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Tags: Dying Will Flames, Action, Battles, Semi Literate, Literate, Series Based 

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Erik Life
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PostPosted: Fri Sep 03, 2010 6:31 pm


Well the timit limited is only for an few post, that how long takuya can maintain the forms, is only for few post. (like anywhere from 1-5 for right not. Though through long training, I will increase it by 1 post or somthing.)

The Takashi Sky Box is more of an power-up. Well they both are.

Also Saunder, like I said. It was already approved, but the changes are now approved.
PostPosted: Fri Sep 03, 2010 6:31 pm


Life: It looks fine, matches your rank, so your attack is Approved!

Indigo: Good attack! ^~^ Approved!

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PostPosted: Fri Sep 03, 2010 6:36 pm


Thank you ^^
PostPosted: Fri Sep 03, 2010 6:39 pm


Thank you. Now my last 2 box weapons are going to be supporting types. biggrin

Erik Life
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Azzurro Skyde
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PostPosted: Fri Sep 03, 2010 7:31 pm



Attack/ Skill Name:
Gyanburu-en Rūretto (Game Flame Roulette)

Attack/ Skill Type
Offensive

Flames Used:
Game Flame

Attack Description:
The Gyanburu-en is a Gamble Flame, which was fused with Saunder's Soul... Cifer for example completed the Finale Gioco D'azzardo, but he was quite the intelligent one. The flame he fused with his Sky Flame was the Rain Flame. His flame was a brown color and was called "Shiki-en" or "Equation Flame". The Finale Gioco D'azzardo is a gamble of someones life... it bring out the thing that one is the best at, Saunder is good at gambling more than anything so his Finale Gioco D'azzardo is based on his gambling skills and his strengths. "Gyanburu-en Rūretto" or "Game Flame Roulette" is only able to be used when Saunder has his Gyanburu Flame in affect. It's an attack and a Game of chance all together, as you know in Russian roulette, they use a magnum of 6 barrel's one has a bullet in it. Gyanburu-en Rūrletto on the other hand has 6 chances and 3 mess up's. I roll a 6 sided Dice in the Post Action and that depicts what happens or if it back fires.
One
If I roll a One, A Burst of flames shoot out of Saunder's hand much like the S-Spiral, but takes no time to charge but still has the same energy as an S-Spiral.
Two
If I roll a Two, it back fires and Saunder loses one piece of his gear, usually the part that is holding the most pain.
Three
If I roll a Three Saunder gains another part of gear, if he already has all of his gear he gains another to increase his power by 5%, or if he's lost a piece he gain's it back and forgets the pain again (This being said, the gear is somewhat breakable, but takes a hit with over 40 points in Strength and Flame).
Four
If I roll a Four, Saunder's vision is shifted so he is not as accurate or is able to defend as well.
Five
If I roll a Five, Saunder is unable to attack for the next post and nothing happens.
Six
If I roll a Six, Saunder charges a Trident Strike, with only his flames and nothing else. His eyes go to the sixth level immediately and his gear on his hands begin to change blowing flame out of them in a tornado like motion around his hands making two drill like shapes on each of his hands. The Flames are able to be released or held in used as almost gloves the tear away at someone.

Weakness: If I roll a Two, Four or Five, Saunder takes damage or gains a problem of some sorts
PostPosted: Fri Sep 03, 2010 7:55 pm


Indigo: I think you need to add one more weakness to make it completely sure that its a gamble. It would make it more fair even if you don't like it. ^~^ Once that is change it can be Approved.

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PostPosted: Fri Sep 03, 2010 8:03 pm


B i o N i g h t
Indigo: I think you need to add one more weakness to make it completely sure that its a gamble. It would make it more fair even if you don't like it. ^~^ Once that is change it can be Approved.


I changed four a bit to make more sense and five is the other mess up.
PostPosted: Fri Sep 03, 2010 8:11 pm


Alrighty then!! ^~^ Approved!

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jedimastersonic
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PostPosted: Fri Sep 03, 2010 9:45 pm



Attack/ Skill Name: Lightning Static

Attack/ Skill Type
All

Flames Used:
Lightning

Attack Description: As a form of weakening, and hyper sensitive noise. Ray can emit a hyper sensitive static electrical noise that can bring the strongest of men to their knees. It takes on this ability because it is interference. Therefore anyone within a mile of him is given a painful ringing that brings them down. Unable to attack.

Weakness: The weakness toll on this ability however is that during this time, Ray can only use that move, and once done it lasts for 2 minutes, however this is avoidable if the victims are wearing noise canceling earmuffs. which for his team is highly recomended.





Attack/ Skill Name: Lightning Tamper.

Attack/ Skill Type
Defensive

Flames Used:
Lightning

Attack Description: Using his defensvie abilities against his own element. Ray can intercept and return any lightning style attack done to him. And another addition to this move, is that if he catch's a person by any portion of their body, while wearing his gloves, even if they have a flame around it, he can electrocute them and over power them at that moment.

Weakness: The only drawback is that he is not able to gain anything from absorbing the flames that he touches if it happens during electrocution.





Attack/ Skill Name: Cambio Form - Pro Run

Attack/ Skill Type
All

Flames Used:
Lightning

Attack Description: Zek reforms into a pair of armored boots that reach almost to Ray's knees, custom to his form. These boots make him double the speed he has at normal, and at the cost of his strength. But The true power comes from the lightning coming from the boots. It can send a bullet the size of a meteor from a single kick, and in defense he can catch an attack that has form, and using static electricity spinning he throws it in another direction with Another Kick.

Weakness: it cos's him most of his strength when wearing them.



((finished for now, at least until I come up with more ))
PostPosted: Fri Sep 03, 2010 9:56 pm


Jedi - Approved

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Erik Life
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PostPosted: Sat Sep 04, 2010 7:26 am



Attack/ Skill Name: After Image
Nickname: Zanokan.

Attack/ Skill Type
Support

Flames Used:
Sky

Attack Description: an ability to move at highspeed so swiftly that an image of the technique's user is left behind. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. Its usage is not limited to just counterattacks, though. since it merely requires moving faster than the eye can see.


Weakness: Require flames to do so. Take up stamina as well.
PostPosted: Sat Sep 04, 2010 9:25 am


Life: Approved! ^~^

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PostPosted: Sat Sep 04, 2010 12:37 pm



Attack/ Skill Name: Target Shot
Attack/ Skill Type
Offensive

Flames Used:
Sky

Attack Description:
fires several flame spheres randomly in the opponent's direction, with no intent on actually hitting the enemy. The multiple flame spheres are suspended in the air, completely surrounding them. Takuya commands the flame spheres, to rapidly spin around the opponent and inevitably rain down on them from every direction, filling the sky with a blinding light and inflicting big damage.

Weakness: If an user has an special defensive technique they can be easily counter. Like an flames barrier, they can easily defend themselves from this attack.





Attack/ Skill Name: Sky Sneakers
Attack/ Skill Type
Support

Flames Used:
Sky

Attack Description: An pair of sneakers which is more advanced than his sky shoes. His flexibility increase greatly. Takuya speed and stamina is increase by 50%. The sneakers has jet prolusion on them. To give him an better flight speed.

Weakness: Same as his sky shoes. Look for it, for more information. Though it require more flames then his sky shoes.
PostPosted: Sat Sep 04, 2010 2:18 pm


How are you getting all these attacks in the first place for one! >~<

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Erik Life
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PostPosted: Sat Sep 04, 2010 2:29 pm


For one, I been going up ranks, so I been getting alot of additional attacks. Second just like what everybody else do. I take ideals and change them up to fit me personally. Plus I'm an power-freak. So Attacks and stuff is like an manatory thing for me.
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Katekyo Hitman Reborn

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