirenkyaku: No Skills Known Hand-to-Hand Styles: • Grappling: Practitioner Level • Tae Kwon Do: Practitioner level Known Weapon Styles: • Quincy Archery: Practitioner Level • Quincy Marksmanship: Practitioner Level Reiryoku Techniques: • Reishi Absorption: Practitioner Level Other Techniques: • Dashing: Practitioner Level • Jumping: Practitioner Level
Strengths: • Powerful piercing attacks • Excellent sense of sight, hearing, and smell Weaknesses: • Delay between arrows • her attacks are precise to a point making dodging is easy Fears: • Spiders • Being Controlled • Losing Freedom
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ ▬▬┤|Quincy Cross: The Bow Cross Name: Breath of Slyph Cross Location: Left hand Cross Appearance:Slyph Cross Weapon Type: Bow Cross Type: glove
▬▬┤|Quincy Cross: True Weapon True Weapon Name: Angelus Valkria True Weapon Type: Heavy Long Bow (Bow) True Weapon Description: A long bow made for shooting rather large lance like arrows and in impressive distance. Consider almost like a Miniature Ballista in bow form. It's main ability is shooting arrows for piercing power and power, however due to it's size and the size of the arrows it shoots it doesn't really have a good rapid fire capability only managing to fire one to two arrows a post, as well as having a bad recoil rate. However the sheer force and precision range make up for this, or at least that's what Hilda believes. Based heavily on nordic myths.
True Weapon Ability: Ratatoskr Geirr (bore tooth spear): The normal Arrows of Angelus Valkyria, while slowly to make and shoot they are the size small spears with Lance like arrow heads. When fired they spin to add to the piercing power of the lance and due to their size they boast power. More common then not Hilda uses these arrows as a temporary close range weapon as well. Due to their size however the arrows aren't very sneaky if you see them which makes dodging easy, as well as she can't use a multi-shot as well (can only fire one arrow at a time). They also have a bad kick back. Cooldown: None (these are the normal arrows of Angelus Valkria)
Gungnir (Odin's Spear): Currently the best attack Hilda has in her arsenal, after having to chain herself to something solid or have some support to aim she gets her bow ready. The normal Ratatoskr Geirr arrow changes to an even larger form that is constantly spinning even when not shot out of the bow yet. Her bow gains a more compound bow like with about 3 more extra bow strings to hold the arrow as she pulls back the bow to aim. She puts as much destructive and piercing power as she can into the single arrow as she takes aim for a vital point. After the arrow is completely ready does she take and and fire resulting in an extremely powerful drill like arrow with the piercing power to eviscerate anything in its way and very capable of breaking most defenses in its wake before reaching it's target. As the force is enough to send her flying if she was properly supported. With it's sheer piercing ability and power is immense it takes both preparation to make which makes it unwieldy and it based on Hilda's Reiryoku level. This attack usually can only be used once as there isn't time to charge a second volley and it requires Hilda to remain perfectly still while charging. --Weak to Average: 4 post to charge, 1 post to fire (5 posts) --Strong to Great: 3 posts to charge, 1 post to fire (4 posts) --Immense+: 2 posts to charge, 1 post to fire (3 posts) Cooldown: Refer to charge time chart above, and one post after arrow fired
Jörmungandr Akkeri (World Serpent Anchor): An arrow that comes with a length chain of Reiryoku with it that is normally connected to the bow until another arrow is fired then the chain is anchored with the other arrow. These arrows are mostly to hold things in place of bring things closer to Hilda (if her weight allows it) or move hilda around like a slingshot as she controls the length of the chain at will.. The chain alone is weak however when the chain is anchored with other Jormungandr Akkeri chain arrows quite the strong sealing ability. The chain strength is normally based on Hilda's Reiryoku level however if she allows an ally to touch the chain holding her target the chain will be based on their reiyoku level instead. At max she can only have 5 of these chains active at a time meaning 9 to 10 arrows can be anchored. The strength of the chains is the amount of chains she currently has on her target. meaning one chain is the weakest and five is the strongest without help. Since she can only really set up one chain at a time she tends to use this for more practical use then combat use unless she has help. Cooldown: dependent on how many chains used before she stops. (1 chain used = 1 post cool down, 2 chain's used = 2 post cool down etc until all five are used)
Yggdrasil Rót (World Tree Root): An arrow with a rather seed like arrow-tip that when fired on Hilda's command bursts into a wall like shield of Reishi roots to block attacks or opponents from getting to close. The wall of roots can be moved by Hilda's command doing so makes it weaker by a rank for a post and destroyed easily by someone of a higher rank. This arrow is mostly a ploy to by time for someone else to attack or for her to get away. As an offensive Yggdrasil Rót can be shot at an opponent like a net to stall them for a single post however Hilda can not take advantage of the moment they are caught as they break out before she can attack as the roots can catch the opponent but are weak alone without the rest of the shield to back it up.. Cooldown: 1 post after sheild wall's destruction, 2 posts if it was used like a trap and destroyed
Mjolnir Nagl (Mjolnir nail): Arrows that have a specialized arrow tip with three arrow heads on top of each other like sticky barbs they are far weaker then the normal arrows too even if hit directly with just the arrow it wouldn't be fatal unless it a head shot. These arrows don't have the same piercing power but enough to get lodged into whatever she is shooting directly and is sticky enough to stick on a glancing blow. These arrows do not go away until Hilda wants them to and only four of these arrows can be sticking out at a time. (she still can only fire 1 or 2 arrows a post however these arrows stay after shooting them). However The Mjolnir Nagl Arrows have a special ability of taking it small saplings of reishi in their form and waiting for Hilda sign. Upon a snap of her fingers the arrows explode with the power of how much reishi they took in. --1 post: "minimum power like a fire cracker, mostly just a loud sound. No reishi absorbed and just exploded as soon as it was fired" --2 posts: "Medium power like being hit with a hand grenade (no shrapnel). Stuck around one post before boom" --3 posts: "Max power is like being hit with a bundle of dynamite. Stuck around two posts before hilda snapped her fingers." Cooldown: 4 posts after all 4 arrows are detonated, no mater what level of power the explosion was.
Mímisbrunnr (Mimir's well): A specialized arrow that is shot into the ground around allies. The arrow collects spirit particles around it, changes their property and shoots them back out the back end like a geyser. This Geyser of spirit particles last 5 posts and anyone caught in it's gentle deluge has sped up healing and energy regeneration. (Hilda only has the healing aspect). Mimisbrunner Heals slowly over time, minor wounds needing a post, major needing 3 posts, and severe needing all 5 posts. However isn't a quick healing station and if the severe wound is fatal it won't help without prior medical attention. Mimisbrunner however can restore the energy of fighters other then Hilda quite quickly letting the get back into the fight quickly. Hilda can only use this ability three times before she is exhausted. Cooldown: Can only fire one at a time so until one is completely used (5 posts after first one fired)
▬▬┤|Quincy Cross: Quincy: Vollständig ( Quincy: Complete ) (not achieved) Vollständig Name: Empyrea Frejya Vollständig Enchantments: "Beyond the eternal winter of Fimbulvetr. I call for the horn to blare and signal forth Ragnarok." Vollständig Description: Weapon: The normal Long bow that was used for Angelus Valkyria changes to an Arbalest Aka a large medieval cross bow. Not much changes from its use from true weapon mode however the recoil of the weapon is severely reduced and it has a clip of three arrows before needing a reload and be winded back up. Which requires on post to do so. Clothes: Hilda's clothes in Empyrea Frejya is a white version of her maid uniform with a silver-ish apron and bow. However her right arm is clad in a golden like armor with a Pauldron with an eagle design on it and the fingers like claws. Her left hand has a golden shield like glove only. Her thigh high stockings become golden armored boots that reached cover about as much as the stockings did. Her right eyes as a monocle with a wing on it and a Reticle on the lens, and finally she has a white nurse like hat with golden Valkyrie's wings trailing back. On her back she has an eagle feather colored cloak that can become eagles wings.
Vollständig Ability:
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|Your Technique List ▬▬┤|Quincy Techniques • Basic Blut • Blut Vene • Blut Arterie • Ransōtengai • Keen Eyes • Lock On ▬▬┤|Ginto Techniques • { start with none, however you can learn them } [ ▬▬┤|Custom Techniques • { state with none, your race information holds you limit }
Full Name: Thaksin Di-Nur / Carrugan Nickname: Poison Hand Thaksin, Carrugan
True Age: 1,256 Age Appeared: Early 20's. Birthdate: 05/25 Gender: Female Ethnicity: Of the Yami or Tao people (Taiwanese Aborigins) mixed with some ancient a** Malaysian. Blood Type: O
Sexuality: Heterosexual
Height: 5'9 Weight: 130lb Eye Color: Jade Green Hair Color: Reddish, dark brown hair. General Appearance:x She's generally in her pug form. In her human form she is a voluptuous woman with wood brown hair and rich jade eyes. Just beneath her breasts she has two prominent x-line scars from being slashed by a pair of poisonous kris' (wavy swords) in the past. The discoloring of the scars appears in preface of the venom's diabolically potent nature of the Malaysian and Indonesian poison practice.
Life View: Extremely Right-Wing. Personality: Morally uncompromising. Get past the point of no discussion with Thaksin--then she's seriously vile. She doesn't lower her head to anyone and doesn't like confrontations. Despite this she doesn't behave in any way that would bring hesitation or modesty.
Likes: Doing what she wants to do at her leisure. Dislikes Too much noisiness
Carrugan was named Thaksin Di-nur. Daughter small time canoe makers in a narrow land somewhere in pre-pubescent Asia. Fishing and cutting the clean streams of the indigenous lands with her family was a wondrous time for the young toddler.
Only...her port became one of the bordering villages that was always being ravaged and suffering attacks from other warring nations. She was one of the very few and incredibly unfortunate generation that survived to discover the bane of true violence. The leader of the village had unconventional methods but he was no fool to the plots of war. It was there that selected children will be sequestered from their parents once they reach the age of four. In that time they had them develop early flexibility and other gospels preaching of child labor and abuse. She last remembered hearing caterwauling of cries and pained yelling before she was stuffed onto an unwanted road trip.
Moth wings were serrated out onto two small palms. And from the powdery wings, small embers touched them. The first touch of small bonfires searing the palms of children had then became the first teachings of endurance. From a very young age she had learned with her surviving villagers methods of driving invaders out with developing styles for what they lacked in weapons. However with the lethal application, she also had to undergo cruel training that even shadows fear to hide within them. Cooking with cutlery had it's uses. In the ladder that was to the path of victory and they practiced their cutting through hunting venison and aurochs when not testing on traditional poison brewing.
EARLY IN THE MORNING
Her conditions to training were tough, as it were for her peers of her custom to learn the ancient deadly arts of developing Silat. Every night on cold floors where she slept, Thaksin thought of her older brother. Tears had long dried in the girl for she knew the answer. Unknown to her that she would soon meet her brother someday. The practices and the constant warring has shaved the girl into seeing the world as perfectly white and black. And soon came the war her country's children had been sculpted for. Through one battle fell many of her tribes, families, kin, and neighbors.
Everything the sun touched, the next day was slain. Years passed not without bearing fruit, for Thaksin had become an able warrior in her own right and served well. But her character was sculpted to carry change.
She made due. With her skill she became a renowned sellsword off the coasts of the ocean after departing her forsaken land. There she was scouted by a wealthy merchant prince and soon used his resources to amass her own ship with a crew. Then forced him to give her all of his territory through thick coercion and she made due. (BANK) Became a fearsome pirate, battled other pirates, looted treasures, took over various small islands and colonies, and took over major trading ports to further increase her wealth. All the while in her radiant youth, Thaksin had commanded fourteen fleets and manned four castles. Her bounty was often fabled, for she was but a scrawny woman but her very name had incited revolution among the small town's folks in the harbor lands for she had contributed much of her wealth to their well being.
However greatness a woman could have acquired during that time did not come without stressful endeavors. The psychological traumas she faced while running and fighting to get her position had caught up on her all at once.
It was said that in the wake of a storm, she drove her best ship, The Wind Witch Metis and sank to her drunken doom. Bards of old sang of a prized ship navigated by the ghost of a woman's terror being swallowed up by the mightiest whirlpool. The sea gods took her body with quick mercy and when the sun had rolled, only chips of wood and sail scattered among other continents. Eroded they then were after years.
And the warrior pirate then awoke in a new place. A land inhabited by other ghosts of long past. Clever but weak, she remained beneath the radar and learned. Learning of new cultures and language--but her business side had never quite failed. She then took on a new name for the new adventure. Carrugan. The name of the man who had once cared for her upon awakening but had died in some thug's alley while fetching her medicine. He was killed by the local thuglord of the area. Twas said that it took the crippled girl but a fortnight to recover and gifted the killer with twenty daggers pinning his bloated belly. She made due. Hung his body and took his children for hostage, she garnered the money and killed them too--even the bastards to leave the small hedge-lord with no heirs. And thus her infamy began, with the power she controlled and the trade she took over for that man was a dealer in textiles a well. Higher and higher her notoriety became, just the way she liked it as the wicked woman amassed the influence of the streets. The law of the jungle was tossed into the fire. While knowledge was also power, she preferred to make it simpler. Power is power. And the woman knew how to control it.
She made trade possible through her own seekers. Learned in her hardships that with many precious comrades lost, her vengeance had to be named quicker. And around that time a hunger had sparked and grew. Her spiritual energy had heightened to a deadly degree where she was capable of shaping and molding them into the form of blasts and explosions. Several centuries and she had become a true criminal to reckon. Many shinigami had perished. One of which was her own brother--she later realized with grief that was jaded.
With the presence of more authorities, she was arrested. Confined as a dangerous criminal and was sent to various facilities. Three hundred years she was locked in the maggots nest. The first ten years, the wardens reported that her mind was steadily declining. Feigning the act of a vegetable, she was then treated like one to deceive her captors. And thus she waited, biding her time, learning here and there. That was until a certain man had visited. She was confined in a cell within normal individuals by this time. Her spiritual trace lowered but her bindings still strong with the power of a thousand castors pinning through even her bones. She waited as this man approached her. A young one. A whelp she thought, but one who donned the cloak of a Captain's. He was however an interesting one. The type that saw through her act with the same eyes of a madder dog she was by nature. Vicious heads agreed on some things and he gave her a good deal. He knew of her background, yet told her that upon becoming his subordinate all her crimes would be pardoned. Having nothing else better to wager, she agreed. Chains were dropped. Seals were dispersed. Locks unlocked, and Carrugan made yet another auspicious beginning.
With him she spent two hundred years. In that time she learned of Shinigami's and their purpose. Through his guidance the two steadily built their own trust and established friendship among a respected rivalry. Though brutal, she had mastered various aspects of training and came to learn the name of her own sword. Soon enough she had also met Aioyo, a young girl of distinct beauty but more importantly a startling prodigy. The three united would have looked toward better days. However those days were short lived when something had diseased him. Took the man in the form of a blood culling demon. And in that time Carrugan who was the Captain along with her best friend Aioyo, her then lieutenant, resorted to one last act of loyalty and friendship: Cutting him down before he were to destroy himself.
In that many were slain, blood ran with long ribbons so much that the air itself tasted of death. The battle was long and vicious but in the end the two were modestly over powered by their superior. Carrugan, slashed with a double x- entente whilst Aioyo fell beside her with a slash. Scarred the two, but also infected. And thus the three had become the early Visoreds--the abomination of the shinigami. When she awoke the next time, Carrugan woke with a scar. And a new duty to guard half of the memory of Qi alongside her companion. Thus the three adapted to their new lives in the human realm.
ғᴇᴇᴅ ʜɪᴍ ᴛᴏ ᴛʜᴇ ʜᴜɴɢʀʏ ʀᴀᴛs ғᴏʀ ᴅɪɴɴᴇʀ
Reiatsu Color: Jade Green Reiryoku Level: Immense
Known Foot Techniques: • Air Walk: Expert • Air Dash: Expert • Shunpo: Master Known Hand-to-Hand Styles: • Hakuda: Master • Silat: Master Known Swordsmanship Styles: • Zanjutsu: Master • Nandao: Expert Reiryoku Techniques: • Hollow Control: Master • Kido Spells: Master • Reiryoku Gathering: Expert Other Techniques: • Dashing: Advance • Jumping: Expert
Strengths: • Kido • Versatile Weaknesses: • Bribes • Remaining in her Pug form for too long • Having her powers immensely capped in her pug form which promotes dangers that of which any normal small dog would be vulnerable to. Fears: • The unknown • Calamity • Messengers
sʜᴏᴏᴛ ʜɪᴍ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ʜᴇᴀʀᴛ ᴡɪᴛʜ ᴀ ʟᴏᴀᴅᴇᴅ ᴘɪsᴛᴏʟ
▬▬┤|Known Kidou Spells ▬▬┤|Hado Spells
54. Haien (廃炎, Nullific Flames) Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
88. Hiryūgekizokushintenraihō (飛竜撃賊震天雷炮, Flying Dragon Marring Heaven-Shaking Thunder-Sear) Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.
91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
▬▬┤|Bakudo Spells
26. Kyokkō (曲光, Bent Light) Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. Incantation: Unknown
79. Kuyō Shibari (九曜縛, Nine-Daylight Bonds) Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
81. Dankū (断空, Severing Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.
99, Part 1. Kin (禁, Seal) Ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.
99, Part 2. Bankin (卍禁, Great Seal) This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).
Unknown, Hakufuku (白伏, White Crawl) This technique muddles the consciousness of its target, causing them to black out. It is classified as a Binding spell.
Unknown, Inemuri (威眠, "Forced Slumber") A spell that forces someone to fall asleep.
Unknown, Tanma Otoshi (タンマ落とし, "Time-Out Drop") A spell that makes someone fall unconscious for a period of time.
Unknown, Noren Mekuri (暖簾捲り, "Curtain Stripping") A spell that is capable of stripping away illusionary effects.
Unknown, Shibireyubi (しびれ指, "Numbing Finger") A binding spell that causes complete physical paralysis in a victim.
▬▬┤|Hollow Techniques ( Your mask must be on! ) • Cero • Bala • Sonido • Mask Protection
sʟɪᴄᴇ ʜɪs ᴛʜʀᴏᴀᴛ ᴡɪᴛʜ ᴀ ʀᴜsᴛʏ ᴄʟᴇᴀᴠᴇʀ
▬▬┤|Sealed Zanpakutpo Zanpakuto Name: Dunia Pemahat // [World Carver] Zanpakuto Location: Diagonally hung across her back. Sometimes in her guitar case. Other times made small for the pug to carry as a tiny dagger. Zanpakuto Appearance: In it's sealed state: A regular black scabbard dressed Katana. Zanpakuto Spirit Appearance:Dunia Zanpakuto Sword Type: Katana (unreleased form) Zanpakuto Type: Melee/Kido
▬▬┤|Shikai Release
Shikai Name: Death in the Air Shikai Incantation: "Destined to win, Dunia." Shikai Description: Upon release, the sword will turn into a large jagged broadsword. However due to it's ability explained below, only the handle and guard is visible.
Shikai Generic Ability: Initially, it took Carrugan over eighty something years to fully 'understand' her shikai. It took her another twelve decades to then master it at it's fullest. On the account of a little over two hundred years together spent, she learned to refine her abilities beyond the original set. As such, she learned that her shikai is a stage that requires a considerable amount of time to harness spiritual energy to release her sword from it's sheathe. (Takes 5 posts of passively conserving energy before being able to release)
Essentially the ability of this zanpakuto primarily focuses on reiatsu control through manipulation of particles. It collects and create spirit from the environment to then pulse throughout the entire blade for various effects ranging to further it's cutting ability, fortify it's density and raw power, ignoring air friction in fluid dynamics, or to moving the particles surrounding her blade and body to tunnel through a barrier it could classically not surmount.
In it's imminent release, the spirit particles begin to oscillate rapidly to create continuous vibrations of varying levels. The oscillations within the vibrations are controlled by the user and can then allow for the blade to move within a set range at incredible speeds empowered by the accelerating energy continuously made.
And because it holds a hand in using the spirit particles surrounding it, the user can also practice it to bend light/light manipulation along with spectrum control to cloak the actual appearance of the energy being made and expended. Thus, the blade will continue to pulse with powerful vibrations running through the blade while the majority of it's physical form becomes nearly invisible save for the handle and guard.
SHIKAI ABILITIES ↬Who am I? Lord Flacko - On top of it's generic abilities, the user has developed a technique from experience. Using the continuously vibrating particles of the blade's exterior, Carrugan will create three fundamental layers; each ontop of one another without interfering the different function of the others given a small margin between each layer. The outermost layer will be the serrated edge of moving reiatsu-imbued incisors. With the vibration and continuous acceleration, the blade will possess a lethal chain-saw effect when striking and parrying against another surface. This layer is especially helpful when parrying against one or against multiple enemies, for the vicious hack-saw effect makes it incredibly difficult for the opponent to continue their exchanges against this edged blade. Even those with monstrous strength find it difficult to adjust their wrists to parry against such immense pressure and force.
But for those who are able to 'break' through the first layer, they then reach the second layer. Repulsion. Like the actively bursting sunspots of the sun, the second layer is a 'chaotic' layer with the oscillation of reaitsu moving (not quite as fast as the exterior layer in terms of moving linearly) but this one moves in various directions while encased in it's layer. If anything should come into immediate contact with it, they will be met by near-explosive force. Any clash will result in sending the other force flying or speeding. However because this is such a volatile layer, it does not last for more than three posts before dispersing. Thus then they enter the third layer. Phantom.
In Phantom, all the particles will 'tunnels' to pass other molecules. And so it phases through solid objects both organic and inorganic. Physically unable to erect harm in regards to cutting. However, with the molecules actively in motion, the blade can interfere with any electrical systems as the blade passes through by disrupting the flow of electrons from atom to atom--including the bio-electric systems of the body. A phantom cut at the arm will not actually cut it off but will cut off the electrical synapses of the motor ability and render it without mobility until their brain sends the right signal. (Three posts unable to use that afflicted body part) Should the blade stay in for a longer period of time, then the post will increase by two. If the blade passes through vital parts such as the head, neck, or heart, and spine, then the entire body can be immobilized on point. Organs will shut down temporarily but in that instance it can be sure as death where all the necessary functions will stopped.
↬Fracture - Each strike from the reaitsu empowered blow against consistently solid blows, defenses, and even other reaitsu imbued surfaces, will begin with creating fractures at the molecular level. The fractures are created with the reaitsu quick injection and begins shallow and quite thin. Even against the most densest of armor or spiritually imbued attack, the user's own spiritual molding becomes capable of drilling cracks into even energy condensed surfaces (ex: Spiritually erect barriers like bakudo screens). With each strike after the same afflicted area, the fractures will doubly increase and cracks will grow bigger, going further to disrupt the molecular pattern of the object's density to disrupt it in it's surrounding parts to pave it's opening. So on so forth. Two specific opportunities are then given to the user.
1.) With precise and harsh strikes at the same spot, the user can chip away at even the near-impossible defenses and barriers. But more importantly, this attack can cripple and break it's opposing surfaces. Against physically superior opponents, these strikes can fatally shatter limbs and bones with just a few strikes after easily bypassing the tension of muscle and cardiac. Though this is to be said against hierro based opponents for example. Naturally against those without the aforementioned buffers will be cut clean like soft butter.
2.) With the fractures made from the cracks, and with each strike making the fractures bigger (crevice tunnels becoming wider), creates imminent permeability for Carrugan to send potent reiryoku bursting through the crevices. By that end, the result of a barrier or defense (physical or spiritually condensed) will shatter in an instant and the force from such destructive energy will burst outward away from the original striking force. But this is only likely after a certain amount of hits and clashing of that same surface. Though if the opponent isn't careful, the user can surely end their 'polished' attacks and barriers in as less as two strikes.
▬▬┤|Bankai Release
Bankai Name: We not bout to talk about this just yet Bankai Incantation: Bankai Description: Bankai Ability: BANKAI ABILITIES ↬ ↬ ↬
Posted: Sat Jan 11, 2014 2:45 pm
Redera Issun
Before I go on looking over the profile further, I noticed in your Zanpakuto you have Reaishi and Reishi written in the description. By Reaishi do you mean Reiatsu? or is it a typo.
If it is a typo are you aware that Shinigami/vizards/Arrancar do not use Reishi in anyform (unless stated). Reishi is a Quincy thing. Reiatsu( Reiryoku, Spiritual pressure) is the basis of Shinigami/vizards/Arrancars' attacks.
Before I go on looking over the profile further, I noticed in your Zanpakuto you have Reaishi and Reishi written in the description. By Reaishi do you mean Reiatsu? or is it a typo.
If it is a typo are you aware that Shinigami/vizards/Arrancar do not use Reishi in anyform (unless stated). Reishi is a Quincy thing. Reiatsu( Reiryoku, Spiritual pressure) is the basis of Shinigami/vizards/Arrancars' attacks.
Greetings! And If I may, Reishi are spirit particles utilized not just by one race, yes? No...? ( ´ ▽ ` )ノ Eheh. I'm sorry for the lack of clarity ^ u ^//.
I am aware that Reishi was just the general way of saying spirit particles that correlate with all the other races. So I just kinda thought the term Reishi was still applicable. I know that Reaitsu is more like the pressure-aspect of it as you say. Though yes, Quincy utilize in Reishi the best so for that, I can see how you would think that and you're probably right. : 3 What must I do?
Posted: Sat Jan 11, 2014 3:54 pm
Redera Issun
For better insight. http://bleach.answers.wikia.com/wiki/Difference_between_Reiatsu,_Reishi,_Reiryoku,_and_Reiraku
Reiatsu is when Reiryoku is being used. Shinigami and Arrancar use it to make their abilities. It helps tie in why other peoples attacks are stronger than others. They literally use their Reiryoku. This is why say Hitsugaya using Ice/water can not beat Yamamoto with fire. It's do to spiritual pressure (reiryoku)
Quincy Harness Reishi and shoot it at people. Like When Uru breaks his glove and absorbs part of the building when in the spirit world.
Simply edit Reishi to Reiatsu and you should be fine. I just wanted to make sure you knew. It's a common mistake so it's not a huge problem. It would be a problem, however, if Your Vizard used Reishi LOL.
Oh gurl..xD Guess who's been making that mistake for a while?~ Me~ Edited to the suggestions~ - u - b [now has a better understanding]
Posted: Sat Jan 11, 2014 4:51 pm
Redera Issun
Love-Mii-Not
Oh gurl..xD Guess who's been making that mistake for a while?~ Me~ Edited to the suggestions~ - u - b [now has a better understanding]
Na it's fine, and thank you. I'll finish looking over the character.... Have you seen the Anime claymore?? there is a character that is kind of just like her...
Oh gurl..xD Guess who's been making that mistake for a while?~ Me~ Edited to the suggestions~ - u - b [now has a better understanding]
Na it's fine, and thank you. I'll finish looking over the character.... Have you seen the Anime claymore?? there is a character that is kind of just like her...
* ^ * I'm actually the type of person to just...waste away at looking over all the characters of the series before actually seeing through the series xD But nah I haven't seen it but I do love the characters like Galatea and Teresa. ' u ' ...Though I hope that's a good thing regarding my character xD.
Posted: Sun Jan 12, 2014 2:18 pm
Redera Issun
So I only have some questions regarding shikai. Your layers of reiastu. I assume they are all there at once? Do they all apply when up or does only the first layer's effects apply until it's "broken", then the second layer becomes active and same with the third?
With the third Layer. Phantom. I feel as though it should only be able to phase through inanimate objects and you have to actually stab people to have the effect on them.
Looking at the skills I also see how you don't have Cool downs. I also understand with this you really can't have them cause the skills are kind of like passives. Would you be up to having a cool down on the Shikai itself?? Like you can use it for ten posts(example) before it has to recharge for the five posts.
Yes they're there all at once. When it breaks it just means you can then come in contact with the second layer, and the next.
As for phantom, I think it's perfectly reasonable to phase through living organisms as well since:
Shikai Quote
In Phantom, all the particles will 'tunnels' to pass other molecules. And so it phases through solid objects both organic and inorganic. Physically unable to bring harm in regards to cutting. However, with the molecules actively in motion, the blade can interfere with any electrical systems as the blade passes through by disrupting the flow of electrons from atom to atom--including the bio-electric systems of the body.
EX: A phantom cut at the arm will not actually cut it off but will cut off the electrical synapses of the motor ability and render it without mobility until their brain sends the right signal.
As I've explained, she doesn't have to go about stabbing people for it to work. A cut that passes through the body works.
And you're right about the cooldowns. I wasn't thinking very well as I was sorta rushing the last ideas down. Let me go edit in these cooldowns and passives. xD
Posted: Thu Jan 16, 2014 12:40 pm
Redera Issun
Love-Mii-Not
Yes they're there all at once. When it breaks it just means you can then come in contact with the second layer, and the next.
As for phantom, I think it's perfectly reasonable to phase through living organisms as well since:
Shikai Quote
In Phantom, all the particles will 'tunnels' to pass other molecules. And so it phases through solid objects both organic and inorganic. Physically unable to bring harm in regards to cutting. However, with the molecules actively in motion, the blade can interfere with any electrical systems as the blade passes through by disrupting the flow of electrons from atom to atom--including the bio-electric systems of the body.
EX: A phantom cut at the arm will not actually cut it off but will cut off the electrical synapses of the motor ability and render it without mobility until their brain sends the right signal.
As I've explained, she doesn't have to go about stabbing people for it to work. A cut that passes through the body works.
And you're right about the cooldowns. I wasn't thinking very well as I was sorta rushing the last ideas down. Let me go edit in these cooldowns and passives. xD
SORRY it took me so long. I got super sick >_<
Well Just kind of feel it become like an auto-hit. I mean I know they can dodge. But with a cool down it would be a lot more fair cause then they could actually block other attack from your sword.
Yes they're there all at once. When it breaks it just means you can then come in contact with the second layer, and the next.
As for phantom, I think it's perfectly reasonable to phase through living organisms as well since:
Shikai Quote
In Phantom, all the particles will 'tunnels' to pass other molecules. And so it phases through solid objects both organic and inorganic. Physically unable to bring harm in regards to cutting. However, with the molecules actively in motion, the blade can interfere with any electrical systems as the blade passes through by disrupting the flow of electrons from atom to atom--including the bio-electric systems of the body.
EX: A phantom cut at the arm will not actually cut it off but will cut off the electrical synapses of the motor ability and render it without mobility until their brain sends the right signal.
As I've explained, she doesn't have to go about stabbing people for it to work. A cut that passes through the body works.
And you're right about the cooldowns. I wasn't thinking very well as I was sorta rushing the last ideas down. Let me go edit in these cooldowns and passives. xD
SORRY it took me so long. I got super sick >_<
Well Just kind of feel it become like an auto-hit. I mean I know they can dodge. But with a cool down it would be a lot more fair cause then they could actually block other attack from your sword.
Aww I hope you feel better now! ; A ; /
It's not an auto hit so as long as they can dodge it and are given an opportunity to. So like Post A: I aim to cut it, Post B (the opponent) chooses to take it or dodge it or whatever else. It's not where in my post where I'm doing it I'll actually use the wording to look like: 'stabbed, sliced' etc. Believe me they can avoid it if they want to. ' u ' b
And I'm sorry I just didn't get to editing yet. (Busy busy) I shall requote you when I do.