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Fist of the Bro Star Captain
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Posted: Thu Nov 17, 2011 3:18 pm
Hugin the Raven Hugin the Raven Mixed Martial Arts Brutal/Efficient/Adaptable
Stage 3
What does one do when they're on the wrong end of a ground struggle? Fight back, of course. The ability to shift one's position in such a crucial stage is critical to survival, because when you're on your back, you are in deep, deep trouble. Of course, if you're the one in control, on the offensive... well, it's just a matter of making the guy below you miserable. Understanding the various positions can be done alone, but proper training has to be done, again, with a sparring partner.
Mount Position Rush Rank C Getting on top of someone is a good thing to do in a ground fight. It's also a hard thing to do, as one is trying to kick you away, trap you between their legs, or just plain stand up. This technique cuts the effort of gaining this advantageous position by a significant amount. Focusing ki in the legs to increase speed, one rushes toward a downed target in an attempt to pounce right on top of them.
Mount Reversal Rank C Someone else is on top. One is now in deep s**t. But they can get out using the leverage of the hips and a swift turnover. Who's the boss now? Of course this won't work if the aggressor is two levels higher, so make sure you have at least an even match before trying this. Ki can be infused in this technique to make it more explosive, and thus more effective.
Fists for Lunch Rank B Requires Successful Takedown or Mount Position One of the best ways to make someone give up is by this royal, grand beatdown. All you have to do is get on top and let the fists and gravity do the work for you. The rain of punches however, lasts only for so long, either for two turns or until a successful attempt to escape or counter is made.
Side Control Rank C A variant of Mount Postion, this requires one to be on either side of the opponnent with their chest pinning the target. Whichever side one ends up on though, they must slide one arm underneath the arm near their head and a knee underneath the other arm. If one doesn't get the elbows out of the way in this fashion, an escape is highly possible.
Side Control Smash Rank B Requires Successful Takedown or Side Control Moving to either side of one's target while they're down is a good way to get more leverage. It's also a good way to drive the point of a knee into a few ribs. Three knee slams from this position are executed with authority. Ki can be infused into this maneuver to increase the chances of breaking something... fragile.
Guard Position Rank C More than just a mere change of position, the guard is a position of opportunity! Sure it just involves wrapping one's legs around the torso of an opponent on top, but it offers control, leverage, and the setup for some nasty comebacks. Used for when one actually tries to get up top after a takedown.
Guard Break Rank C The fighter is on top... but still not dominant. Someone has their legs around their waist, and they're still in control of how and where the attacker moves. This is a matter of getting the legs out of the way so one can do what they do best. However this involves some struggle, and if the target is two levels higher than the fighter, it's not going to end well.
Back Control Rank C This is something that everyone wants, a position of total control. If a fighter locks this in, there's a massive struggle to escape from the opponent. Avoiding this position is great, but getting it is even better. It has the requirements of a mount, but getting them on their belly instead, hooking the legs onto the waist and the arms around the upper torso. All one has to do from there is either roll over or lean back until the target is sitting, and they have back control.
Get Off Me! Rank C Having someone on one's back is no fun, and a sure way to lose a fight. But... get at least one leg out of the way and keep the arms from locking around the upper torso, and one can effectively worm their way into a guard. This requires the attacker to be at the same level or lower to be successful. One level higher will result in a struggle, and two levels higher will result in failure... and a free hit.
Stuff's been added. Take a lookie? Looks good. Approved.
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Posted: Thu Nov 17, 2011 3:56 pm
Hugin the Raven Mixed Martial Arts Brutal/Efficient/Adaptable Stage 4
Finishing the battle is what's important, and there are many ways of doing so... but if one wants to do it right, these techniques are the best method of truly ending things. Destroy an arm, and you take away a punch. Take out a knee and you remove an opponent's ability to stand. Cut off the blood supply for long enough... and the fight is over in seconds. All finishers have a three turn escape-or-submit window before the effects take hold. Safe training is always important, and one with a jujitsu background will know how to properly submit. Otherwise, one must execute strict control over their movements to safely practice these techniques.
Minus One Arm Rank B Requires Fists for Lunch Any time during Fists for Lunch, this trick can be pulled out. It's called an arm bar, and it's the best way to take away a punch. While mounted, one takes control of either arm, turns their body so their legs end up over the chest area, and lays on their back, bringing the arm with them. With the elbow trapped between the legs, all that has to happen is a raise of the hips, and the arm essentially bends in a direction it's not supposed to.
G-Bar Rank B Requires Guard Position A different take on the arm bar, from the last place one would want to be... on their back. While on the ground and in Guard Position, one must grab an arm, pull it to their chest, turn so that one leg is over the back of the target's neck and the other is as close to the shoulder as possible, and from there it's just a tweak of the hips.
Minus One Leg Rank B Requires Side Control Smash The arm bar... on a leg. This one's simpler than it sounds, actually. Same principle, different limb. From Side Control, all it takes is grabbing the leg on the side the fighter is facing, trapping the knee with one's own legs, and bending it in a direction it's not supposed to be bent in.
Sleep Tight! Rank B Requires Back Control If one is ever in a position where they end up behind their foe and they're on the ground, this is a nice, solid way to get things done. With one arm around their neck and the other hand pushing on the back of their head, it's a simple manner of squeezing the arms together and pulling the shoulders back. The best part is, they're not bruised, battered, or dead afterwards!
Triangle Choke Rank B Requires Guard Position Just because someone's on their back, doesn't mean the fight's over. This move proves just how fatal underestimating an opponent can be, as one drags one of the opponent's arms down, puts the opposite leg over the back of their neck, and the other leg over the ankle. Given the proper angle, one can simply pull down on the target's head and essentially choke them with their own arm.
Arm Triangle Rank B So one is on their back, being beat to a bloody pulp and they need an offensive option. Just catch a fist, drag the arm down, put one arm underneath said arm and behind their head and use one's other arm to grab onto the target's head. Sound familiar? It should... because it's the Triangle using the arms instead of the legs, with the fighter in a bad position. If anything else, they'll never see it coming.
Crucifix Rank B Requires Back Control One of the style's iconic finishers, this technique is capable of applying up to six hundred pounds of pressure on the neck, causing significant damage if the opponent is unable to escape. Requires the opponent to be face down. Starting from a side mount... from behind... The fighter traps one arm between their legs and hooks under the other. There are only three steps from this point. Roll over, spread one's arms, and pull on the far side of the target's head.
That's all I could do with the last one... please let it be enough.
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Fist of the Bro Star Captain
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Posted: Thu Nov 17, 2011 4:15 pm
Aren't there 5 stages? o_O
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Posted: Thu Nov 17, 2011 4:16 pm
Fenrir Graveheart Aren't there 5 stages? o_O I meant the last technique of this stage. XD
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Posted: Fri Nov 18, 2011 4:31 am
Fenrir Graveheart Panthers7 Hmm... Well i was really aiming for it to be a style. But if you like, I won't mind assisting you in creating said 'Super' forms for the other styles in the guild. =^^= Alright, then this style is Approved! (finally) I've already added it to our list, though because its so strong I'm going to make a rule that at stage 4 its gonna cost another style point just for the whole super-form thing. That's fine with me. Thanks ^-^
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Posted: Fri Nov 18, 2011 10:18 pm
@hugin: The rest are fine but the last technique still sounds too confusing to beginners. Why don't you just link a youtube video to it or something, to make it more clear?
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Fist of the Bro Star Captain
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Posted: Fri Nov 18, 2011 11:40 pm
Fenrir Graveheart @hugin: The rest are fine but the last technique still sounds too confusing to beginners. Why don't you just link a youtube video to it or something, to make it more clear? There we go...
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Posted: Fri Nov 18, 2011 11:49 pm
Hugin the Raven Fenrir Graveheart @hugin: The rest are fine but the last technique still sounds too confusing to beginners. Why don't you just link a youtube video to it or something, to make it more clear? There we go... Approved
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Fist of the Bro Star Captain
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Posted: Tue Nov 22, 2011 9:20 am
vineco Crescent Moon Blades The weapon was originally designed as a counter to spears and swords, are specialized Chinese bladed weapons consisting of two steel crescents crossing. This crossing produces four curved, clawlike points, one of which is extended as the "main" blade. The practitioner grips the wrapped middle of the lengthened crescent with the other acting as a hand guard. Though one can train to use just one of them, the weapon is ideal for dual wielding. Baguazhang Style

Bāguà zhǎng literally means "eight trigram palm, created by Dong Haichuan, and although there are variations of styles it all comes back to using your palms in attack and defense. All forms of Baguazhang utilize circle walking prevalently as an integral part of training. Practitioners walk around the edge of the circle in various low stances, facing the center, and periodically change direction as they execute forms. For a beginner the circle is six to twelve feet in diameter. Students first learn flexibility and proper body alignment through the basic exercises, then move on to more complex forms and internal power mechanics. Baguazhang contains an extremely wide variety of techniques as well as weapons, including various strikes (with palm, fist, elbow, fingers, etc.), kicks, joint locks, throws, and distinctively evasive circular footwork. As such, Baguazhang is considered neither a purely striking nor a purely grappling martial art, minus when used with the crescent moon blades. Baguazhang practitioners are known for their ability to "flow" in and out of the way of objects. This is the source of the theory of being able to fight multiple attackers. Baguazhang's evasive nature is also shown by the practice of moving behind an attacker, so that the opponent cannot harm the practitioner.
Evasive Dance Rank: E Des: If you do not learn this dance then you cannot learn any of the other moves for this weapon. Knowing this allows you to sidestep, swirl, and to put bluntly, dance out of the way from attacks. It is ideal for tricking opponents closer to you so your weapon can do it's job, kill.
Evasive Strike Rank: C Des: After the Evasive Dance you take a attack of opportunity to disarm or jab at your opponent. To disarm you must lock both your blades with the said weapon, ideally spears, staff, sabers and especially the swords i.e. longsword, katana, rapiers, Jians and other weapons of those sizes. Large weapons like Scythe and greatswords aren't so much disarm-able but can be blocked by these blades.
Redirect Rank: C Des: If you get into a blocking situation against a opponent's weapon you may redirect the intended attack of said weapon to another person or object. This is restricted to every two posts.
Rising of Earth Rank: B Des: This is a continuous uppercut move, slashing upward three to four times while taking a step with each thrust upward. It is done so fast that any weapon brought down against the front of the user or his weapons while this attack is in process is deflected. It is a exhausting move for the user though and must rest on his next post. ((Meaning no moves from weapons on the next move. Main style moves are unaffected))
Falling Heavens Rank: B Des: A kick n slash move, the user jumps up into the air and launches his foot at his opponent in a spinning move to gain power in the kick, then if the hit lands the user slashes down with his dual blades while completing the turn. Slashes with a bladed weapon aren't KO hits but add a nasty bleeding affect on opponents.
Palm Thrust Rank: B Des: The user 'holsters' his blades and in a quick action, thrusts his palms at a opponent knocking him back with force. This is a suitable to escape traps, the battle, or just reposition yourself for a better attack. The opponent is force back up to 40ft which is impressive for such a seemingly simple attack, but it takes a lot of ki to push someone that far.
Stampeding Horns Rank: A Des: This is a repeating pull back and jab move where the user lures the opponent over, then implements a 20 hit attack where he hits the opponent with his blades, pulls back, and hits him again repetitively. This move isn't guaranteed to land all hits, sometimes it is 5-10 landing hits or more or less, it is better against disarmed opponents. In the final blow he forces the opponent back 10ft so the user can catch his breath.
Cry to the Moon Rank: A Des: This is the deadliest of the moves for a crescent moon blades user, the user literally attempts to trap the opponent in between both of his blades and slam them against the opponent which can chop off limbs and even the head. If the user blocks one of the blades with a weapon the move is failed, if the user forces a redirect to another target on it's body the attack is also failed but still cuts the opponent with one of the blades.
Whirling Dance of Steel Rank: S Des: This technique Is a twister of movement, literally spinning across the battlefield for 3 posts with his hands moving your two blades up and down continuously as to seem completely defended from attacks. The blades can deflect the weapons listed in Evasive Strike but not disarm the opponent of those weapons. This move isn't so much a attack against a armed opponent but can do deadly against unarmed opponents and evade most elemental attacks. Unfortunately the user is dizzy for one post afterwards, all weapon techniques are pointless to attempt to use and the user's main style is limited to C and below attacks for that one post.
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Posted: Fri Nov 25, 2011 4:03 pm
Palm Thrust is Denied.
Whirling Dance of Steel- edit in that no other skills can be performed by the user for the three posts this technique is being used.
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Fist of the Bro Star Captain
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Valentine Valtieri Vice Captain
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Posted: Sat Nov 26, 2011 1:13 pm
Resubmit BoxingPunching/Merciless/Greatest
Since the dawn of time, fighting with ones body has been paramount to development. Boxing is among the oldest and has been constantly changed to fit the needs of every fighter. It's the strongest and fastest of it's kind and focuses on forcing the enemy to submit. Every single bone breaking strike is what made boxing what it is, but it's focus on not killing enemies may be a let down for more bloodthirsty combatants. A kill can be made by boxing if repeated blows connect to a defeated foe, but it's over all focus is peaceful resolution to conflicts of today's world in comparasion to other fighting styles. Boxing is the only style that stresses the use of combinations to it's limit, combos are what make fighters the greatest.
Stage 1 Training boxing skills is simple and very rewarding. The one training often finds themselves beating on any object that's solid enough to take a few blows. The user knows next to knowing about the true power of boxing when they start. As they move on, they'll find their blows stronger and stronger, just like any other style.
Shuffle Rank: E Description: Shuffling is a skill paramount to advancing as a boxer and is often chained to other techniques. The user uses their quick footwork to dodge incoming blows if they can. After dodging the blow, if they can, the boxer throws a quick jab to their opponent's torso before backing away. A small amount of ki is all that is needed to increase foot movement speeds.
Punish Rank: D Description: A powerful uppercut. The skill itself may look simple, but it has enough force to stagger all but the strongest foes. If this skill connects with the enemy's chin, it sends them flying with the force of a C-Rank attack.
Demon Fist Rank: D Description: The user punches the air, but a wave of their ki erupts from their fist an hits opponents from a distance of four feet at max. This allows boxers to keep the distance between an opponent an themselves long. The wave itself does no damage, but it pushes opponents back another four feet if contact is made, meaning the distance between a boxer and his enemy will end up being eight feet at most. Cannot push foes of a higher rank.
Cannon Rank: D Description: The user adds ki to their next punch and it explodes with enough force to causes an extremely serious injury wherever they struck. It is called cannon because of the force applied, and the "BOOM" sound it makes when contact is made.
Bone Crush Rank: D Description: If an enemy is down on the floor the boxer raises their fist high above their body beofre bringing it down with enough force to kill if aimed fatally. This is actually only aimed at the ribcage most of the time to prevent the death of an opponent...by breaking the ribs. It is far more powerful than a regular punch, when the user strikes the enemy on the ground you can see the floor below them shatter if it's breakable material.
Stage 2 This stage makes the boxer harder and stronger than ever before. While training, they must be running day in and day out, forcing them to gain the speed they need to be the greatest. One would find themselves as tough as stone and ready to beat anybody to near-death that crossed them. They also find themselves a little faster than before, their hitting speed increases to match strong foes.
Dirty Fighting Rank: D Requires: Shuffle Description: After using shuffle, the boxer moves in quickly and steps on their opponent's foot to keep them from moving. They then quickly land a harsh blow in their opponent's weak spot for massive damage. Followed by an elbow strike to the face. One would say this kind of fighting is dishonorable for a boxer, but any technique helps when not in the ring.
Rising Star Rank: D Requires: Punish Description: The boxer may have not connected the uppercut to their foe's face, but if they hit them at all with Punish they can push with a bit more force and rise into the air with their foe. When in the air, both parties are defenseless, meaning neither can attack or defend themselves unless the boxer uses a technique from another style for an attack, but both parties can land on the ground, one just won't feel any pain on the way down.
Stun Rush Rank: D Requires: Shuffle Description: After dodging an enemy's blow, instead of going straight for them, the boxer takes an aggressive stance and rushes to their side. If the enemy follows their movements, then its worse luck for them as the boxer begins a hard rush to stun them. Throwing every blow they can, the boxer quite possibly stuns their foe with the fierce power they have. Ten strikes in a span of ten seconds is surely enough to make foes think twice.
Fang Rank: C Description: The user throws a vicious straight at their enemy, this attack is named Fang due to its ability to crush defenses like a snake biting a meal. Can only break defenses of an enemy the same rank or lower, and can only be used on defensive techniques of C-Rank and lower. If used to break a defense it doesn't do actual damage, but it stuns the opponent.
Superman Punch Rank: C Description: The user jumps toward their opponent before striking out at their face with the foe to knock them out instantly. When empowered with ki it hits with almost enough for to break necks, but not exactly. This is a very dangerous technique to use and can only be used from close up, enemies with weapons or using long sweeping styles are not the best kinds of people to use this on.
Stage 3 The boxer becomes even more of a wall of pain in this stage, adding even more punishing combos in to their repertoire. They are still focused on ending their opponent without killing them outright, but as blows become stronger, they need to try harder not to kill their foe. They train themselves by swinging their fists quickly, so fast that they can barely be seen.
Shadow Boxing Rank: C Description: This is a simple punch, but it's power could easily knock an opponent to the ground in intense pain. A forward strike so fast it can't be seen, this is used to catch the opponent off guard and possibly strike them in the face, the force is so strong it could easily break a nose like crushing a piece of paper. This can be aimed anywhere, but is more effective against the enemy's face.
Heavenly Combo Rank: B Description: The user gets in to a defensive stance and attacks without warning. Not only are they able to defend against up to C-Rank techniques, including weapons, but they are striking the enemy quickly, leaving reminders that when the punch hits, it hurts. A possibility of this combo is knocking the enemy out if every hit connects, the combo itself will leave anybody speechless. This move is actually pretty graceful for a style that focuses on forward rushing and flatout hitting the enemy until they faint. As far the punches themselves...it's up to whoever is using the style.
Devil Fist Rank: B Requires: Demon Fist Description: The user strikes with Demon Fist in both of their hands, increasing its force until it has the strength of something akin to a hurricane pushing against an opponent, meaning this attack can literally send them flying without having even touched them. There is a three post cooldown in between uses however and it will only push higher ranked enemies, not send them flying.
Dirtier Fighting Rank: B Description: Going back to more street fighter-esque roots, the boxer tackles their foe to the ground before assuming the mount position and pounding their foes face in at a speed so fast wouldn't even see what they were getting beat up by. Only the strongest of fighters will be able to survive the onslaught of strikes, and if they do that is easily fixed, use the skill again and again until the fight is over or they break free.
Stage 4 In this stage, the boxer is toughened to the point of being able to stay standing by pure willpower. Their intense strength came from the training they did that turned children in to men, that seperated the strong from the weak, that made them the ultimate fighting machine. As long as they are focused on their body nothing could go wrong, but they must now constantly condition their body to ensure they don't become weak again. This is where the true power is. Training is accomplished by picking a fight with a stronger opponent, and then staying awake and in the fight long enough for the stage to be mastered.
Hype Up Rank: C Description: The boxer uses some of their ki to get themselves psyched up for a fight. For ten posts their level increased by one. As soon as their moral drops though, they lose 2 levels for fifteen posts. Hopefully the battle would have been over by that time. No other skills can be used in the post this skill is activated.
Hellfire Combo Rank: A Requires: Shuffle, Heavenly Combo, Rising Star, Fang Description: The boxer changes up their style up a little and attacks with enough force to break the toughest materials. Dodging their foe, the user opens with a heavenly combo, but attacks with so much force one would think that the devil himself were fighting. After they injure their opponent to a signifigant degree, they uppercut them in to the air and follow after. To finish them off, the boxer punches them in to the ground with a fang. If you're caught in this attack, escape is near impossible.
K.O!!! Rank: A Requires: Shadow Boxing Description: The boxer uses a skill that can take a foe out with just one touch. If they connect a punch to their enemy's chest they can push out a large amount of ki and increase its force, breaking their enemy's bones and putting them in intense pain. This also throws them off their feet. This technique drops mobility in the user's arms and makes them useless for ten posts. It can only be used twice per battle. If the user misses, they won't lose the use of their arms and can try again, even though they just wasted one of their tries.
Stage 5 This is the final stage the user must master to become the greatest boxer alive. All their training needs to pay off as they learn the strongest techniques their style has to offer. Their body is tough, they are quick, and every blow they land makes the enemy quiver in fear that it'll be the last thing they feel. Luckily boxers are all about "peaceful" solutions. The user trains by shattering thick brick walls this time, as outlandish as it sounds there is no other possible way for them to train.
Unleashed Rank: S Description: The user does a tough body blow that sends everything it hits flying. Hitting a normal human would likely cause internal bleeding. If one were to inspect the wound that followed, they'd find a red fist imprinted in their body. After three posts, the user's S-Rank ki explodes on the target in a show of brilliant fireworks, a fitting show for the greatest. The damage it does is A-Ranked and it will never kill the enemy, horribly injure and possibly mentally scar yes. Kill, no.
Rest In Peace Rank: S Description: The user takes three posts to pump ki in to their fist until it looks like it set on fire, the color of their ki. They then punch a hole straight through their opponent, ending their life if stricken in a vital area such as the head, neck, or heart. This is the very first killing technique and only those with the greatest discipline will not kill their enemy with this.
Hyper Strike Rank: SS Description: The user sends an extreme amount of ki throughout their arms and begins a rapid succession of body blows on their opponent, the pain will be enough to take anybody that gets hit by it out for a while. To clarify, it feels like somebody placed a minigun on their torso and started shooting until they ran out of ammo, the speed is about the same too. This can only be used once per battle, it also will not kill an enemy outright, but if they don't get medical attention they will die some time later from internal injuries.
Champion Straight Rank: SSS Description: A punch known to move buildings when used, at the cost of removing the user's ability to move their arms for a week. If the user hits an enemy with this, no matter where, it will most likely kill them due to the massive power it holds. If the user doesn't make contact with anything they won't lose the use of their arms, but they won't be able to use the skill itself for a week. Only the strongest of the strong will survive making contact with this strike, those that reach level ten will survive regardless. Also, enemies two levels higher than the user will survive.
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Posted: Sat Nov 26, 2011 1:43 pm
Hugin the Raven Mixed Martial Arts Brutal/Efficient/Adaptable
Stage 5
The moves that have flash and flair, the best ways to destroy someone's will to keep going. Requires a massive opening, but delivers specacular results. Most of these moves combine aspects from multiple forms of combat to produce a decisive result, and thus require exeptional agility, strength, and knowledge of anatomy to execute. Training of these techniques is considered highly dangerous if done improperly, and must be done with a partner that knows how to protect themselves from the types of injury these moves have the potential to inflict.
Sambo Leg Breaker Rank A It's hard enough to catch someone in a knee bar while on the ground. But how about while standing? This trademark move from Combat Sambo requires one to somehow get side to side with the opponent during the struggle, then hook one of their legs between the target's and an arm between the fighter's legs. After the arm snags the target limb, the roll becomes simple... and painful, as it drives the target onto their neck and shoulders. From there, the kneebar is the final touch, and the same three turns are required to escape.
Drop the Hammer Rank A One of those moves that makes everyone stop and stare. Performed from a standing, close-in position, the fighter takes control of an arm and the back of the head before leaping upward and moving their legs into the same position as a ground-based arm bar. Then the fighter uses the legs to slam their foe onto their back with brutal force, like a giant sledge hammer. Pulling the trapped arm back is the final nail in the coffin, with a high possibility of destroying the attacked limb outright.
Showstopper Rank S Requires Double Leg Cannon, Mount Position Rush, Fists for Lunch The destructive force that being on top of an opponent can deliver is unrivaled. So many fights end up on the ground... and can be ended on the ground, whether by submission, stoppage, or one of these. After driving the target to the ground and getting up top, the fighter delivers twenty damaging blows, now charged with their ki, all to the head. With the constant pounding of such a vital target against the ground, a knockout is all but guaranteed.
There we go.
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Fist of the Bro Star Captain
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Posted: Sat Nov 26, 2011 7:50 pm
Hugin: all is approved except for the disarm technique. Also the drop the hammer skill already exists in the jujitsu style, but it seems more suited for the mma style anyways so i'll let you keep it.
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Posted: Sat Nov 26, 2011 8:42 pm
Fenrir Graveheart Hugin: all is approved except for the disarm technique. Also the drop the hammer skill already exists in the jujitsu style, but it seems more suited for the mma style anyways so i'll let you keep it. Okay, changed Weapon Disarm to become a bit more exclusive. Does it work now?
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Posted: Mon Dec 05, 2011 9:34 am
The Shape shifter --Pic Here-- (can't really find a good pic for this)
The shape shifter style is a new style developed by the tenpi family a long time ago the style was developed to keep the opponent guessing. the style utilizes changing ones fighting pose constantly there for keeping the opponent confused and guessing, this is the main basis of this style each pose can easily be accessed in chain to another pose.
Stage 1 the user will begin training in a crab walk-like stance. he will first start by getting in said crab walk like stance, and simply get use to the stance, exercising the muscle in-till they become focused enough to be able to move in said stance, though awkward and difficult at first one eventually begin to move there limbs in this positions as if natural.
-Back drop- Rank: E the user will in one motion fall back keeping there feet in place and extending there hands behind them instantly falling into the crablike stance. this maneuver can be used by means of urgency and as a dodge tactic.
-Reverse Donkey kick- Rank: D The user will push there body off the floor as they raise the feet for a drop kick coming up from there position. the kick is strong enough to break the target jaw, and ribs.
Stage 2 in this stage of the style the user switches his position from crab walk to the all fours walking position. this style is alot more easier to master. the reason for the user learning the reverse stance first is to test the users conviction to the style. the user will train by using the same methods as stage one sept now in a new position.
-Transfer positions- Rank: E the user will learn to switch between the each position to the another position in one motion, this move is by far the most important of the style.
-Hop up/ Flip up- Rank: D the user learns to hop in the basic position and flip up to the standing in the reverse position. when the user combines these moves with punches and kicks this could lead to quick and unpredictable attacks.
Stage 3 the user now learns to utilize jumps and flips into the style to do devastating attacks. the user will begin to get use to air dynamics, by both reading up on it and test runs such as flipping from high places. and getting use to working with the wind.
-front flip kick/back flip kick- Rank: C The user will learn to be able to flip and land on the crab like position. a front flip will signal a land on the basic crab like position a back flip will signal a landing on the reverse crab-like position. while the user is doing the flip he can attempt a drop kick if necessary, the drop kick if made contact is strong enough to break bones if the moved is done with momentum as if running before it was done.
-Lunged corkscrew- Rank: B Requirement: all fours like position. the user will angle his body so that his hands are in palm face down on the ground as he moves his torso back then launches him self foreword with momentum, and begins to twist his body with his hands out in front of him making the move extremely had to block, but the move radius is only in a straight line and only goes so its dodgable.
Stage 4 The user will now learn to fight standing up, not straight up but standing up. the user will be in a position where there lower body is slightly ahead of the users upper body, in a lowered slouched position while their hands are stuck out with their recessive hand behind the dominate one, this stance is insured for easy access to the other stances, and its use in its technique.
-stay put- Rank: A this is where the user learns to be able to fight in one spot with out moving his feet. since he developed his calf muscle the user can use there calf in support to move there upper body around. (think matrix when Neo dodged the bullets) this technique can be used in many ways and has a high chance of catching your opponent off guard.
Stage 5 at this stage the user can now go into a constant hand-standing position. this position is debatable useless and anti productive, but it has its uses but yet requires the most energy. and the hardest to get accustom to. the style it self has the least amount of immovability of all the other poses .the user will need to be able to with hold there entire weight just on there hand, and also be able to keep there balance as they move there legs in said hand stand pose. Requirements: this style though you can hold your weight for an unusual the weight will overwhelm your arm after awhile. one can only hold this this pose for 15 min (15-20 post)
-Kick barrage- Rank: B the user is able to ferociously throw there legs at there opponent all while maintaining there handstand. this skill is particularly special because ones floor is never slowed down by the friction on the floor the user kicks much faster, and momentum of there body swaying may put in extra force to each kick.
-hop Block- Rank:B the user will attempt to block there opponents attack by lifting there body off the ground just high enough to be able to cringe and cross their arms over the upper body to block an incoming attack.
(ready to be overlooked and judged :3 )
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