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keiifuu rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sun Nov 18, 2012 9:23 pm
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Bittiface rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Mon Nov 19, 2012 3:49 pm
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chiickadee rolled 2 8-sided dice:
7, 5
Total: 12 (2-16)
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Posted: Mon Nov 19, 2012 4:42 pm
Ami just fired her gun. She was too tired for this.
HP: 35/40 Boss HP: 44/50 Stamina: 25
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keiifuu rolled 2 8-sided dice:
6, 5
Total: 11 (2-16)
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Posted: Mon Nov 19, 2012 5:38 pm
Madeline hit everything like it was a baseball. Maybe one day it would work.
HP: 35/40 DMG: 5 Boss HP: 39 Stamina: 29
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Syusaki rolled 2 12-sided dice:
6, 1
Total: 7 (2-24)
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Posted: Mon Nov 19, 2012 9:50 pm
Wilson totes got promoted between now and the last attempt.
I'm just saying.
HP: 55 Damage: 1 this roll is hilarious you don't understand Boss HP: 38
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keiifuu rolled 2 8-sided dice:
5, 4
Total: 9 (2-16)
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Posted: Mon Nov 19, 2012 9:54 pm
SCREAMING WHALE NOISES BATTLE CRY
HP: 30/40 DMG: 3 Boss HP: 35 Stamina: 28
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Syusaki rolled 2 12-sided dice:
2, 1
Total: 3 (2-24)
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Posted: Mon Nov 19, 2012 10:17 pm
2d12 and Wilson do not go together.
HP: 50 Damage: 0 gdi Boss HP: 35
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chiickadee rolled 2 8-sided dice:
3, 6
Total: 9 (2-16)
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Posted: Mon Nov 19, 2012 10:50 pm
"New jacket?" Ami said curiously.
HP: 30/40 DMG: Boss HP: 32/50 Stamina: 24
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keiifuu rolled 2 8-sided dice:
7, 7
Total: 14 (2-16)
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Posted: Tue Nov 20, 2012 12:19 am
DUCK AMI, MADELINE IS COMING THROUGH OVER YOUR HEAD.
HP: 25/40 DMG: 8 Boss HP: 24 Stamina: 27
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Syusaki rolled 2 12-sided dice:
7, 8
Total: 15 (2-24)
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Posted: Tue Nov 20, 2012 12:20 am
"...Maybe." Oh Wilson. Always the humble one.
HP: 45 Damage: 9 Boss HP: 15
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keiifuu rolled 2 8-sided dice:
8, 8
Total: 16 (2-16)
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Posted: Tue Nov 20, 2012 12:59 am
"Hey batta, batta, swing!"
Mads was just like. ******** this.
HP: 20/40 DMG: 10 Boss HP: 5 Stamina: 26
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chiickadee rolled 2 8-sided dice:
3, 8
Total: 11 (2-16)
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Posted: Tue Nov 20, 2012 1:06 am
"Congratulations." Quiet exchanges were Wilson and Ami's way of communicating.
HP: 25/40 DMG: 5 Boss HP: ded/50 Stamina: 23
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Posted: Tue Nov 20, 2012 2:22 am
Otto gave a quiet golf clap for his team mates.
Yeah, he hadn't lifted a finger.
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Posted: Tue Nov 20, 2012 1:37 pm
Quote: gaia_crown [ Round 2: ] - All players must now navigate the labyrinth. Roll 1d100. - If you roll 80 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 80 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 80 or higher. - For ever time you do not roll 80 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3:
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Bittiface rolled 3 100-sided dice:
51, 14, 36
Total: 101 (3-300)
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Posted: Tue Nov 20, 2012 3:57 pm
Stamina: 16
Here we go again~ Into the wet and slimy maze of torture :C
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