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LividPeas rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 27, 2011 6:39 pm
LividPeas Mei is signing up to play Game 3 for N.A.P.(( onions is gonna call me up if I need to make a move if I haven't finished chores yet. So since we don't have AIM, just send all the info to her account for the maps and stuff l D )) (( IT WOULD HELP IF I ROLLED OTL ))
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poke mattix rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri May 27, 2011 6:39 pm
Astra is signing up to play Game 3 for Fitness
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Posted: Fri May 27, 2011 7:06 pm
2 Spots open for N.A.P.
1 Spot open for Fitness
Sign up now!
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Posted: Fri May 27, 2011 7:11 pm
Sammy is signing up to play Game 3 for Fitness
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Miliardo Kason rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri May 27, 2011 7:23 pm
(( ROLLIN CUZ NIO TOLD ME TOO ))
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MoonKitsune rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Fri May 27, 2011 7:26 pm
Calder is signing up to play Game 3 for N.A.P.
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Toshihiko Two rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 27, 2011 7:28 pm
Barth is signing up to play Game 3 for N.A.P.
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Posted: Fri May 27, 2011 7:29 pm
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Posted: Fri May 27, 2011 7:30 pm
Sign Ups: Fitness TeamSeiji Siddie Astra Sammy N.A.P. TeamTybalt Mei Calder Barth Tokens are: Not In effect Generating map, please wait...
Complete!
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Nio Love generated a random number between
1 and 2 ...
2!
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Posted: Fri May 27, 2011 7:38 pm
1. Fitness 2. N.A.P. First move goes to... N.A.P.! The fog settles onto the trench for the third time, trapping all eight game members in it's quiet, blinding embrace. So dramatic.  Movements are being accepted for Round 1!
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Posted: Fri May 27, 2011 7:48 pm
Barth was finished with walking. Fortunately, he'd approached dangerous maze-like situations before, courtesy of the Creatures class, and also had a very handy solution.
While the go-kart was still in the works, his skateboard was extremely functional. One push, coast the rest of the way. Giving his gun a brief examination (sites, trigger, ammo) and a test fire to make sure it was still working properly (it was, and the dirt was properly tagged), he pulled on his racing goggles and gave Calder a friendly salute.
"I'll err, be looking for the flag. Don't worry about me."
By looking for the flag he of course meant skulking around and hopefully rolling right past potential battles.
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Posted: Fri May 27, 2011 7:52 pm
Calder watched as Barth saluted him and rolled by. It seemed being dragged was not going to be on his agenda today.........and neither was actually walking. Checking his gun, he stepped onto the field and headed down the path, humming to himself. Yes, he was on their side. He could hum. Now that he waited, he was hoping to find the flag again and this time bring it back. That or at least get one shot in. He had to redeem himself.
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Posted: Fri May 27, 2011 7:52 pm
ROUND 1Nothing happens..  Movements are being accepted for Round 2!
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Posted: Fri May 27, 2011 7:55 pm
"Let's do this!" Yes, the jikininki was ready ready for battle. His gear was secured, his gun was functional and loaded, and his clothing was suitably ratty. All he needed now were a few Nappers to fire at. With luck his aim would be exponentially better then it had been the first time they'd pulled the guns out.
He wasn't stupid though, he knew damn well the N.A.P. club had cleaned the floor with Fitness in round one, and he wasn't going to make the mistake of getting too cocky.
Glancing at the trio of ghouls on his team, the ghost pointed off in the direction he'd be heading and then promptly slipped off that way.
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Posted: Fri May 27, 2011 7:59 pm
ROUND 2Well that was quick.  Calder and Sammy, roll 1d20 with a roleplay post! Movements are on hold until after the shoot-out!
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