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Posted: Sat Sep 05, 2015 12:10 pm
K O R ' V A H [the demon's spawn]
Rank: S Energy: 2000 Stats: 6/13
▰ ▰ ▰ DESCRIPTION With the God-King Zachariah slain, Alistair did the unthinkable. He tore out Zachariah's heart through his chest and ate it whole. The act would change him forever, and the part of Alistair that resided within the Shade would change as well. It would morph her body into something highly unrecognizable, something that seeks to escape from the shadows and into the open night sky. Since the change, Kor'vah has had no recollection of her past life, the change consumed her. In her eyes, she is the direct creation of Alistair, a child for the Demon. Much like the relationship between Kala and Makath, Kor'vah treats Alistair with the same respect. Her abilities have grown darker, and much more powerful. She is still able of melding into Alistair's shadow, however her presence in battle is generally more out in the open once she is called out. Until that happens, she lingers in his shadow.
▰ ▰ ▰ HISTORY There are very few people in this world that are truly remarkable, and even less that are born that way. Deep in the frozen lands of Nocturne is a city, one that is unknown, for the most part, to the Lumirian government. It is something of a 'Slaver's Bay', a slave trafficking city that prospers only due to it's illegal trade. What separates this slave trafficking city from all of the rest is it's tendency to find people with abnormally special gifts and sell them, as toys to those with enough money to pay for them. One person, or creature, was a young adult named Riza, a shadow wraith. A creature born through the intense manifestation of shadows formed by a vampire, in this case, upon the First Vampire's death, when the Vampire's progenies all celebrated their father's death by firing shadows everywhere. Upon her manifestation, Riza was but a small creature, with no one able to tell the difference between a shadow and the wraiths that began to manifest. Most died, not being born strong enough, but for some reason, Riza lived, though only because she required no sustenance or real care. She aged... very slowly, and because of this, she appeared as a young adult by the time she was finally purchased by the Maric family, a then low caste vampire family in Nocturne. She was set to be a plaything, for the girl Marishka, a close relative of the Maric family. On numerous occasions, Marishka toyed with Riza, having her skeletons hold her down as she cut open the wraith, trying to study it. Of course, Marishka saw it as... an object. The day that the young fledgling vampire Alistair laid his eyes on the poor creature was the day that he first took pity on a creature. His parents scolded him. "It's not even alive. It's just a monster." But in many ways, so were they. 'Just monsters' in the eyes of so many others. Demons.
What made this creature so different?
As Alistair grew up over the years, he managed to find time to speak with Riza when Marishka was off studying necromancy, perfecting her art. The two grew uncomfortably close. It didn't take long for his family to find out, along with Marishka. It was the first time Marishka targeted Alistair. The second that he enlisted into the military, the Maric family paid the king off to pit the two of them together. The deal was that if one came out alive, they would be the new captain of Luimira, placing the Maric family in the upper echelon of Lumirian society one more. Sacrificing a single member of their family was of little importance. With little to no training, Alistair crumpled beneath the Necromancer, and as he died, so did Riza, in mind.
Alone. With Marishka. It was a harrowing thought, one that brought Riza to the point of suicide so many times, but there was no way out. Not even she knew how to kill herself. She even suffered the sight of Marishka bringing back Alistair as her toy, he was a husk of the man he used to be. A perversion that brought great sorrow to the girl. The only joy she took in life was watching Marishka growing insane with the two Sins living inside of her. With so much to deal with, the Necromancer almost completely forgot about Riza, leaving the creature bound inside her room in the Maric home. She stayed alone for several years in darkness.
For 5 years, the door of that room remained closed. Even when the Maric family perished along with their close Valentine family, losing everything when they lost Marishka. When that door finally opened again, she saw something she thought she'd never see again. Alistair. Upon finding the girl, the man pulled her into the same initiative as he had pulled three others, not that he valued them just as much, but because he wanted to protect her. He wanted to save her from attracting too much attention, not wanting anyone to know what she really is, also changing her name to 'Hawke' as another means of hiding her. Once she finished her training as a Phantom, Alistair discontinued his training of the Phantoms of Nocturne, and continued with her sole training. As result, the two grew even more close, with Hawke finding a way to supplement Alistair's fighting style in order to protect the king at all times, serving him as long as she is alive. However, once Alistair consumed the Black Heart, they both changed. ▰ ▰ ▰ SKILLS
• He's With Me Passive With the strong mental and biological connection between Alistair and Kor'vah, she gains a few perks. First of all, she is capable of making contracts on behalf of Alistair. The two share energy pools, which allows Kor'vah to use her skills relentlessly, being super charged by Alistair's potent energy pool. Additionally, Kor'vah can make contracts of her own, up to three. This does not directly benefit Alistair at all, but with the perks given to Kor'vah, it indirectly helps him. As a Shade, Kor'vah is capable of seeing in all spectrums of light.
• The Sight Passive Regardless of where she is, Kor'vah is capable of showing everything she sees to Alistair, and vice versa. On the battlefield, the two may share vision, allowing the other to see an incoming attack at an angle that the other can't see.
• The Allure of Tragedy Passive It's her voice. How toxic her words can be. But where did it come from? Perhaps it is some form of evolution. Every salesman needs a pitch, after all. Kor'vah, being able to make her own contracts and contracts on behalf of Alistair, has a pitch of her own. One that doesn't even require to speak all that much. When she speaks, the interest of every person in the room piques. They become intrigued. They want to hear what she says, on some level. They want to know where she comes from. How she spends her day. It all becomes so interesting. So... alluring. So... tragic that she will never care.
• Revel in My Shadow C-SS Should anyone try and attack Alistair from behind, as long as Kor'vah is merged with Alistair, she will suddenly deflect any physical attack, taking the damage if any elemental infusion or energy infusion was involved, quickly taking the opponent off guard before they could react and bind them in her shadows. The more energy the user spends, the more the opponent has to spend to get out. Should Alistair use 500 energy (SS), it would take 1000 (SSS) just to get out. This however, leaves the opponent still wide open for an attack as they are recovering from the shadow grip. This is, however, very dangerous for Kor'vah, as she can suffer serious damage executing this trap.
• The Tormentor B Much like Alistair, Kor'vah has the ability to sink into the opponents mind. This skill however, is quite different. It is unavoidable, but damage really isn't the goal here. Instead, Kor'vah forcibly invades the mind of her opponent, making her presence in their mind quite known. No matter where they go, she is there, speaking to them. Glaring at them. Every time they think a thought, it becomes hers. Her physical form is capable of receiving these thoughts, and she responds much like she would respond in person. When she speaks, her voice is laced with a sweet verbal poison. Every word forces a response from the person whose mind she has invaded. When she leaves... the desire to speak to her lingers.
• The Extension A Should Alistair land a physical blow on anyone, Kor'vah seals their fate. Once physical contact is made, Kor'vah is capable of quickly unleashing a fury of shadow spears in less than a few milliseconds. Alistair and Kor'vah use precise timing with this skill so that, should a hit land, regardless if it's lethal or not, Kor'vah will make it lethal, aiming for each of the major internal organs, creating gaping holes in them.
• Whispers of the Dark A To many dark creatures, the darkness is their home. It becomes their safe spot, even in the crime filled city of Luimira. To others, the feeling may not be the same. Regardless, Kor'vah becomes that "safe spot", and whispers into the ear of the opponents on the field to come to her, forcing them to resist long range combat. With this skill, Kor'vah brings the target closer and keeps them from traveling further than 10 meters away from the user.
• The Split S As Kor'vah was bred out of several hundred different shadows, it would only make sense to think that they are still somewhere inside of her. With this skill, she can separate herself into 100 different shadows, all with 5/5 stats and the ability to simply reform when hit. The only way of really stopping it is killing the summoner or using a holy skill of the same rank to expel the shadows, forcing Kor'vah to reform and retreat into Alistair's shadow.
• The Fog SS The Black Smog that emanates from her body is a signal of her species. Unlike the common Shade you might find on the streets of Luimira, Kor'vah has obtained many souls of countless Shades that Hawke has killed before. When she disperses, she consumes the field in in a black fog, limiting the view of anyone in the field, regardless of their ability to see in different spectrums of light. All except, of course, Alistair. While around the field, Kor'vah grants Alistair the ability to see past the fog, as if it wasn't actually there. This fog works slightly different than a sight blocking skill. Slowly, the fog cuts off the senses. In a span of four posts, it slowly works its magic. Sight is limited severely during the first post. The second post cuts off the sense of smell. The third post cuts off the sense of hearing. The fourth cuts off the sense of touch. When the fog has finished it's work, it vanishes, and Kor'vah reforms. The effects of the fog lasts for an extra 3 posts.
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Posted: Mon Sep 07, 2015 5:08 am
H U G I N NXxA N DxXM U N I N N [thought and morality]
Rank: A Energy: 1800 Stats: 3/15
▰ ▰ ▰ DESCRIPTION Huginn and Muninn are semi-autonomous beings who are simultaneously projections or extensions of Cassandra’s own being. It’s difficult to determine exactly which parts of Cassandra they correspond to, however. Most helping spirits in animal form are fylgjur, “followers,” attendants who can tell a person with second sight much about the character of the spirit’s owner. However, their names are derived from hugr, “thought,” and munr, “morality,” both of which are distinct parts of the self in their own right. Perhaps they’re avian manifestations of Cassandra’s hugr and munr, or perhaps they’re fylgjur with the attributes of those other mental faculties. ▰ ▰ ▰ HISTORY For centuries, they have observed the mortal plane from the first plane. There are observers, born and raised as such. Their duties were limited, as was their power on the 1st plane. Many consider them to be low tier, in terms of power on the first plane. Often, the two would descend down into Axiom, taking the form of Ravens. On most occasions, they use their form to eavesdrop. On the odd occasion, they have been known to interfere into troubles that are not their own. Stories have fallen down the centuries of their desire to watch over Valkyries during times of stress and trouble. ▰ ▰ ▰ SKILLS
• We Fly With Her Passive As long as either Huginn or Muninn fly overhead, Cassandra is blessed by the same magic that she carries inside of her. This magic however, is much more potent, as Huginn and Muninn's power originates from the first plane. First, the area is bathed in a dust like substance. This dust, when it hits the ground, grows increasingly luminescent until it feels like sunlight coming from below. Regardless of the time of day, enemy beings in the area who are effected by sunlight receive the negative effects as they would if the sun were out. Secondly, while Cassandra, or any of her allies, stands on this luminescent dust, their regeneration is boosted to that of a Lycan's.
• The Planar Oversight Passive Huginn and Muninn exists both in the 1st plane, and the 3rd. Physically they can't be struck, and when attacked with energy, most of the attack shifts past them. It makes them extremely hard to hit or kill. This is how they are capable of flying peacefully overhead, granting buffs to Cassandra and her Valkyrie allies. From overhead, they can bless Cassandra with the gift of birds eye view of the battlefield. They do this passively even when she's not in combat.
• Wisdom and Morality Passive When in doubt of what to do next, Huginn and Muninn bless Cassandra with their own thoughts. Individually, they have their own thoughts. Huginn is capable of seeing into any individual in Axiom, and he is able to tell Cassandra exactly what kind of creature lies before her and their power levels. Whether she should engage them, or not. Muninn is granted the Valkyrie's ability to see where exactly someone lies on the moral compass. His ability, though, is strengthened beyond what any Valkyrie can do. Muninn is capable of looking into anyone's past by simply reading their energy. With that, he can determine the possible future. They communicate this via thoughts to Cassandra.
• The Perch C Perching themselves upon Cassandra's shoulder, they sync with her energy. Mix it in with their own, allowing Cassandra to merge pools with the birds for a total of 5 posts.
• The Forecast B The Ravens are highly known for their deception techniques, though few as they are, they're strong. So strong that they actually become real for a time. Should Cassandra ever find herself at a... disadvantage, she can change them. Huginn and Muninn, while spreading the luminescent dust, will simply change their intent, and the effects of the dust will change. This dust, now charged with a strange, foreign energy, will change the field as they know it. From a dry, arid desert, rain will spout. From a flooded area, intense rays of sunlight will cause the area to heat up. For all intents and purposes, this is real. Should Cassandra want to use the water from the rain to supplement her water attacks, she could. For three posts, it all becomes real. When it's over... well, it was all just an illusion, right?
• Soul Trapping A Passive When someone dies in an area with Cassandra, their soul doesn't simply move on to the next plane. She prevents the passing of souls for a simple reason: they aren't done yet. These souls, which can be of monsters and of actual RPCs A Ranked and above, actually do strengthen Cassandra. For every monster/NPC killed, Huginn and Muninn gain 25 energy to their permanent pool. For every RPC killed in her area, they gain 75 energy. For every god? 175 energy.
• Valkyries' Gift S Every ally in the area can be a recipient of this gift from the two bird-protectors. In battle, Huginn and Muninn will find the strongest source of light, which is the highest ranked Valkyrie in the area, and will momentarily distribute her power to others in the area. This ability is capable of temporarily expanding the energy pool of any ally in the area by the amount of energy of the highest ranking Valkyrie. This can be held for 5 posts. While this doesn't regenerate energy, as long as they don't expend more energy than what they started with, an ally can use 'free skills' while this is active.
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Posted: Sun Sep 13, 2015 7:37 pm
Hm.... I approve of it all, sans the Soul Trapping. Monster and NPCs killed is a permanent 1 point energy added in. Mostly because you could go on a C.H.A.R.L.I.E. killing spree and gain endless Energy pool in one run with Huginn and Muninn. That's about it.
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Posted: Sun Sep 13, 2015 7:51 pm
KnightsRoyal Hm.... I approve of it all, sans the Soul Trapping. Monster and NPCs killed is a permanent 1 point energy added in. Mostly because you could go on a C.H.A.R.L.I.E. killing spree and gain endless Energy pool in one run with Huginn and Muninn. That's about it. Its supposed to be a perk gained from high ranking dark monsters killed. Perhaps anything A ranked and above.
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Posted: Sun Sep 13, 2015 8:15 pm
-VL- El Hiro Fresco KnightsRoyal Hm.... I approve of it all, sans the Soul Trapping. Monster and NPCs killed is a permanent 1 point energy added in. Mostly because you could go on a C.H.A.R.L.I.E. killing spree and gain endless Energy pool in one run with Huginn and Muninn. That's about it. Its supposed to be a perk gained from high ranking dark monsters killed. Perhaps anything A ranked and above. Put that into the skill's description and then the Flying birds are approved.
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Posted: Thu Sep 17, 2015 3:58 pm
 Astrid [Svífa Skuggi]
Rank: Expert (Currently) Energy: 1,300 Stats: 9/9
▰ ▰ ▰ DESCRIPTION Sister to the now-dead dragon Nazferious, Astrid is not the largest of dragons as she is in the middle range in weight compared to other dragons Dragoons pair with. Even still, her black-tipped snowy scales are as hard to pierce as any others'. Astrid herself does not speak much, and when she does she prefers to use the link she has with Damian to communicate. When outside of combat she is docile and acts as a silent shadow. However, when combat rears its head Astrid becomes bloodlusty and will never back down from a fight. Weaker creatures are beneath her notice, and the proven are regaled by her respect and sometimes curiosity.
▰ ▰ ▰ HISTORY Astrid was an outcast, even as a dragon. She was ridiculed and even hunted down by her own kind until Damian found her and nursed her back to help, though the process was... bumpy to say the least. The time frame between then and her birth is something that even her companion does not know. Now Astrid is a terror when backed by her Dragoon partner, though in the skies she is unmatched.
▰ ▰ ▰ SKILLS
• Shapeshift [Passive] Due to her necessity of hiding from dragons, she used a form of shapeshift to blend in with local populaces. Her preferred visage may have changed to reflect a need that is no longer present, but the functions are still the same. She can shapeshift into a set humanoid form of about five feet six inches in height and weighs roughly the average of a female. Her stats while shapeshifted are reduced by 1 point each in strength and speed, but she still is just as durable, and can use her draconic abilities without having them impaired.
• Aerial Dominance [Passive] Astrid is the queen of the skies, able to perform aerobatics unlike anything her kind has produced. In the air she is unmatched in dogfights, able to point turn or roll with ease even in the most death defying situations. When in aerial combat, Astrid has the advantage. No question about it.
• Fiery Blanket [C] Astrid flies over the ground, releasing flames from her mouth in a cone as she does so. This fire blankets the ground beneath her, burning everything caught in it.
• Burn Out [C-A] Astrid is able to surround herself in a fiery veil that acts as a shield of sorts. This can absorb a C-ranked to A-ranked attack or lower and consume the shield, or can be used to condense the fire, then have the shield explode damaging an area around her as a C-A ranked attack.
• Cataclysm [SS] Technically an enhanced version of Burn Out, Astrid builds up enough energy to engulf a city and ignites it, dealing massive damage to the area. This damage is done by hundreds of beams of ignited plasma that emit from between her wing joints and pelt the area. Think.... This
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Posted: Sat Nov 28, 2015 9:06 am
Malacai [The whirlwind]
Rank: Expert Energy: 1300 Stats: 7/14
▰ ▰ ▰ DESCRIPTION
Giant Hawks are born in the mountains of Yuran, and associated with the element of air. This bird is a very fast flyer and can maneuver masterfully through the sky. These birds have been known to have a pool of energy and even have magical abilities in the past. Those who practice air magic and need a formidable beast for riding into battle, Giant hawks are the best option but they are hard to tame as they always require something in return like magical objects or knowledge. Once a hawk has become a summoning beast, they can be summoned via an incantation or summoning seal etched onto the summoners body.
▰ ▰ ▰ HISTORY
Malacai was born like any-other of his species with 3 siblings. But he was different to the rest. His understanding of air currents and the world around him allowed him to tap into air magic naturally without anyone assisting him. He wanted to learn everything he could so he began to attack wizards and forced them to teach him air magic. But it was not until a young reaper came along and made a deal with Malacai, would he then truly learn how to master air magic. In exchange for learning the ability air affinity from the reaper, he would become a summoning beast for the reaper.
▰ ▰ ▰ SKILLS
• Elemental Affinity: Air C The caster becomes one with air and becomes almost like a ghost. Their body fusing with the surrounding air currents so they can not be harmed. They can not harm others while using this talent but this is used as a defensive ability anyway. The caster can not use this talent while heavily damaged. They also can not use it in an area with very high wind currents. If they are damaged badly by an elemental attack then they will disapate into the environment and die.
• Gust D Description The user will release a gust of air rapidly from their body, which knocks away weak enough enemies. Anything with a strength rating of over 6 can withstand the blast.
• Great Breath D-A Description By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that is not rooted or firmly planted on the ground. The amount increases with each rank.
• Enhanced Speed/Jump C Description Requires Adept rank The user pushes wind around their bodies to make them move faster by 2 ranks. This skill will also allow them to jump as high as two stories. This lasts 2 posts.
• Air Blades A Description This involves a focus slicing air current that can cut through stone or timber with relative ease. By using slashing motions the user can create a more focused and precise air movement. This move could prove fatal if used on an individual as it slices clean through materials and b
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Posted: Wed Dec 09, 2015 7:08 am
Kami: Approved, once you add in that the last skill takes at least one post to charge up. Ya gotta give everyone in the city a one post chance to defend it.
Who: Approved.
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___youwillknownihilism Captain
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Posted: Wed Jun 01, 2016 1:04 pm
IN D O M IN U S [God of Monsters]
Rank: Sage Energy: 2400 Stats: 15/15
▰ ▰ ▰ DESCRIPTION As both seashell bond and dragoon dragon as well as being with a Centaur, Dominus's stats are raised from the dragon norm to 14/15 (an increase of +1/+1) and he has his own pool of energy as well, since he has taken up the summon slot. His Energy is: 2400 The things are all subject to change as the dragon ranks up. His scales are powered with Belfast's energy, now so tough that he resists A rank damage, and the effects of A rank attacks entirely, even if they are of the mind. His tail is now much longer while retaining maximum fluidity. It can easily reach 40feet at full extension. Finally, Dominus can, himself use Maria's bloodline skills through their connection. In total standing straight up he is a total of 125 feet tall, towering over most dragons and weighs in at 125 tons. ▰ ▰ ▰ HISTORY Intet the Dreamer is the full name of the small Lizard who was adopted by Maria Kal a long time ago. The small creature was one of many living in a small seaweed garden in the small settlement just outside the main city of Los Anthos. The tiny lizard had always had a distinct love for Maria, who frequented those gardens when she wasn't fighting with her brother in their small barracks. She would give him just as much attention as the sea horses and crabs who called the small garden home, and she'd ferry him up to the surface whenever he needed air, or wanted to feel the warmth of the sun. Then she would return him to the seaweed gardens. He, as all small sea creatures are, was smitten by her. But that didn't help him much when that day arrived.
From his small slice of the vast ocean he was keenly aware that she was coming. Like a premonition came to him and all of his companions suddenly. He swam faster than he ever had to reach her. It was his warning that allowed Maria enough time to warn her small village. SHE didn't like them trying to live on their own. Not... one... bit. Maria was keenly aware of what was coming, why she had learned to fight in the first place, so she grabbed a trident and prepared for the worst. But what bore down upon themwas not just an army or a sea witch... but a monster of a different kind than any Maria had ever fought before... In the coming battle the entire village was destroyed. They never stood a chance, but Maria had escaped while her family kept her attention. She had only been able to take one of the creatures she'd cared for with her, and it broke her heart to choose one even in the heat of the moment. But she chose intet and ran to Luhkan's Landing, where she was welcomed by her fellow mer, and the abundance of Incubus around her. As she met the first one, Little did she know, the small lizard had bonded with her as she held him in her hands, his long tail wrapped around her arm protectively and his warmed himself to her touch, vowing to one day become for her what she was for him.
So her "dragon" actually never was hatched from an egg, but rather went through a rigorous evolution for the purpose of fulfilling his dream. He grew wings on his back, his body became more streamline to both increase aerial and aquatic speed. He developed a pair of special organs, ones dragons normally are born with, allowing him to produce elmental breath attacks. He grew rapidly along side her, his own power multiplying with her admiration and love until he was able to fight with her on the training grounds. It was his promise to her, the one he made when his tail coiled on her arm, that as long as he lived she would be protected; she'd have family still. Maria and Intet, now, are two of the most feared beings in Luhkan, second only to the Emperor.
Intet himself is blue, and quite long like a sea leviathan of reptillian nature. His wings, however, are large and are easily capable of sustaining flight. He has a long, powerful tail that increases his speed while underwater and hits with A rank force.
Following the death of Kaminae and destruction of the gate, Belfast was broken into three pieces by Akeem, one of the three heroes of the Battle at Sea. It was a game of the mind that slew her, but it was Intet and Maria who had the most personal stake in that battle. With her death, and the middle piece of the trident given to his master, electric power surged through it straight to him. It was almost like a curse, but it did not seem malicious. It was a curse of power. Suddenly everything was different. He fell to the ice below his hands and feet, the ocean frozen by his own power. He was regressing slightly, but at the same time evolving. The body of the dragon increased in both size and strength, muscle now more clearly defined and scales thicker and harder, like armor plating. Spines shot from his back down his tail haphazardously and his snout elongated slightly. From the winds and ice around him, a tornado rushed out around him. He had changed. He stood up, a feral roar freeing itself from his chest. His spines lit up blue as did his eyes, and a blast of cold energy fired into the sky. Even Maria was frightened at the sight, and as he closed his jaws, he tiled his head down, the radiation like energy now dripping from his lips and melting into the ice below. Maria spoke in Mertian to her baby, who kneeled before her. His words were clear. Intet the Dreamer is no more. I am Dominus the Unbound. Steam rose from him, creating a thick white cloud around his body until he was no longer visible, along with Maria. When it cleared he had shifted back into the flying sea beast, familiar of his new and old forms both.
Years passed as she ruled the Land of Kenai, a powerful ruler who sat atop a throne of benevolence to her people. From the Eyes of Dominus, gifted not with forsight but still far seeing, warned her when Solonor called. She heeded, and as the tale went she would save the forests from the corruption and harm being dealt, forgoing her mark for the power to protect the forest and it's creatures. Though the sun's mark relieved itself from him, Dominus could suddenly feel the entire forest around him as he grew in size, power, and wisdom. Through her, he was connected to the world. His arrogance seemed to quell, his worldview less focused on Maria, and more on her world, the one she chose. As her guardian, the Beast Queen's favorite beast, he was charged with protecting her, as well as her children. Now known as Dominus, The King of Monsters to all, he resides in the forest, a quiet, humble, but temperamental guardian who awaits his Mother's call. ▰ ▰ ▰ SKILLS
Call of the Storms B With a mighty roar, Intet can cause a thread to begin to rain heavily. The rain is so thick and heavy that every post of Maria's, two feet of water will remain on the ground. B rank upkeep.
Frost Breath A With a deep roar, the dragon will let loose a blast of winter like cold. It is so cold that it causes the air on the way to a target to freeze up as it rushes, creating blades of ice as hard as steel in the blast itself. This blast of ice can travel up to 30m away, and is more deadly and destructive the farther it flies from Intet. When used underwater, huge blocks of ice freeze over in it instantly. Alternatively, Intet can make a sustained breath of ice that will freeze over any target caught in it for longer than a few seconds. This sustained attack can only go 20m but can be maintained for two posts with the initial price paid.
My Domain SS Intet will roar as loudly as a dragon can and winds will rush away from the dragon as it does this. This will make the clouds appear and a blizzard to erupt in addition to this, creating a dangerous environment. Should it be raining, or water be already present, it will freeze it all nigh instantly, only taking around two posts before whole bodies of water become ice.
Defiance of Nature D Using this ability, should something happen to prevent the dragon from flying, this skill, using magic, will allow him to continue flying as long as the cost is paid.
Atomic Breath SS First his spikey back will glow blue as he inhales, and then fires a stream of bright, glowing blue energy from his mouth. The liquid inside of the beam scatters across whatever is hit, applying an effect worst than direct contact with liquid nitrogen.
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Posted: Fri Jun 03, 2016 1:11 am
A Nihilistic Revenant IN D O M IN U S [God of Monsters]
Rank: Sage Energy: 2400 Stats: 15/15
▰ ▰ ▰ DESCRIPTION As both seashell bond and dragoon dragon as well as being with a Centaur, Dominus's stats are raised from the dragon norm to 14/15 (an increase of +1/+1) and he has his own pool of energy as well, since he has taken up the summon slot. His Energy is: 2400 The things are all subject to change as the dragon ranks up. His scales are powered with Belfast's energy, now so tough that he resists A rank damage, and the effects of A rank attacks entirely (this is too much; consider changing this to a 1 rank reduction in skill damage taken. Though with his size, not many low ranked attacks will do more than scratch him anyways), even if they are of the mind. His tail is now much longer while retaining maximum fluidity. It can easily reach 40feet at full extension. Finally, Dominus can, himself use Maria's bloodline skills through their connection (I love you, but I can't say yes to this.). In total standing straight up he is a total of 125 feet tall, towering over most dragons and weighs in at 125 tons. ▰ ▰ ▰ HISTORY Intet the Dreamer is the full name of the small Lizard who was adopted by Maria Kal a long time ago. The small creature was one of many living in a small seaweed garden in the small settlement just outside the main city of Los Anthos. The tiny lizard had always had a distinct love for Maria, who frequented those gardens when she wasn't fighting with her brother in their small barracks. She would give him just as much attention as the sea horses and crabs who called the small garden home, and she'd ferry him up to the surface whenever he needed air, or wanted to feel the warmth of the sun. Then she would return him to the seaweed gardens. He, as all small sea creatures are, was smitten by her. But that didn't help him much when that day arrived.
From his small slice of the vast ocean he was keenly aware that she was coming. Like a premonition came to him and all of his companions suddenly. He swam faster than he ever had to reach her. It was his warning that allowed Maria enough time to warn her small village. SHE didn't like them trying to live on their own. Not... one... bit. Maria was keenly aware of what was coming, why she had learned to fight in the first place, so she grabbed a trident and prepared for the worst. But what bore down upon themwas not just an army or a sea witch... but a monster of a different kind than any Maria had ever fought before... In the coming battle the entire village was destroyed. They never stood a chance, but Maria had escaped while her family kept her attention. She had only been able to take one of the creatures she'd cared for with her, and it broke her heart to choose one even in the heat of the moment. But she chose intet and ran to Luhkan's Landing, where she was welcomed by her fellow mer, and the abundance of Incubus around her. As she met the first one, Little did she know, the small lizard had bonded with her as she held him in her hands, his long tail wrapped around her arm protectively and his warmed himself to her touch, vowing to one day become for her what she was for him.
So her "dragon" actually never was hatched from an egg, but rather went through a rigorous evolution for the purpose of fulfilling his dream. He grew wings on his back, his body became more streamline to both increase aerial and aquatic speed. He developed a pair of special organs, ones dragons normally are born with, allowing him to produce elmental breath attacks. He grew rapidly along side her, his own power multiplying with her admiration and love until he was able to fight with her on the training grounds. It was his promise to her, the one he made when his tail coiled on her arm, that as long as he lived she would be protected; she'd have family still. Maria and Intet, now, are two of the most feared beings in Luhkan, second only to the Emperor.
Intet himself is blue, and quite long like a sea leviathan of reptillian nature. His wings, however, are large and are easily capable of sustaining flight. He has a long, powerful tail that increases his speed while underwater and hits with A rank force.
Following the death of Kaminae and destruction of the gate, Belfast was broken into three pieces by Akeem, one of the three heroes of the Battle at Sea. It was a game of the mind that slew her, but it was Intet and Maria who had the most personal stake in that battle. With her death, and the middle piece of the trident given to his master, electric power surged through it straight to him. It was almost like a curse, but it did not seem malicious. It was a curse of power. Suddenly everything was different. He fell to the ice below his hands and feet, the ocean frozen by his own power. He was regressing slightly, but at the same time evolving. The body of the dragon increased in both size and strength, muscle now more clearly defined and scales thicker and harder, like armor plating. Spines shot from his back down his tail haphazardously and his snout elongated slightly. From the winds and ice around him, a tornado rushed out around him. He had changed. He stood up, a feral roar freeing itself from his chest. His spines lit up blue as did his eyes, and a blast of cold energy fired into the sky. Even Maria was frightened at the sight, and as he closed his jaws, he tiled his head down, the radiation like energy now dripping from his lips and melting into the ice below. Maria spoke in Mertian to her baby, who kneeled before her. His words were clear. Intet the Dreamer is no more. I am Dominus the Unbound. Steam rose from him, creating a thick white cloud around his body until he was no longer visible, along with Maria. When it cleared he had shifted back into the flying sea beast, familiar of his new and old forms both.
Years passed as she ruled the Land of Kenai, a powerful ruler who sat atop a throne of benevolence to her people. From the Eyes of Dominus, gifted not with forsight but still far seeing, warned her when Solonor called. She heeded, and as the tale went she would save the forests from the corruption and harm being dealt, forgoing her mark for the power to protect the forest and it's creatures. Though the sun's mark relieved itself from him, Dominus could suddenly feel the entire forest around him as he grew in size, power, and wisdom. Through her, he was connected to the world. His arrogance seemed to quell, his worldview less focused on Maria, and more on her world, the one she chose. As her guardian, the Beast Queen's favorite beast, he was charged with protecting her, as well as her children. Now known as Dominus, The King of Monsters to all, he resides in the forest, a quiet, humble, but temperamental guardian who awaits his Mother's call. ▰ ▰ ▰ SKILLS
Call of the Storms B With a mighty roar, Intet can cause a thread to begin to rain heavily. The rain is so thick and heavy that every post of Maria's, two feet of water will remain on the ground. B rank upkeep.
Frost Breath A With a deep roar, the dragon will let loose a blast of winter like cold. It is so cold that it causes the air on the way to a target to freeze up as it rushes, creating blades of ice as hard as steel in the blast itself. This blast of ice can travel up to 30m away, and is more deadly and destructive the farther it flies from Intet. When used underwater, huge blocks of ice freeze over in it instantly. Alternatively, Intet can make a sustained breath of ice that will freeze over any target caught in it for longer than a few seconds. This sustained attack can only go 20m but can be maintained for two posts with the initial price paid.
My Domain SS Intet will roar as loudly as a dragon can and winds will rush away from the dragon as it does this. This will make the clouds appear and a blizzard to erupt in addition to this, creating a dangerous environment. Should it be raining, or water be already present, it will freeze it all nigh instantly, only taking around two posts before whole bodies of water become ice.
Defiance of Nature D Using this ability, should something happen to prevent the dragon from flying, this skill, using magic, will allow him to continue flying as long as the cost is paid.
Atomic Breath SS First his spikey back will glow blue as he inhales, and then fires a stream of bright, glowing blue energy from his mouth. The liquid inside of the beam scatters across whatever is hit, applying an effect worst than direct contact with liquid nitrogen.
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___youwillknownihilism Captain
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Posted: Fri Jun 03, 2016 9:49 pm
IN D O M IN U S [God of Monsters]
Rank: Sage Energy: 2400 Stats: 15/15
▰ ▰ ▰ DESCRIPTION As both seashell bond and dragoon dragon as well as being with a Centaur, Dominus's stats are raised from the dragon norm to 14/15 (an increase of +1/+1) and he has his own pool of energy as well, since he has taken up the summon slot. His Energy is: 2400 The things are all subject to change as the dragon ranks up. His scales are powered with Belfast's energy, now so tough that he resists one rank of damage. His tail is now much longer while retaining maximum fluidity. It can easily reach 40feet at full extension. In total standing straight up he is a total of 125 feet tall, towering over most dragons and weighs in at 125 tons. ▰ ▰ ▰ HISTORY Intet the Dreamer is the full name of the small Lizard who was adopted by Maria Kal a long time ago. The small creature was one of many living in a small seaweed garden in the small settlement just outside the main city of Los Anthos. The tiny lizard had always had a distinct love for Maria, who frequented those gardens when she wasn't fighting with her brother in their small barracks. She would give him just as much attention as the sea horses and crabs who called the small garden home, and she'd ferry him up to the surface whenever he needed air, or wanted to feel the warmth of the sun. Then she would return him to the seaweed gardens. He, as all small sea creatures are, was smitten by her. But that didn't help him much when that day arrived.
From his small slice of the vast ocean he was keenly aware that she was coming. Like a premonition came to him and all of his companions suddenly. He swam faster than he ever had to reach her. It was his warning that allowed Maria enough time to warn her small village. SHE didn't like them trying to live on their own. Not... one... bit. Maria was keenly aware of what was coming, why she had learned to fight in the first place, so she grabbed a trident and prepared for the worst. But what bore down upon themwas not just an army or a sea witch... but a monster of a different kind than any Maria had ever fought before... In the coming battle the entire village was destroyed. They never stood a chance, but Maria had escaped while her family kept her attention. She had only been able to take one of the creatures she'd cared for with her, and it broke her heart to choose one even in the heat of the moment. But she chose intet and ran to Luhkan's Landing, where she was welcomed by her fellow mer, and the abundance of Incubus around her. As she met the first one, Little did she know, the small lizard had bonded with her as she held him in her hands, his long tail wrapped around her arm protectively and his warmed himself to her touch, vowing to one day become for her what she was for him.
So her "dragon" actually never was hatched from an egg, but rather went through a rigorous evolution for the purpose of fulfilling his dream. He grew wings on his back, his body became more streamline to both increase aerial and aquatic speed. He developed a pair of special organs, ones dragons normally are born with, allowing him to produce elmental breath attacks. He grew rapidly along side her, his own power multiplying with her admiration and love until he was able to fight with her on the training grounds. It was his promise to her, the one he made when his tail coiled on her arm, that as long as he lived she would be protected; she'd have family still. Maria and Intet, now, are two of the most feared beings in Luhkan, second only to the Emperor.
Intet himself is blue, and quite long like a sea leviathan of reptillian nature. His wings, however, are large and are easily capable of sustaining flight. He has a long, powerful tail that increases his speed while underwater and hits with A rank force.
Following the death of Kaminae and destruction of the gate, Belfast was broken into three pieces by Akeem, one of the three heroes of the Battle at Sea. It was a game of the mind that slew her, but it was Intet and Maria who had the most personal stake in that battle. With her death, and the middle piece of the trident given to his master, electric power surged through it straight to him. It was almost like a curse, but it did not seem malicious. It was a curse of power. Suddenly everything was different. He fell to the ice below his hands and feet, the ocean frozen by his own power. He was regressing slightly, but at the same time evolving. The body of the dragon increased in both size and strength, muscle now more clearly defined and scales thicker and harder, like armor plating. Spines shot from his back down his tail haphazardously and his snout elongated slightly. From the winds and ice around him, a tornado rushed out around him. He had changed. He stood up, a feral roar freeing itself from his chest. His spines lit up blue as did his eyes, and a blast of cold energy fired into the sky. Even Maria was frightened at the sight, and as he closed his jaws, he tiled his head down, the radiation like energy now dripping from his lips and melting into the ice below. Maria spoke in Mertian to her baby, who kneeled before her. His words were clear. Intet the Dreamer is no more. I am Dominus the Unbound. Steam rose from him, creating a thick white cloud around his body until he was no longer visible, along with Maria. When it cleared he had shifted back into the flying sea beast, familiar of his new and old forms both.
Years passed as she ruled the Land of Kenai, a powerful ruler who sat atop a throne of benevolence to her people. From the Eyes of Dominus, gifted not with forsight but still far seeing, warned her when Solonor called. She heeded, and as the tale went she would save the forests from the corruption and harm being dealt, forgoing her mark for the power to protect the forest and it's creatures. Though the sun's mark relieved itself from him, Dominus could suddenly feel the entire forest around him as he grew in size, power, and wisdom. Through her, he was connected to the world. His arrogance seemed to quell, his worldview less focused on Maria, and more on her world, the one she chose. As her guardian, the Beast Queen's favorite beast, he was charged with protecting her, as well as her children. Now known as Dominus, The King of Monsters to all, he resides in the forest, a quiet, humble, but temperamental guardian who awaits his Mother's call.
With a final shift in Maria due to the massive power of Solonor's light, Dominus went back to his roots as a sea lizard. No longer was he a dragon. Rather now, he was simply a massive lizard the size of the deep sea beasts Maria has created for herself. He is, on order of size, large enough to wrestle with Maria's other special seamonster Summons. ▰ ▰ ▰ SKILLS
Call of the Storms B With a mighty roar, Intet can cause a thread to begin to rain heavily. The rain is so thick and heavy that every post of Maria's, two feet of water will remain on the ground. B rank upkeep.
Frost Breath A With a deep roar, the dragon will let loose a blast of winter like cold. It is so cold that it causes the air on the way to a target to freeze up as it rushes, creating blades of ice as hard as steel in the blast itself. This blast of ice can travel up to 30m away, and is more deadly and destructive the farther it flies from Intet. When used underwater, huge blocks of ice freeze over in it instantly. Alternatively, Intet can make a sustained breath of ice that will freeze over any target caught in it for longer than a few seconds. This sustained attack can only go 20m but can be maintained for two posts with the initial price paid.
My Domain SS Intet will roar as loudly as a dragon can and winds will rush away from the dragon as it does this. This will make the clouds appear and a blizzard to erupt in addition to this, creating a dangerous environment. Should it be raining, or water be already present, it will freeze it all nigh instantly, only taking around two posts before whole bodies of water become ice.
Defiance of Nature D Using this ability, should something happen to prevent the dragon from flying, this skill, using magic, will allow him to continue flying as long as the cost is paid.
Atomic Breath SS First his spikey back will glow blue as he inhales, and then fires a stream of bright, glowing blue energy from his mouth. The liquid inside of the beam scatters across whatever is hit, applying an effect worst than direct contact with liquid nitrogen.
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Posted: Fri Jun 03, 2016 10:06 pm
A Nihilistic Revenant -VL- El Hiro Fresco A Nihilistic Revenant IN D O M IN U S [God of Monsters]
Rank: Sage Energy: 2400 Stats: 15/15
▰ ▰ ▰ DESCRIPTION As both seashell bond and dragoon dragon as well as being with a Centaur, Dominus's stats are raised from the dragon norm to 14/15 (an increase of +1/+1) and he has his own pool of energy as well, since he has taken up the summon slot. His Energy is: 2400 The things are all subject to change as the dragon ranks up. His scales are powered with Belfast's energy, now so tough that he resists one rank of damage. His tail is now much longer while retaining maximum fluidity. It can easily reach 40feet at full extension. In total standing straight up he is a total of 125 feet tall, towering over most dragons and weighs in at 125 tons. ▰ ▰ ▰ HISTORY Intet the Dreamer is the full name of the small Lizard who was adopted by Maria Kal a long time ago. The small creature was one of many living in a small seaweed garden in the small settlement just outside the main city of Los Anthos. The tiny lizard had always had a distinct love for Maria, who frequented those gardens when she wasn't fighting with her brother in their small barracks. She would give him just as much attention as the sea horses and crabs who called the small garden home, and she'd ferry him up to the surface whenever he needed air, or wanted to feel the warmth of the sun. Then she would return him to the seaweed gardens. He, as all small sea creatures are, was smitten by her. But that didn't help him much when that day arrived.
From his small slice of the vast ocean he was keenly aware that she was coming. Like a premonition came to him and all of his companions suddenly. He swam faster than he ever had to reach her. It was his warning that allowed Maria enough time to warn her small village. SHE didn't like them trying to live on their own. Not... one... bit. Maria was keenly aware of what was coming, why she had learned to fight in the first place, so she grabbed a trident and prepared for the worst. But what bore down upon themwas not just an army or a sea witch... but a monster of a different kind than any Maria had ever fought before... In the coming battle the entire village was destroyed. They never stood a chance, but Maria had escaped while her family kept her attention. She had only been able to take one of the creatures she'd cared for with her, and it broke her heart to choose one even in the heat of the moment. But she chose intet and ran to Luhkan's Landing, where she was welcomed by her fellow mer, and the abundance of Incubus around her. As she met the first one, Little did she know, the small lizard had bonded with her as she held him in her hands, his long tail wrapped around her arm protectively and his warmed himself to her touch, vowing to one day become for her what she was for him.
So her "dragon" actually never was hatched from an egg, but rather went through a rigorous evolution for the purpose of fulfilling his dream. He grew wings on his back, his body became more streamline to both increase aerial and aquatic speed. He developed a pair of special organs, ones dragons normally are born with, allowing him to produce elmental breath attacks. He grew rapidly along side her, his own power multiplying with her admiration and love until he was able to fight with her on the training grounds. It was his promise to her, the one he made when his tail coiled on her arm, that as long as he lived she would be protected; she'd have family still. Maria and Intet, now, are two of the most feared beings in Luhkan, second only to the Emperor.
Intet himself is blue, and quite long like a sea leviathan of reptillian nature. His wings, however, are large and are easily capable of sustaining flight. He has a long, powerful tail that increases his speed while underwater and hits with A rank force.
Following the death of Kaminae and destruction of the gate, Belfast was broken into three pieces by Akeem, one of the three heroes of the Battle at Sea. It was a game of the mind that slew her, but it was Intet and Maria who had the most personal stake in that battle. With her death, and the middle piece of the trident given to his master, electric power surged through it straight to him. It was almost like a curse, but it did not seem malicious. It was a curse of power. Suddenly everything was different. He fell to the ice below his hands and feet, the ocean frozen by his own power. He was regressing slightly, but at the same time evolving. The body of the dragon increased in both size and strength, muscle now more clearly defined and scales thicker and harder, like armor plating. Spines shot from his back down his tail haphazardously and his snout elongated slightly. From the winds and ice around him, a tornado rushed out around him. He had changed. He stood up, a feral roar freeing itself from his chest. His spines lit up blue as did his eyes, and a blast of cold energy fired into the sky. Even Maria was frightened at the sight, and as he closed his jaws, he tiled his head down, the radiation like energy now dripping from his lips and melting into the ice below. Maria spoke in Mertian to her baby, who kneeled before her. His words were clear. Intet the Dreamer is no more. I am Dominus the Unbound. Steam rose from him, creating a thick white cloud around his body until he was no longer visible, along with Maria. When it cleared he had shifted back into the flying sea beast, familiar of his new and old forms both.
Years passed as she ruled the Land of Kenai, a powerful ruler who sat atop a throne of benevolence to her people. From the Eyes of Dominus, gifted not with forsight but still far seeing, warned her when Solonor called. She heeded, and as the tale went she would save the forests from the corruption and harm being dealt, forgoing her mark for the power to protect the forest and it's creatures. Though the sun's mark relieved itself from him, Dominus could suddenly feel the entire forest around him as he grew in size, power, and wisdom. Through her, he was connected to the world. His arrogance seemed to quell, his worldview less focused on Maria, and more on her world, the one she chose. As her guardian, the Beast Queen's favorite beast, he was charged with protecting her, as well as her children. Now known as Dominus, The King of Monsters to all, he resides in the forest, a quiet, humble, but temperamental guardian who awaits his Mother's call. ▰ ▰ ▰ SKILLS
Call of the Storms B With a mighty roar, Intet can cause a thread to begin to rain heavily. The rain is so thick and heavy that every post of Maria's, two feet of water will remain on the ground. B rank upkeep.
Frost Breath A With a deep roar, the dragon will let loose a blast of winter like cold. It is so cold that it causes the air on the way to a target to freeze up as it rushes, creating blades of ice as hard as steel in the blast itself. This blast of ice can travel up to 30m away, and is more deadly and destructive the farther it flies from Intet. When used underwater, huge blocks of ice freeze over in it instantly. Alternatively, Intet can make a sustained breath of ice that will freeze over any target caught in it for longer than a few seconds. This sustained attack can only go 20m but can be maintained for two posts with the initial price paid.
My Domain SS Intet will roar as loudly as a dragon can and winds will rush away from the dragon as it does this. This will make the clouds appear and a blizzard to erupt in addition to this, creating a dangerous environment. Should it be raining, or water be already present, it will freeze it all nigh instantly, only taking around two posts before whole bodies of water become ice.
Defiance of Nature D Using this ability, should something happen to prevent the dragon from flying, this skill, using magic, will allow him to continue flying as long as the cost is paid.
Atomic Breath SS First his spikey back will glow blue as he inhales, and then fires a stream of bright, glowing blue energy from his mouth. The liquid inside of the beam scatters across whatever is hit, applying an effect worst than direct contact with liquid nitrogen.
Edited Good to go! Approved.
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Posted: Fri Jul 01, 2016 5:06 pm
D A R Y O N [The Golden Dragon]

Rank: Novice [Scales with Cynthia] Energy: 800 Stats: 7/8
▰ ▰ ▰ DESCRIPTION Daryon is a Wyvern and Cynthia's dragoon partner currently he is a twenty-foot-long creature, 18 feet tall, with a wingspan that exceeds 40 feet. The top portion of its body is covered in golden scales that gleam in the light, the underside of its body, such as the neck, the underbelly, and the part bellow the wings is a potent silver, the creature’s talons are white and coming close to six inches long. Daryon’s roar is loud and echoing akin to that of a lion’s or tiger being able to be heard for miles. His flame is white and burns hot enough to melt steel.
▰ ▰ ▰ HISTORY Daryon is a young dragon that has not left Cynthia's side in all of its life. It is only 10 years old, and is not aware of where he nor his rider came from nor their purpose in this world.
▰ ▰ ▰ SKILLS
• Mutual Pact [Passive] : Daryon feeds off Cynthia’s magical power, rending her incapable of using elemental magic past a certain point [C Rank], Daryon then mixes her magical fire with his own natural dragon fire, causing it to be much stronger than either normal magical fire or dragon fire. This mixture of magical and natural flames gives Daryon his distinctive White Fire. • Flaming Sprout [Passive] : Daryon can breathe out wind full of cinders and embers that burn like furnace winds. The air, cinders of embers by themselves are not enough to cause something to light something on fire, at least not by themselves.
• Gas Spray [D] : In a similar fashion to how Flaming Sprout works, Daryon exhales, only that this time instead of being leftover embers and air hot enough to cause light burns, he releases the gas which he uses to light the flame. This gas in imbued into his saliva, causing it to be like being doused in gasoline or another liquid, flammable, substance. Although mostly harmless, the chemical composition of the gas-saliva mix can cause irritation on the skin, and blindness should it get on to the target’s eyes and not removed.
• Fire Ball [C] : A simple technique, as the name implies, Daryon launches a single fire ball from his mouth. The ball of white flames can travel up to 30 feet away from the creature’s mouth.
• Fire Stream [C] : By first firing a constant jet of his gas spray, then igniting it, Daryon fires a Stream of flames from his mouth that can extend up to 25 feet away from him. Because of the nature of this technique the fire is very hard to put out once it is burning. Targets doused by the gas spray in the beginning of the technique take increased damage from the fire.
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Posted: Sat Jul 02, 2016 3:30 pm
L A N C E [THE MISTWALKER]
Rank: Expert Energy: 2000 Stats: 17/12 (Gonna ask for higher stats because of Seashell Bond)
NOTE: This is my Dragoon Summon, my Mer Seashell Bond, and the focus of my Talent. As such, please acknowledge that this summon is expected to be extremely powerful, and high above the norm of a typical summon.
▰ ▰ ▰ DESCRIPTION Lance is a water dragon, and one of the Auruch-Dektar species, the long and slim dragons that use air moisture to suspend flight. Like many seashell bonded Dragoon beasts, he is significantly larger than your average Dragoon companion, and considering his structure he is extremely lengthy and still developing. His scales are very tough and thick, making it difficult to pierce through his flesh. He can also coagulate his blood if he manages to submerge himself underwater, which can stop the flow of bleeding out if he becomes too damaged. Unlike most dragons however, he does not do well when it comes to fighting with his body alone. While his head is large and flexible, and his maw exceptionally sharp and deadly, it is more difficult for him to battle with claw swipes or other typical dragon tactics. Instead, he prides himself in having exceptionally thick scales, even much moreso than the average dragon of his age and development, and his breath which unleashes corrosive clouds of mist.
His scales increase in sturdiness over time.
At each of his ranks, he gains sturdiness: Expert: +1 ranks of damage reduction Master: +2 ranks of damage reduction Sage: +3 ranks of damage reduction SS: He gains durability itself, though not more damage reduction.
▰ ▰ ▰ HISTORY Lance was discovered by Hadrian Conchor within a mossy cave along the beach. He discovered his mother dead guarding a ravaged pile of valuable coral; it appeared hunters had killed her, removed her scales, and extracted the coral. Instead of gathering what was left, and selling the eggs she had tried to keep hidden in a section of the wall, Hadrian handed one egg to each of his friends of the Mer and kept the largest and most exotic egg for himself. He protected the egg from harsh weather conditions, ensured it remained warm, hatched it and fed the baby dragon until it came to an age where it could fend for itself. He then allowed Lance to go and be free, even despite the Seashell Bond that had formed. But the dragon could never forget Hadrian, and he could never leave him behind. He came back to the one who raised him - a Mer he considered like a father - and the two of them began a life of dearest companions.
Lance is always at his side, and always ready to protect his master with the fierceness of a dragon: the King of Beasts.
▰ ▰ ▰ SKILLS
*Corrosive abilities are considered water techniques, as they are just altered with acidity.
• Corrosive Kiss B-SS Lance, with his exceptionally large maw, expels an extreme quantity of corrosive mist. Depending on the energy consumed, the mist's acidity levels range from low to exceptionally high. The acid melts through skin and sturdy materials; it can even melt through some of the thickest carcasses of other beasts, depending on its rank. Due to his talent, Hadrian can manipulate the pH levels in specific areas of the misty cloud to ensure his allies are not melted alive. Shields of equal rank cannot be melted by this mist, as a drawback to the spread and exceptional danger of the mist spreading over the battlefield. However, those equal ranked shields will be weakened over time, and eventually (after four posts) the acid can corrode them as well. This acid cloud lasts for five posts, and the cloud is larger with rank.
• Corrosive Maw B-SS Coming down hard on the foe, the beast will shield his entire head and upper body with a thick energy that acts as a layer of defense . . . and by nature of its coating, offense. The dragon will glow a faint green that almost turns it into a silhouette while this lasts, and if he wills it, he may chomp down on an enemy or their defenses with his large maw and annihilate attacks or defenses of equal rank, ripping the enemy to shreds if they are caught by his teeth. If used only as a defense, this lasts for two posts, until the beginning of the third turn. If used as an attack, it ends at the beginning of the turn after the maw is used.
• Corrosive Whirlwind B-SS The beast uses his stubby hands, spreading them apart before drawing them together to manipulate a small sphere of misty energy. All of the corrosive acid mist on the field will split into multiple tornado-like clusters that will rampage viciously and follow designated enemies. This attack can destroy barriers of equal rank, which is exceptionally dangerous considering the enemy can be melted shortly after their shields are destroyed. It is advisable to avoid the whirlwind at all costs. It becomes larger with rank, and can ride along air moisture for increased mobility.
• Clear Emblem B-SS The dragon will ball up and create a shield around itself to block all attacks of its rank, as if encasing itself in a sphere of defensive energy. This lasts for however long is necessary, but the dragon cannot move or attack while this shield surrounds it.
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Posted: Sat Jul 02, 2016 3:32 pm
Approved! We upped the dragoon beast's stats btw (as they couldn't compete with some other monsters), you can check that out whenever! Also, the drag is one rank above you, not equal rank!
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