Mental Power Bloodline: Mayu Clan
Domination, Manipulation, Communication

Domination, Manipulation, Communication

Limitations: Only Ninjutsu or Medical class. Cannot learn Genjutsu, Taijutsu, or physically wield a weapon larger than a Kuni. [Projectiles can be thrown though.]
Description: The members of this clan have abnormal mental development and they lack the ability to talk. This bloodline branched off from the rinnegan, and the bodies of this bloodline's members are different than most. The nerves that would have been used to control the extremities of the body have been focused inside of the brain instead, and the ability to build muscle has been traded with the ability to constantly increase the effectiveness of the mind. The inability to talk has been compensated for by the ability to use telepathy. The members of this clan are incredibly weak in terms of physical ability and using genjutsu, but this is compensated by their amazing ability to use their mind to attack with telekinesis and telepathy. People in this bloodline are also unaffected by certain levels of genjutsu due to their vast mental development and chakra control.
This bloodline a a mental stamina bar in addition to a chakra bar. Using techniques from this bloodline uses chakra and mental stamina according rank of the technique. However, the user can choose to pay double the stamina for moves of their rank in order to not use chakra. Techniques do not require handsigns unless specifically stated. Chakra control and reserves do not affect mental stamina amount/cost.
The higher your intelligence level, the more mental stamina you have. Follow the chart for "Chakra Reserves" in the chakra system to see how much more mental stamina you gain. Here are the basic numbers before the multiplier is added:
Amount of mental stamina:
Genin: 25
Chunin: 35
Special Jonin: 40
Jonin: 50
Kage: 75
Required Strengths: Intelligence and Chakra control in any particular order. Intelligence links to how much mental stamina the user has.
Required Weaknesses:
Primary: Lightning jutsu, because when it hits it disrupts the communication of the brain to an extent, which is what the bloodline relies on.
Secondary: Durability
When it says, "Requires Gesture", you aim your hand or hands at the target. Your hands act as catalysts for many of the bloodline abilities.
Telekinetic Manipulation techniques cannot turn around attacks of the same rank, only lower.
Rules:
High-Level Moves, except for telekinetic shield [because it already has a cool off]:
B-Rank: Cannot use another B rank bloodline move or higher for 1 post, except for shields
A-Rank: Cannot use another B rank bloodline move or higher for 2 posts, except for shields
S-Rank and beyond: Cannot use B rank bloodline move or higher for 3 posts, except for shields
General Telekinetic Manipulation [including push and pull] Rules: When you gesture with a hand for a telekinetic move, you cannot do so with the same hand the following post. So, you can use 1 telekinetic manipulation per post, or 2 one post and none the next.
The user can only control the directional movement of a person, not the actions of their body [You can move them like chess pieces, but not force them to stab themselves with a kuni like the Nara clan can]. The user can control objects not held by the opponent's hands in any way desired. Objects in the hand of the opponent can be pushed, but not directed to maim the opponent. [With an advanced enough manipulation technique, you can deflect a blow from a blade.]
Genin: People of this rank have only a basic understanding of what their minds can do. Manipulation of potential power is minimal at this level. Users of this bloodline are unaffected by genjutsu techniques D and under.
Techniques:
Basic Telepathy:
Rank: N/A
Range: 20 meters
Description: The user is able to communicate with a person with his/her mind. The user can use this to talk, and to 'scream' at opponents to distract them. The user can hear the thoughts of a person that opens their mind to the user. The user can sense the minds of anyone within range of this technique and get a general feel of what their emotions are.
Self-Levitation:
Rank: N/A
Range: 5 meters from the ground [Add 5 meters for every rank]
Description: The user can levitate naturally. The user can move around at the same speed most ninjutsu users of the same rank, and there is no problem in changing direction.
Light Telekinetic Push
Rank: E [Must gesture toward the target]
Range: 20 meters
Description: The user is able perform a light push against an object. This can be used to slightly alter the path of a blade, to stop an incoming kuni, and to make a kuni fly at the opponent faster.
Light Telekinetic Pull:
Rank: E [Must gesture toward the object]
Range: 15 meters
Description: The user can use this technique to pull light objects such as projectiles, swords, or scrolls toward them.
Light Telekinetic Shield:
Rank: D
Range: 1.5 meters
Description: The user is able to immediately throw up a spherical telekinetic shied around himself. This shield will stop any attacks rank D or lower along with one C rank, but the user cannot attack or perform jutsu until the shield is deactivated. The cost must be repaid if the shield is deactivated during the post and then activated again. Projectiles that hit this shield will bounce back toward where they originated at 2/3 the contact speed. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off. [Telekinetic Shields are transparent, but shimmer the user's chakra color when hit.]
Telekinetic Enhancement:
Rank: E
Range: Body
Description: The user is able to make his/her blows deal more damage by adding force with the mind. Hits that connect during the post will do as much damage as someone of the same rank with strength as a tertiary strength. Using this does not increase attack speed.
Chunin: The user has tapped into the power of his mind, and can do much more that a lowly genin. The user is unaffected by genjutsu rank C and lower. Bloodline Genin level bloodline techniques are second nature to the user, and the user only pays mental stamina for genin level bloodline moves.
Average Telepathy:
Rank: N/A
Range: 30m
Description: The user is able to do everything Basic Telepathy can, and more. The user can also project a light 'static' into the target's mind. This kind of white noise makes thinking more difficult by agitating the target, but this is not as effective as shouting. However, it allows the user to think without focusing on shouting.
At this level, you can only force yourself into 1 mind that is unwilling, at 3 mental stamina per post.
Average Telekinetic Manipulation:
Rank: C [Requires gesturing toward the target]
Range: 30m
Description: This technique allows the user to control the movements of an object to an extent. The user can easily deflect the path of projectiles as well as force them to fly back toward the enemy. This also allows the user to pull weapon's out of the weapon holders of the enemy, but this technique cannot target small objects such as the pin on a smoke bomb, or an enemy's eyeball [Forcing back moving shuriken is easy, but pulling them out of your opponent's hand/holster is impossible]. This technique is like "Force Push" or "Force Pull" in Star Wars, but it allows the user to manipulate an object into any direction. This move can push an opponent off his/her feet and back 10 feet, unless it is a taijutsu user with speed and strength as strengths, or a Assassin with speed as a primary strength, which will only push them back 5 feet. This technique does not allow you to "hold" someone, only push/pull them in a direction. Objects can be held, but not people.
Average Telekinetic Shield:
Rank: C
Range: 2 meters
Description: This technique is the same as the light telekinetic shield, but with some differences. This move can stop any number of techniques rank C and lower, as well as 1 B rank move. This technique will also send projectiles back at the opponent at the same speed they were thrown, as well as cause lightning jutsu to bounce back toward the opponent that are D-rank and lower. This technique has the same rules as Light Telekinetic Shield. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off.
Powerful Telekinetic Enhancement:
Rank: D
Range: 5 meters
Description: Like telekinetic enhancement, the user is able to deliver a blow as if the user had Strength as a tertiary strength. This increases the power as well as the speed of the blow, and allows the force of the blow to travel up to 5 meters. In a sense, the user can punch the air in front of him, and the target will feel the force of the blow at 5 meters or less away. However, the opponent will not suffer cuts from a weapon that is in the user's hand if the target receives the blow through a medium. This technique shows its most promise under water, where fighting a water user is difficult due to the density of water compared to the air.
Stage Three: Jonin
The user is fully comfortable and adept at using the mind to manipulate objects, which shows in the increased potency of the attacks of the user. Also, the user in now able to perform other kinds of attacks besides telekinesis and telepathy. These attacks use mental energy in its raw form, and as such they unleash much more damage than telekinesis alone.
Genin bloodline moves cost half the normal mental stamina points, and Chuunin level cost only mental stamina.
Telepathic Networking:
Rank: N/A
Range: 50m
Description: The user has virtually mastered communication with the mind, and the user can now do much more than talk through telepathy. The user can also send images or "video feeds" to other people, so long as the user is actually experiencing the images sent. The user can also operate as a "conference call" to allow all members of a squad to talk to each other through a telepathic feed the user creates. Other people in the network, however, can only talk. Only the user can send visual and sensual information. The user is also able to hear all the thoughts of anyone within range, even enemies. Nobody except members of this bloodline can stop the user from hearing all their thoughts. When this is activated, it will take time for the user to realize that when conversing with someone, they may not mean everything that comes to mind, and that they are not necessarily lying when they don't say what they think.
It costs 3 mental stamina per post per opponent when forcing your mind into theirs.
Powerful Push:
Range: 50 meters
Rank: C [Requires Gesture]
Description: The user blasts the opponent(s) with a wave of telekinetic enemy, and sends them target at high speeds backwards with the same force as a taijutsu specialist that threw somebody. The air ripples with the power of the attack, and will demolish elemental barriers rank C and lower.
Expert Manipulation:
Range: 50 meters
Rank: A [Requires Gesture]
Description: The user is able to grab objects up to the size of a car with his mind, and manipulate them into any direction with decent force, enough so that it would take a taijutsu specialist or a bijuu user of the same rank to resist the force somewhat so long as they are on the ground. Once a target is in the air, it can still move its body freely, but will not have and control over where its body goes. The control of the user is so precise that the user can also yank all the tools of the enemy right out of their pouches, which is quite a surprise to most ninja who rely on them.[You can still perform jutsu and try to dodge stuff while being held by this, however you cannot control where your body goes.]
Solid Telekinetic Shield:
Range: 5 Meters
Rank: B
Description: This technique forms a giant, solid barrier around the user that will keep all techniques rank B and under from breaking through. This barrier will break after hit with an A-Rank technique. As before, the user cannot attack someone outside the barrier, however the user has become so proficient at using telekinesis that the user can perform other jutsu or attacks while inside the barrier. However, the jutsus performed inside the barrier cannot exit until the barrier has been let down, and the user runs the risk of self-inflicting damage due to the backslash of a jutsu. Usually, the users will perform the handsigns and mold the chakra, but not actually use the technique until the barrier has been shattered or deactivated. This shield costs are repaid every post to keep up, and once the shield is shattered or deactivated there is a 2 post cool-off before the next use. This technique also sends back projectiles at the same speed they were launched.
Multiple Psychic Manifestations:
Range: 75 meters
Rank: C [Requires Aiming at the target]
The user is able to focus his mental energy and chakra together to form 8 balls of psychic energy. These balls are launched from the hands of the user with telekinesis, and when they connect with an object each ball then explodes in a burst of chakra and telekinetic energy with 1/4 the power of an explosive tag. Each ball is roughly the size of a baseball, and flies at twice the speed of normal Shuriken. They can be launched as if shot from a giant shotgun, or shot out in a stream. These balls cannot go backwards, but can be manipulated in mid flight. They will not detonate until they touch something. Once they are 50 meters away, their flight paths cannot be manipulated. Once they are 75m away, the balls disintegrate. The balls are opaque, and are the color of the user's chakra.
Single Psychic Manifestation:
Range: 100m
Rank: C [Requires Aim]
This attack is the same as its predecessor, but it is a single ball that is the size of a volleyball. This attack moves at the same speed as the smaller ones, and has the damage capability of all 20 smaller balls combined and then some, making it as strong as 3 explosive tags. This ball cannot be manipulated once it is 50 meters away. Once the ball is 100m away, it disintegrates. The ball is opaque, and the color of the user's chakra.
Final Stage: Kage/Sannin
The user is a master of using the mind in his attacks and in all aspects of his life. The user can best anyone at any test of intellect, and can do almost anything he puts his mind to. The attacks by the user are devastating, however such moves can be very costly. The user can now use bloodline chunin level moves and under with only one point chakra or mental stamina. The user can also use bloodline jonin level techniques with only chakra or mental stamina. The user is unaffected by genjutsu, except Tsukuyomi.
The user pays half for Chuunin and under bloodline moves, and Jonin level moves cost mental stamina only.
Master Telepathy:
Range: 100m
Rank: N/A
Description: The user has mastered the art of communicating with the mind. The user can now talk to any mind within range, and share any types of communication such as sound, visuals, and feelings. The user can also hear all thoughts and motives of the minds he connects to, and can make a "conference call" where all members included can share any sensory information they have as well as thoughts and speech. In short, it's like everyone being hooked up to 4-D web-cams. When a connection is made to someone, the user can choose not to let the other person hear his thoughts. Like, say, if you were listening to the thoughts of the enemy. The user can also create an unbearably loud mental "static" to keep the opponent from being able to do anything other than act on instinct. This allows the user to watch the enemy's reactions for patterns, and then use that to create a way to end the fight. However, this will not help much against taijutsu specialists and samurai, who normally react on instinct anyways. When under the static, the enemy will become easily agitated and be more rash in their actions.
It costs 3 mental stamina per post per opponent when forcing your mind into theirs.
Master Telekinetic Manipulation:
Rank: A [Requires Gesture]
Range: 100m
Description: The user has mastered the art of manipulating the movement of objects with his mind. This technique allows the user to manipulate massive objects such as buildings, small mountains, and bijuu. It also allows the user to do jobs as delicate as surgery or pull a hair out of someone's head. The user will also be able to grab opponents and sling them with little effort. Basically, the user can move anything wherever desired, however the targets will still have control over their bodies in every other aspect. The chakra of the opponent keeps the user from being able to do something like rip their eyes out while the enemy is alive. However, the user will be able to apply pressure to areas of the enemy's body, so that the opponent feels like they have been poked in the eye. To actually be so precise and use enough force so as to maim an opponent, the user would need 3 posts of nothing but strict concentration on the opponent. In a battle situation, you either have precision, power, or a mild mix of both. [I know, somewhat restrictive, but to be able to do both at max strength and precision would be an auto-kill, such as applying a load of pressure on the opponent's temples to crush their brain or knock them out. Even though you are a master of telekinesis, there has to be a way to keep users from auto-killing.]
Name: Psybeam
Rank: S
Range: 100m
Description: The user charges up a massive amount of Mental Stamina and Chakra for two posts. The user then unleashes it in a wave of destructive power. Trees are uplifted, barriers obliterated, and people tossed and battered in every-which-way. This move is like a mini nuclear-shockwave that blasts people off their feet and for hundreds of feet. This technique also inflicts third degree chakra burns to anything caught up in the blast. When this move is unleashed, a beam of telekinetic energy is sent into the sky as a signal of this awesome destruction.
However, after his move is made, no bloodline techniques over D rank may be used for three posts because of the strain put on the user. The user also cannot use techniques B rank and above for 5 posts.
Stone Transformation Jutsu
Rank: S [Requires Gesture]
Range: 100 meters
Description: The user must charge up chakra and mental stamina for 2 posts. After that, the user unleashes a focused blast the size of a beach ball at the opponent that flies at twice the speed of shuriken. The ball can be manipulated at the speed that a Jonin can run, and can move in any direction. When the ball makes contact with an object, that entire object is instantly turned to stone. A living creature will not die from this, but only be perfectly preserved as a stone. This is as good a weapon as it is a way to preserve a wounded person until there is a way to treat them.
Stone Reversal Jutsu
Rank: S
Range: Contact
Description: The user comes in contact with something turned to stone, and floods the target with the same amount of mental stamina and chakra as with the jutsu that turned the object to stone. The target will then come "back to life" as they were when the jutsu hit, with no apparent side effects.
Mayu Clan Members:
1.
2.
3.
4.
5.
[There can never be more than 5 members of this bloodline.]