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Posted: Sat May 08, 2010 10:27 pm
Deil, I now HIGHLY respect you for coming up with this. I may use this Bloodline with my next RPC.
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Posted: Sun May 09, 2010 8:53 pm
(( I would like to reserve the head for my character)) Pic: Name: Kurogekkogan Description: Kurogekkogan, meaning dark moon eye, uses the power of the new moon to create different abilities. Kurogekkogan can be offensive or defensive, depending on the intent. The eyes start to darken ( at the first stage), or turn silver with a ring of reflective gold. Strengths: can duplicate animal body parts ( first stage), can heal (second stage) can use genjutsu ( final stage: completely silver reflective eyes with a golden-blue pupil. Weaknesses: full moons dramatically reduce strength of kurogekkogan. Kurogekkogan can not heal once it has reached the final stage. Ability:can duplicate animal body parts ( first stage), can heal ( second stage) can use genjutsu ( final stage: completely silver reflective eyes with a golden-blue pupil. Restrictions: FIRST STAGE 1. Must have gold, silver, red or blue chakra 2. Cannot have white eyes or be blind SECOND STAGE 1. Must kill the person you hate most 2. Have not harmed an animal with sheer malice. THIRD STAGE: 1. Must sever all bonds to family and kill the one you love most. 2. Can not have another bloodline (ex: if kakashi had tried to get a eye transplant, he would die. ) Bloodline/Clan Jutsus:Adaptrank: n/a range: self ( must have physical touch with the animal) description: "stores" animal DNA for future use to transform the body parts. Duration: n/a Trans genetic mutationrank: c and above range: if final stage then self and other willing human, if second then just self. Descrption: changes different body parts into those of an animal. Duration: second stage: three posts. Final stage: five posts
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Posted: Mon May 10, 2010 2:38 pm
Mayu Clan Edit Suggestions: Well, since my bloodline is supposed to be about being smart, then I would say that the user must have Tactical Ninja as one of the shinobi types, and Taijutsu will be unavailable.
Also, I would like to make it so that the characters gets a 50% bonus to mental stamina and levitation speed if Tactical and Ability classes are used by the character.
The cool-down will stay since the moves can be kind of OP without the cool-downs in place.
Other than that, can you think of anything else?
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Posted: Tue May 11, 2010 3:12 pm
Pic: http://i728.photobucket.com/albums/ww284/CAtropicana/Lasiusneonigergrowth.jpgName: Arioka Clan Clan head:Clan members:1. 2. 3. Description: The Arioka clan resides in the village hidden in the rock. In ancient clan that has been around since the construction of the village and is considered one of the founding clanns. The clan is well known for their small number but deadly ninja. Having altered their bodies and signing a contract with a rare breed of ninja ants the clan has earned the name of the "Ant dwellers". Not much is known about the clan for they are very isolated and keep their distance from most of the villagers, however the hierarchy of the clan is not chosen by the people but by the queen of the ants, who is considered to be immortal. Since she implants herself into a host who she deems as the current clan head and has served the clan heads for over 100 generations. Strengths: High amounts of chakra, thousands of insects to willingly control, a bite that can pierce steel, bite that can cause temporary paralysis and long term swelling. Weaknesses: The clan has a few minor and notable weaknesses. First off since it specializes in earth based jutsu it's jutsu are all very vulnerable to lighting based attacks. Second off, the members altered arm and leg can be broken and shattered if hit with lighting jutsu or by a strong enough force. Water also poses a threat for it can wash their jutsu and ants away. Bloodline: Koroni-Ari (Colony-Ant) At birth the Arioka clans randomly cuts off one arm and one leg limb of a new born clan member. Once the limbs are cut off, they are then hollowed out and filled in with a complex labyrinth of dirt. Once this process is finished the clan will then place an exclusive clan breed Tama-Suidou ant queen within each limb before they reattach the limbs to the new born child. The Tama-Suidou queens then attach their own chakra systems and nervous systems with their host, allowing the queens to control the dirt limbs in sync with the rest of the body. The Tama-Suidou queens being hermaphroditic can reproduce daily without need of a mate. Each queen can lay up to a thousand babies a day. But it will take about two hours for the babies to mature into full adult hood. The queens, since attached to the host for life, live as long as there host does and dies when they die. The ants produced by the queens can be summed for battle via small holes in the special dirt arms and legs. The small two inch long and one inch tall Tama-Suidou ants carry a powerful bite that can penetrate even steel. The ants are highly toxic, but there poison is non lethal. Instead of causing bodily harm, there poison attacks the pain receptors in the body and give there victim immense amount of pain and swelling, giving them the illusion that they might die. Bloodline/Clan Jutsus: Ninjutsu: Ari Bunshin no Jutsu – Ant Clone Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and transforms a small group of ants into a solid clone of him or herself. The clone can take physical damage without dispersing but only very little. The clones can perform basic Ninjutsu from the clan that relates to ant manipulation, however the clone is not controlled by the ninja but controlled by a hive mind from the jointed insects used to form it. They have free control over their body and can choose to revert back into normal form whenever they choose. Ari Atogama no Jutsu – Ant Replacement Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and targets a group of ants or an ant clone. When struck by an attack the user will automatically swap places with the ants he or she targeted and will be teleported to that location and the ants will be sent to his or her location in exchange. Ari Kansei no Jutsu – Ant Pitfall-Trap Technique Rank: C Type: Supplementary Range: Close (0m ~ 5m) Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and then places them on the ground. The ninja summons a small number of ants from inside of his or her body and seals them into a small hole in the ground. The hole is actually solid but very soft, so if any one steps on it there foot would fall right into it. When an enemy ninja falls into the five by five hole, the ant army within will swarm the ninja and start biting him or her and tearing away at his or her flesh. Eda Kori no Jutsu – Limb Hardening Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan.This technique is performed by first performing hand signs and then concentrating chakra into the desired dirt limb or limbs then changing the density and chemical compound of the target. This technique at low level can only be used to increase or decrease the density of a limb and not change its chemical makeup. At higher levels this basic Ninjutsu can be used for more powerful affects. At genin level, one can’t hope to make their limbs tougher then steel. Ari Tsuna no jutsu - Ant Rope Technique Rank: C Type: Supplementary Range: 20 Meters Description: A basic clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then summoning a mass amount of ants and binding them together, then condensing their bodies with chakra to harden them to the level of steel or higher depending on the ninja's rank. The so called ant rope can be used as a whip to lash out at foes or to grab hold of things and constrict them. Ants in the rope can be freely manipulated to be released in small groups to attack constricted prey or to carry out other tasks. Ari Yoiro no Jutsu - Ant Armor Technique Rank: C Type: Supplementary Range: Description: A basic clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then summoning up a large amount of ants to cover the entire body. Once this process is finished the user will have the ants merge with their body by biting into the skin and penetrating it before sticking out like little needles before being harden into steel. The ants face out wards allowing them to attack and bite anyone or anything that gets to close to their host. Ari Kasei no Jutsu - Ant Transformation Technique Rank: B Type: Supplementary Range: - Description: A advance clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then concentrating a set amount of chakra into the ants located outside of the host. The torrent of chakra causes a growth spurt in the ants allowing them to rapidly mature into adults. Growing wings, the sisterly ants now mature into quick moving, flying drones that can attack from the sky and rush targets in blazing swarms. They are weak to electricity and fire, and cause the Queen ants to use more chakra then normal to control. Tomo Kuikorosu Ari no jutsu - All Consuming Ants Rank: B Type: Supplementary Range: - Description: A advance clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then concentrating a set amount of chakra into the ants located outside of the host. The ants now infused with chakra can bite into the skin of their foe and suck up their chakra and store it inside of their body before returning to their host. Once returned to the host, the ant's can transfer the stolen chakra to their Queen who then can keep it for herself, or transfer it to her host. I reserve the right to be clan head if I ever get around to using it.
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Posted: Wed May 12, 2010 1:58 pm
blackdragon1309 Name: Blessed Curse. Description: Blessed Curse is a kekkei genkai where the user's natural chakra element is boosted. There are no levels of this kekkei genkai and the user is born at maximum power. However these powers may remain dormant for years. Since the user is born with an immense amount of raw power trapped in such a small body, it is known that the baby might loose a nerve damage (such as senses) or even their life. However only children born with higher than average powers suffer from such a toll. There are also cases in which a child is born with normal amount of chakra but almost perfect control over their element. Strengths: AS: +10 chakra points Gennin: +15 Chuunin: +20 Jounin: +25 Sannin/Kage: +30 Weaknesses: The chakra is uncontrollable at times and can kill others as well as he user if used for a prolonged period. May only train two elements a combination release may be attained but not mastered. Ability: -3 posts for training, -2 chakra cost, only for jutsu of the selected element(for people who chose chakra control. Bloodline/Clan Jutsus:Fire: Forked tongue Users of this jutsu were born with a greater amount of fire chakra. Users of this jutsu must wear a muzzle or mouth cover of some sort. The amount of cover needed changes as their control over this jutsu increases.To access this the user must justu remove the muzzle/mask.
Wind:all seeing. Users of this jutsu were born with a greater amount of wind chakra. Users of this jutsu must wear a blindfold or eye patch. The amount of cover needed changes as their control over this jutsu increases. To access this the user must justu remove the blindfold/eye patch.
Lightning:Loud and Clear. Users of this jutsu were born with a greater amount of lightning chakra. Users of this jutsu must wear a set of headphones or special earrings. The amount of cover needed changes as their control over this jutsu increases.To access this the user must justu remove the head phones
Earth: Skin deep Users of this jutsu were born with a greater amount of earth chakra. Users of this jutsu must wear a muzzle or mouth cover of some sort. The amount of cover changes as their control over this jutsu increases.
Water biggrin eep Breath Users of this jutsu were born with a greater amount of water chakra. Users of this jutsu are born with gills that can open and close, though when open they become the main source of oxygen. The user must open the gills in order to access the chakra. The amount of cover needed changes as their control over this jutsu increases. Pic: Edited.
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Posted: Thu May 13, 2010 12:10 pm
Okay starting from this point forward, the custom Bloodline and Clans is closed. We have a ton of new bloodlines and clans and we don't want every single person in this guild having their own custom clan/bloodline. Everyone before this point still has a chance of getting approved though
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Posted: Wed May 19, 2010 6:25 pm
Remedy For Evil Pic: http://i728.photobucket.com/albums/ww284/CAtropicana/Lasiusneonigergrowth.jpgName: Arioka Clan Clan head:Clan members:1. 2. 3. Description: The Arioka clan resides in the village hidden in the rock. In ancient clan that has been around since the construction of the village and is considered one of the founding clanns. The clan is well known for their small number but deadly ninja. Having altered their bodies and signing a contract with a rare breed of ninja ants the clan has earned the name of the "Ant dwellers". Not much is known about the clan for they are very isolated and keep their distance from most of the villagers, however the hierarchy of the clan is not chosen by the people but by the queen of the ants, who is considered to be immortal. Since she implants herself into a host who she deems as the current clan head and has served the clan heads for over 100 generations. Strengths: High amounts of chakra, thousands of insects to willingly control, a bite that can pierce steel, bite that can cause temporary paralysis and long term swelling. Weaknesses: The clan has a few minor and notable weaknesses. First off since it specializes in earth based jutsu it's jutsu are all very vulnerable to lighting based attacks. Second off, the members altered arm and leg can be broken and shattered if hit with lighting jutsu or by a strong enough force. Water also poses a threat for it can wash their jutsu and ants away. Bloodline: Koroni-Ari (Colony-Ant) At birth the Arioka clans randomly cuts off one arm and one leg limb of a new born clan member. Once the limbs are cut off, they are then hollowed out and filled in with a complex labyrinth of dirt. Once this process is finished the clan will then place an exclusive clan breed Tama-Suidou ant queen within each limb before they reattach the limbs to the new born child. The Tama-Suidou queens then attach their own chakra systems and nervous systems with their host, allowing the queens to control the dirt limbs in sync with the rest of the body. The Tama-Suidou queens being hermaphroditic can reproduce daily without need of a mate. Each queen can lay up to a thousand babies a day. But it will take about two hours for the babies to mature into full adult hood. The queens, since attached to the host for life, live as long as there host does and dies when they die. The ants produced by the queens can be summed for battle via small holes in the special dirt arms and legs. The small two inch long and one inch tall Tama-Suidou ants carry a powerful bite that can penetrate even steel. The ants are highly toxic, but there poison is non lethal. Instead of causing bodily harm, there poison attacks the pain receptors in the body and give there victim immense amount of pain and swelling, giving them the illusion that they might die. Bloodline/Clan Jutsus: Ninjutsu: Ari Bunshin no Jutsu – Ant Clone Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and transforms a small group of ants into a solid clone of him or herself. The clone can take physical damage without dispersing but only very little. The clones can perform basic Ninjutsu from the clan that relates to ant manipulation, however the clone is not controlled by the ninja but controlled by a hive mind from the jointed insects used to form it. They have free control over their body and can choose to revert back into normal form whenever they choose. Ari Atogama no Jutsu – Ant Replacement Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and targets a group of ants or an ant clone. When struck by an attack the user will automatically swap places with the ants he or she targeted and will be teleported to that location and the ants will be sent to his or her location in exchange. Ari Kansei no Jutsu – Ant Pitfall-Trap Technique Rank: C Type: Supplementary Range: Close (0m ~ 5m) Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and then places them on the ground. The ninja summons a small number of ants from inside of his or her body and seals them into a small hole in the ground. The hole is actually solid but very soft, so if any one steps on it there foot would fall right into it. When an enemy ninja falls into the five by five hole, the ant army within will swarm the ninja and start biting him or her and tearing away at his or her flesh. Eda Kori no Jutsu – Limb Hardening Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan.This technique is performed by first performing hand signs and then concentrating chakra into the desired dirt limb or limbs then changing the density and chemical compound of the target. This technique at low level can only be used to increase or decrease the density of a limb and not change its chemical makeup. At higher levels this basic Ninjutsu can be used for more powerful affects. At genin level, one can’t hope to make their limbs tougher then steel. Ari Tsuna no jutsu - Ant Rope Technique Rank: C Type: Supplementary Range: 20 Meters Description: A basic clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then summoning a mass amount of ants and binding them together, then condensing their bodies with chakra to harden them to the level of steel or higher depending on the ninja's rank. The so called ant rope can be used as a whip to lash out at foes or to grab hold of things and constrict them. Ants in the rope can be freely manipulated to be released in small groups to attack constricted prey or to carry out other tasks. Ari Yoiro no Jutsu - Ant Armor Technique Rank: C Type: Supplementary Range: Description: A basic clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then summoning up a large amount of ants to cover the entire body. Once this process is finished the user will have the ants merge with their body by biting into the skin and penetrating it before sticking out like little needles before being harden into steel. The ants face out wards allowing them to attack and bite anyone or anything that gets to close to their host. Ari Kasei no Jutsu - Ant Transformation Technique Rank: B Type: Supplementary Range: - Description: A advance clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then concentrating a set amount of chakra into the ants located outside of the host. The torrent of chakra causes a growth spurt in the ants allowing them to rapidly mature into adults. Growing wings, the sisterly ants now mature into quick moving, flying drones that can attack from the sky and rush targets in blazing swarms. They are weak to electricity and fire, and cause the Queen ants to use more chakra then normal to control. Tomo Kuikorosu Ari no jutsu - All Consuming Ants Rank: B Type: Supplementary Range: - Description: A advance clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then concentrating a set amount of chakra into the ants located outside of the host. The ants now infused with chakra can bite into the skin of their foe and suck up their chakra and store it inside of their body before returning to their host. Once returned to the host, the ant's can transfer the stolen chakra to their Queen who then can keep it for herself, or transfer it to her host. I reserve the right to be clan head if I ever get around to using it. So kinda like aburame but with ants, and they don't suck away chakra...hmm...interesting, but I'm not so keen on the whole biting through steel idea. I do however like the paralyzsiz...
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Posted: Wed May 19, 2010 6:27 pm
Zane Hajime Remedy For Evil Pic: http://i728.photobucket.com/albums/ww284/CAtropicana/Lasiusneonigergrowth.jpgName: Arioka Clan Clan head:Clan members:1. 2. 3. Description: The Arioka clan resides in the village hidden in the rock. In ancient clan that has been around since the construction of the village and is considered one of the founding clanns. The clan is well known for their small number but deadly ninja. Having altered their bodies and signing a contract with a rare breed of ninja ants the clan has earned the name of the "Ant dwellers". Not much is known about the clan for they are very isolated and keep their distance from most of the villagers, however the hierarchy of the clan is not chosen by the people but by the queen of the ants, who is considered to be immortal. Since she implants herself into a host who she deems as the current clan head and has served the clan heads for over 100 generations. Strengths: High amounts of chakra, thousands of insects to willingly control, a bite that can pierce steel, bite that can cause temporary paralysis and long term swelling. Weaknesses: The clan has a few minor and notable weaknesses. First off since it specializes in earth based jutsu it's jutsu are all very vulnerable to lighting based attacks. Second off, the members altered arm and leg can be broken and shattered if hit with lighting jutsu or by a strong enough force. Water also poses a threat for it can wash their jutsu and ants away. Bloodline: Koroni-Ari (Colony-Ant) At birth the Arioka clans randomly cuts off one arm and one leg limb of a new born clan member. Once the limbs are cut off, they are then hollowed out and filled in with a complex labyrinth of dirt. Once this process is finished the clan will then place an exclusive clan breed Tama-Suidou ant queen within each limb before they reattach the limbs to the new born child. The Tama-Suidou queens then attach their own chakra systems and nervous systems with their host, allowing the queens to control the dirt limbs in sync with the rest of the body. The Tama-Suidou queens being hermaphroditic can reproduce daily without need of a mate. Each queen can lay up to a thousand babies a day. But it will take about two hours for the babies to mature into full adult hood. The queens, since attached to the host for life, live as long as there host does and dies when they die. The ants produced by the queens can be summed for battle via small holes in the special dirt arms and legs. The small two inch long and one inch tall Tama-Suidou ants carry a powerful bite that can penetrate even steel. The ants are highly toxic, but there poison is non lethal. Instead of causing bodily harm, there poison attacks the pain receptors in the body and give there victim immense amount of pain and swelling, giving them the illusion that they might die. Bloodline/Clan Jutsus: Ninjutsu: Ari Bunshin no Jutsu – Ant Clone Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and transforms a small group of ants into a solid clone of him or herself. The clone can take physical damage without dispersing but only very little. The clones can perform basic Ninjutsu from the clan that relates to ant manipulation, however the clone is not controlled by the ninja but controlled by a hive mind from the jointed insects used to form it. They have free control over their body and can choose to revert back into normal form whenever they choose. Ari Atogama no Jutsu – Ant Replacement Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and targets a group of ants or an ant clone. When struck by an attack the user will automatically swap places with the ants he or she targeted and will be teleported to that location and the ants will be sent to his or her location in exchange. Ari Kansei no Jutsu – Ant Pitfall-Trap Technique Rank: C Type: Supplementary Range: Close (0m ~ 5m) Description: A basic clan jutsu used by the Arioka clan. The ninja creates hand signs and then places them on the ground. The ninja summons a small number of ants from inside of his or her body and seals them into a small hole in the ground. The hole is actually solid but very soft, so if any one steps on it there foot would fall right into it. When an enemy ninja falls into the five by five hole, the ant army within will swarm the ninja and start biting him or her and tearing away at his or her flesh. Eda Kori no Jutsu – Limb Hardening Technique Rank: C Type: Supplementary Range: - Description: A basic clan jutsu used by the Arioka clan.This technique is performed by first performing hand signs and then concentrating chakra into the desired dirt limb or limbs then changing the density and chemical compound of the target. This technique at low level can only be used to increase or decrease the density of a limb and not change its chemical makeup. At higher levels this basic Ninjutsu can be used for more powerful affects. At genin level, one can’t hope to make their limbs tougher then steel. Ari Tsuna no jutsu - Ant Rope Technique Rank: C Type: Supplementary Range: 20 Meters Description: A basic clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then summoning a mass amount of ants and binding them together, then condensing their bodies with chakra to harden them to the level of steel or higher depending on the ninja's rank. The so called ant rope can be used as a whip to lash out at foes or to grab hold of things and constrict them. Ants in the rope can be freely manipulated to be released in small groups to attack constricted prey or to carry out other tasks. Ari Yoiro no Jutsu - Ant Armor Technique Rank: C Type: Supplementary Range: Description: A basic clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then summoning up a large amount of ants to cover the entire body. Once this process is finished the user will have the ants merge with their body by biting into the skin and penetrating it before sticking out like little needles before being harden into steel. The ants face out wards allowing them to attack and bite anyone or anything that gets to close to their host. Ari Kasei no Jutsu - Ant Transformation Technique Rank: B Type: Supplementary Range: - Description: A advance clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then concentrating a set amount of chakra into the ants located outside of the host. The torrent of chakra causes a growth spurt in the ants allowing them to rapidly mature into adults. Growing wings, the sisterly ants now mature into quick moving, flying drones that can attack from the sky and rush targets in blazing swarms. They are weak to electricity and fire, and cause the Queen ants to use more chakra then normal to control. Tomo Kuikorosu Ari no jutsu - All Consuming Ants Rank: B Type: Supplementary Range: - Description: A advance clan jutsu used by the Arioka clan. This technique is performed by first performing hand signs and then concentrating a set amount of chakra into the ants located outside of the host. The ants now infused with chakra can bite into the skin of their foe and suck up their chakra and store it inside of their body before returning to their host. Once returned to the host, the ant's can transfer the stolen chakra to their Queen who then can keep it for herself, or transfer it to her host. I reserve the right to be clan head if I ever get around to using it. So kinda like aburame but with ants, and they don't suck away chakra...hmm...interesting, but I'm not so keen on the whole biting through steel idea. I do however like the paralyzsiz... There is much harder stuff then steel and besides with chakra inhanced jaws they can do it.
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Posted: Wed May 19, 2010 6:30 pm
Well, how about this, there is talk about creating custom bugs for the Aburame clan members...we could make something similar to this as one of those bugs. It's just that, the more I read it, it just seems like an offshoot of the Aburame clan, though the jutsus could be molded to fit them you know?
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Posted: Wed May 19, 2010 6:33 pm
Zane Hajime Well, how about this, there is talk about creating custom bugs for the Aburame clan members...we could make something similar to this as one of those bugs. It's just that, the more I read it, it just seems like an offshoot of the Aburame clan, though the jutsus could be molded to fit them you know? Hmm I don't know. The clan works well with the suport of earth based jutsu. Besides they use there limb hardening jutsu to take effect of their dirt limbs.
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Posted: Sat May 22, 2010 7:07 pm
Lance Fulgurant Deil Grist Mental Power Bloodline: Mayu ClanDomination, Manipulation, Communication Limitations: Cannot be used by Taijutsu Class. Cannot learn Genjutsu, Taijutsu, or physically wield a weapon larger than a Kuni. [Projectiles can be thrown though.] Description: The members of this clan have abnormal mental development and they lack the ability to talk. This bloodline branched off from the rinnegan, and the bodies of this bloodline's members are different than most. The nerves that would have been used to control the extremities of the body have been focused inside of the brain instead, and the ability to build muscle has been traded with the ability to constantly increase the effectiveness of the mind. The inability to talk has been compensated for by the ability to use telepathy. The members of this clan are incredibly weak in terms of physical ability and using genjutsu, but this is compensated by their amazing ability to use their mind to attack with telekinesis and telepathy. People in this bloodline are also unaffected by certain levels of genjutsu due to their vast mental development and chakra control. This bloodline a a mental stamina bar in addition to a chakra bar. Using techniques from this bloodline uses chakra and mental stamina according rank of the technique. However, the user can choose to pay double the stamina for moves of their rank in order to not use chakra. Techniques do not require handsigns unless specifically stated. Chakra control and reserves do not affect mental stamina amount/cost. The higher your intelligence level, the more mental stamina you have. Follow the chart for "Chakra Reserves" in the chakra system to see how much more mental stamina you gain. Here are the basic numbers before the multiplier is added: Amount of mental stamina: Genin: 25 Chunin: 35 Special Jonin: 40 Jonin: 50 Kage: 75 Required Strengths: Intelligence and Chakra control in any particular order. Intelligence links to how much mental stamina the user has. Required Weaknesses: Primary: Lightning jutsu, because when it hits it disrupts the communication of the brain to an extent, which is what the bloodline relies on. Secondary: Durability When it says, "Requires Gesture", you aim your hand or hands at the target. Your hands act as catalysts for many of the bloodline abilities. Telekinetic Manipulation techniques cannot turn around attacks of the same rank, only lower. Rules: High-Level Moves, except for telekinetic shield [because it already has a cool off]: B-Rank: Cannot use another B rank bloodline move or higher for 1 post, except for shields A-Rank: Cannot use another B rank bloodline move or higher for 2 posts, except for shields S-Rank and beyond: Cannot use B rank bloodline move or higher for 3 posts, except for shields General Telekinetic Manipulation [including push and pull] Rules: When you gesture with a hand for a telekinetic move, you cannot do so with the same hand the following post. So, you can use 1 telekinetic manipulation per post, or 2 one post and none the next. The user can only control the directional movement of a person, not the actions of their body [You can move them like chess pieces, but not force them to stab themselves with a kuni like the Nara clan can]. The user can control objects not held by the opponent's hands in any way desired. Objects in the hand of the opponent can be pushed, but not directed to maim the opponent. [With an advanced enough manipulation technique, you can deflect a blow from a blade.] Genin: People of this rank have only a basic understanding of what their minds can do. Manipulation of potential power is minimal at this level. Users of this bloodline are unaffected by genjutsu techniques D and under.
Techniques: Basic Telepathy: Rank: N/A Range: 20 meters Description: The user is able to communicate with a person with his/her mind. The user can use this to talk, and to 'scream' at opponents to distract them. The user can hear the thoughts of a person that opens their mind to the user. The user can sense the minds of anyone within range of this technique and get a general feel of what their emotions are.
Self-Levitation: Rank: N/A Range: 5 meters from the ground [Add 5 meters for every rank] Description: The user can levitate naturally. The user can move around at the same speed most ninjutsu users of the same rank, and there is no problem in changing direction.
Light Telekinetic Push Rank: E [Must gesture toward the target] Range: 20 meters Description: The user is able perform a light push against an object. This can be used to slightly alter the path of a blade, to stop an incoming kuni, and to make a kuni fly at the opponent faster. Light Telekinetic Pull: Rank: E [Must gesture toward the object] Range: 15 meters Description: The user can use this technique to pull light objects such as projectiles, swords, or scrolls toward them.
Light Telekinetic Shield: Rank: D Range: 1.5 meters Description: The user is able to immediately throw up a spherical telekinetic shied around himself. This shield will stop any attacks rank D or lower along with one C rank, but the user cannot attack or perform jutsu until the shield is deactivated. The cost must be repaid if the shield is deactivated during the post and then activated again. Projectiles that hit this shield will bounce back toward where they originated at 2/3 the contact speed. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off. [Telekinetic Shields are transparent, but shimmer the user's chakra color when hit.]
Telekinetic Enhancement: Rank: E Range: Body Description: The user is able to make his/her blows deal more damage by adding force with the mind. Hits that connect during the post will do as much damage as someone of the same rank with strength as a tertiary strength. Using this does not increase attack speed.Chunin: The user has tapped into the power of his mind, and can do much more that a lowly genin. The user is unaffected by genjutsu rank C and lower. Bloodline Genin level bloodline techniques are second nature to the user, and the user only pays mental stamina for genin level bloodline moves.
Average Telepathy: Rank: N/A Range: 30m Description: The user is able to do everything Basic Telepathy can, and more. The user can also project a light 'static' into the target's mind. This kind of white noise makes thinking more difficult by agitating the target, but this is not as effective as shouting. However, it allows the user to think without focusing on shouting. At this level, you can only force yourself into 1 mind that is unwilling, at 3 mental stamina per post. Average Telekinetic Manipulation: Rank: C [Requires gesturing toward the target] Range: 30m Description: This technique allows the user to control the movements of an object to an extent. The user can easily deflect the path of projectiles as well as force them to fly back toward the enemy. This also allows the user to pull weapon's out of the weapon holders of the enemy, but this technique cannot target small objects such as the pin on a smoke bomb, or an enemy's eyeball [Forcing back moving shuriken is easy, but pulling them out of your opponent's hand/holster is impossible]. This technique is like "Force Push" or "Force Pull" in Star Wars, but it allows the user to manipulate an object into any direction. This move can push an opponent off his/her feet and back 10 feet, unless it is a taijutsu user with speed and strength as strengths, or a Assassin with speed as a primary strength, which will only push them back 5 feet. This technique does not allow you to "hold" someone, only push/pull them in a direction. Objects can be held, but not people. Average Telekinetic Shield: Rank: C Range: 2 meters Description: This technique is the same as the light telekinetic shield, but with some differences. This move can stop any number of techniques rank C and lower, as well as 1 B rank move. This technique will also send projectiles back at the opponent at the same speed they were thrown, as well as cause lightning jutsu to bounce back toward the opponent that are D-rank and lower. This technique has the same rules as Light Telekinetic Shield. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off. Powerful Telekinetic Enhancement: Rank: D Range: 5 meters Description: Like telekinetic enhancement, the user is able to deliver a blow as if the user had Strength as a tertiary strength. This increases the power as well as the speed of the blow, and allows the force of the blow to travel up to 5 meters. In a sense, the user can punch the air in front of him, and the target will feel the force of the blow at 5 meters or less away. However, the opponent will not suffer cuts from a weapon that is in the user's hand if the target receives the blow through a medium. This technique shows its most promise under water, where fighting a water user is difficult due to the density of water compared to the air. Stage Three: Jonin The user is fully comfortable and adept at using the mind to manipulate objects, which shows in the increased potency of the attacks of the user. Also, the user in now able to perform other kinds of attacks besides telekinesis and telepathy. These attacks use mental energy in its raw form, and as such they unleash much more damage than telekinesis alone. Genin bloodline moves cost half the normal mental stamina points, and Chuunin level cost only mental stamina. Telepathic Networking: Rank: N/A Range: 50m Description: The user has virtually mastered communication with the mind, and the user can now do much more than talk through telepathy. The user can also send images or "video feeds" to other people, so long as the user is actually experiencing the images sent. The user can also operate as a "conference call" to allow all members of a squad to talk to each other through a telepathic feed the user creates. Other people in the network, however, can only talk. Only the user can send visual and sensual information. The user is also able to hear all the thoughts of anyone within range, even enemies. Nobody except members of this bloodline can stop the user from hearing all their thoughts. When this is activated, it will take time for the user to realize that when conversing with someone, they may not mean everything that comes to mind, and that they are not necessarily lying when they don't say what they think. It costs 3 mental stamina per post per opponent when forcing your mind into theirs. Powerful Push: Range: 50 meters Rank: C [Requires Gesture] Description: The user blasts the opponent(s) with a wave of telekinetic enemy, and sends them target at high speeds backwards with the same force as a taijutsu specialist that threw somebody. The air ripples with the power of the attack, and will demolish elemental barriers rank C and lower. Expert Manipulation: Range: 50 meters Rank: A [Requires Gesture] Description: The user is able to grab objects up to the size of a car with his mind, and manipulate them into any direction with decent force, enough so that it would take a taijutsu specialist or a bijuu user of the same rank to resist the force somewhat so long as they are on the ground. Once a target is in the air, it can still move its body freely, but will not have and control over where its body goes. The control of the user is so precise that the user can also yank all the tools of the enemy right out of their pouches, which is quite a surprise to most ninja who rely on them.[You can still perform jutsu and try to dodge stuff while being held by this, however you cannot control where your body goes.] Solid Telekinetic Shield: Range: 5 Meters Rank: B Description: This technique forms a giant, solid barrier around the user that will keep all techniques rank B and under from breaking through. This barrier will break after hit with an A-Rank technique. As before, the user cannot attack someone outside the barrier, however the user has become so proficient at using telekinesis that the user can perform other jutsu or attacks while inside the barrier. However, the jutsus performed inside the barrier cannot exit until the barrier has been let down, and the user runs the risk of self-inflicting damage due to the backslash of a jutsu. Usually, the users will perform the handsigns and mold the chakra, but not actually use the technique until the barrier has been shattered or deactivated. This shield costs are repaid every post to keep up, and once the shield is shattered or deactivated there is a 2 post cool-off before the next use. This technique also sends back projectiles at the same speed they were launched. Multiple Psychic Manifestations: Range: 75 meters Rank: C [Requires Aiming at the target] The user is able to focus his mental energy and chakra together to form 8 balls of psychic energy. These balls are launched from the hands of the user with telekinesis, and when they connect with an object each ball then explodes in a burst of chakra and telekinetic energy with 1/4 the power of an explosive tag. Each ball is roughly the size of a baseball, and flies at twice the speed of normal Shuriken. They can be launched as if shot from a giant shotgun, or shot out in a stream. These balls cannot go backwards, but can be manipulated in mid flight. They will not detonate until they touch something. Once they are 50 meters away, their flight paths cannot be manipulated. Once they are 75m away, the balls disintegrate. The balls are opaque, and are the color of the user's chakra. Single Psychic Manifestation: Range: 100m Rank: C [Requires Aim] This attack is the same as its predecessor, but it is a single ball that is the size of a volleyball. This attack moves at the same speed as the smaller ones, and has the damage capability of all 20 smaller balls combined and then some, making it as strong as 3 explosive tags. This ball cannot be manipulated once it is 50 meters away. Once the ball is 100m away, it disintegrates. The ball is opaque, and the color of the user's chakra. Final Stage: Kage/Sannin The user is a master of using the mind in his attacks and in all aspects of his life. The user can best anyone at any test of intellect, and can do almost anything he puts his mind to. The attacks by the user are devastating, however such moves can be very costly. The user can now use bloodline chunin level moves and under with only one point chakra or mental stamina. The user can also use bloodline jonin level techniques with only chakra or mental stamina. The user is unaffected by genjutsu, except Tsukuyomi. The user pays half for Chuunin and under bloodline moves, and Jonin level moves cost mental stamina only. Master Telepathy: Range: 100m Rank: N/A Description: The user has mastered the art of communicating with the mind. The user can now talk to any mind within range, and share any types of communication such as sound, visuals, and feelings. The user can also hear all thoughts and motives of the minds he connects to, and can make a "conference call" where all members included can share any sensory information they have as well as thoughts and speech. In short, it's like everyone being hooked up to 4-D web-cams. When a connection is made to someone, the user can choose not to let the other person hear his thoughts. Like, say, if you were listening to the thoughts of the enemy. The user can also create an unbearably loud mental "static" to keep the opponent from being able to do anything other than act on instinct. This allows the user to watch the enemy's reactions for patterns, and then use that to create a way to end the fight. However, this will not help much against taijutsu specialists and samurai, who normally react on instinct anyways. When under the static, the enemy will become easily agitated and be more rash in their actions. It costs 3 mental stamina per post per opponent when forcing your mind into theirs. Master Telekinetic Manipulation: Rank: A [Requires Gesture] Range: 100m Description: The user has mastered the art of manipulating the movement of objects with his mind. This technique allows the user to manipulate massive objects such as buildings, small mountains, and bijuu. It also allows the user to do jobs as delicate as surgery or pull a hair out of someone's head. The user will also be able to grab opponents and sling them with little effort. Basically, the user can move anything wherever desired, however the targets will still have control over their bodies in every other aspect. The chakra of the opponent keeps the user from being able to do something like rip their eyes out while the enemy is alive. However, the user will be able to apply pressure to areas of the enemy's body, so that the opponent feels like they have been poked in the eye. To actually be so precise and use enough force so as to maim an opponent would be impossible in battle. In a battle situation, you either have precision, power, or a mild mix of both. [I know, somewhat restrictive, but to be able to do both at max strength and precision would be an auto-kill, such as applying a load of pressure on the opponent's temples to crush their brain or knock them out. Even though you are a master of telekinesis, there has to be a way to keep users from auto-killing.]
Name: Psybeam Rank: S Range: 100m Description: The user charges up a massive amount of Mental Stamina and Chakra for two posts. The user then unleashes it in a wave of destructive power. Trees are uplifted, barriers obliterated, and people tossed and battered in every-which-way. This move is like a mini nuclear-shockwave that blasts people off their feet and for hundreds of feet. This technique also inflicts third degree chakra burns to anything caught up in the blast. When this move is unleashed, a beam of telekinetic energy is sent into the sky as a signal of this awesome destruction. However, after his move is made, no bloodline techniques over D rank may be used for three posts because of the strain put on the user. The user also cannot use techniques B rank and above for 5 posts.
Stone Transformation Jutsu Rank: S [Requires Gesture] Range: 100 meters Description: The user must charge up chakra and mental stamina for 2 posts. After that, the user unleashes a focused blast the size of a beach ball at the opponent that flies at twice the speed of shuriken. The ball can be manipulated at the speed that a Jonin can run, and can move in any direction. When the ball makes contact with an object, that entire object is instantly turned to stone. A living creature will not die from this, but only be perfectly preserved as a stone. This is as good a weapon as it is a way to preserve a wounded person until there is a way to treat them.
Stone Reversal Jutsu Rank: S Range: Contact Description: The user comes in contact with something turned to stone, and floods the target with the same amount of mental stamina and chakra as with the jutsu that turned the object to stone. The target will then come "back to life" as they were when the jutsu hit, with no apparent side effects. Mayu Clan Members: 1. 2. 3. 4. 5. [There can never be more than 5 members of this bloodline.] Overall I like it, though if you could go through and just change some of the wording so it makes more sense with our rules, such as using the different shinobi types, or relative speeds for different ranks, that would be very helpful Mayu Clan Edit Suggestions: Well, since my bloodline is supposed to be about being smart, then I would say that the user must have Tactical Ninja as one of the shinobi types, and Taijutsu will be unavailable. Also, I would like to make it so that the characters gets a 50% bonus to mental stamina and levitation speed if Tactical and Ability classes are used by the character. The cool-down will stay since the moves can be kind of OP without the cool-downs in place. Other than that, can you think of anything else? [This goes for any custom bloodline mod.] Also, once this is approved, I would like to lock it down until the chuunin exams are over and I receive my 2nd character. I want to be the clan head, so that's why I would like to make in unavailable until that time.
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Posted: Sun May 23, 2010 7:02 am
Pic: Name: Musou Clan Description: The Musou Clan hails from (is from) the Hidden Sand Village. The exact origins of this clan are unknown, although it is rumored to have descended from the Sandman due to their affinity to sleep and dreams. In general, the members of the clan tend to want one thing and one thing only: more time to sleep. When asleep, however, their taijutsu skill increases. Strengths: - Taijutsu goes up one rank when sleepwalking - Genjutsu -3 posts to learn Weaknesses:- When fighting while sleepwalking, you continuously roll 2 ten-sided dice. On the following post, one of the following things happens depending on the last roll: 2: You wake up. 3-10: You cannot move this post. 11-20: You fight normally. -Taijutsu and non-clan ninjutsu take 2 more posts to learn because you keep wanting to sleep. - Ability: The Musou clan can use Dream Style jutsus, which focus on the opponent's dreams and/or nightmares. Bloodline/Clan Jutsus: Yumeton: Nightmare Transformation Rank: ? Range: User Description: The user turns into a man-sized version of the opponent's greatest nightmare for up to 5 turns. The opponent rolls a single 20-sided die, and one of the following effects happens: 1: The opponent faints in fright. 2-10: The opponent cannot move as long as the transformation lasts, due to being paralyzed in fear. 11-20: The opponent manages to conquer their fear and is unaffected. When this jutsu is active, the user cannot do any other jutsus, although he/she can use any natural abilities of the transformation (Ex: If the opponent's worst fear is a spider, the user can spin webs.) Costs 3 chakra points per turn. Yumeton: Sleeping Sand Rank: E Range: AS: 5 feet, Genin: 10 feet, Chunin: 15 feet, Jonin: 20 feet, Sannin/Kage: 25 feet Description: The user holds their hand out in front of himself/herself and blows in the direction they wish to cast the jutsu. Then they blow, causing grains of sand to fly in the direction the user blows. Any living thing in that vicinity immediately falls asleep. This is used as a follow-up for some of the other Yumeton jutsus. Costs 5 chakra points. Yumeton: Soul's Departure Rank: D Range: User Description: The user's soul exits the body temporarily, leaving an unconscious body behind. In this state, the user can invade the dreams of others and scout out enemies without being seen, although the soul cannot go any farther than 1 mile from the body. When in someone's dreams, the user can control said dreams at will. In this state, the user can only be seen and heard by those with dojutsus and other Musou clan members. Costs 1 chakra point per post, plus 4 per post for dream invasion. If the dreamer doesn't fight back, the additional cost is only 2 per post. Yumeton: Hypnotic Trance Rank: C? Range: User's line of sight Description: The user looks into the target's eyes. The victim then enters a trancelike state. In this state, the victim will do anything the user tells him/her to. The victim rolls a single six-sided die once, and that is how many chakra points the jutsu uses per post. If the user runs out of chakra, the trance is broken automatically. Yumeton: Forever Sleep Rank: A+? Range: User's arm length. Restriction: Only learnable at Jounin or higher Description: The user grabs onto the victim. The victim is then put into a coma that only breaks when the user dies or releases it willingly, unless the user dies doing the jutsu; then the victim has to be given a blood transplant from another Musou. The chakra cost is based upon the rank of the target and the rank of the user: User-Victim Jounin-AS: 5 chakra points J-Genin: 10 chakra points J-Chunin: 15 chakra points J-Jounin: 20 chakra points J-Sannin/Kage: 30 chakra points Sannin/Kage-AS: 1 chakra point S/K-G: 5 CPs S/K-C: 9 CPs S/K-J: 13 CPs S/K-S/K: 20 CPs Musou Clan Members: -Clan Head: (Also, could somebody please confirm the ranks of the jutsus I made for the clan?)
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Posted: Mon May 24, 2010 8:05 pm
Evergreen Goblin Pic: Name: Musou Clan Description: The Musou Clan hails from (is from) the Hidden Sand Village. The exact origins of this clan are unknown, although it is rumored to have descended from the Sandman due to their affinity to sleep and dreams. In general, the members of the clan tend to want one thing and one thing only: more time to sleep. When asleep, however, their taijutsu skill increases. Strengths: - Taijutsu goes up one rank when sleepwalking - Genjutsu -3 posts to learn Weaknesses:- When fighting while sleepwalking, you continuously roll 2 ten-sided dice. On the following post, one of the following things happens depending on the last roll: 2: You wake up. 3-10: You cannot move this post. 11-20: You fight normally. -Taijutsu and non-clan ninjutsu take 2 more posts to learn because you keep wanting to sleep. - Ability: The Musou clan can use Dream Style jutsus, which focus on the opponent's dreams and/or nightmares. Bloodline/Clan Jutsus: Yumeton: Nightmare Transformation Rank: ? Range: User Description: The user turns into a man-sized version of the opponent's greatest nightmare for up to 5 turns. The opponent rolls a single 20-sided die, and one of the following effects happens: 1: The opponent faints in fright. 2-10: The opponent cannot move as long as the transformation lasts, due to being paralyzed in fear. 11-20: The opponent manages to conquer their fear and is unaffected. When this jutsu is active, the user cannot do any other jutsus, although he/she can use any natural abilities of the transformation (Ex: If the opponent's worst fear is a spider, the user can spin webs.) Costs 3 chakra points per turn. Yumeton: Sleeping Sand Rank: E Range: AS: 5 feet, Genin: 10 feet, Chunin: 15 feet, Jonin: 20 feet, Sannin/Kage: 25 feet Description: The user holds their hand out in front of himself/herself and blows in the direction they wish to cast the jutsu. Then they blow, causing grains of sand to fly in the direction the user blows. Any living thing in that vicinity immediately falls asleep. This is used as a follow-up for some of the other Yumeton jutsus. Costs 5 chakra points. Yumeton: Soul's Departure Rank: D Range: User Description: The user's soul exits the body temporarily, leaving an unconscious body behind. In this state, the user can invade the dreams of others and scout out enemies without being seen, although the soul cannot go any farther than 1 mile from the body. When in someone's dreams, the user can control said dreams at will. In this state, the user can only be seen and heard by those with dojutsus and other Musou clan members. Costs 1 chakra point per post, plus 4 per post for dream invasion. If the dreamer doesn't fight back, the additional cost is only 2 per post. Yumeton: Hypnotic Trance Rank: C? Range: User's line of sight Description: The user looks into the target's eyes. The victim then enters a trancelike state. In this state, the victim will do anything the user tells him/her to. The victim rolls a single six-sided die once, and that is how many chakra points the jutsu uses per post. If the user runs out of chakra, the trance is broken automatically. Yumeton: Forever Sleep Rank: A+? Range: User's arm length. Restriction: Only learnable at Jounin or higher Description: The user grabs onto the victim. The victim is then put into a coma that only breaks when the user dies or releases it willingly, unless the user dies doing the jutsu; then the victim has to be given a blood transplant from another Musou. The chakra cost is based upon the rank of the target and the rank of the user: User-Victim Jounin-AS: 5 chakra points J-Genin: 10 chakra points J-Chunin: 15 chakra points J-Jounin: 20 chakra points J-Sannin/Kage: 30 chakra points Sannin/Kage-AS: 1 chakra point S/K-G: 5 CPs S/K-C: 9 CPs S/K-J: 13 CPs S/K-S/K: 20 CPs Musou Clan Members: -Clan Head: (Also, could somebody please confirm the ranks of the jutsus I made for the clan?) Sorry, but you can't submit this right now. The mod has stated that no more applications other than the ones that were already here will be looked at, until he deems we have enough people to open the floor for more bloodlines. So please save this post on your comp and wait for the appropriate time.
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Posted: Sat May 29, 2010 1:02 pm
Whoops... my bad... sweatdrop
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Posted: Sun May 30, 2010 2:54 pm
When is this going to be open agian?
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