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Posted: Wed Apr 15, 2009 10:06 am
In that case I'm going to attempt and attack roll with my carbine. Or do I have to wait a turn for that?
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Posted: Wed Apr 15, 2009 10:08 am
No. eet eez shootsing time.
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Ral Roke rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Wed Apr 15, 2009 10:11 am
Attack -1 (-5 range, -2 for riding, +6 Wpn Attack bonus)
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Posted: Wed Apr 15, 2009 10:11 am
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Posted: Wed Apr 15, 2009 10:14 am
Ral Roke Attack -1 (-5 range, -2 for riding, +6 Wpn Attack bonus) ignore the riding penalty. Oh, and regardless you got him.
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Posted: Wed Apr 15, 2009 10:15 am
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Posted: Wed Apr 15, 2009 10:18 am
Ok, K-blade, you did not gain on him, but you can still shoot him.
Ral, your +2 ride bonus has been upgraded to a +5 for your awesome ride check.
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Ral Roke rolled 3 10-sided dice:
2, 10, 3
Total: 15 (3-30)
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Posted: Wed Apr 15, 2009 10:18 am
Roger that.
+1 dmg, Energy
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K-Blade rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Wed Apr 15, 2009 10:19 am
Base attack bonus of +2, Dex of a +3 for a total of + 5.
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Posted: Wed Apr 15, 2009 10:21 am
Tie goes to the defender, K-blade. Don't forget you have a -10 range penalty.
And Ral you clipped the stormie in the back. He's hurt.
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Posted: Wed Apr 15, 2009 10:26 am
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Posted: Wed Apr 15, 2009 10:28 am
I always did like the 9118.
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K-Blade rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Wed Apr 15, 2009 10:31 am
4th ride check skill +4, +2 bonus = +6
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Ral Roke rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Wed Apr 15, 2009 10:31 am
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Posted: Wed Apr 15, 2009 10:32 am
Note to others: Don't get between Sish and anything that he considers his prey.
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